
- •Передмова
- •1. Лексичний мінімум загальнонаукового або загальнотехнічного характеру – ііі семестр
- •1.1. Моя майбутня професія. Знайомство з лексикою за фахом. Професійні терміни, їх скорочення.
- •Граматика
- •Теперішній неозначений час
- •Минулий неозначений час.
- •Майбутній неозначений час.
- •Vocabulary
- •1.2. 1.3. Вивчення тексту за фахом. Комп’ютер як інструмент постіндустріального суспільства. Сфери використання (частина 1, частина 2)
- •Граматика
- •Computers
- •1.4. 1.5. Вивчення тексту за фахом. Історія виникнення комп’ютера (частина 1, частина 2)
- •History of computers
- •1.6. Вивчення тексту за фахом. Типи і види комп’ютерів.
- •Kinds of Computer
- •10 Types of Computers
- •2: Desktop
- •3: Laptop
- •4: Netbook
- •6: Workstation
- •7: Server
- •8: Mainframe
- •9: Supercomputer
- •10: Wearable Computer
- •1.7. Вивчення тексту за фахом. Апаратне забезпечення. Пристрої вводу інформації (клавіатура, мишка, сканер).″
- •Граматика
- •Computer hardware
- •H ardware: input devises
- •1.8. Вивчення тексту за фахом. Апаратне забезпечення. Пристрої виводу інформації (монітор, принтер)
- •Hardware and software
- •Computer display
- •Technologies
- •1.9. Семінар за темами
- •2. Лексичний мінімум загальнонаукового або загальнотехнічного характеру – іv семестр
- •2.1. Вивчення тексту за фахом. Коди комп’ютера
- •Computer Codes
- •2.2. Вивчення тексту за фахом. Центральний процесор
- •Пасивний стан дієслова. Passive voice.
- •Central processing unit
- •2.3. Вивчення тексту за фахом. Жорсткий диск
- •Hard disk
- •Mechanics
- •Performance
- •From Wikipedia, the free encyclopedia.
- •How it works
- •Capacity
- •Writing to and reading from cd-rom
- •Copyright Issues
- •Data Formats
- •Manufacture
- •Capacity
- •Exercises
- •Server hardware
- •Computer hardware
- •2.4. Вивчення тексту за фахом. Розвиток комп’ютерної пам’яті
- •Computer storage
- •Different types and different purposes
- •2.5. Вивчення тексту за фахом. Комп’ютерна пам'ять. Сучасність
- •Computer storage
- •Different types and different purposes
- •Primary vs. Secondary Storage
- •A list of storage devices
- •Random Access Memory
- •Overview
- •2.6. Вивчення тексту за фахом. Зовнішні накопичувачі інформації
- •Exercises
- •Manufacture
- •Capacity
- •2.7. Вивчення тексту за фахом. Комп’ютерна графіка.
- •Computer graphics
- •Computer graphics, 2d
- •Computer graphics, 3d
- •2.8. Вивчення тексту за фахом. Операційні системи
- •3.2. Вивчення тексту за фахом.“Прикладні програми. Майкрасофт Офіс” Частина 2
- •3.3. Вивчення тексту за фахом.“Excel як інструмент обробки інформаційних масивів.” Частина 1
- •3.4. Вивчення тексту за фахом.“Excel як інструмент обробки інформаційних масивів.” Частина 2 ……………………………… Microsoft Excel
- •3.5. Вивчення тексту за фахом.“Операційна система ms-dos” Частина 1 …………………………………………………….
- •3.6. Вивчення тексту за фахом.“Операційна система ms-dos” Частина 2 ……………………………………………………. Command.Com
- •Variables. Batch files for command.Com can be said to have 4 kinds of variables:
- •Other commands
- •Command.Com
- •Programming language
- •Features of a programming language
- •History of programming languages
- •Classifications of programming languages
- •Major languages
- •Technical overview
- •List of computer term etymologies
- •"Pc motherboard"
- •10. “The hard disk”. History of the computers with a hard disk drive
- •Computer security
- •Techniques for creating secure systems
- •Notable persons in computer security
- •12. “Input-output devices”
- •Computer display
- •Technologies
- •13. Operating systems
- •14. “Microsoft Windows”
- •Interface
- •Popularity
- •С.Р.№14: Переклад та переказ тексту “Microsoft company” Microsoft
- •History
- •Products and organization
- •The future of Microsoft
- •Filesystem commands
- •Other commands
- •Control structures
- •Variables
- •16. The founder of the Microsoft.
- •17. Ввчення професійної лексики. Computer jargon
- •18. “Programming languages”
- •History of Programming Languages
- •Programming language
- •From Wikipedia
- •Features of a programming language
- •Data types
- •Data structures
- •Instruction and control flow
- •Design philosophies
- •History of programming languages
- •Classifications of programming languages
- •Major languages
- •19. Basic programming language. Basic programming language From Wikipedia, the free encyclopedia.
- •History Background
- •Birth and early years
- •Explosive growth
- •Maturity
- •The language Syntax
- •Procedures and flow control
- •Data types
- •Relational and logical operators
- •Availability and dialect variants
- •Hello World
- •Examples
- •Dialects
- •20. “Pascal programming language” Pascal programming language From Wikipedia, the free encyclopedia.
- •Overview
- •Hello World
- •Major languages
- •Prehistory and specification
- •Defining features
- •21. C programming language. Pascal and c
- •Implementations
- •Publicly available compilers
- •Past criticism
- •22. “Delphi programming language”
- •23. “Microsoft Word” Word 1990 to 1995
- •The Present
- •Versions
- •Word processor From Wikipedia, the free encyclopedia.
- •Characteristics
- •Origin of word processing
- •Word processing programs Programs still available and in use Proprietary
- •Free software
- •Freeware
- •Historically important programs
- •Microsoft Excel From Wikipedia, the free encyclopedia.
- •Versions
- •Competitors
- •External links
- •Versions
- •Text editor From Wikipedia, the free encyclopedia.
- •History
- •Types of text editors
- •Computer hardware From Wikipedia, the free encyclopedia.
- •See also
- •External links
- •24. “Computer graphics” From Wikipedia, the free encyclopedia.
- •Computer graphics, 2d
- •Computer graphics, 3d
- •Related topics
- •Toolkits and apIs
- •Graphics processing unit From Wikipedia, the free encyclopedia.
- •History
- •Current gpu capabilities
- •Gpu manufacturers
- •The Beginning
- •25. “Databases”
- •26. “The history of the Internet” History of the Internet
- •Motivation for the Internet
- •Early Internet work
- •Commercialization and privatization
- •Early applications
- •27. Computer viruses and piracy”
- •Introduction
- •Internet Technical Evolution
- •Related Networks
- •The Development of the Computer
- •First Generation Computers
- •Second Generation Computers
- •Third Generation Computers
- •Fourth Generation Computers
- •28. “The origin of www” Origin of www
- •29. “World Wide Web”
- •Basic terms
- •The three standards
- •Pronunciation of "www"
- •30. “Web server”
- •Common features
- •Server operating systems
- •31. “Web site”
- •Overview
- •Viewing a webpage
- •Creating a webpage
- •Saving a webpage
- •32. Підготовка тез доповіді по курсовому проекту.
- •6. "Computer systems: software” Computer Discussion Forums (http://www.Tech-Computer software From Wikipedia, the free encyclopedia. (Redirected from Software)
- •System and application software
- •Users see three layers of software
- •Software in operation
- •Software creation
- •Software patents
- •4. "Parts of the computer”
- •Display fdis'pleij дисплей modem [mo'dem] модем figure Пир] 'Цифра number [ плтЬэ] номер
- •Computer mouse
- •History of mouse engineering
- •Hard disk
- •Mechanics
- •Performance
- •Computer display
- •Technologies
- •From Wikipedia, the free encyclopedia.
- •How it works
- •Capacity
- •Writing to and reading from cd-rom
- •Copyright Issues
- •Data Formats
- •Manufacture
- •Capacity
- •Exercises
Computer graphics, 2d
The first advance in computer graphics was in the use of CRTs. See 2D computer graphics. There are two approaches to 2D graphics: vector and raster graphics. Vector graphics stores precise geometric data, topology and style such as coordinate positions of points, the connections between points (to form lines or paths) and the colour, thickness and possible fill of the shapes. Most vector graphic systems can also use primitives of standard shapes such as circles and rectangles etc. In most cases(99,999%) a vector graphic image has to be converted to a raster image to be viewed. Raster graphics is a uniform two dimensional grid of pixels. Each pixel has a specific value such as for instance brightness, colour transparancy or a combination of such values. A raster image has a finite resolution of a specific number of rows and columns. Standard computer displays shows a raster image of resolutions such as 1280(columns)x1024(rows) of pixels. Today one often combines raster and vector graphics in compound file formats (pdf,swf).
Computer graphics, 3d
With the birth of the workstation computers (like LISP machines, paintbox computers and Silicon Graphics workstations) came the 3D computer graphics, based on vector or "wire-frame" representations of virtual objects.
Some major advances in 3D computer graphics since then have been:
Flat shading: A technique that shades each polygon of an object based on the polygon's "normal" and the position and intensity of a light source.
Gouraud shading: Invented by Henri Gouraud in 1971, a fast and resource-conscious technique used to simulate smoothly shaded surfaces by interpolating vertex colors across a polygon's surface.
Texture mapping: A technique for simulating surface detail by mapping images (textures) onto polygons.
Phong shading: Invented by Bui Tuong Phong, a smooth shading technique that approximates curved-surface lighting by interpolating the vertex normals of a polygon across the surface; the lighting model includes glossy reflection with a controlable level of gloss.
Bump mapping: Invented by Jim Blinn, a normal-perturbation technique used to simulate bumpy or wrinkled surfaces.
Ray Tracing: A method based on the physical principles of geometric optics that can simulate multiple reflections and transparency.
Radiosity: a technique for global illumination that uses radiative transfer theory to simulate indirect (reflected) illumination in scenes with diffuse surfaces.
Blobs: a technique for representing surfaces without specifing a hard boundary_representation, usually implemented as a procedural_surface like a Van-der-Vaals equipotential (in chemistry).
Related topics
Several important topics in 2D and 3D graphics include:
Color theory
Raster graphics
Vector graphics
Geometric surface representations
including, polygons, Bézier surfaces, splines, subdivision surfaces, implicit surfaces, point-set surfaces, and NURBS
Material properties, including BRDFs
Image compression
Animation
Rendering
Compositing
Projection
3D projection
Hidden face removal
Vertex shaders and pixel shaders
Full screen effects
Non-photorealistic rendering