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Файл:Тихомиров Ю. Программирование трёхмерной графики / Files / Lighting / Color
.h#ifndef COLOR_H
#define COLOR_H
class Color {
public:
inline Color();
inline Color(GLfloat r, GLfloat g, GLfloat b, GLfloat a = 1.0);
inline Color operator=(GLfloat *a);
inline Color operator=(GLfloat a);
inline Color operator+(Color a);
inline Color operator+=(Color a);
inline Color operator*(Color a);
inline Color operator*(GLfloat a);
inline Color operator*=(Color a);
inline Color operator*=(GLfloat *a);
inline Color operator*=(GLfloat a);
inline GLfloat& operator[](int index);
inline Color clamp();
inline void glcolor();
GLfloat c[4];
};
inline Color::Color()
{
}
inline Color::Color(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
{
c[0] = r; c[1] = g; c[2] = b; c[3] = a;
}
inline Color Color::operator=(GLfloat a)
{
c[0] = c[1] = c[2] = c[3] = a;
return *this;
}
inline Color Color::operator=(GLfloat *a)
{
c[0] = a[0]; c[1] = a[1]; c[2] = a[2]; c[3] = a[3];
return *this;
}
inline Color Color::operator+(Color a)
{
Color val;
val.c[0] = c[0] + a.c[0]; val.c[1] = c[1] + a.c[1];
val.c[2] = c[2] + a.c[2]; val.c[3] = c[3] + a.c[3];
return val;
}
inline Color Color::operator+=(Color a)
{
c[0] += a.c[0]; c[1] += a.c[1]; c[2] += a.c[2]; c[3] += a.c[3];
return *this;
}
inline Color Color::operator*(Color a)
{
Color val;
val.c[0] = c[0] * a.c[0]; val.c[1] = c[1] * a.c[1];
val.c[2] = c[2] * a.c[2]; val.c[3] = c[3] * a.c[3];
return val;
}
inline Color Color::operator*(GLfloat a)
{
Color val;
val.c[0] = c[0] * a; val.c[1] = c[1] * a;
val.c[2] = c[2] * a; val.c[3] = c[3] * a;
return val;
}
inline Color Color::operator*=(Color a)
{
c[0] *= a.c[0]; c[1] *= a.c[1]; c[2] *= a.c[2];
return *this;
}
inline Color Color::operator*=(GLfloat *a)
{
c[0] *= a[0]; c[1] *= a[1]; c[2] *= a[2];
return *this;
}
inline Color Color::operator*=(GLfloat a)
{
c[0] *= a; c[1] *= a; c[2] *= a; c[3] *= a;
return *this;
}
inline GLfloat& Color::operator[](int index)
{
return c[index];
}
inline Color Color::clamp()
{
Color val;
val.c[0] = (GLfloat)(c[0] < 0.0 ? 0.0 : (c[0] > 1.0 ? 1.0 : c[0]));
val.c[1] = (GLfloat)(c[1] < 0.0 ? 0.0 : (c[1] > 1.0 ? 1.0 : c[1]));
val.c[2] = (GLfloat)(c[2] < 0.0 ? 0.0 : (c[2] > 1.0 ? 1.0 : c[2]));
val.c[3] = (GLfloat)(c[3] < 0.0 ? 0.0 : (c[3] > 1.0 ? 1.0 : c[3]));
return val;
}
inline void Color::glcolor()
{
glColor4fv(c);
}
#endif