- •I. Introduction
- •II. Quick Guide
- •III. Guitar Setup
- •IV. Pod Setup
- •V. Amp/Distortion Tone
- •VI. Cabs and Mics
- •I. Introduction
- •VIII. Tips and Pitfalls
- •IX. Troubleshooting Guide
- •X. Faq and Links
- •XI. Wish List
- •XII. Effects
- •XIII. Glossary
- •I. Frequency Response
- •XIII. Change Log Appendix a – Line 6 Effect Processing Diagrams Appendix b - Line 6 Effect Processing Table
- •I. Introduction
- •Section Overview
- •II. Quick Guide
- •I. Top Ten Tweaks
- •A. Quirks
- •Input Settings Global/Patch Option
- •Volume Knob/Ch. Vol. Functionality
- •Input 2
- •B. Patch-building Tips
- •C. High-Gain Amp Roundup
- •D. Cabs/Mics Roundup
- •F. Distortion Effects Roundup
- •G. Gain Staging
- •H. Eq Effects Roundup
- •I. Top Ten Tweaks
- •J. Killing Fizz
- •K. Mids for Metal
- •L. Dual Cab
- •M. Noise Gate Usage
- •P. Output Modes
- •Q. Input Settings
- •III. Guitar Setup
- •A. New Strings
- •B. String Gauge
- •C. Action
- •D. Fret Buzz
- •E. Intonation
- •F. Pickups
- •I. Single-Coil vs. Humbuckers
- •II. Pickup Position
- •III. Signal-to-Noise Ratio
- •IV. Frequency Response
- •V. Actives vs. Passives
- •VI. All about Blackouts
- •VII. Pickup Height on Passives
- •VIII. Pickup Height on Actives
- •IX. Pickup Suggestions
- •G. Bridge
- •I. Body/Fret board/Tuners/Neck-through/etc.
- •IV. Pod Setup
- •I. Simple Guide for Settings
- •II. Where Confusion Sets In
- •III. Global eq
- •A. Understanding Output Modes
- •I. Simple Guide for Settings
- •II. Where Confusion Sets In
- •III. Global eq
- •IV. Live-Voiced Cabs
- •V. Cab/Mic Simulation
- •VI. Bass Boost
- •VII. Output Mode Feature Chart
- •B. Internal Signal Routing
- •C. Running Direct (pa/board/computer or daw/monitors/headphones)
- •I. Simple method (no real amp)
- •II. Using a real amp as a pre-amp
- •D. Running to an amp ("live")
- •I. Amp without effects loop
- •II. Pod as Effects Only after pre-amp
- •III. Simple setup for amp with effects loop
- •IV. 4 Cable Method
- •E. I Tried This and It Doesn't Sound Good
- •F. Dual Output
- •G. Wet/Dry/Wet Output
- •H. Multiple Instruments/Independent Paths
- •I. Input Settings Global/Patch
- •Input 2
- •Impedance
- •J. The Effects (fx) Loop
- •K. The Mixer Block
- •L. Effects Order/Position
- •Noise Suppressors/Gates
- •Chorus/Phaser/Flanger
- •Delay/Reverb
- •Pitch Shifters
- •M. Gain Staging
- •I. Principles
- •II. Practice
- •V. Amp/Distortion Tone
- •A. Distortion Types/Overview
- •I. Frequency Chart
- •C. Gain Staging/Layering Distortions
- •D. High-Gain Amps
- •I. Park 75
- •II. Plexi Bright
- •IV. Uberschall
- •V. Dual Rectifier
- •VI. Fireball
- •VII. Elektrik
- •VIII. Dual Rectifier "Pre"
- •IX. Slo Overdrive
- •X. Doom
- •XI. Epic
- •E. Distortion Effects
- •I. Tube Drive
- •II. Screamer
- •III. Classic Distortion
- •IV. Overdrive
- •V. Facial Fuzz
- •VI. Line 6 Distortion
- •VII. Line 6 Drive
- •VIII. Others
- •F. Power Amp d.E.P.'s
- •G. Dual Amps
- •H. "Full" vs. "Pre"
- •I. The Elusive Pure Clean Tone
- •J. Noise Gates
- •VI. Cabs and Mics
- •I. Introduction
- •A. Cab/Mic Overview
- •Ignore General Frequency Response...
- •...Unless Frequencies are Missing
- •Response or Noise?
- •Using Res. Level to improve snr
- •Taming the Low End
- •Tonal Nuances
- •Dual Cabs
- •Using Cab/Mic Choices for eq Purposes
- •B. Cab Selection for Direct Tones
- •I. My Favorites
- •II. General Tips
- •III. Hiway 4x12
- •IV. Tread V-30 4x12
- •VI. Greenbacks 4x12
- •VII. Uber 4x12
- •VIII. Brit-t75 4x12
- •IX. Other cabs
- •C. Cab Selection for Live Tones
- •D. Mic Selection
- •I. Sm57 On/Off Axis
- •II. Dynamic Mics
- •III. Condenser Mics
- •IV. Ribbon Mics
- •E. Dual Cabs
- •I. Introduction
- •II. Getting the Patch Ready
- •III. Phase Correction
- •Cab/Mic Delay Times Matrix/alternate Google Cloud version/pdf version
- •IV. Eq'ing the tone
- •V. Other Amp Settings
- •VI. E.R. Settings
- •VII. Dsp Management
- •VIII. My Favorite Combinations
- •Res. Level
- •A. Classifying the Frequency Spectrum
- •B. How to eq a Hard Rock Tone
- •C. The Pod hd's eq Effects
- •I. Graphic eq
- •II. Parametric eq
- •III. Studio eq
- •IV. 4 Band Shift eq
- •VI. Q Filter
- •D. Eq'ing your Patch
- •E. Fizzy Spots
- •VIII. Tips and Pitfalls
- •A. Tone Matching
- •B. Branching/Evolving Patches
- •C. Setlist Tips
- •D. Effect Switching/Tips
- •E. Recording Tips
- •F. Monitoring
- •G. Dsp Allocation/Advice
- •H. Mesa Boogie Mark II/IV tone
- •I. Clean Boost
- •J. Leveling Patches
- •K. Clarifying Confusing Volume Controls
- •I. The Pad Switch
- •II. The master Knob
- •III. Amp/Channel Volume aka volume Knob
- •IV. Mixer Levels
- •V. Master d.E.P.
- •L. Clipping
- •I. Input Clipping
- •II. Signal Clipping
- •III. Effects Clipping
- •IV. Clipping external devices
- •V. "Digital Clipping" (Crossover Distortion) on "Full" Amp Models
- •M. Bad Monitoring
- •I. Acoustic Tone
- •II. Bad Monitors
- •III. Bad Room
- •IV. Low Volume
- •N. Wrong Output Mode
- •O. Gain Staging
- •P. Outside vs. Inside Mix
- •Q. Relying on Others' Patches
- •IX. TroubleShooting
- •A. Too much noise
- •B. Tone is fizzy/noisy
- •C. Tone is harsh
- •D. Tone has digital clipping
- •E. Tone is muffled
- •F. Distortion is muddy/fuzzy/farty
- •G. Distortion is dirty/gritty
- •H. Tone is thin
- •I. Software Knobs move on their own
- •J. I'm Getting dsp Limit Reached Errors
- •X. Faq and Links
- •A. Frequently Asked Questions
- •I. Tone
- •Is the tone better when using Input 2: Variax (or another unused input)?
- •Should I use "full" or "pre" amp models?
- •Where should I set the master knob?
- •What does the Master dep do for amps models where there was no master volume on the original?
- •II. Output/Routing Can I output dual output modes with the hd-500 or Pro?
- •Can I output w/d/w (wet/dry/wet)?
- •Can I reamp over usb?
- •Why can't I get any output from Channel b?
- •Why don't I have stereo output?
- •III. Usage How Should I Level my Patches?
- •Why can't I get a natural volume swell with the Exp. Pedal?
- •How do I use the Pitch Glide?
- •IV. Compatibility/Hardware Does the Pod hd work with Gearbox?
- •Can I use hd-XXX patches on hd-yyy?
- •What is the differences between the Pod hd models?
- •Can I use a different power adapter?
- •Can I modify my Pod hd to gain more dsp power?
- •Do you take tone requests?
- •B. Links
- •I. General
- •II. Forums
- •III. Pod hd References
- •B. Amps
- •C. Utilities
- •D. Routing
- •F. Footswitches/controls/Midi
- •G. Effects
- •H. Dsp Saving Features
- •I. Devkit
- •XII. Effects
- •A. Preferred Effects
- •I. Chorus
- •II. Flanger
- •III. Compressors
- •IV. Reverb
- •V. Delay
- •B. Dialing in the Flangers
- •C. Substitutes
- •D. Ordering
- •XIII. Glossary
- •I. Frequency Response
- •A. Signal-Based Terms
- •I. Clipping
- •II. Distortion
- •III. Signal
- •IV. Noise
- •V. Signal-to-Noise Ratio (snr)
- •VI. Impedance
- •VII. Signal Chain
- •VIII. Mono
- •IX. Stereo
- •X. Field
- •XI. Balance
- •I. Frequency Response
- •VII. Shelf
- •VIII. Peak/Valley
- •II. Fizz
- •III. Buzz
- •IV. Grinding
- •V. Crunchy
- •VI. Chunky/Punchy
- •VII. Fuzzy
- •VIII. Cold
- •IX. Warm
- •XIV. Change Log
- •Appendix a – Line 6 Effect Processing Diagrams
- •Appendix b - Line 6 Effect Processing Table
- •Appendix c – Cabinet/Mic Phase Correction Timing Data
- •Appendix d – dsp Usage of Effects
I. Frequency Response
Any signal can be broken down into an infinite number of amplitude levels for an infinite number of frequencies. Many devices will tend not to equally affect all frequencies - this effect on the signal can be called its frequency response. Speakers often have unique responses, and will often display a frequency response graph - a visual representation of how it affects frequencies input into it. All devices have their own responses, but many (most obviously amplifiers) include EQ controls to vary this.
ii. Equalization/EQ
Refers to the technique of altering the amplitude of certain frequency ranges of a signal. Despite being called "equalization", EQ controls are often purposefully used to create a frequency response that features unequal amplitudes across the frequency spectrum.
iii. Filter
All analog EQ's work by reducing the amplitude of some frequencies vs. others. Thus, they are commonly called filters as they "remove" some frequencies but not others. EQ's that claim to boost some frequencies are actually filtering out all the other frequencies, then amplifying the entire signal.
iv. Band-Stop
A filter designed to reduce frequencies around a specific target frequency.
v. Band-Pass
Basically the opposite of a band-stop - reduces all frequencies except for those around a specific target frequency.
vi. Low-Pass/High-Pass
A low-pass filter allows low frequencies to pass, but filters out frequencies above a certain point. It can be rather gradual so that as frequencies get higher and higher they get slightly softer and softer until they are inaudible, or it can be rather abrupt, where frequencies lower than the cutoff frequency are nearly completely unaffected, but frequencies above the cutoff are completely inaudible. A high-pass filter is the reverse - high frequencies are allowed to pass but low frequencies are filtered more and more powerfully the lower the frequency.
VII. Shelf
A Shelf is similar to a low-pass or high-pass filter; however, instead of the signal getting softer and softer as the frequencies get higher and higher (or lower and lower), the effect only occurs over a range of frequencies. Any frequencies higher (or lower) than that point are not reduced any further. The effect's result on the frequency spectrum looks like two parallel shelves. IE: ---- becomes --__. Often the filtered frequencies are called the low shelf and the unfiltered the high shelf.
VIII. Peak/Valley
Just another term for band-pass or band-stop filters. Their resulting effect on the frequency spectrum looks similar to a mountain peak or a valley.
ix. Q
This is the "width" or steepness of a filter's effect on the frequency spectrum. A high Q on a band-stop indicates a very narrow range of affected frequencies, often used to "notch" out a small offensive frequency. Whereas a low Q may affect nearly the entire audible frequency spectrum. For a high-pass or low-pass filter, a high Q will be a steep, abrupt drop-off in frequencies at the cutoff frequency, while a low Q is a more gradual roll-off. Similar a Shelf with a low Q will have a gradual, smooth transition from the high shelf to the low shelf, while a high Q implies a dramatic, steep jump.
x. Cutoff
The cutoff frequency on a low/high pass or shelf EQ is the frequency where the EQ acheives 3 db signal reduction - basically the frequency when you start to notice the effect.
xi. Parametric EQ
A parametric EQ is a band-pass/band-stop filter with adjustable cutoff frequency, Q, and gain (or mix).
xii. Graphic EQ
A graphic EQ consists of a number of band-pass/band-stop filters at fixed frequencies throughout the frequencies spectrum to provide a near continuous effect across the spectrum, usually controlled by vertical sliders to approximate the visual appearance of the filters' effect on the spectrum.
xiii. Notch EQ
Usually has multiple bands, but is designed to provide very high Q band-stop filters to create narrow "notches" in the frequency response to filter out offensive frequencies - can be useful to remove an unwanted fixed frequency fizz or hiss or hum.
C. Tone-Based Terms
i. Tone
Musicians often use this term to cover any feature the sound of any particular instrument or device contributes to. Some common usages refer to frequency balance - how much high frequencies are present compared to lower frequencies or vice versa...or a particular characteristic of the frequency range (ex. dark tone, bright tone, midsy tone, scooped tone, etc.). Another usage describes the fidelity of the signal, often referring to tone as though it is a quantified amount. For example, someone might call some device a tone-suck, which means the device increased the noise relative to the signal. Or he might say some device has a huge tone, meaning the output is high-fidelity - low noise and low unwanted distortion. It can also refer to the amount of distortion the device produces. While those are the typical usages of the term, it can even refer to more quirky features, like being swirly, or shimmering, or ambient.
