
- •Introduction
- •1. Game Concepts
- •100. General
- •101. The Magic Golden Rules
- •102. Players
- •103. Starting the Game
- •104. Ending the Game
- •105. Colors
- •106. Mana
- •107. Numbers and Symbols
- •108. Cards
- •109. Objects
- •110. Permanents
- •111. Spells
- •112. Abilities
- •113. Emblems
- •114. Targets
- •115. Special Actions
- •116. Timing and Priority
- •117. Costs
- •118. Life
- •119. Damage
- •120. Drawing a Card
- •121. Counters
- •2. Parts of a Card
- •200. General
- •201. Name
- •202. Mana Cost and Color
- •203. Illustration
- •204. Color Indicator
- •205. Type Line
- •205.2. Card Types
- •206. Expansion Symbol
- •207. Text Box
- •208. Power/Toughness
- •209. Loyalty
- •210. Hand Modifier
- •211. Life Modifier
- •212. Information Below the Text Box
- •3. Card Types
- •300. General
- •301. Artifacts
- •302. Creatures
- •303. Enchantments
- •304. Instants
- •305. Lands
- •306. Planeswalkers
- •307. Sorceries
- •308. Tribals
- •309. Planes
- •310. Phenomena
- •311. Vanguards
- •312. Schemes
- •4. Zones
- •400. General
- •401. Library
- •402. Hand
- •403. Battlefield
- •404. Graveyard
- •405. Stack
- •406. Exile
- •407. Ante
- •408. Command
- •5. Turn Structure
- •500. General
- •501. Beginning Phase
- •502. Untap Step
- •503. Upkeep Step
- •504. Draw Step
- •505. Main Phase
- •506. Combat Phase
- •507. Beginning of Combat Step
- •508. Declare Attackers Step
- •509. Declare Blockers Step
- •510. Combat Damage Step
- •511. End of Combat Step
- •512. Ending Phase
- •513. End Step
- •514. Cleanup Step
- •6. Spells, Abilities, and Effects
- •600. General
- •601. Casting Spells
- •602. Activating Activated Abilities
- •603. Handling Triggered Abilities
- •604. Handling Static Abilities
- •605. Mana Abilities
- •606. Loyalty Abilities
- •607. Linked Abilities
- •608. Resolving Spells and Abilities
- •609. Effects
- •611. Continuous Effects
- •612. Text-Changing Effects
- •613. Interaction of Continuous Effects
- •614. Replacement Effects
- •615. Prevention Effects
- •616. Interaction of Replacement and/or Prevention Effects
- •7. Additional Rules
- •700. General
- •701. Keyword Actions
- •701.9. Exile
- •702. Keyword Abilities
- •703. Turn-Based Actions
- •704. State-Based Actions
- •705. Flipping a Coin
- •706. Copying Objects
- •707. Face-Down Spells and Permanents
- •708. Split Cards
- •709. Flip Cards
- •710. Leveler Cards
- •711. Double-Faced Cards
- •712. Controlling Another Player
- •713. Ending the Turn
- •714. Restarting the Game
- •715. Subgames
- •716. Taking Shortcuts
- •717. Handling Illegal Actions
- •8. Multiplayer Rules
- •800. General
- •801. Limited Range of Influence Option
- •802. Attack Multiple Players Option
- •803. Attack Left and Attack Right Options
- •804. Deploy Creatures Option
- •805. Shared Team Turns Option
- •806. Free-for-All Variant
- •807. Grand Melee Variant
- •808. Team vs. Team Variant
- •809. Emperor Variant
- •811. Alternating Teams Variant
- •9. Casual Variants
- •900. General
- •901. Planechase
- •902. Vanguard
- •903. Commander
- •904. Archenemy
- •Illustration
- •Vanguard
- •Vanishing
- •Variant
- •Vigilance
Vanguard
1. A casual variant in which each player plays the role of a famous character. See rule 902, “Vanguard.” 2. A card type seen only on nontraditional Magic cards in the Vanguard casual variant. A vanguard card is not a permanent. See rule 311, “Vanguards.”
Vanishing
A keyword ability that limits how long a permanent remains on the battlefield. See rule 702.61, “Vanishing.”
Variant
An additional set of rules that determines the style of a multiplayer game. See rule 800.2.
Vigilance
A keyword ability that lets a creature attack without tapping. See rule 702.19, “Vigilance.”
Wall
A creature type with no particular rules meaning. Older cards with the Wall creature type but without defender had an unwritten ability that precluded them from attacking. Those cards have received errata in the Oracle card reference to have defender. Some older cards that referenced the Wall creature type have also received errata. See Defender.
Win the Game
There are several ways to win the game. See rule 104, “Ending the Game,” and rules 810.8 (for additional rules for Two-Headed Giant games) and rule 809.5 (for additional rules for Emperor games).
Wither
A keyword ability that affects how an object deals damage to a creature. See rule 702.78, “Wither.”
Wizardcycling
See Typecycling.
World
A supertype that’s normally relevant on enchantments. See rule 205.4, “Supertypes.” See also World Rule.
World Rule
A state-based action that causes all permanents with the world supertype except the newest to be put into their owners’ graveyards. See rule 704.5m.
X
A placeholder for a number that needs to be determined. See rule 107.3.
Y
See X.
You, Your
Words that refer to an object’s controller, its would-be controller (if a player is attempting to cast or activate it), or its owner (if it has no controller). See rule 109.5.
Zone
A place where objects can be during a game. See section 4, “Zones.”
Zone-Change Triggers
Trigger events that involve objects changing zones. See rule 603.6.
Credits
Magic: The Gathering Original Game Design: Richard Garfield
Comprehensive Rules Design and Development: Paul Barclay, Beth Moursund, and Bill Rose, with contributions from Charlie Katana, John Carter, Elaine Chase, Laurie Cheers, Stephen D’Angelo, Dave DeLaney, Brady Dommermuth, Mike Donais, Skaff Elias, Mike Elliott, Richard Garfield, Mark L. Gottlieb, Dan Gray, Robert Gutschera, Collin Jackson, William Jockusch, Jeff Jordan, Yonemura Kaoru, Russell Linnemann, Jim Lin, Steve Lord, Sheldon Menery, Michael Phoenix, Mark Rosewater, David Sachs, Lee Sharpe, Eli Shiffrin, Henry Stern, Matt Tabak, Ingo Warnke, Tom Wylie, Donald X. Vaccarino, Thijs van Ommen, and Bryan Zembruski
Editing: Del Laugel and Kelly Digges
Magic Rules Manager: Matt Tabak
The Magic: The Gathering game was designed by Richard Garfield, with contributions from Charlie Cantina, Skaff Elias, Don Felice, Tom Fontaine, Jim Lin, Joel Mick, Chris Page, Dave Pettey, Barry “Bit” Reich, Bill Rose, and Elliott Segal. The mana symbols were designed by Christopher Rush.
Thanks to all our project team members and the many others too numerous to mention who have contributed to this product.
These rules are effective as of October 1, 2012.
Published by Wizards of the Coast LLC, P.O. Box 707, Renton WA 98057-0707, U.S.A. Wizards of the Coast, Magic: The Gathering, Magic, Oracle, Exodus, Odyssey, Mirrodin, Kamigawa, Ravnica, Time Spiral, Future Sight, Lorwyn, Shadowmoor, Zendikar, Scars of Mirrodin, and Return to Ravnica are trademarks of Wizards of the Coast LLC in the U.S.A. and other countries. ©1993–2012 Wizards. U.S. Pat. No. RE 37,957.
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