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Chapter 38: Miscellaneous Nightmare Modules

In this chapter I’m going to quickly run through what some other nightmare modules do.

FE6:

Army Editor – same thing as chapter unit editor, pretty much.

Battle Screen Editor – edits the layout of the battle screen. I myself don’t really get how to use this, and thus am not covering it.

Critical Bonus Editor – edits the critical bonus. (Default: 15)

Event References – a module for the event table. It helps with knowing where event data is located as well as repointing.

Level Cap Editor – edits the level cap. (Default: 20)

Promotion Level Editor – edits the level at which a unit must be higher than to promote. (Default: 9, meaning level 10 or higher)

Shop Event Editors – edits the events for shops (location, shop pointer, shop type).

Vendor/Armory Editors – edits the contents of vendors and armories.

FE7:

Afa’s Drop Bonus Editor – edits the bonuses given by Afa’s drops.

AI Recruitment Editors – edits info about “AI recruitments”, where an NPC or enemy unit moves to and talks to a character in order to be recruited. Clarine of FE6 and Xane of FE12 are just a couple examples.

Battle Screen Editor – edits the layout of the battle screen. I myself don’t really get how to use this, and thus am not covering it.

Beta Modules – for editing the FE7 beta.

Chest Editors – edits the contents of chests.

Critical Bonus Editor - edits the critical bonus. (Default: 15)

Event Pointer Tables – can edit the individual event pointer tables of chapters. Not very useful anymore.

Event References - a module for the event table. It helps with knowing where event data is located as well as repointing.

Level Cap Editor - edits the level cap. (Default: 20)

Luck Cap Editors – edits the luck cap. Comes in two parts. (Default: 30)

Promotion Level Editor - edits the level at which a unit must be higher than to promote. (Default: 9, meaning level 10 or higher)

Shop Editors – edits the contents of shops.

Seize Throne Editors – edits the location of thrones that can be seized. Currently incomplete.

S-Rank Bonus Editor – edits the bonuses of S rank weapons.

Vulnerary Editor – edits the amount of hp restored by a vulnerary. (Default: 10)

World Map Event References – A list of pointers for world map events, the one you see before a chapter actually starts.

FE8:

Battle Screen Editor – edits the layout of the battle screen. I myself don’t really get how to use this, and thus am not covering it.

Chest Editors – edits the contents of chests.

Critical Bonus Editor - edits the critical bonus. (Default: 15)

Event Table Editor – same as the Event References editors for other games, just for FE8, and with a different name.

Level Cap Editor - edits the level cap. (Default: 20)

Palette Association Editors – edits which palettes go with which characters and classes.

Promotion Level Editor - edits the level at which a unit must be higher than to promote. (Default: 9, meaning level 10 or higher)

Recruitment Editors – edits recruitments.

Reinforcement Editors – edits unit reinforcements.

Shop Editors – edits the contents of shops.

Summon Editors – edits which classes can summon and what character/class is summoned.

Vulnerary Editor – edits the amount of hp restored by a vulnerary.

You may be wondering “hey, wait, we still haven’t done the Chapter Data Editor yet!”. That’s because I’m saving the “best for last”. Sort of. Something tells me the Chapter Data Editor is going to be a long chapter, so I am going to try and keep it as short as I can, but it has a lot of important information related to map and event editing and creation. All this, after something else. :P

Chapter 39: Loading FEditor Advance

What, I’m dedicating a whole chapter just to loading FEditor Advance?

Eh, it’s not that big a deal, I dedicated chapters to minor modules like the Arena Class Editor. Plus I’ve seen so many topics on getting FEditor Advance to work that I feel I must make this chapter.

Step-by-Step Tutorial:

  1. Go to the Java website. http://www.java.com/en/download/manual.jsp

  2. Download the program by clicking on it. If you are a Windows user, use the online download if you don’t know what to do. There are instructions on how to download and install Java. For example, a windows user would look to the right where it says “instructions” and click there, getting them to this page- http://www.java.com/en/download/help/windows_manual_download.xml.

  3. Save the file to your desktop or run it automatically. If it is saved, double-click and install. Wait, why am I typing this, the website gives instructions.

  4. Once Java is installed, restart your computer. Just to be safe. There is no harm in restarting your computer, and I want this to be fool-proof. So do it.

  5. http://www.java.com/en/download/installed.jsp Test your java. It should work. If it doesn’t, re-install while following the directions.

  6. Download FEditor Adv. You can find a link to the topic on my website, or you can just google “FEditor Adv” and it should show up on Fire Emblem Universe, a bunch of crappy forums.

  7. Extract the files. To do this, use 7zip. To download 7zip, go here- http://www.7-zip.org/. Note that 7zip files can also be extracted with winRAR. Once it is installed, right-click and hit ‘extract here’ or something like that.

  8. A folder should come up. I suggest you move this folder to wherever you keep your hacking stuff (as opposed to just lying about on the desktop; organization is key to a successful hack).

  9. Open the FEditor Adv folder.

  10. To run FEditor, you can either A) click the ‘run’ file or B) go to the dist folder and double-click FEditor Adv.jar…

  11. It will ask you to open an FE ROM. Open up an English, U.S.A. release GBA Fire Emblem ROM of your choice. For FE6 (Sealed Sword/Binding Blade/Fuuin no Tsurigi) the ROM should be the Japanese ROM patched with the translation patch found on romhacking.net. Please do not ask me for ROMs, I will flame you. :D

  12. If your ROM is edited, it will most likely give you an error message. Just hit “OK” or “Yes” or something.

Congratulations. You have hopefully followed my overly specific directions and successfully loaded FEditor Adv. If you have not, I would check the following:

  • Program, make sure to have the latest version *ironically, I am using an older version because FEditor Adv is not compatible with some of my older hack, and yet I am telling you to use the latest version at all costs*

  • ROM, it should be the (U) version. Check the ROM# as well, and for FE6, use the RHDN patch, as said.

  • The ‘cleanness’—if you’ve made massive edits and most importantly edited something that the program uses to check which FE game it is, that could be a problem. Like the ROM header, for instance. IIRC FEditor Adv checks something in the header, so if you’ve edited that, it could very well be a problem.

  • Your java. I can only hope you installed it right…

  • Your file extraction. If by somehow you extracted it wrong, the files could get corrupt, although the chance of this happening is very low, I think…

If it’s still not working, then check yourself. No, really, I don’t know what else to do. I can’t write more than a page on how to load a program. It’d suck if you couldn’t get it loaded, but plenty of people can, so it’s not the program, at the very least. Sorry if that happens to you. :\

With FEditor Adv loaded, we can now use all of its features! Huzzah!

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