- •A) Glossary from Purcell John. Dialogue Editing for Motion Pictures. A Guide to the Invisible Art. Focal Press, 2007.
- •In. In dialogue editing, a crossfade should usually be “level neutral” so that
- •Information they need from a file to facilitate the interchange of audiovisual
- •Video machines to properly synchronize before the edit point. (2) In sound
- •It is very useful for finding ticks, pops, and other short-duration noises.
- •Video: 29.97 fps, drop or non-drop frame.
- •X (X, y, z, and more) tracks Tracks housing dialogue lines removed from the dialogue
It is very useful for finding ticks, pops, and other short-duration noises.
Shot (setup) A single camera position (or lighting setup) during a shoot. Dialogue
editors organize sessions based on shots, since it’s logical for different setups to
carry distinct sound characteristics.
Single system A recording or projection process in which sound and picture are
on the same medium. Sound recorded directly onto videotape is an example of
single-system recording; a married film print is an example of single-system
projection.
SMPTE (Society of Motion Picture and Television Engineers) The professional
standards organization that developed the SMPTE timecode standard for NTSC
Video: 29.97 fps, drop or non-drop frame.
Sound report Created by the location mixer, a description of the contents and
details of a field recording. It is essential in dialogue editing when looking for
alternate takes and wild sound.
Sound roll The original field sound recording media, whether ¼-inch tape, DAT,
or hard disk. Each sound roll is accompanied by a sound report that describes
the contents of the tape.
Source time In an EDL, the timecode that indicates the location within the original
field recording that corresponds to an event in a session.
Spot (1) A DAW function that allows you to position an event to a specific timecode
location. Spotting is useful for returning a region to its original location. (2) The
process of determining where to place ADR lines or production effects.
Stem The final components of a film mix, usually LCRS or wider. Typically, there
are stems for dialogue, SFX, backgrounds, Foley, and music, each containing the
final decisions made by the mixer. When the mix is done, the stems are combined—
hopefully without further alteration—to form the print master.
Streamer A visual cue, usually in the form of a vertical line moving from one side
of the screen to the other, that tells an actor when to begin an ADR line.
SVA (stereo variable area) See Lt/Rt.
Sync pop See plop.
Talking head An onscreen interview element in a documentary film. When the
picture editor cuts from the subject to other material (B-roll or cutaway), the
subject’s disembodied audio track is referred to as voiceover. Picture editors cut
from talking head to voiceover for illustrative purposes and to allow for editing
of the voice track.
Telecine (1) A device used for transferring film to videotape or digital files. (2) The
process of transferring film to videotape or digital files. Once called a film
chain.
Telecine log A record of a telecine session used by the picture department and the
negative cutters to maintain a solid relationship between the film negative and
the videotape. The log can also carry audio metadata. Proprietary telecine log
formats include FLEx and ALE files.
Temp mix (temp dub) A preliminary mix of a film usually made for a specific
screening. The reasons for temporary mixes include focus groups and studio
screenings, festival submissions, whims of the executive producers, and so on.
Temp music Music added during the picture edit to set a mood, increase drama,
enhance the story, and/or facilitate editing. When picture editing ends, a composer
will create music in the spirit of the temporary music, or a music consultant
and music editor will acquire appropriate music, which then must be
licensed.
3 : 2 pulldown A method of transferring film running at 24 fps to NTSC video
running more or less at 30 fps, without changing the speed of the film. One
frame of film is transferred to two successive video fields; the next film frame
goes to three video fields, and so forth. Also called 2 : 3 : 2 pulldown or 2 : 3
pulldown.
Top and Tail The removal of unnecessary silence or extraneous material from the
beginning and end of a sound clip (dialogue, SFX, BG, ADR, etc.). The resulting
clip is ready for use.
VITC (Vertical Interval Timecode) It is inserted into the vertical interval (blanking)
of a video stream. You can occasionally see VITC as dancing white dots and
bars at the top of a television picture. Unlike LTC, VITC can be read at nonplay
speeds, even when the tape is stopped, which makes it useful for scrubbing to
a location on a tape to spot an event. Most timecode translators automatically
switch from LTC to VITC at nonplay speeds and then back to LTC once picture
lock is achieved.
Voiceover vs. narration In documentary sound editing, voiceover is a disembodied
voice derived from character interview material. Narration is usually studiorecorded
and not directly linked to a field recording. A character in the fi lm can
also be the narrator, but the field recording material is still called “voiceover,”
whereas studio material is always called “narration.” Voiceover carries the legitimacy
of the film’s characters, while narration is usually omniscient, sometimes
known as the “voice of God.”
Vox pop (vox populi—Latin for voice of the people) Film interviews in which members
of the “general public” are asked their opinions on a certain topic. These interviews
are intended to appear spontaneous and unrehearsed and to reveal the
opinion of the “man on the street.”
Wild sound (wild track) Any sound recorded on the set with no associated picture
(as opposed to “sync sound”), including wild dialogue, room tone, effects, atmospheres,
and more.
Work track A “safe” track in a dialogue session that contains no useful program
material. Work tracks provide a comfortable environment for recording or
opening extra material, editing in a sync-destroying mode (such as Pro Tool’s
Shuffle), or doing other work tasks that can damage material sharing the
track.
