//UNUSED: no horizonal sliders.
//P_InitSlidingDoorFrames();
}
9.24 p spec.h
// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------
//
//$Id:$
//Copyright (C) 1993-1996 by id Software, Inc.
//This program is free software; you can redistribute it and/or
//modify it under the terms of the GNU General Public License
//as published by the Free Software Foundation; either version 2
//of the License, or (at your option) any later version.
//
//This program is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//GNU General Public License for more details.
//
//DESCRIPTION: none
//Implements special effects:
//Texture animation, height or lighting changes
//according to adjacent sectors, respective
//utility functions, etc.
//
//-----------------------------------------------------------------------------
#ifndef __P_SPEC__ #define __P_SPEC__
//
// End-level timer (-TIMER option)
//
extern extern
//Define values for map objects
	#define  | 
	MO_TELEPORTMAN  | 
	14  | 
	// at game start  | 
	   | 
	   | 
	void  | 
	P_InitPicAnims (void);  | 
	   | 
	// at map load  | 
	   | 
	   | 
	void  | 
	P_SpawnSpecials (void);  | 
	   | 
	// every tic  | 
	   | 
	   | 
	void  | 
	P_UpdateSpecials (void);  | 
	   | 
	// when  | 
	needed  | 
	   | 
	   | 
	boolean  | 
	   | 
	   | 
	   | 
	P_UseSpecialLine  | 
	   | 
	   | 
	( mobj_t*  | 
	thing,  | 
	   | 
	line_t*  | 
	line,  | 
	   | 
	int  | 
	   | 
	side );  | 
	   | 
void