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Vanguard

1. A casual variant in which each player plays the role of a famous character. See rule 902, “Vanguard.” 2. A card type seen only on nontraditional Magic cards in the Vanguard casual variant. A vanguard card is not a permanent. See rule 311, “Vanguards.”

Vanishing

A keyword ability that limits how long a permanent remains on the battlefield. See rule 702.61, “Vanishing.”

Variant

An additional set of rules that determines the style of a multiplayer game. See rule 800.2.

Vigilance

A keyword ability that lets a creature attack without tapping. See rule 702.19, “Vigilance.”

Wall

A creature type with no particular rules meaning. Older cards with the Wall creature type but without defender had an unwritten ability that precluded them from attacking. Those cards have received errata in the Oracle card reference to have defender. Some older cards that referenced the Wall creature type have also received errata. See Defender.

Win the Game

There are several ways to win the game. See rule 104, “Ending the Game,” and rules 810.8 (for additional rules for Two-Headed Giant games) and rule 809.5 (for additional rules for Emperor games).

Wither

A keyword ability that affects how an object deals damage to a creature. See rule 702.78, “Wither.”

Wizardcycling

See Typecycling.

World

A supertype that’s normally relevant on enchantments. See rule 205.4, “Supertypes.” See also World Rule.

World Rule

A state-based action that causes all permanents with the world supertype except the newest to be put into their owners’ graveyards. See rule 704.5m.

X

A placeholder for a number that needs to be determined. See rule 107.3.

Y

See X.

You, Your

Words that refer to an object’s controller, its would-be controller (if a player is attempting to cast or activate it), or its owner (if it has no controller). See rule 109.5.

Zone

A place where objects can be during a game. See section 4, “Zones.”

Zone-Change Triggers

Trigger events that involve objects changing zones. See rule 603.6.

Credits

Magic: The Gathering Original Game Design: Richard Garfield

Comprehensive Rules Design and Development: Paul Barclay, Beth Moursund, and Bill Rose, with contributions from Charlie Katana, John Carter, Elaine Chase, Laurie Cheers, Stephen D’Angelo, Dave DeLaney, Brady Dommermuth, Mike Donais, Skaff Elias, Mike Elliott, Richard Garfield, Mark L. Gottlieb, Dan Gray, Robert Gutschera, Collin Jackson, William Jockusch, Jeff Jordan, Yonemura Kaoru, Russell Linnemann, Jim Lin, Steve Lord, Sheldon Menery, Michael Phoenix, Mark Rosewater, David Sachs, Lee Sharpe, Eli Shiffrin, Henry Stern, Matt Tabak, Ingo Warnke, Tom Wylie, Donald X. Vaccarino, Thijs van Ommen, and Bryan Zembruski

Editing: Del Laugel and Kelly Digges

Magic Rules Manager: Matt Tabak

The Magic: The Gathering game was designed by Richard Garfield, with contributions from Charlie Cantina, Skaff Elias, Don Felice, Tom Fontaine, Jim Lin, Joel Mick, Chris Page, Dave Pettey, Barry “Bit” Reich, Bill Rose, and Elliott Segal. The mana symbols were designed by Christopher Rush.

Thanks to all our project team members and the many others too numerous to mention who have contributed to this product.

These rules are effective as of October 1, 2012.

Published by Wizards of the Coast LLC, P.O. Box 707, Renton WA 98057-0707, U.S.A. Wizards of the Coast, Magic: The Gathering, Magic, Oracle, Exodus, Odyssey, Mirrodin, Kamigawa, Ravnica, Time Spiral, Future Sight, Lorwyn, Shadowmoor, Zendikar, Scars of Mirrodin, and Return to Ravnica are trademarks of Wizards of the Coast LLC in the U.S.A. and other countries. ©1993–2012 Wizards. U.S. Pat. No. RE 37,957.

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