- •Getting Started
- •Building Your First App
- •Dependencies and prerequisites
- •Creating an Android Project
- •This lesson teaches you to
- •You should also read
- •Create a Project with Eclipse
- •This lesson teaches you to
- •You should also read
- •Create a Project with Command Line Tools
- •Running Your App
- •Run on a Real Device
- •Run on the Emulator
- •Building a Simple User Interface
- •This lesson teaches you to
- •You should also read
- •Alternative Layouts
- •Create a Linear Layout
- •Add a Text Field
- •About resource objects
- •Add String Resources
- •Add a Button
- •Make the Input Box Fill in the Screen Width
- •Installing the sdk
- •Build an Intent
- •Sending an intent to other apps
- •Start the Second Activity
- •Create the Second Activity
- •Add the title string
- •Add it to the manifest
- •Receive the Intent
- •Display the Message
Building a Simple User Interface
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This lesson teaches you to
Create a Linear Layout
Add a Text Field
Add String Resources
Add a Button
Make the Input Box Fill in the Screen Width
You should also read
Layouts
The graphical user interface for an Android app is built using a hierarchy of View and ViewGroup objects. View objects are usually UI widgets such as buttons or text fields and ViewGroup objects are invisible view containers that define how the child views are laid out, such as in a grid or a vertical list.
Android provides an XML vocabulary that corresponds to the subclasses of View and ViewGroup so you can define your UI in XML using a hierarchy of UI elements.
Alternative Layouts
Declaring your UI layout in XML rather than runtime code is useful for several reasons, but it's especially important so you can create different layouts for different screen sizes. For example, you can create two versions of a layout and tell the system to use one on "small" screens and the other on "large" screens. For more information, see the class about Supporting Different Devices.
Figure 1. Illustration of how ViewGroup objects form branches in the layout and contain other View objects.
In this lesson, you'll create a layout in XML that includes a text field and a button. In the following lesson, you'll respond when the button is pressed by sending the content of the text field to another activity.
Create a Linear Layout
Open the activity_main.xml file from the res/layout/ directory.
Note: In Eclipse, when you open a layout file, you’re first shown the Graphical Layout editor. This is an editor that helps you build layouts using WYSIWYG tools. For this lesson, you’re going to work directly with the XML, so click the activity_main.xml tab at the bottom of the screen to open the XML editor.
The BlankActivity template you chose when you created this project includes the activity_main.xml file with a RelativeLayout root view and a TextView child view.
First, delete the <TextView> element and change the <RelativeLayout> element to <LinearLayout>. Then add the android:orientation attribute and set it to "horizontal". The result looks like this:
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="horizontal" > </LinearLayout>
LinearLayout is a view group (a subclass of ViewGroup) that lays out child views in either a vertical or horizontal orientation, as specified by the android:orientation attribute. Each child of a LinearLayout appears on the screen in the order in which it appears in the XML.
The other two attributes, android:layout_width and android:layout_height, are required for all views in order to specify their size.
Because the LinearLayout is the root view in the layout, it should fill the entire screen area that's available to the app by setting the width and height to "match_parent". This value declares that the view should expand its width or height to match the width or height of the parent view.
For more information about layout properties, see the Layout guide.
