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[RUS]_Rules_3E

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EQUIPMENT

ODD: OPTICAL DISRUPTION DEVICE

Acomplexphoton-bending device that makes ithard to draw a bead on the user.

ODD LEVEL 1:

AUTOMATIC EQUIPMENT

OPTICAL DISRUPTOR

 

Fire-Sensitive,NFB,Obligatory

EFFECTS

»»AllowstheusertodeploywithanactiveOpticalDisruptor, which requires no Orders or Rolls.

»»Enemies suffer a -6 MOD to all BS Attacks against the user of an Optical Disruptor.

»»CC: Optical Disruptor has no effect in CC.

ODD and Fire Special Ammunition

If the user of ODD is affected by Fire Special Ammunition, then this piece of Equipment is rendered Burnt, regardless of the result of the ARM Roll. Place a Burnt Marker beside the user, who remains in that state until his Equipment is

repaired (usually by an Engineer).

An Optical Disruptor is a device that generates a photon-ben- dingfieldaroundthewearer,distortinghisoutlineandapparent position.A sophisticated tactical concealment device, it is only available for elite troops with operational spectra that make such an expense cost-effective.This technology was developed in parallel with TO Camouflage, which prompted a dispute for authorship and patent rights between the PanOceanian company Sparkdyne Research and the Absynth research module of Praxis, in Bakunin.The lawsuit, which remains open in the High Court of O-12, has been plagued by allegations of industrial espionage that have become a bone of bitter contention between PanOceania and the Nomad Nation.

REPEATER

This is a range amplifier for Hackers.

REPEATER

AUTOMATIC EQUIPMENT

Comms Equipment,Obligatory,Zone of Control.

EFFECTS

»»RepeaterbroadenstheHacking Area of all Hackers inplay.

»»Hackers in the same Army List as the Repeater,and their possiblealliesinmultiplayergames,canhackintheZone of Control (8-inchradius)oftheRepeaterasifitwastheirown.

Inthesameway,theycanalsoreactwithHacking Programs to enemy Orders declared in the Zone of Control of the Repeater as if it were their Zone of Control.

»»Hackers can also attempt to hack through an enemy Repeateronly if the Repeater is inside their Zone of Control.

Bydoingthis,theycanperformhackingattemptsagainst targets inside the Zone of Control of the enemyRepeater, and also against any enemy Hacker, but they suffer the Firewall MODs (a -3 MOD to their WIP Roll, while their target gets a +3 MOD to his BTS).

IMPORTANT!

ThispieceofEquipmentisautomaticallyactiveandcannot be deactivated by its owner.

Repeater + Impersonation or Camouflage and Hiding

Troopers or pieces of Equipment that have Repeater in addition to any Special Skills that allows them to act as Markers instead of figures (Camouflage and Hiding, Impersonation…) reveal themselves automaticallyif a friendlyHacker attempts to use their Repeater ability.

Hackers cannot use a repeater carried by an enemy trooper in a Marker state.

Repeater and Hidden Deployment

Troopers with Repeater who are using Hidden Deployment revealthemselvesautomaticallyifafriendlyHackerattempts to use their Repeater ability.

Repeater and AROs

TrooperscannotreactagainstaRepeaterbeingusedbyanenemy

Hacker.TheycansophisticatednlyreactagainsttheHacker himself,ifpossible.

Repeaters are artifacts that expand the signal emission and reception capabilities of authorized Hacking Devices.The current design philosophy behind military-grade Hacking Devices is centered on security and encryption rather than range and output.Recent disastrous events that included the freezing of entire tactical systems during ongoing battles due to enemy intrusion have showcased the need to limit the signal capabilities of Hacking Devices in order to heighten security. To offset the reduced range of modern Hacking Devices, Repeaters amplify the data signal before forwarding it, reducing signal degradation. With these new Repeaters, military Hackers can act remotely against key enemy assets without compromising their own tactical data network.

140

Repeaters are signal amplifying systems that broaden a Hacker’s areaofinfluence.Byopeningaccesspointsintothevirtualbatt- leground, an army can expose its own vulnerabilities to enemy Hackers, who might use them to launch devastating backdoor cyberattacks.Thisledtotheoptimizationoffirewalltechnology, capable of crippling a potential intruder’s maneuverability and offensive potential in the virtual realm. Despite this, veteran Hackers know not to overextend themselves by deploying Repeaters en masse. Better to be safe than sorry, particularly in a context where ‘sorry’ means a charred frontal lobe.

SNIFFER

This is a non-Lethal Deployable device that collects sensory information for using Sensor remotely.

SNIFSNIFFERER

SHORT SKILL, ARO

 

Attack,Comms Equipment,Deployable,

Disposable (3),Indiscriminate,Zone of Control.

This is a non-Lethal Deployable device that collects sensory informationREQUIREMENTSfor using Sensor remotely.

»»In the ReactiveTurn,LOFwiththeActivetrooperisrequired.

EFFECTS

»»ASniffercanbeusedbyfriendlytrooperswiththeSpecial Skill Sensor to declare that Special Skill in the Sniffer’s Zone of Control (an 8-inch radius) as if it were their own.

»»TrooperswithSensorneednothaveLOFto,norbewithin a specific distance of,a Sniffer in order to use it.

»»ASniffercanonlybeusedbyfriendlytrooperswithSensor.

»»ByspendingaShortSkillorARO,theuserplacesaSniffer Marker (SNIFFER) in on the game table. This action is an Attack.

»»In the Active Turn, the trooper can deploy the Sniffer Marker in base contact or in anypoint of his Movement, ifhedeclaredany.InReactive Turn,thetrooperwilldeploy the Sniffer Marker in base contact.

»»Players will place the Sniffer Marker at the Conclusion of the Order.

»»Once the Sniffer Marker is on the table, the Sniffer is active and,in following Orders,friendlySensor units can declare their Special Skill in its Zone of Control.

»»Adeployed Sniffer remains on the table until the end of the game or until it is destroyed.

 

 

SNIFFER

 

ARM

BTS

STR

S

0

0

1

1

Sniffer and Camouflage and Hiding

A trooper with the Special Skill CH: Camouflage or CH: TO Camouflage cannot return to their Camouflaged or TO states inside the Zone of Control ofanenemySnifferaslongasthere

isatrooperwithSensorinthat armythatisnot inaNull state

Sniffersscantheirimmediatesurroundingsforspecificparti- cles or signals, giving operators the chance to ‘sniff’ the area without risking their lives.Thanks to their distant deployment method, these sensors allow small teams to establish wide securityperimeters,eveninareasoutsidetheirfieldofvision.

Sniffers are particularly useful in preventing the intrusion of enemy troops through unguarded allied lines.

EQUIPMENT

TINBOT

ATinBotisasemi-autonomouspieceofEquipmentthatremains near its owner and provides him with some bonus or benefit.

TINBOT

AUTOMATIC EQUIPMENT

Comms Equipment,Deployable (1),Non-Lootable,Prior Deployment.

REQUIREMENTS

»»While the owner of a TinBot is in a Null state (that is, Unconscious, Dead, Sepsitorized...) or Isolated, the TinBot ceases to exert its effect.

EFFECTS

»»During the Deployment Phase, place the TinBot in base to base contact with its owner.

»»TheTinBot always remains in base to base contact with its owner,and moves alongside him.

»»For all game purposes, a TinBot is treated as a Marker and not a figure.

»»If the owner of a TinBot falls Dead, remove the TinBot from the game alongside its owner.

»»ATinBotcanhaveavarietyofSpecialSkillsandpiecesof Equipment;useonlythosespecifiedinitsowner’sprofile.

Examples of TinBot profiles

These are some of the different TinBot models you will find on the Infinity lists:

»»TinBot A (Deflector L1)

»»TinBot B (Deflector L2)

TinBots are basically a mobile platform for infantry support

technologies.The limited scope of their functionality allows for

straightforward, cost-effective designs like the ones designed by

Moto.tronica and Xì nHào Tech and manufactured by multiple

licensees in different nations. However, what makes TinBots

uniquely convenient are their semi-autonomous operational

capabilities.They can be seamlessly linked to their user’s comlog

and will follow him anywhere using their rudimentary vision

and satellite positioning cues from the military data sphere.As a

TinBot user, you need not pay any heed to your robotic protector,

as it will always be at your side.A TinBot will always have your

back with all the technology they can cram into its wee frame.

X VISOR

 

 

ThispieceofEquipmentincreasesitsuser’saccuracyatdifficultranges.

X VISOR

AUTOMATIC EQUIPMENT

Obligatory

EFFECTS

»»This piece of Equipment alters the Range MODs of the user’s BS Weapons, Special Skills, and Equipment from -3 to 0 and from-6 to-3.

»»XVisor benefits also applyto Common Skills with Range bands,such as Discover and Suppressive Fire.

Technological aids or evolutionary boons give some units the impressive ability to receive visual information at all distances.In combat, an X Visor increases the effective range and accuracy of the user’s aimed gear.

141

END-GAME

END-GAME CONDITIONS

,,

Infinity .

Infinity -Retreat!, , ,.

: RETREAT! ( !)

Retreat! -, .

Retreat! Infinity, ,.

,

-

.,

(Airborne Deployment, idden Deployment…).

ost`s , 25% -

, Army List,Retreat!

: RETREAT!

 

 

 

(25%

 

)

400

100

300

75

200

50

150

38

100

25

Retreat!

Loss of Lieutenant ( ).

Retreat!. Retreat! ,Loss of Lieutenant .

Retreat!,

(RETREAT!) .

(RETREAT!) -

Short Movement Skills, autious Movement,

hange Facing, Dodge Reset ( Special

Skills ).

Retreat!

V: Courage (, Martial Arts, G: Remote Presence, G: Mnemonica…), Religious Troop,

,Retreat! (RETREAT!)Retreat! .

, ,Retreat! .

Retreat! .

Retreat!, , Deployment Zone

, Victory Points.

Retreat!

, ( ,).

!

Retreat! , ,

.

143

END-GAME

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

!

:

 

 

 

 

(25%

.

 

)

, 25%

 

400

100

, -

300

75

, Retreat!

! (RETREAT!)

200

50

, .

150

38

 

 

 

 

100

25

 

 

RETREAT!

-

 

 

 

,

25% , -

 

» , 25%

 

.

 

, Retreat!

 

, (Airborne

 

» .

 

Deployment, idden Deployment…) .

 

» ( Special Skill)

:

 

Irregular .

 

PanOceanian, ,

 

(Irregular) .

 

Yu Jing, . PanOceania

 

» (Retreat!)

 

74 ,

 

, .

 

300 , .

 

» (Retreat!) Short

 

, Yu Jing 53

 

Movement Skills, autious Movement, Dodge Reset.

(19 Zhanshi, MG 34

 

» (Retreat!),

Ninja ) 300-

 

,

. Yu Jing 247 ,

 

Victory Points.

21 , , -

 

» , .

PanOceanian .

 

25% , Retreat!

:

 

 

 

 

 

 

 

:

-

 

 

 

 

. , ,

-

.

, , .

: -

,

,

 

 

.

 

 

 

 

 

, ,

. -

 

,

.

,

,

,

.

 

 

 

 

, ,

 

 

 

 

 

Retreat!.

 

, 25% -

 

,

,

(

.

 

 

 

 

).

 

 

 

 

 

144

END-GAME

.INFINITY

. ,, , ,- .

, . ,,.

. Infinity,

. ,

(Null). .

Infinity,.

, ,- , ,,( , ), (). , , .

,.

,. ,. ,nd of Mission., , , . ,,. ,

.

, , .

,,

Infinity Infinity,

.

, .ITS, ., .

ITS

, ITS, Infinity,

Downloads Infinity.

145

ADVANCED RULES

-Infinity. , Infinity, , - , .

Infinity. ,, . , , -Infinity,.

, -, , , Infinity.

COMMAND TOKENS

( )

Command Tokens, .

Command Tokens (

) .

-: Strategic Use ( )Tactical Use ( ).

:

, -.

, --.

.

(Tactical Phase):

»2 (Regular

Orders) (Order Pool) ,. , -, -. - , .

».

:

. -.

,:

», 10.

.

»ossessed, , -ossessed. -

.

»Coordinated rder, .

»,

.

»(Irregular rder) , -,.

» (Retreat!) .

»WIP -(Doctor)

(Cube). -ARO.

»WIP -

(Engineer) - (Ghost).ARO.

, --,

.

, ,. -.

Re- .

ှ၂၀ဴ၁း၁၂့၂:

, Reverend Healer -,Alguacil’ , -., WIP. -WIP., Reverend HealerWIP .. -Reverend HealerWIP, - . , .

147

ADVANCED RULES

COORDINATED ORDERS

( )

-, -. ,, .

( + )

: /(Attack/Movement)

»,1 1 - .

» 4- .

»-

(Spearhead)(SPEARHEAD).

»-.

»,.

» (REGULAR/IRREGULAR) .

».

»( )

,.

,, 1

.

»,, RO

LoF .

, RO..

»-, , .ARO , -, .

». -, MOD +1+1 ( ), -.

»,, -, -

.

»-

,

(SPEARHEAD) .

148

, - .BS ., Combi

Rifle, , Flash

Pulse, Chain Rifle,BS.

BS -, (Speculative Fire)

(Intuitive Attack),

BS.

: Hacking

,, .,

, .

: Dodge, Change Facing, Engage Reset

-Dodge, Change Facing, Engage ResetR, Face to Face.

:

( , Doctor, MediKit Engineer) -., .

:+ BS

ၜၛ3 Fusiliers 1 Orc Raicho,Morat` .Orc Troop, SPEARHEAD. : .

Morat` ARO 4-LoF BS -Orc Troop. Orc’ B, , Fusiliers, .

-: BS Morat` .

Face to Face -BS Orc Troop, MULTI Rifle -2, Raicho. Fusilier` -BS 1 .

:+

4 Vanguard Infantry Morats Dragão., -Morat`,: .

ADVANCED RULES

Dragão Vanguards, BSMorat`. :.

Face to Face Morat’ BS Dragão’s. Morat +1 MOD (B), Morat 4 (1+3).Morat Face to Face +1 MOD ,( +3).

:

, , 3

Fusiliers 1 Orc Troop Raicho.

Orc Troop. Raicho ARO, Fusiliers -LoF. ,BS -. Fusilier LoF -. , FusilierBS .ARO , BS, .

: -

ၡၔၣၔၘၙၡၜၙ2 Camo 1 Orc Troop Raicho. Orc Troop,: .

Morat` ARO 1 ,Camo. , Raicho,. , ,ARO.

149

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