- •989 Market Street, San Francisco, ca 94103-1741
- •Library of Congress Cataloging-in-Publication Data
- •Part three: higher education blended learning models and perspectives 151
- •XXXIV Preface and Acknowledgments
- •34 The Handbook of Blended Learning
- •38 The Handbook of Blended Learning
- •Table 3.1. Blended learning train-the-trainer detailed agenda.
- •On designing interaction experiences for the next generation of blended learning
- •44 The Handbook of Blended Learning
- •Interaction as Experience
- •In Support of Interaction Strategies for the Future of Blended Learning
- •Corporate blended learning models and perspectives
- •Blending learning for business impact
- •Ibm's Case for Learning Success
- •66 The Handbook of Blended Learning
- •Guided Navigation
- •Figure 6.3. Specific learning elements.
- •Table 6.1. Learning elements.
- •Figure 6.6. Specific knowledge services.
- •Figure 7.3. Microsoft skills assessment tool for organizations.
- •Transformation of sales skills through knowledge management and blended learning
- •Figure 8.2. EsSba transformations in selling strategies.
- •116 The Handbook of Blended Learning
- •Figure 9.1. Cisco networking academy organizational hierarchy.
- •41(8), 19. Wonacott, m. E. (2002). Blending face-to-face and distance learning methods in adult and career-technical
- •Table 10.1. Types of benefits identified in oracle's leadership training.
- •It also appeared to me that other people in the course weren't having as
- •Part three
- •Improve retention rates and student outcomes systemwide.
- •New zealand examples of blended learning
- •176 The Handbook of Blended Learning
- •In addition to providing support to instructors through the multiple training opportunities listed above, some specific tools have been developed to support lecturers' needs:
- •Of glamorgan.
- •188 The Handbook of Blended Learning
- •192 The Handbook of Blended Learning
- •View.Asp?PressId::::75#top.
- •Blended learning enters the mainstream
- •Impact on Faculty and Students
- •200 The Handbook of Blended Learning
- •Integrated field experiences in online teacher education
- •A Natural Blend?
- •1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 Fiscal Year (July 1-June 30)
- •Integrated Field Experiences in Online Teacher Education 217
- •In f. Murray (Ed.), The teacher educator's handbook. Building a knowledge base for the preparation of
- •Blended learning at the university of phoenix
- •School b.S. M.S. M.B.A. Ph.D. Psy.D.
- •Visits_040524.Html. Osguthorpe, r. Т., & Graham, c. R. (2003). Blended learning environments: Definitions and
On designing interaction experiences for the next generation of blended learning
Ellen D. Wagner
We live in a world where we send e-mail from our personal digital assistants (PDAs) and can shoot a digital movie with our mobile phone and then post it to a personal Web site while waiting at a stoplight. We have real-time online chats with colleagues, as well as with family and friends, in the middle of meetings. Global positioning services (GPS) make sure we will never be lost again. Text messaging and mobile instant messaging services raise expectations for new varieties of telephone and Web services alike. Presence-sensing technologies and peer-to-peer networks take the notion of the "next best thing to being there" to new levels. Connected, converged media surround us in everyday life. The vision of a world where ubiquitous, pervasive, and fully interactive access to information is available for all citizens becomes more real every day.
No vision for the future of learning is complete until we can imagine the power of converged digital and mobile technologies for education, training, and performance support. The potential reach of the mobile and personal device market alone makes it worth considering the size and range of the opportunities. Malik (2004) recently noted that the 620 million cell phones sold annually are creating insatiable demand for applications and content. When also considering the more than 500 million personal computers estimated to be in use on a global basis (International Data Corporation, 2004), more than 1 billion devices have the potential to create, store, display, and distribute digital content.
41
The Handbook of Blended Learning
Significant opportunities currently exist for creators, publishers, distributors, and managers of digital content for industries such as news, media business publishing, and education and training. With the promise of digital device ubiquity, high-quality multimedia content must also be available for mobile phones and PDAs, upping the ante on digital skills competencies in industries beyond art and design. Anecdotal evidence that only 10 percent of the world's population is currently "online" (W. Hodgins, personal communication, August 30, 2004) suggests that we are standing at the front edge of a significant adoption curve.
The broad extension of wireless networks continues to raise expectations for what a well-connected world should look like and what should be expected from one's personal—and business—personal communication and computing tools. Civic initiatives, such as OneCleveland (http://ramble.case.edu/its/news/ archives/000103.html), an initiative launched by Case Western Reserve University in 2003 to provide public access to broadband wireless computer networks, are now being met by responses from other cities. For example, in June 2004, Mayor John Street of Philadelphia announced plans to make wireless access available for the entire city of Philadelphia (http://www.imakenews.com/ innovationphiladelphia/e_article000300850.cfm?x=b3vn5LM,blNyrLJC).
Clearly, with capabilities for Web conferencing and digital television, streaming audio and video, voice-over-IP or digital telephony emerging at the time when the world of cellular communications stands on the early curve of product ubiquity, it seems likely that anytime, anywhere access to information is about to become the norm. And when considered in the context of continually expanding use of wireless computer networks and the emergence of personal digital devices and handheld computers that provide the necessary power for successful mobile computing, the promise for fully integrated technology in the service of true lifelong learning seems within reach.
What kind of demand will there be for digital content for learning? Will flexible digital content make it possible to truly personalize blended learning experiences? Will blended learning give universities and colleges the means of participating in the upcoming digital content revolution?
Digital content currently available for mobile and personal devices tends to feature online services such as news, sports, entertainment, and weather. Downloads for tones, songs, and digital images are popular with consumers. Two very successful digital content offerings are aimed at personal entertainment, featuring music services and gaming. Mobile device users increasingly demand rich user experiences from the mobile telephone and network services providers.
So where can one find digital educational content? Federated repositories, including but certainly not limited to such initiatives as MERLOT (the Multimedia Educational Resource for Learning and Online Teaching; www.merlot.org),
On Designing Interaction Experiences for Blended Learning 43
the ARIADNE European Knowledge Pool (http://www.ariadne-eu.org/), and EdNA, the Education Network Australia (http://www.edna.edu.au) continue to grow. Repositories formed around a shared interest encourage discipline-specific content. These repositories feature many file and form types and are created by subject matter experts for peers and students to be available by and for relevant communities of interest and practice. Publishers have created extensive collections of digital learning content to accompany textbooks and are now finding that demand is growing for content that works as a component inside a learning management system. Digital marketplaces such as Macromedia Central (http://www.macromedia.com/software/central/) also look to promote and enable the exchange of files, applets, and applications for a range of devices including computers, PDAs, communicators, and mobile phones. And while all this activity occurs, connected communication networks continue to extend their reach and capacity, spurring future growth.
The Next Wave of Blended Learning: Education Unplugged
Welcome to a world of occasionally connected, fully interactive digital learning experiences. Rich Internet applications for learning take advantage of distribution media such as WiFi and cellular, ethernet and cable, and radio and television and provide rich learning content for the deployment on a variety of digital devices. Whether integrated into face-to-face, formal classes on campus or connected to online, self-paced learning (or some combination of both), education unplugged represents an evolution of blended learning that leverages the portability and utility of notebook and tablet computers, Palms and pocket PCs, telephones, communicators, and IPods, enabling rich multimedia experiences in a variety of forms.
What instructional paradigm could be better suited for exploiting the potential of education unplugged than blended learning? As education unplugged comes to stand for the body of practice that takes full advantage of digital content for learning, those ever-expanding converged networks will enable rich new opportunities for personalizing learning to emerge. Portable personal digital devices and flexible learning content represent opportunities for individualizing learning experiences by extending the blended learning paradigm. Now it includes courses and modular content, including both face-to-face and online learning experiences, in whatever combination makes the most sense given the audience, the context, and the criticality. Next-generation blended learning experiences, marked by the integration of mobile and personal devices, will evolve from face-to-face and online instructional blends toward a blend that also features modular content objects for personalizing, customizing, and enriching learning at times, and increasingly on terms, defined by the learner.
