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What is the differences between the Pod hd models?

For a simple table highlighting feature set differences, see here: http://line6.com/podhd/multi-effects/compare.html

Additionally, many of the 300/400's effects are grouped into 4 slots. You can only use one effect from each slot. For instance, slot 1 contains the Distortion, EQ, and Spring Reverb effects. So you cannot use a Distortion + an EQ effect in the same patch. I find this quite limiting. Also, most of the EQ effects are not designed to be an "all-in-one" EQ like a 10 band graphic EQ or the EQ on the Pod XT/X3. I use an HD 500 and find I usually need to use multiple EQ's per patch, which would be impossible on the 300/400.

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Can I use a different power adapter?

Yes, but it has to match the voltage and wattage of the original, as well as provide DC, not AC power. The power supplies from previous-generation Pods will not work.

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Can I modify my Pod hd to gain more dsp power?

No, this error occurs due to the way the software calculates DSP, which I seriously doubt is based upon real-time analysis of the hardware's performance. There is more likely a fixed value representing available DSP, and each effect is assigned a DSP cost based on the maximum amount of processing power necessary for it to work. If the sum of the effects and amp model costs exceed the max value, the error is displayed and the effect is removed from the chain.

If you were able to mod the hardware to increase its horsepower, you'd additionally need to hack the firmware and change the software to change the way DSP usage is calculated for each effect or increase the maximum available.

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Is the variable Input Impedance feature simulating the effect via software?

Line 6 has said that the impedance is actually a hardware-related change, even though it can be switched from software. I've tested active vs. passive pickups, and AFAIK, the feature is implemented via hardware.

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v. Misc.

How do I submit a feature request to Line 6?

Use this form:http://line6.com/company/contact/productfeedback/ BROKEN LINK

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Why don't your patches have enough bass?

I can't say for sure that I nailed the "correct" amount of low-end - it is the most difficult thing to accurately dial in. If you feel my patches are "off", feel free to tweak them!

I tried to dial in my patches on my M-Audio BX8 monitors and Sennheiser HD280 Pro headphones, compared to source material for the artist I attempted to match, using a medium to loud volume. I tried to find places in the source material where the guitar track(s) was playing by itself, outside the mix. I find my patches are comparable to the source material in bass response.

Also, I don't have a professional studio, just a bedroom studio. I have not acoustically treated my room (yet), and I am aware that there are some bass nodes that make it difficult to dial in the appropriate amount of bass. However, these nodes should also be present when playing back the source material. And the headphones don't have such issues.

Often, the kick drum and bass track makes a guitar tone sound much thicker and chunkier than it actually is. Trying to get a guitar tone by itself to have the low-end of a full mix is going to end up muddying a mix when playing with a drummer and bassist.

Finally, keep in mind that the loudness of different frequencies is perceived differently at different volumes (http://en.wikipedia.org/wiki/Equal-loudness_contour). This means lower volume tones need to dial in much more bass for the bass to seem balanced and thick in relation to the other frequencies. However, as you raise the volume, this bass quickly dominates the entire tone. Using such in a mix would surely muddy the mix and prevent the guitars from "cutting through".

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