- •A course in international draughts
- •Sources
- •Introduction
- •About the author
- •Thank you!
- •Notation
- •2. Combinations
- •3. Coup Philippe
- •4. Harlem shot
- •5. Coup Royal
- •The Olympic formation.
- •6. Kung Fu shot
- •7. Ping Pong shot
- •8. Bomb shot
- •9. Arch shot
- •Grand prix shot
- •10. Coup Napoleon
- •Rabatel – Drost
- •Lesson 1: Notation
- •Lesson 2: Combinations
- •Lesson 3. Coup Phlippe
- •Lesson 4: Harlem shot
- •Lesson 5: Coup Royal
- •Lesson 6: Kung Fu shot
- •Lesson 7: Ping Pong shot
- •Lesson 8: Bomb shot
- •Lesson 9: Arch shot
- •Lesson 10: Coup Napoleon
- •11. More shots
- •Coup Springer
- •Coup Weiss
- •Coup Turc
- •12. Forcing
- •13. The free move
- •14. The stick move
- •Especially in case the enemy king attacks several pieces.
- •15. Giving your opponent a king
- •16. Attacking a wing
- •Isjimbaev – Tsjizjow
- •17. The sacrifice
- •Dussaut – De Heer 1886
- •18. Strong threats
- •Hoogland - Molimard
- •Thijssen – Tsjizjow
- •19. Base pieces
- •Wiersma – Sijbrands
- •Valneris - Hezemans
- •20. Trapping your opponent
- •Solutions lessons 11 - 20
- •21. King shots
- •22. The king is caught
- •Gantwarg – h. Jansen
- •Sijbrands – Andreiko
- •23. Formations
- •24. Freezing out your opponent
- •Ricou - Bonnard
- •25. Tactical freeze out
- •Mensonidus – Baba Sy
- •Tsjizjow - Keisels
- •26. Exploiting a weak spot
- •27. Locks
- •Right wing lock
- •Chain lock
- •Fork lock
- •Gantwarg - Andreiko
- •Semi – Fork
- •Arrow lock
- •Arrow lock
- •Left wing lock
- •28. The fork lock
- •Sijbrands – Morsink
- •29. The chain - lock
- •Lewina - Wanders
- •30. Right wing lock
- •27.2 Right wing lock
- •31. Other locks
- •Gantwarg – Galkin
- •32. The endgame
- •White is dominant
- •Strategic draw
- •33. Opposition
- •34. King against pieces
- •35. The main diagonal
- •36. Trictrac lines
- •37. Quadrants
- •38. Laying an ambush
- •39. Tactics in the endgame
- •40. Practical endgames
- •G. Heerema – m. De Jong
- •Mironov – Tsjizjow
- •H. Meijer – w. Sjtsjogoljew
- •Baba Sy - Agafonow
- •C. Van Leeuwen – Sjtsjogoljew
- •H. Jansen – a. Abidin
- •W. Leijenaar – j. Oost
- •Solutions lessons 31 - 40
Strategic draw
If black has a king and a piece things get more complex. Black holds the main diagonal 46/5. White has to conquer this diagonal to be able to bring more pieces to king. In this position white’s goal will not be achieved. He can’t chase black’s king from the main diagonal.
Possessing two kings white will succeed in chasing black’s king from the main diagonal.
Black to play doesn’t have a good move.
At 41, 37, 32, 28 or 23 white catches the king by 15 – 10! 4 x 15 (if the king takes 20 - 14 + follows) 24 – 30 15 x 24 35 x 46 +.
Squares like these, not at the edge of the board, are called wild squares for the king.
If white is to move he plays 1.15 – 10! 4 x 15*
2.35 – 49 (black’s king can’t go to a wild square because of 24 – 35 +) 46 – 5 3.49 – 44 5 – 46 4.44 – 35 and black has no safe square for his king anymore.
Tag 15 / 25
Black can draw this position if he succeeds in changing one of his pieces. With only 3 pieces left white can’t win theoretically.
Black’s piece at 15 is a problem for white. It opposes piece 25, so there is a threat 15 – 20 25 x 14 46 x 5 drawing the game. The position 15 / 25 is an example of a tag.
White tried to stop the exchange 15 – 20.
1.50 – 33
Now at 15 - 20 white takes with his king 33 x 15.
1… 6 – 11!
2.33 x 6 15 – 20
3.25 x 14 46 x 5
Usually a draw is agreed in such positions.
If white still wants to play for a win you have to remember an important rule:
☼ Being in a situation having 3 pieces of which at least one is a king, the game is a draw after 16 mutual moves.
In this situation black holds the main diagonal. In such a case the chance of winning is very small.
You should be aware of some standard tricks.
Black to move is faced with the threat 47 – 33!
44 x 46 10 – 5 W+
44 x 5 37 – 46 +
Black to move should go to the other side of the main diagonal, for example square 11. However, in several games black was trapped:
1… 44 – 22?
2.37 – 31! 22 x 36
3.10 – 4
Black’s king is locked!
White can force a draw.
An immediate attack by 49 – 27? is losing because of 15 – 20!! B+.
1.25 – 20 15 x 24
2.49 – 27 45 – 22
3.27 – 32 22 – 28
4.32 – 27
Black can’t do anything else but defend the piece with his king. After the moves have been repeated for three times white can claim a draw.
White has refused to sacrifice her piece at 25 for a long time already. This is very dangerous! Still white was reluctant to give up the piece.
1.6 – 1 15 – 33
Now sacrificing the piece is obliged. But white refused to do so.
2.1 – 6?? 33 – 22!
White surrendered.
Exercise 32.1 There is a white king missing! You have to put it at the board!
Find out at which spot whites second king is to be put, so that blacks king has no save spot at the main diagonal!
Exercise 32.2 There is a white king missing! You have to put it at the board!
Find out at which spot whites second king is to be put, so that blacks king has no save spot anymore!
Exercise 32.3 White to play wins!
If black to move plays 2 – 24? White also wins. How?
Exercise 32.4 32. 4 White to play forces black into a draw!
