- •I. Introduction
- •II. Quick Guide
- •III. Guitar Setup
- •IV. Pod Setup
- •V. Amp/Distortion Tone
- •VI. Cabs and Mics
- •I. Introduction
- •VIII. Tips and Pitfalls
- •IX. Troubleshooting Guide
- •X. Faq and Links
- •XI. Wish List
- •XII. Effects
- •XIII. Glossary
- •I. Frequency Response
- •XIII. Change Log Appendix a – Line 6 Effect Processing Diagrams Appendix b - Line 6 Effect Processing Table
- •I. Introduction
- •Section Overview
- •II. Quick Guide
- •I. Top Ten Tweaks
- •A. Quirks
- •Input Settings Global/Patch Option
- •Volume Knob/Ch. Vol. Functionality
- •Input 2
- •B. Patch-building Tips
- •C. High-Gain Amp Roundup
- •D. Cabs/Mics Roundup
- •F. Distortion Effects Roundup
- •G. Gain Staging
- •H. Eq Effects Roundup
- •I. Top Ten Tweaks
- •J. Killing Fizz
- •K. Mids for Metal
- •L. Dual Cab
- •M. Noise Gate Usage
- •P. Output Modes
- •Q. Input Settings
- •III. Guitar Setup
- •A. New Strings
- •B. String Gauge
- •C. Action
- •D. Fret Buzz
- •E. Intonation
- •F. Pickups
- •I. Single-Coil vs. Humbuckers
- •II. Pickup Position
- •III. Signal-to-Noise Ratio
- •IV. Frequency Response
- •V. Actives vs. Passives
- •VI. All about Blackouts
- •VII. Pickup Height on Passives
- •VIII. Pickup Height on Actives
- •IX. Pickup Suggestions
- •G. Bridge
- •I. Body/Fret board/Tuners/Neck-through/etc.
- •IV. Pod Setup
- •I. Simple Guide for Settings
- •II. Where Confusion Sets In
- •III. Global eq
- •A. Understanding Output Modes
- •I. Simple Guide for Settings
- •II. Where Confusion Sets In
- •III. Global eq
- •IV. Live-Voiced Cabs
- •V. Cab/Mic Simulation
- •VI. Bass Boost
- •VII. Output Mode Feature Chart
- •B. Internal Signal Routing
- •C. Running Direct (pa/board/computer or daw/monitors/headphones)
- •I. Simple method (no real amp)
- •II. Using a real amp as a pre-amp
- •D. Running to an amp ("live")
- •I. Amp without effects loop
- •II. Pod as Effects Only after pre-amp
- •III. Simple setup for amp with effects loop
- •IV. 4 Cable Method
- •E. I Tried This and It Doesn't Sound Good
- •F. Dual Output
- •G. Wet/Dry/Wet Output
- •H. Multiple Instruments/Independent Paths
- •I. Input Settings Global/Patch
- •Input 2
- •Impedance
- •J. The Effects (fx) Loop
- •K. The Mixer Block
- •L. Effects Order/Position
- •Noise Suppressors/Gates
- •Chorus/Phaser/Flanger
- •Delay/Reverb
- •Pitch Shifters
- •M. Gain Staging
- •I. Principles
- •II. Practice
- •V. Amp/Distortion Tone
- •A. Distortion Types/Overview
- •I. Frequency Chart
- •C. Gain Staging/Layering Distortions
- •D. High-Gain Amps
- •I. Park 75
- •II. Plexi Bright
- •IV. Uberschall
- •V. Dual Rectifier
- •VI. Fireball
- •VII. Elektrik
- •VIII. Dual Rectifier "Pre"
- •IX. Slo Overdrive
- •X. Doom
- •XI. Epic
- •E. Distortion Effects
- •I. Tube Drive
- •II. Screamer
- •III. Classic Distortion
- •IV. Overdrive
- •V. Facial Fuzz
- •VI. Line 6 Distortion
- •VII. Line 6 Drive
- •VIII. Others
- •F. Power Amp d.E.P.'s
- •G. Dual Amps
- •H. "Full" vs. "Pre"
- •I. The Elusive Pure Clean Tone
- •J. Noise Gates
- •VI. Cabs and Mics
- •I. Introduction
- •A. Cab/Mic Overview
- •Ignore General Frequency Response...
- •...Unless Frequencies are Missing
- •Response or Noise?
- •Using Res. Level to improve snr
- •Taming the Low End
- •Tonal Nuances
- •Dual Cabs
- •Using Cab/Mic Choices for eq Purposes
- •B. Cab Selection for Direct Tones
- •I. My Favorites
- •II. General Tips
- •III. Hiway 4x12
- •IV. Tread V-30 4x12
- •VI. Greenbacks 4x12
- •VII. Uber 4x12
- •VIII. Brit-t75 4x12
- •IX. Other cabs
- •C. Cab Selection for Live Tones
- •D. Mic Selection
- •I. Sm57 On/Off Axis
- •II. Dynamic Mics
- •III. Condenser Mics
- •IV. Ribbon Mics
- •E. Dual Cabs
- •I. Introduction
- •II. Getting the Patch Ready
- •III. Phase Correction
- •Cab/Mic Delay Times Matrix/alternate Google Cloud version/pdf version
- •IV. Eq'ing the tone
- •V. Other Amp Settings
- •VI. E.R. Settings
- •VII. Dsp Management
- •VIII. My Favorite Combinations
- •Res. Level
- •A. Classifying the Frequency Spectrum
- •B. How to eq a Hard Rock Tone
- •C. The Pod hd's eq Effects
- •I. Graphic eq
- •II. Parametric eq
- •III. Studio eq
- •IV. 4 Band Shift eq
- •VI. Q Filter
- •D. Eq'ing your Patch
- •E. Fizzy Spots
- •VIII. Tips and Pitfalls
- •A. Tone Matching
- •B. Branching/Evolving Patches
- •C. Setlist Tips
- •D. Effect Switching/Tips
- •E. Recording Tips
- •F. Monitoring
- •G. Dsp Allocation/Advice
- •H. Mesa Boogie Mark II/IV tone
- •I. Clean Boost
- •J. Leveling Patches
- •K. Clarifying Confusing Volume Controls
- •I. The Pad Switch
- •II. The master Knob
- •III. Amp/Channel Volume aka volume Knob
- •IV. Mixer Levels
- •V. Master d.E.P.
- •L. Clipping
- •I. Input Clipping
- •II. Signal Clipping
- •III. Effects Clipping
- •IV. Clipping external devices
- •V. "Digital Clipping" (Crossover Distortion) on "Full" Amp Models
- •M. Bad Monitoring
- •I. Acoustic Tone
- •II. Bad Monitors
- •III. Bad Room
- •IV. Low Volume
- •N. Wrong Output Mode
- •O. Gain Staging
- •P. Outside vs. Inside Mix
- •Q. Relying on Others' Patches
- •IX. TroubleShooting
- •A. Too much noise
- •B. Tone is fizzy/noisy
- •C. Tone is harsh
- •D. Tone has digital clipping
- •E. Tone is muffled
- •F. Distortion is muddy/fuzzy/farty
- •G. Distortion is dirty/gritty
- •H. Tone is thin
- •I. Software Knobs move on their own
- •J. I'm Getting dsp Limit Reached Errors
- •X. Faq and Links
- •A. Frequently Asked Questions
- •I. Tone
- •Is the tone better when using Input 2: Variax (or another unused input)?
- •Should I use "full" or "pre" amp models?
- •Where should I set the master knob?
- •What does the Master dep do for amps models where there was no master volume on the original?
- •II. Output/Routing Can I output dual output modes with the hd-500 or Pro?
- •Can I output w/d/w (wet/dry/wet)?
- •Can I reamp over usb?
- •Why can't I get any output from Channel b?
- •Why don't I have stereo output?
- •III. Usage How Should I Level my Patches?
- •Why can't I get a natural volume swell with the Exp. Pedal?
- •How do I use the Pitch Glide?
- •IV. Compatibility/Hardware Does the Pod hd work with Gearbox?
- •Can I use hd-XXX patches on hd-yyy?
- •What is the differences between the Pod hd models?
- •Can I use a different power adapter?
- •Can I modify my Pod hd to gain more dsp power?
- •Do you take tone requests?
- •B. Links
- •I. General
- •II. Forums
- •III. Pod hd References
- •B. Amps
- •C. Utilities
- •D. Routing
- •F. Footswitches/controls/Midi
- •G. Effects
- •H. Dsp Saving Features
- •I. Devkit
- •XII. Effects
- •A. Preferred Effects
- •I. Chorus
- •II. Flanger
- •III. Compressors
- •IV. Reverb
- •V. Delay
- •B. Dialing in the Flangers
- •C. Substitutes
- •D. Ordering
- •XIII. Glossary
- •I. Frequency Response
- •A. Signal-Based Terms
- •I. Clipping
- •II. Distortion
- •III. Signal
- •IV. Noise
- •V. Signal-to-Noise Ratio (snr)
- •VI. Impedance
- •VII. Signal Chain
- •VIII. Mono
- •IX. Stereo
- •X. Field
- •XI. Balance
- •I. Frequency Response
- •VII. Shelf
- •VIII. Peak/Valley
- •II. Fizz
- •III. Buzz
- •IV. Grinding
- •V. Crunchy
- •VI. Chunky/Punchy
- •VII. Fuzzy
- •VIII. Cold
- •IX. Warm
- •XIV. Change Log
- •Appendix a – Line 6 Effect Processing Diagrams
- •Appendix b - Line 6 Effect Processing Table
- •Appendix c – Cabinet/Mic Phase Correction Timing Data
- •Appendix d – dsp Usage of Effects
II. Fizz
The Pod tends to get a lot of complaints about "fizz", which is high-frequency noise, taking its name from the sound you get after pouring a carbonated soda into a glass. It also sounds similar to saying, "shhh" or the background noise you hear while flying on an airplane. It becomes prominent from around 3kHZ and up. Fizz is not limited to the Pod, but appears in some form in all modelers, and many analog devices such as microphones. There is no surefire way to eliminate it in the Pod, but I find the best benefits are from careful cab/mic choices and narrow Parametric EQ reductions. It tends to effect high-gain tones more than others due to their extended emphasis on higher frequencies.
III. Buzz
If fizz is "sshhh", buzz is "zzzzz". It is lower frequency than fizz, but still a feature of the upper end of the frequency spectrum. It's most common representation is a sawtooth wave, also called a buzzsaw. While a triangle, sine, or square wave could be considered "smooth", a sawtooth or similar wave featuring buzz is "rough" or grinding, like there's a little distortion in the tone.
IV. Grinding
This gets its name because it sounds similar to stones or metal being grinded. Somewhere in between crunch and buzz - a characteristic of a rather raucous distortion. Can sound kind of "throaty", like a sustained hardcore/metalcore yell.
V. Crunchy
Similar to buzz but lower in frequency, like trying to say, "kkkkkk". Most distorted guitar tones tend to have at least a little crunch to them. This becomes confusing because amplifiers often label their channels as "clean", "crunch", and "lead". Clean and Lead channels can have crunchy aspects to them. A crunch channel is often marked a mild distortion that is focused on being crunchy in nature, as opposed to fuzzy or grinding. Similarly, sometimes a crunchy tone is assisted by being dry, so that the crunch sound is more easily heard. While squishy and crunchy are somewhat in contention, a tone can be both squishy and crunchy at the same time. Generally, however, getting the maximum amount of squish means sacrificing some crunch and vice versa. Crunch tones are often acheived by using very balanced or slightly scooped tones into a distortion stage.
VI. Chunky/Punchy
Refers to the amount of low-end in the tone. I associate chunk with the ultra-low-end around 100 HZ and punch more around 240 HZ, but many people use the terms interchangeably. Depending on the genre of music and the target guitar tone, it may refer to slightly different things. For example, in heavy metal, chunk is often in reference to how much squishy low end a palm mute generated, whereas for genres that have only mild distortion on guitars, punch might refer low-end percussiveness on the attack of a note or chord.
VII. Fuzzy
A fuzzy tone is a distorted tone where most of the break-up is occurring in the lower frequencies. Fuzzy tones are known for an unfocused or loose bottom end and a buzzy high end. This can leave it difficult to discern the pitch of fast passages in lower registers, and thus fuzz is often avoided in metal. Additionally, simultaneous notes on different strings tend to "fight" each other for audible dominance. Chords tend to get extremely distorted and difficult to discern. Fuzz is often used in small amounts or in lead settings, although some alternative, indie, and post-rock musicians tend to enjoy the out-of-control tone it can generate at high gain levels.
