EV_DoFloor(line,lowerFloor); break;
case 84:
// LowerAndChange EV_DoFloor(line,lowerAndChange); break;
case 86:
// Open Door EV_DoDoor(line,open); break;
case 87:
// Perpetual Platform Raise EV_DoPlat(line,perpetualRaise,0); break;
case 88:
// PlatDownWaitUp EV_DoPlat(line,downWaitUpStay,0); break;
case 89:
// Platform Stop EV_StopPlat(line); break;
case 90:
// Raise Door EV_DoDoor(line,normal); break;
case 91:
// Raise Floor EV_DoFloor(line,raiseFloor); break;
case 92:
// Raise Floor 24 EV_DoFloor(line,raiseFloor24); break;
case 93:
// Raise Floor 24 And Change EV_DoFloor(line,raiseFloor24AndChange); break;
case 94:
// Raise Floor Crush EV_DoFloor(line,raiseFloorCrush); break;
case 95:
//Raise floor to nearest height
//and change texture.
EV_DoPlat(line,raiseToNearestAndChange,0); break;
case 96:
//Raise floor to shortest texture height
//on either side of lines.
EV_DoFloor(line,raiseToTexture);
break;