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ПРАКТИЧЕСКИЕ ЗАДАНИЯ по учебной практики.docx
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Практическая работа № 4

Walking Movie Clip

  1. Using Flash MX2004 program, open the file called “T4-walk.fla”. Watch “T4-sample.swf”.

2. Point to the pull down menu, Insert > New Symbol (or press (Ctrl + F8). Name it as “walk” and give it the behavior of a movie clip.

3. Now you are at the work space within the “walk” movie clip

From here we know we are at the work space within the “walk” movie clip

4. Using move tools (press “v”) and line tool (press “n”), draw the following character:

Use these two tools for drawing and adjusting the character

5. Group the character by pressing Ctrl + G

6. Use your move tool (press “v”) to click frame 2. Press F7 to insert a blank

key frame. Draw the following character in the frame 2:

Group this character by pressing Ctrl + G

7. Use your move tool (press “v”) to click frame 3. Press F7 to insert a blank key frame. Draw the following character in the frame 3:

Group this character by pressing Ctrl + G

8. Use your move tool (press “v”) to click frame 4. Press F7 to insert a blank key frame. Draw the following character in the frame 4:

Group this character by pressing Ctrl + G

9. Click the button at the bottom of the layers palette (1) to edit multiple frames. Set the sliders (2 and 3) to cover all frames. Click just to the right of the layer name (4) to select the entire layer.

10. Open your align panel from the pull down menu (by clicking Window > Design Panels > align). Click the to stage button. Click align vertical centers. Click align horizontal centers.

11. Deselect edit multiple frames (by clicking on the stage) and click the scene 1 on the info bar to return to your main stage.

Click this one

12. Open your library (Ctrl + L). Drag a copy of your walk movie clip onto your stage and position it on the walk path in the foreground.

13. Now press (Ctrl+Enter) to view your walking man.

THE END

Exercise:

Draw a flying butterfly and lay it on the background so that what we see now is not only the walking man but also the butterfly.

Практическая работа № 5

Using FRAMES with LAYERS in the timeline

  1. Using Flash MX2004 program, open the file called “T5-dolphin.fla”. View “T5-dolphin-sample.swf” too to know what you are going to create.

  2. Observe the 3 layers.

  • "background" layer - This layer is locked so it can not be manipulated

  • "dolphin" layer - not locked, is editable. There is one dolphin in this layer. If you click on this layer a square forms around the dolphin. That means the dolphin is saved as a movie clip

  • "water" is also locked. If you move the dolphin up and down (using or press “v”), you will see the upper edge of the water layer is at about halfway down the stage. The upper edge of the water is semi transparent.

  1. Click somewhere off the stage where there is no contents to deselect the dolphin.

  2. Press ctrl + F3 to open your properties inspector.

  1. From the inspector, we know the frame rate is 12. Since the frame rate is 12 frames per second, we will build a movie that is 5 seconds long. 12 frames per second times 5 seconds gives us 60 frames.

  1. Click in frame 60 of the "background" layer and press F5 key to extend the frames to 60.

  2. Click in frame 60 of the "water" layer and press F5 key to extend the frames to 60. Now your timeline will look like this:

  1. Click back on frame 1 of the “dolphin” layer.

  2. Select your transform tool from the toolbox (or press “q”), handles will form on the dolphin symbol box as shown below:

  1. Click the center point and drag it to the right of the symbol and down below the lower right corner handle. This is the point of rotation when you rotate the dolphin. Moving the center point will make the rotation easier so the dolphin will make a nice arc.

  1. Click on frame 2.

  2. Press F6 to insert a new keyframe. Make sure your transform tool is still selected so that we still can see the bounding boxes with handles and centers right away.

  1. Mouse over a corner handle and rotate the dolphin counter clockwise so it is about 1/2 under the water.

  1. At this point you may want to turn onion skin to track the frame by frame animation.

  1. Modify Onion Marker to 5 frames or Onion 5

Move this marker to cover 5 frames

  1. Click on frame 3 of the dolphin layer. Press F6 to insert a keyframe. This keyframe will be identical to the one just to its left.

  1. Mouse over the corner handle until you see the bend double headed arrow and rotate another eighth of a circle so that the tail is just showing above the water.

  1. Click in frame 4 and press F6 to insert a new keyframe. Use your transform tool to rotate the dolphin around so the bottlenose just beaks the surface.

  2. Click in frame 5 and press F6. Using the move tool , drag the dolphin left across the stage to a new location to start his jump.

Move the whole dolphin to new location

  1. Rotate your dolphin about an eighth of a rotation clockwise so you see the dolphin coming up out of the water. Continue inserting keyframes and rotating until your dolphin is nearly gone. Below you see a progression across frames 4-10.

21. Repeat 18 - 20 again but this time moving your dolphin to a new location on the waterline, filling in frames 11-17; repeat again for frames 18-24, repeat again for frames 25-31; repeat again for 32-38, 39-45; 46-52; 53-59. Possible frame changes are as follows:

11st

18th

25th

32nd

39th

46th

53rd

12nd

19th

26th

33rd

40th

47th

54th

13rd

20th

27th

34th

41st

48th

55th

14th

21st

28th

35th

42nd

49th

56th

15th

22nd

29th

36th

43rd

50th

57th

16th

23rd

30th

37th

44th

51st

58th

17th

24th

31st

38th

45th

52nd

59th

Livening up your movie: the splash

22 Right click on the dolphin layer. Select insert layer. A blank layer will appear above the dolphin called “layer 4”.

23. Double click the name “layer 4” to change the name to “splash”. Make sure the “splash” layer sits on top of all the layers.

2 4. Click in frame 4 of splash and press F6. Set the fill to #339999 blue. Select your brush tool set to a small round brush.

25. Sketch some drops of a splash around the tail on frame 4.

26. Click in frame 5 and press F6. Automatically the fill from frame 4 is copied into 4 and highlighted.

27. Go to your colour mixer panel (from pull down panel: Window>Design Panels>Colour Mixer) and select fill color. Set the alpha value to 30% by clicking the fly out menu and dragging the slider down to 30.

28. Click in frame 6 of the splash layer. Right click and select Insert blank keyframe.

29. Repeat 26-28 again but this time adding a keyframe to 11 (press F6); placing the splash over the visible tail in frame 11, then duplicating the frame for frame 12, and alpha the fill. Repeat 15 and 16 again for the following frames 25; 32; 39; 46; 53, 60.

30. Now press (Ctrl+Enter) to view your animation.