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Ординатура / Хирургия / Библиотека им академика М.И. Перельмана / Книга_1127_Библиотеки_им_академика_М_И_Перельмана

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Figure 27.1 The bleeding set -up with the EASIE -R simulator.
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Assessment of competency using simulation models
There are not, as of yet, generally agreed upon competencies for NOTES. As procedures mature and more experience is achieved, a specifi c set of competencies will emerge. Through existing animal and human experience, however, it is clear that competencies from general surgery, minimally invasive surgery, and fl exible endoscopy are required in a NOTES team. Frequently, for the establishment of transvaginal access procedures, gynecologists are consulted to assist with the incision and closure. At present, it is prudent to insist that a multidisciplinary NOTES team consist of members who fulfi ll competencies and principles present in guidelines for general surgery, minimally invasive surgery, and fl exible endoscopy, as described by the respective authorities (i.e., the Accreditation Council for Graduate Medical Education [ACGME], SAGES, and ASGE, respectively) [14–17].
The development of a NOTES assessment tool is consid­ered a prerequisite for the credentialing process. Recently, the Formative Intraoperative Tool for NOTES Evaluation of Surgical Skills (FITNESS) tool has been demonstrated by Vassiliou et al. [18] as a method of assessing competency in NOTES. This assessment tool consists of six items scored on a Likert scale from 1 to 5: access (A), navigation and orienta­tion (NO), visualization and stabilization (VS), instrument manipulation and targeting (IMT), closure (C), and applica­tion of surgical principles (SP). However, there is limited data about the validity of this tool since the preliminary study involved only eight participants (four novice and four experienced). Multicenter trials are currently warranted to establish inter -rater reliability and construct validity of
CHAPTER 27 Simulator-based Training of NOTES Procedures
FITNESS. It is currently not clear whether a team versus individual assessment is mandatory.
The Fundamentals of NOTES Surgery (FNS) is based on Fundamentals of Laparoscopic Surgery and Fundamentals of Endoscopic Surgery (FLS/FES) training tools, which are supported by the SAGES/ASGE Task Force. Prerequisites for FNS may be FLS and FES certifi cation. FNS aims to assess cognitive and manual skills components specifi c to NOTES procedures and challenges related to different accesses and evolving technology platforms. FNS may develop into modules that are access and procedure specifi c.
Available NOTES simulation models
Prior to attempting NOTES procedures in the animal labora­tory with large live animals, it is benefi cial for the multidis­ciplinary NOTES team to gain familiarity with the procedures, techniques, and communication through simulated proce­dures. Existing trainers for laparoscopic surgery and GI endoscopy are valuable for developing the basic skills neces­sary for NOTES. These trainers are especially valuable for cross-training, such as allowing a surgeon to develop or refi ne advanced endoscopy skills with a virtual reality (VR) endoscopy trainer. There are currently only artifi cial tissue and ex vivo models for NOTES available but VR training models will become available in the near future.
Artifi cial tissue simulation models
The Endoscopic -Laparoscopic Interdisciplinary Training Entity (ELITE) is a latex model for the training of endoscopic/ laparoscopic surgery and NOTES techniques developed by the research group MITI (Klinikum Rechts der Isar, Germany) and manufactured by Coburger Lehrmittelanstalt (CLA, Coburg, Germany). It is a full -size reproduction of a female human torso, with a skin tinted, gas -tight latex abdominal wall. All intra -abdominal organs are based on latex compounds with different characteristics and colors to permit realistic mock -up of the intra -abdominal anatomy (Figure 27.2).
The group demonstrated the construct validity of the model in a study involving 15 novices and 15 experts (8 gastroenterologists and 22 surgeons). Participants were asked to perform a peritoneoscopy via a trans -sigmoidal approach in fi ve consecutive courses. The time needed to perform the peritoneoscopy was evaluated. All participants passed a signifi cant learning curve during the peritoneos­copy assessment (total time needed: 473.1 ± 178.5 s for fi rst pass versus 321.9 ± 182.0 s for fi fth pass; p = 0.02, Wil- coxon test). To demonstrate construct validity, signifi cant differences were observed for the total time required to perform the respective procedures between endoscopic experts versus novices (fi rst pass: 394.3 ± 176.6 s for
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Figure 27.2 The set -up with the ELITE simulator.
Figure 27.4 The laparoscopic ports of the EASIE -R simulator. Figure 27.5 Laparoscopic view of a transgastric cholecystectomy in the
Figure 27.3 The set -up with the EASIE -R simulator.
EASIE-R simulator.
experts versus 531.9 ± 166.7 s for novices; p = 0.040, Mann ­Whitney test) [19].
The group also conducted a study involving a group of 30 participants (gastroenterologists, laparoscopists, and novices) who performed a standardized NOTES cholecystectomy via a trans -sigmoidal approach. Half of the participants per­formed the cholecystectomy following training with ELITE and half without previous training. All participants showed a signifi cant learning curve, with a total time needed on the fi rst pass of 32 minutes versus 18 minutes for the fourth pass (p < 0.001). For the cholecystectomy in the pig animal model, participants with prior training needed less time to complete the procedure than participants without training. In the group without training, more complications/diffi culties
296
occurred than in the group with prior training (16 versus 8) [20].
Ex vivo tissue simulation models
The EASIE -R™ simulator (Endosim, LLC, Berlin, MA, USA) uses ex vivo porcine specimens harvested from the meat production industry that are thoroughly cleaned, sterilized, and surgically altered to resemble human anatomy. The specimens are positioned into a plastic mold that arranges the organs in a human -like anatomy. This model is currently the only real tissue NOTES simulator available and provides the opportunity to use commercially available devices and prototypes (Figures 27.3–27.5).
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Using the EASIE -R simulator, multiple gastrotomies or colotomies can be performed in a single specimen. To facili­tate multiple participants to train consecutively for gastrot­omy or colotomy, the access sites can be closed with a regular hand -tied suture from outside. In addition to the endoscopic view, surgical procedures can be observed through the clear acrylic cover or as a hybrid procedure with laparoscopic guidance by using a domed lid with laparo­scopic ports. In contrast to using live animals for NOTES training, the use of ex vivo specimens obtained from the meat industry does not involve ethical concerns and is not subject to Institutional Review Board (IRB) or Institutional Animal Care and Use Committee (IACUC) approval.
The model has been used extensively at various national and international NOTES courses. At the Learning Center of the SAGES 2008 and 2009 Annual Meetings, the EASIE -R simulator was compared prospectively to the ELITE simula­tor for various NOTES procedures. Random participants used both models and performed NOTES procedures such as translumenal access/closure, NOTES appendectomy, distal pancreatectomy, nephrectomy, and cholecystectomy. Both models were evaluated using an evaluation form that included twelve questions regarding various aspects of the performance, realism, utility, and ease of use of the ex vivo simulators, rated on a 7 -point Likert scale (1, lowest rating; 7, highest rating). The average score for all of the evaluative questions for the plastic ELITE model, including aspects of performance, realism, utility, and ease of use, was 5.25 ± 1.04 (median ± IQR). The average score for all of the evaluative questions for the EASIE -R porcine ex vivo simulator, includ­ing aspects of performance, realism, utility, and ease of use, was 5.83 ± 1.03. The EASIE -R ex vivo simulator had a sig­nifi
cantly higher average score than the ELITE plastic simu-
lator ( p < 0.0001). Specifi cally, in visual realism of the model compared to humans, the EASIE -R ex vivo simulator had a signifi cantly higher user rating than the ELITE plastic simu­lator, 5.91 ± 0.87 versus 5.00 ± 1.07, respectively ( p = 0.02). In tissue pliability compared to humans, the EASIE -R ex vivo simulator had a signifi cantly higher user rating than the ELITE plastic simulator, 5.91 ± 0.91 versus 4.60 ± respectively ( p = 0.01). In anatomic correlation of the model compared to humans, the EASIE -R ex vivo simulator had a signifi cantly higher user rating than the ELITE plastic simu­lator, 5.68 ± 0.68 versus 4.40 ± 1.20, respectively ( p = 0.003). There were no signifi cant differences between the simula­tors in individual questions specifi c to user evaluation of utility of the simulator in improving laparo -endoscopic skills, recommendation of the simulator to others, ability of the workshop to improve skills, usefulness of the simulator in teaching basic endoscopy, usefulness of the simulator in teaching NOTES, overall realism of the simulator, usefulness of the simulator as a teaching tool, ease of use of the simula­tor, and the ease of incorporation of the simulator into a fellowship program ( p > 0.05). The results of this prospec-
1.02,
tive comparison demonstrated preferences in surgeons for real tissue, ex vivo simulators, as opposed to plastic simula­tors in NOTES simulation and training [21].
Also, after the multidisciplinary NOTES team has pro­gressed to procedures with live animals in the laboratory or with humans in the operating room, it is useful to hone the unique skills required in NOTES in a simulated environ­ment. Training in the simulated environment provides a safe environment to attempt new or refi ned procedures, and also saves time and money that would have been spent in the animal laboratory.
Team simulation of NOTES
Those interested in learning and training in the novel NOTES technique should assemble a multidisciplinary team devoted to NOTES training and procedures, composed of members who are profi cient and experienced in general surgery, mini­mally invasive surgery, fl exible endoscopy, anesthesiology, nursing, and technological support. This dedicated team should undergo a thorough training, initially with simula­tion models followed by a transition to animal models, in order to learn the premise of the procedure and master the necessary interdisciplinary communication that is impera­tive to NOTES.
Furthermore, NOSCAR has created guidelines for team development [22]:
• Multidisciplinary team, possessing skills in advanced ther­apeutic endoscopy and advanced laparoscopy
• Should include members of SAGES and/or ASGE
• Access to animal laboratory facilities for research and training
• Laboratory results should be shared at semi -annual NOSCAR group meetings
• Any and all human procedures should be performed after IRB approval
• Human cases should be submitted to NOSCAR Registry. Simulation training has reached the forefront of surgical education and has also been applied to emerging techniques. Training as part of a team is an important component of simulation. With NOTES, new interactions between members of teams such as endoscopists and surgeons, and merging of endoscopic and laparoscopic surgical crews, introduces potential confl icts and barriers to effi cient patient care. Tsuda and colleagues developed a high -fi delity, fully functional, mock endosuite using the EASIE -R simulator for NOTES procedures to assess team performance in the event of operative technical failure and bleeding crisis during a transgastric cholecystectomy. At the 2009 SAGES Annual Meeting Learning Center, a high -fi delity mock endosuite with open, laparoscopic, and endoscopic capabili­ties, anesthesia and OR staff confederates, and a hybrid mannequin model containing swine visceral components
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within a simulated abdominal cavity allowed practicing sur­geons to perform a laparoscopic cholecystectomy via a transgastric approach with a therapeutic gastroscope. The procedure was videotaped following a briefi ng, and inten­tional scope tower malfunction followed by intralumenal and intra -abdominal bleeding with appropriate physiologic changes were introduced into the scenario without prior disclosure to the participants. Time to resolution of the tech­nical malfunction, order of troubleshooting steps, decision to open, and time to open conversion were monitored. The Non-Technical Skills Assessment (NOTECH) tool was used to assess team performance, and pre - and post -surveys were used to acquire demographic data and user impressions of the simulation. Twelve total participants comprising fi ve sur­gical teams participated in the simulation; 25% (3/12) of the participants had animal experience with NOTES compared to no experience at all. Time to successfully diagnosis and resolution of scope tower malfunction (loose scope cord/ camera box interface) was inversely proportional to years in training ( p = 0.008), with all teams having participants who disclosed less than 5 years of practice ( n = 7) able to resolve the malfunction within 3 minutes, and all teams with surgeons of greater than 10 years experience ( n = 4) requiring proctor intervention at 5 minutes. Time to success­ful gastrotomy ranged from 3 to 9 minutes, with one group aborting in favor of performing gastric biopsies. User impressions on a fi ve -point Likert scale were highest for realism, realistic response generation, and value to NOTES training (4.55 ± 0.52, 4.5 ± 0.79, 4.67 ± 0.49, respectively) and lowest for realism of bleeding and simulated abdominal wall (3.75 ± 0.87, 3.18 ± 0.75, respectively) [23].
Animal laboratory experience
It is diffi cult to overemphasize the necessity of ample experi­ence in the animal laboratory before any attempt is made to perform human NOTES procedures. Large animals, particu­larly pigs, but also sheep and dogs, have been utilized in the majority of the research that has been produced regarding the development of NOTES as a surgical technique. Perform­ing NOTES procedures on large animals allows the multidis­ciplinary team to develop acceptable techniques while monitoring effects on physiology. It also allows the team to become facile with the available technology, as well as the management of complications as they arise, such as intra­peritoneal bleeding. Importantly, animal laboratory studies allow NOTES procedures to be analyzed for effi cacy, com­plications, and physiologic sequelae.
Although similar in many regards to humans, large animals will never be able to reproduce perfectly the effects of a certain procedure or technique on humans. Thus, after multidisciplinary groups have spent a great amount of time in the animal and simulation laboratories, and are comfort-
able in the safety and effi cacy of the procedure(s), well ­controlled and well -designed human studies are sought.
VR-based NOTES simulation
Background and challenges
Before NOTES can be safely introduced to humans in the United States, several technical and physiological challenges need to be resolved to avert the problems seen during the maturation of laparoscopic surgery, when rapid and prema­ture adoption of new techniques by individuals near the beginning of their learning curves led to complications that could have been prevented. In its highly cited White Paper [6], NOSCAR identifi ed a number of major technical barri­ers, which included optimal techniques and location for peritoneal access, evaluating the effects of pneumoperito­neum, reliable means of gastrotomy closure, maintaining spatial orientation, novel instrumentation, and novel train­ing regimens. NOTES procedures involve the skills of both GI surgery and therapeutic GI endoscopy. In the short term, a multidisciplinary team is needed to perform NOTES, before a new kind of “NOTES surgeon ” evolves, fusing the skills of both these professions [6]. Specialized training regimens and objective evaluation of surgical skills are essential to ensure smooth transition. Poor outcomes by physicians not thor­oughly trained in NOTES procedures could lead to prema­ture regulatory intervention, preventing development of a technology that would ultimately benefi t many patients.
The question is: what testbed should be used to overcome these barriers? Of course, testing new devices and proce­dures on human patients is too risky. The current paradigm is to use animals (mostly pigs), cadavers, or the EASIE -R NOTES simulator. Besides the fact that pig anatomy is dif­ferent from human, such an approach is tedious, time con­suming, requires enormous amounts of resources, and severely delimits the number of possible alternatives that can be explored. For example, a study comparing best gas­trotomy closure practice between multiple endoscopic clips and a proprietary device would require hundreds of animals to begin to see small differences between the techniques. Similarly, to design a single new tool, many prototype tools would have to be manufactured, and the tests repeated.
A very similar hurdle in engineering has been resolved by the advent of computer -aided design (CAD) technology. Computational models are developed and are simulated using a computer under various operating conditions before a prototype, if any, is manufactured. For example, the Boeing 777 was almost entirely designed and assembled on the computer. Only a nose mock -up (to check critical wiring) was built before assembly of the fi rst fl ight vehicle, which was only 0.03 mm out of alignment when the port wing was attached. CAD is now prevalent in most other industries, from automobiles to microprocessors. Such computational
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tools drastically reduce the number of physical experiments that need to be performed and signifi cantly reduce the human resources and work hours necessary to perform these experiments. They also allow exploration of a much larger design space than would be possible otherwise, since literally thousands of alternatives may be tested relatively inexpensively within a short amount of time.
Taking advantage of recent advances in information tech­nology, we are developing a VR -based NOTES simulator, which will be used, much like CAD tools are used in engi­neering, to answer “what-if” questions related to the devel­opment of new procedures and devices. The added advantage of such a simulator is that it will eventually serve the dual purpose of being a training tool as the NOTES technology matures. However, existing CAD software packages such as ABAQUS, ADINA, and NASTRAN cannot be directly adopted for the simulation of NOTES procedures as (i) it is not pos­sible to interface an endoscopic tool handle to existing CAD packages; (ii) they are developed for engineering applica­tions and are not optimized to provide real -time interactive performance; (iii) they lack force feedback; and (iv) the traditional fi nite element technique is used in most of these packages, which is slow and not suitable for very large defor­mations or changes in topology such as surgical cutting or tearing. Hence, more agile physics -based algorithms are necessary.
The VR -based simulator that we are developing will not completely eliminate the need for animal models. Animal models will still be necessary to study the physiological con­sequences of the interventional procedures, such as infec­tion and control of intraperitoneal hemorrhage, until a more detailed simulator that takes into account these physiologi­cally adverse events is developed.
VR-based simulation technology for laparoscopic surgery and GI endoscopy
While no NOTES simulator currently exists, VR -based simu­lators (Figure 27.6) for both GI endoscopy and laparoscopic surgery have been developed. Leading medical organizations such as the American Board of Medical Specialties (ABMS) and the ACGME have also advocated their development for obvious benefi ts, including unlimited practice material; well planned and detailed exposure to even rare situations; sig­nifi cant reduction in the use of animals; customization of training regimens; and objective skill assessment. Since the surgeon’s major tasks are observational and interventional in nature, the challenge is to reach as high a level of visual and haptic (touch) realism as possible in simulation. Integra­tion of sophisticated tissue models developed by the mechan­ics community with medical simulators has been diffi cult due to the requirement of real - time (i.e., interactive) per­formance. With the addition of haptic displays, this task becomes even more challenging since the real -time haptic
Visual display
30 Hz
Haptic interface
1 kHz
Simulation engine
Figure 27.6 Concept of a VR -based medical simulation system.
USER
display requires much higher update rate (1 kHz) than the visual display (30 –40Hz) [24].
In the USA and in Europe several educational institutes and centers are involved in developing surgical simulation technology, including the RPI Advanced Computational Research Lab, MIT Touch Lab, Stanford University Medical Media and Information Technologies (SUMMIT) and the National Bio -Computation Center, Center for Integration of Medicine and Innovative Technology (CIMIT), and Bioro­botics Laboratory at University of Washington, National Area Medical Simulation Center at Uniformed Services Uni­versity (USU), the Center for Human Simulation (University of Colorado), the Biomedical Interactive Technology Center (Georgia Institute of Technology), the Center for Robotics and Computer Assisted Surgery (Carnegie Mellon Univer­sity); the KISMET group in Germany, the LASSO group at ETH, Bristol Medical Simulation Centre in the UK, and the University of Karlsruhe, Germany.
Several companies such as Boston Dynamics, Immersion Medical, Melerit, Mentice, MedSim, METI, Mimic, Novint, Reachin Technologies, Simbionix, and Virtual Presence have tried or are currently trying to develop laparoscopic surgery simulators. Immersion makes three simulators: a vascular access simulator; AccuTouch ® Endovascular Simulation; and AccuTouch ® Endoscopy Simulation. Mentice is a Swedish corporation that introduced the Minimally Invasive Surgical Trainer – Virtual Reality (MIST -VR) in the early 1990s. More recently, Mentice has collaborated with Sim ­Surgery A/S to develop a Key Surgical Activities (KSA) module and a MIST Suture Module. Mentice has now intro­duced Procedicus ®, a platform that allows the modular addi­tion of each of the Mentice modules with the option of running each with haptic feedback. Simbionix is an Israel ­based company that uses the Xitact interface from Mentice to provide realistic haptic feedback to its LapMentor ®
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simulator, which offers a Basic Tasks Module, a Procedural Tasks Module, and a Virtual Patients Module created from MRI and CT scans of real patients. Reachin Technologies AB developed the Reachin Laparoscopic Trainer (RLT), which is now integrated with the Procedicus MIST platform. Founded in Berlin, Germany, Select IT VEST Systems offers the Virtual Endoscopic Surgery Training (VEST) system, which includes a Basic Task Training Set (BTT) and a Surgical Procedure Training Set (SPT).
The market for GI endoscopy simulators is dominated by two companies: Simbionix Ltd and Immersion Corporation. Introduced in 1998 by Simbionix, the GI Mentor ® is the fi rst commercially available VR computer simulator for GI endos­copy. In 2002, it was upgraded to GI Mentor II ®. The system has four components: a mannequin, a real endoscope (Pentax colonoscope for upper and lower endoscopy and a duodenoscope for endoscopic retrograde percutaneous pan­creatography, ERCP), a computer for simulating the endos­copy environment with a three -dimensional (3D) geometric model based on video images of real endoscopic procedures, and a monitor for displaying the VR environment. The drawback of these simulators is that translational and rota­tional force feedback are not decoupled. In 1999 HT Medical Systems, Inc., released a VR endoscopy simulator called the PreOp Flexible Sigmoidoscopy Trainer. The company was acquired by Immersion Corporation (San Jose, CA, USA) in 2000, and the simulator was renamed the AccuTouch Endoscopy Simulator. The system has since been expanded to include colonoscopy and ERCP. The AccuTouch “man­nequin” is a universal platform that changes confi guration for GI endoscopy or bronchoscopy. It is also a force -feedback generator that uses friction brakes to deliver translational and rotational force resistance. However, linear forces are weak and rotational force feedback is neglected.
Issues unique to VR-based NOTES simulation
While NOTES combines features of both GI endoscopy and surgery, it is unique in many respects. Hence, new proce­dures and devices must be developed and perfected before NOTES can be transferred safely to humans. For a VR -based NOTES simulator to be a useful clinical tool in developing such devices and procedures, the following four unique modeling challenges , which do not arise in the development of laparoscopic or GI endoscopic simulators, must be overcome: 1 Realistic modeling of multilayered hollow organs . In laparo- scopic surgery through -thickness incisions are made in the abdominal wall, while in GI endoscopy, the endoscope remains inside the lumen of the GI tract. In natural orifi ce procedures, on the other hand, the peritoneum is accessed by perforating the walls of hollow organs. For transgastric procedures (i.e., when the incision is made in the wall of the stomach), for example, one way to enter the peritoneal cavity is to make an incision in the anterior gastric wall and
then dilate the tract with a balloon dilator. Another way that is being researched [25] is to tunnel through the submucosal space of the gastric wall to create a fl ap valve that aids in gastric closure. For a stomach model to behave in a physi­cally realistic manner, the geometric as well as mechanical response of the layers of the stomach wall must be correctly modeled, which is challenging. First of all, the existing bio­mechanical data for the different layers of the GI tract is inadequate. In the majority of existing literature [26,27] the GI tract has been treated as a single -layer membrane rather than a multilayered construction. The properties of the sub­mucosa have been studied by physically separating the two layers and using simplifying assumptions that the layers are perfectly cylindrical [28]. Fan et al. developed a two -layered (mucosa-submucosa and muscle layer) model of the rat esophagus using ex vivo infl ation experiments [29]. Yang et al. developed a two -layered fi nite element model of the esophagus by using experimental data from ex vivo disten­sion tests separately on the muscle and mucosal layer of porcine esophageal specimens and using a bilinear strain energy function [30,31]. Takeda et al. used a manometric catheter equipped with a high compliance bag and a high frequency intralumenal ultrasonography probe to record esophageal pressure and images; however, properties of individual layers have not been reported [32]. Similarly, the vagina consists of three layers – an internal mucous lining and a muscle coat separated by a layer of erectile tissue. While gross mechanical properties of human cadaveric or rat vaginal walls have been investigated [33–36], there is no existing literature on the mechanical properties of individual layers.
2 Realistic simulation of the interaction of fl exible surgical tools with soft tissues . In NOTES, fl exible tools are introduced
through the endoscopic channels and are used to puncture the stomach or other parts of the GI tract and to carry out the surgical procedures, whereas in laparoscopic surgery, slender rigid tools are introduced through the abdominal wall. The interaction of slender fl exible tools with soft bio­logical tissues poses signifi cant computational problems. 3 Evaluation of the physiology of pneumoperitoneum . Bergström et al. measured intra -abdominal pressures during unregu­lated transgastric cholecystectomy and tubal ligation by using Veress needles in fi ve pigs, and found that unaccept­able levels of intra -abdominal pressures were created as the fl ow of air from the endoscope is not pressure controlled [37]. In actual VR -NOTES, as in the real situation, it is essen­tial to be able to predict the intraperitoneal pressure and air -tightness of the seal around the endoscope. 4 Evaluation of the integrity of gastrotomy closure . A variety of approaches, from no closure to much more sophisticated techniques, have been proposed [38]. Ryou performed an in vitro study using whole porcine stomachs and three dif­ferent closure techniques: (i) standard QuickClips; (ii) a pro­totype device developed by LSI Solutions; and (iii) hand -sewn
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Haptic interface
Sensors
Motors
Figure 27.7 Schematic of the VR -NOTES simulator platform.
NOTES simulation engine
Collision detection
Physics simulation
by a senior surgeon [39]. After closure, each stomach was infl ated by an automated pressure gauge. The pressures to achieve air leakage and liquid leakage were recorded. It was found that the prototype device leaked air and liquid at the highest pressure. Dray et al. performed in vivo studies for air and liquid leakage [40]. T -bars (Wilson -Cook Medical) were used for gastrotomy closure. For all closure devices, the tightness of the seal must be tested to ensure leakage ­proof closure.
Development of a VR-NOTES simulator
Figure 27.7 shows a schematic of our VR -NOTES simulation platform. The idea is to provide an immersive environment in which the human user will be able to perform NOTES procedures on 3D virtual organ models using tool handles that are used in actual NOTES procedures. Our system con­sists of both hardware and software components. The hard­ware interface has sensors and motors to sense the movement of the endoscope and to render the necessary forces to the user. The main software component is the NOTES simula­tion engine. It takes inputs from sensors and simulates the movement of the virtual endoscope and its interaction with the internal organ models. The virtual endoscope and the internal organs can be displayed on one or more display monitors.
VR-NOTES software
The software component of the VR -based NOTES simulator must be capable of representing realistic 3D anatomical models, realistic tool models, fast computational algorithms, and real -time physics -based techniques of simulating the mechanical response of the organs to surgical intervention.
High-quality visual rendering of the organs is one of the most important requirements for realistic surgical simulation. Fortunately, numerous techniques have been researched to enhance visual realism of the organs in medical imaging and computer graphics communities. Most of the concerned organs for NOTES simulation can be extracted from patient -specifi c CT or MRI images. Such techniques are standard and may be found in Lorensen and Cline [41]. The latest versions of OpenGL API and shaders enable creation of photorealistic rendering of the 3D models for
NOTES simulation. Figure 27.8 shows an example simula­tion scenario created using the Visible Human Project (VHP) dataset [42].
Models of the fl exible endoscope and surgical tools (Figure
27.9) may be developed in a software package such as Solid­Works. In NOTES simulation, virtual instruments such as laparoscopic grasper and endoscope are manipulated through haptic interfaces. The simulation software receives the posi­tion and orientation of the instruments and computes tool ­tissue interaction based on the current status of the instrument. Rigid instruments can be easily handled by direct transformation according to the position and orienta­tion of the haptic device. Flexible instruments such as endo­scopes have their own dynamics requiring accurate physical models. Flexible catheters may be modeled as 1D mass ­spring structures [43]. An endoscope model based on a serial-type robot is presented in [44] for simulation of colon­oscopy. For an endoscope model in NOTES simulation, the articulated rigid bodies method could be a reasonable choice. The method allows inextensibility of the length and bend­able behaviors with universal joints between the rigid bodies. Besides, angulation of the tip can be accurately simulated using forward kinematics of the articulated rigid bodies.
During simulation, the contact between the virtual tool and an organ model is detected by an effi cient “contact detection” module. That is the necessary fi rst step before one can pick, move, or even cut tissues. Due to the high update rate required for stable interactions, the algorithm must be very effi cient, such as the Dynamic Point ™ algorithm devel­oped by us for line -based contact detection between the surgical tools and the deformable organ models [45].
Modeling methods of soft tissue due to tool -tissue interac­tion is an active current research area. For accurate and effi cient simulation of volumetric soft organs such as the liver and gallbladder, effi cient modeling techniques have been developed including fi nite element methods (FEM) [46–49], boundary element methods (BEM) [50], and mesh­less methods [51]. These methods have also been given much attention in the computer graphics community. The most frequently addressed issues are pre -computation [46,48], adaptive multiresolutions [51], reduced deforma­tion [43], and volume preservation [52].
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(a) (b)
(c)
Figure 27.8 Generation of a realistic anatomical model: (a) a slice of the VHP cryosectioned color image; (b) the same slice after segmentation and labeling; (c) meshed organ model.
(a)
(b)
Figure 27.9 Models of (a) blades and (b) fl exible snares.
Apart from volumetric organs, modeling technique for fat layers and membranes are also being developed for NOTES simulation. Both mass -spring [53] and position -based dynamics [54] methods are useful for this purpose. Numeri­cal and structural stability issues are addressed in [55,56]. The use of a graphics processing unit (GPU) has been intro-
duced recently to vastly accelerate computational speeds on relatively cheap personal computers and laptops [57].
In NOTES transgastric procedures, the endoscope is inserted through the esophagus or the colon. These hollow, cylindrical shaped organs may be simplifi ed as 1D structures. A skeleton -driven model of the small intestine using 1D
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(b)(a)
Figure 27.10 A skeleton -driven and lattice -based deformation technique of the colon: (a) cylindrical lattice structure of the colon, and (b) global and local deformations of the colon. (Reproduced from Ahn and Lee [59], with permission from the IEEE.)
mass-spring connection has been developed by Raghupathi et al. [58]. The folded intestine is represented by linear blend skinning of generalized cylinders along the centerline. Ahn and Lee [59] adopted the skeleton -driven and lattice ­based deformation techniques to simulate the large and local deformation of the colon (Figure 27.10). These tech­niques allow effi cient simulation of stretching, bending, and collapsing of the colon model consisting of a large amount of data.
Recently we conducted an expert need analysis study at the annual NOSCAR conference held in June 2011. The feedback obtained from experts through a questionnaire is currently being used to steer the development of our VR ­NOTES simulator. The results from the study indicated that the experts would like to see both appendectomy and chole­cystectomy in our VR -NOTES simulator; 65% of the experts opted for the transvaginal route and the rest chose transgas­tric simulation. The respondents also overwhelmingly indi­cated their preference to have a two -channel scope in the simulator. Feeling of forces and torques were also indicated as highly important.
VR-NOTES hardware
Specialized hardware must be developed to provide the right interface to the computational environment using tools that are used in actual NOTES procedures. The purpose is twofold: (i) capture the hand motions of the user and transfer them to the motion of the virtual tools, and (ii) provide force
feedback to the user. Though there are no VR simulators for NOTES yet, there have been many simulators for fl exible endoscopic procedures such as bronchoscopy, sigmoidos­copy, colonoscopy, etc. Specialized haptic (touch) interfaces have been developed for such simulators.
A portable endoscopic visualization system was developed by Ikuta et al. [44] in which the force feedback to the user in linear and rotational directions was provided by the fric­tion applied to the movement of the scope by a rubber ball in contact and controlled by four friction rollers, two for each of the degrees of freedom (DOF). Though this interface had a simple drive mechanism, the main weakness was its inability to provide suffi cient force to the users. In the work by K örner and M änner [60], an endoscope was attached to a carriage connected to a toothed drive belt driven by a motor to provide force feedback. Another motor mounted on the carriage and attached to the tip provided torque feedback to the user. They also provided force feedback to the user when controlling the articulated tip of the scope using the knobs by two motors housed separately from the scope and transmitting mechanical power through Bowden cables threaded to the bolts attached to the knobs. Woo et al. [61] developed a haptic interface for a colonoscopy simulator that can provide DOF force feedback to the user. The KAIST -Ewha system consists of an actual colonoscope attached to a set of plates that can move on its own inde­pendent wheels mounted on a ground plate (Figure 27.11). A wire -driven mechanism actuated by a DC motor mounted
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SECTION 3 Perspectives on NOTES
https://t.me/med1917
Rear plate
Folding guides
Colonoscope
Figure 27.11 The KAIST -Ewha colonoscopy haptic hardware mechanism. (Reproduced from Woo et al. [61], with permission from the IEEE.)
Distal tip
Guiding rods
Front plate
Ground plate
Publisher's Note: Image not available in the electronic edition
(a)
Figure 27.12 Colonoscopy simulator developed by Samur et al. (a) The overall set -up of the system; (b) hardware interface. (© 2011 IEEE. Reprinted, with permission, from Samur, E.; Flaction, L.; Bleuler, H.; Experimental evaluation of a haptic interface for endoscopic simulation. World Haptics Conference (WHC), IEEE, June 21 –24, 2011, pp. 545 –9.)
on the lower part of the rear plate provided translational forces and the torque was provided through a timing belt, pulley, and gear mechanism and actuated by a DC motor attached to the front plate. The distal tip of the scope, which was free to move, was attached with four defl ection sensors to track the movement of the tip of the scope while control­ling with the knobs. In the work by Samur et al. [62], a haptic interface for a colonoscopy simulator was developed with a combination of frictional rollers and mechanical brakes to provide slip -free high -magnitude force feedback (Figure 27.12a). The interface shown in Figure 27.12b has a guided slotted tube through which an instrumented [63] Olympus CF -140 or CF -160 colonoscope was inserted. The linear force was provided by a set of friction rollers driven by a DC motor and the torque was provided by a gear mechanism and powered by a DC motor through a slip -ring pair to provide full rotational freedom for the scope. A mechanical brake augmented the motor in the linear direc-
tion when the forces exceeded 25 N and a powder brake when the torque exceeded 0.5 Nm. Overall the haptic inter­face was able to provide a peak translational force of 75 N and a peak torque of 1 Nm, which are well within the requirements for fl exible endoscopic procedures.
A schematic diagram of a haptic hardware interface of the fi rst VR -NOTES simulator being developed by us is shown in Figure 27.13. The haptic hardware consists of two pairs of friction rollers driven by two DC motors to provide slip ­free high linear force, and a separate torque applicator housed on the slotted guide tube provides rotational force through a gear mechanism actuated by a DC motor. The rotational mechanism has two rollers to maintain fi rm contact with the scope. The rotating knobs of the endoscope are also instrumented with optical sensors to measure the defl ection of the tool tip. The interface is designed to provide nominal and peak translational force values of 25 N and 44 N, respectively, and torques in the range of 0 –1 Nm.
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