- •A course in international draughts
- •Sources
- •Introduction
- •About the author
- •Thank you!
- •Notation
- •2. Combinations
- •3. Coup Philippe
- •4. Harlem shot
- •5. Coup Royal
- •The Olympic formation.
- •6. Kung Fu shot
- •7. Ping Pong shot
- •8. Bomb shot
- •9. Arch shot
- •Grand prix shot
- •10. Coup Napoleon
- •Rabatel – Drost
- •Lesson 1: Notation
- •Lesson 2: Combinations
- •Lesson 3. Coup Phlippe
- •Lesson 4: Harlem shot
- •Lesson 5: Coup Royal
- •Lesson 6: Kung Fu shot
- •Lesson 7: Ping Pong shot
- •Lesson 8: Bomb shot
- •Lesson 9: Arch shot
- •Lesson 10: Coup Napoleon
- •11. More shots
- •Coup Springer
- •Coup Weiss
- •Coup Turc
- •12. Forcing
- •13. The free move
- •14. The stick move
- •Especially in case the enemy king attacks several pieces.
- •15. Giving your opponent a king
- •16. Attacking a wing
- •Isjimbaev – Tsjizjow
- •17. The sacrifice
- •Dussaut – De Heer 1886
- •18. Strong threats
- •Hoogland - Molimard
- •Thijssen – Tsjizjow
- •19. Base pieces
- •Wiersma – Sijbrands
- •Valneris - Hezemans
- •20. Trapping your opponent
- •Solutions lessons 11 - 20
- •21. King shots
- •22. The king is caught
- •Gantwarg – h. Jansen
- •Sijbrands – Andreiko
- •23. Formations
- •24. Freezing out your opponent
- •Ricou - Bonnard
- •25. Tactical freeze out
- •Mensonidus – Baba Sy
- •Tsjizjow - Keisels
- •26. Exploiting a weak spot
- •27. Locks
- •Right wing lock
- •Chain lock
- •Fork lock
- •Gantwarg - Andreiko
- •Semi – Fork
- •Arrow lock
- •Arrow lock
- •Left wing lock
- •28. The fork lock
- •Sijbrands – Morsink
- •29. The chain - lock
- •Lewina - Wanders
- •30. Right wing lock
- •27.2 Right wing lock
- •31. Other locks
- •Gantwarg – Galkin
- •32. The endgame
- •White is dominant
- •Strategic draw
- •33. Opposition
- •34. King against pieces
- •35. The main diagonal
- •36. Trictrac lines
- •37. Quadrants
- •38. Laying an ambush
- •39. Tactics in the endgame
- •40. Practical endgames
- •G. Heerema – m. De Jong
- •Mironov – Tsjizjow
- •H. Meijer – w. Sjtsjogoljew
- •Baba Sy - Agafonow
- •C. Van Leeuwen – Sjtsjogoljew
- •H. Jansen – a. Abidin
- •W. Leijenaar – j. Oost
- •Solutions lessons 31 - 40
Coup Springer
This combination is named after Dutch world champion 1928 Benedictus Springer.
Because black has to capture 2 pieces at the second move white can give the piece at 21 at square 17, bringing a black piece at 22. Then he uses piece 41 to combine with:
1.27 – 22! 18 x 27
2.32 x 21 23 x 41
3.21 – 17 11 x 22
4.42 – 37 41 x 32
5.38 x 29
Coup Weiss
Isidore Weiss was the first world champion of draughts at the beginning of the 20th century. These days draughts was dominated by combinations. Later positional play became more important.
1.37 – 31 26 x 37
2.27 – 21 16 x 27
3.28 – 22 27 x 18
4.38 – 32 37 x 28
5.33 x 2
After black catches the king white wins through opposition:
5… 3 - 8 6.2 x 10
5 x 14 6.39 – 34
Coup Turc
This is a special coup in which an enemy king is caught.
1.37 – 32!!
The coup Turc is characterized by three features:
The black king has to take the most pieces (majority rule).
He can only jump over piece 32 once.
He should finish the capturing first and only after that he is allowed to take the pieces off of the board. So the white piece at 33 remains there to make the winning jump to square 2.
1… 16 x 28 2.33 x 2
Semi Turc
1.30 – 24! 20 x 29
2.38 – 33 29 x 47
3.48 – 42 47 x 42
4.37 x 10
Feature number 2 doesn’t play a role here. Therefore it is only a semi-Turc. As a matter of fact giving three pieces is never a full Turc.
Trap shot
The piece at 24 is transported to square 44, where it is trapped in between two white pieces. The piece at 44 is used for a combination resembling the Coup Philippe.
1.35 – 30 24 x 35
2.45 – 40 35 x 44
3.28 – 22 17 x 28
4.33 x 22 44 x 33
5.38 x 16
Catapult shot
Piece 18 is put in between the white pieces. Then the piece is put back at his original spot enabling white to take a shot like a catapult.
1.29 – 23! 18 x 29
2.28 – 23 29 x 18
3.39 – 34 20 x 29
4.34 x 1
Coup Manoury
1.32 – 28! 23 x 32
2.37 x 28 26 x 46
3.40 – 35 46 x 40
4.35 x 24 20 x 29
5.45 x 1
The coup Manoury is characterized by not taking an enemy king at once but first capturing a piece after which the king and several pieces are taken.
Coup Ricou
After white transports a black piece to square 29, he plays 27 – 21 which gives black a choice, which is typical for the coup Ricou. However it doesn’t matter in which way black captures, the goal is to bring a piece to square 17 and then transport piece 29 to 27 making the 31 x 2 shot.
1.30 – 24! 19 x 30
2.35 x 24 20 x 29
3.27 – 21 16 x 27
4.32 x 21 26 x 17
5.38 – 33 29 x 38
6.37 – 32 38 x 27
7.31 x 2
C 11.1
C 11.2
C 11.3
C 11.4
C 11.5
C 11.6
C 11.7
C 11.8
