- •L1. Introduction to Physics
- •L2. Vectors and Scalars
- •Vector components and unit vectors
- •L5. Kinematics
- •1D Motion: Constant Acceleration
- •L6. Newton’s Laws
- •L7. Work, Energy and Linear Momentum
- •L8. Conservative and Non-conservative Forces. Potential Energy Functions
- •L9. Torque
- •L10. Statics and Friction
- •L11. Circular Motion
- •Vertical Motion of a Spring-Mass System
- •Velocity V and acceleration a in terms of displacement
- •Introduction to waves
- •Is the “loudness” (intensity level) of the sound measured in decibels (dB)
- •Interference
- •Introduction to Quantum physics
- •Covalent
- •Van der Waals
- •Hydrogen bond
- •Vibrational Motion of Molecules
- •Insulators - Energy Bands
- •Integration in physics
- •Isotops
- •2Nd Derivation:
- •Instantaneous Electric Current
- •Internal Battery Resistance
- •In parallel, Req is always less than the smallest resistor in the group.
- •Velocity selector
- •Induced e.M.F as a result of changing magnetic flux ф
- •Inductance of a solenoid (Derivation)
- •Inductance and rl circuits
- •If we assume that the transformer is 100%, derive the formulas for current in the secondary circuit, and the resistor in the secondary circuit, in terms of the primary circuit.
- •Various types of Heat Transfer
- •Ideal Gases - 4 main assumptions
L5. Kinematics
Kinematics. Basic Definitions
Kinematics is the part of mechanics that deals with the description of motion regardless of its cause
Bodies in motion are modelled as particles (no size)
Displacement (change in the position)
Traveled distance d and displacement S are different in general case
Average velocity is the ratio of the displacement to the time
Average speed is the ratio of the traveled distance to the time
Uniform Motion
Trajectory is a straight line
Velocity is constant
Acceleration is zero
Displacement is given by S=V t
1D Motion: Constant Acceleration
Trajectory is a straight line
Acceleration is constant
Velocity changes and is given by V(t)=V0+at
The average velocity can be found as
Displacement is given by S=S0+V0t+at2/2
Because a=const, displacement is also
t
=
SUVAT- Equations of motion (1 dimension)
Projectile’s Laws of Motion
The horizontal component of the velocity is constant
Vx = Vo cosӨ
The vertical component is given by
Vy = Vo sinӨ - gt
The displacement along the x - axis is
X = Vo cosӨ * t
The displacement in the y - direction is
Y = Vo sinӨ t – gt2/2
L6. Newton’s Laws
Dynamics is the relationship of motion to the forces that cause it.
Force is a measure of an interaction between two objects. Forces always come in pairs
Contact forces (e.g. push, pull, friction)
Long-range forces (e.g. electric, magnetic, gravitational)
Drawing diagrams to show the forces acting on an object—free body diagrams (FBD)—we use arrows to show the relative size and direction.
Need to find a single force—the resultant force through SUPERPOSITION of all forces acting on an object
Newton’s Law of motion:
Newton’s First Law (Law of Inertia)
An object moves with a velocity that is constant in magnitude and direction, unless acted on by a non-zero net force.
Newton’s Second Law
The acceleration (a) of an object is directly proportional to the net force acting on it and inversely proportional to its mass.
Newton’s Third Law
“Forces are always in Pairs” (Action – Reaction)
If a body A exerts a force on body B (an ‘action’), then body B exerts a force on body A (a ‘reaction’). These two forces have equal magnitude and opposite direction
Pulley. Assumptions:
The pulley is frictionless
The pulley has negligible mass
The strings connecting pulleys are inextensible and have negligible masses
Terminal Speed. Assumptions:
Object is falling in gravity (force down = weight)
The object falls through a fluid (air or liquid) that resists the falling (resistance force is upward)
The Terminal speed is reached when the forces of resistance equals the weight, and the Net Force = zero
Free Body Diagram
To create a free body diagram:
Step 1 – Identify only ONE object for each FBD.
Step 2 – Draw simplified sketch
Step 3 – Draw vectors to show all external forces acting on that ONE object (weight of a uniform body is downward from center)
Step 4 - If there is a net Force, show it as vector next to the object.
