- •Intelligent Agents
- •1. Introduction
- •2. The eva approach
- •3. Eva Architecture Overview
- •3.1 Nano-Agent Architecture
- •3.2 The Nanocheme Language
- •3.3 Artificial Life Primitives
- •3.4 Natural Language Interaction
- •4. The Experimental Prototype
- •4.1 Believable Intelligent Agents
- •4.2 Schizophrenic mental Model
- •4.3 Emotions
- •4.4 Memory and Web Mining
- •4.5 Graphical Interface
- •5. Results
- •5.1 Eva vs. Alice
- •5.2 Discussion
- •6. Conclusion and Future Works
- •Virtual Worlds
- •1. Introduction
- •2. Related work
- •2.1 Norms in web based communities
- •2.2 Combining multiagent systems and virtual environments
- •3. Modelling activities in a social virtual world
- •3.1 Our approach: a hybrid system with software agents and humans in 3d virtual
- •3.2 An organization based Multiagent System
- •3.3 Intelligent objects to control and assist participants' activities
- •4. Generic framework to enforce norms in svw
- •4.1 General description
- •4.2 Prototype
- •5. Conclusions
- •1. Introduction
- •2. Background & Related Work
- •2.1 Background
- •2.2 Related Work
- •2.2.1 Web portal system
- •2.2.2 Service oriented architecture
- •2.2.3 Single sign-on approach
- •2.2.4 Web resources monitoring
- •2.2.5 Site map
- •3. Design Objectives & Requirements
- •4. System description & implementation
- •4.1 Overall architecture
- •4.2 Redirect scheme & Single sign on service
- •4.2.1 Redirect scheme
- •4.2.2 Single sign on service
- •4.2.2.1 Single sign on components
- •4.2.2.2 Single sign on approaches
- •4.3 Portal design & implementation
- •4.3.1 Classification of function linkages
- •4.3.2 Access control capability
- •4.3.3 Ddnm design & implementation
- •4.3.4 Content of configuration file
- •4.3.5 A case study
- •4.3.6 DdnmLog Scheme
- •4.3.7 Additional tools
- •5. Achievements & performance evaluation
- •5.1 Achievements
- •6. Discussion
- •7. Conclusion
- •1. Introduction
- •2. The a3 approach to brain informatics
- •2.1 The a3 vision on the mechanism of mind
- •2.2 Place of a3 approach among other approaches
5. Conclusions
In this paper we have presented a system that merges multi-agent systems and virtual
environments in order to model roles, activities and norms characterizing a social virtual
world. We contribute with an intelligent object framework to enforce established norms and
provide feedback and guide the participants on their activities. We propose a generic
behaviour management for these objects populating a virtual world. We get behaviour
handling out of the VW platform so that it is performed in an external module named
iObjects manager allowing to be exploited by different virtual world platforms. An iObject is
a 3D entity populating the virtual environment which is exploited in two ways: it allows
normal interaction as it would do in the real world (e.g. approach/touch a door to open)
and its virtual nature gives an added value to the provided information (e.g. adapts
dynamically color or size depending on the client). We have the interoperability between
different virtual world technologies in mind and so provide a general solution in which
participants can be connected from different immersive environment platforms.
As future research, there is an interesting work to do regarding iObjects role at design time,
i.e. when the 3D virtual world is generated from an institution specification. Shape
grammars, semantic annotation and template based techniques could help us to generate
and populate an initial design efficiently. In particular, we are in an initial stage of shape
grammar exploitation as an alternative method for layout plan generation. As another issue
of future research, iObjects could also incorporate sound sensors to obey voiced commands.
We also plan to extend the iObject module with new types of intelligent objects (e.g. noticeboard,
brochure) and test its functionality in other VW platforms such as SL or Active
Worlds.
X
A Dynamic Healthcare Portal Design and
Enhancements
Yung-Ching Weng1, Sheau-Ling Hsieh2, Kai-Ping Hsu1, Chi-Huang Chen1,
Po Hsun Cheng3 and Feipei Lai1
1National Taiwan University, 2National Chiao Tung University,
3National Kaohsiung Normal University
Taiwan
1. Introduction
National Taiwan University Hospital (NTUH) is a large scale healthcare centre and has been
operating over hundred years. Currently, it includes different generations of Healthcare
Information Systems (HIS); there are over 30 major independent systems in NTUH. These
systems consist of clinical information applications focusing on patient cares, pharmacy,
laboratory and radiology systems, administrative facilities, financial systems, resource
management, claims processing, etc. The portal is an essential entity to integrate, glue these
systems, platforms together. An effective, convenient as well as user friendly portal can
provide adequate information for NTUH staff, medical practitioners’ daily operations.
Moreover, a Single Sign on Service (SSOS) design is crucial to unify, simplify various
systems log-on processing.
As NTUH users’ requirements increase rapidly, the number of menu selections, i.e.,
applications or function linkages, grows exponentially. The scrollable extension menu,
implemented in the previous portal, is not spatial, temporal sufficiently and efficiently. The
maintainability of menu items is hampered under the situation. Furthermore, in general, a
user normally accesses not more than 10 function selections. In order to trace individual
behaviours for frequently executed functions, a logging scheme, containing a list of actions,
is proposed. Assistive web technologies for persons with disabilities are initiated. Therefore,
to improve the NTUH portal, we explore and launch a new one to achieve the targets.