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// CHRealTime.h : main header file for the CHREALTIME application
//

#if !defined(AFX_CHREALTIME_H__7DCAFA65_D2DB_45AB_B9BA_01B69B27149B__INCLUDED_)
#define AFX_CHREALTIME_H__7DCAFA65_D2DB_45AB_B9BA_01B69B27149B__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"       // main symbols

/////////////////////////////////////////////////////////////////////////////
// CCHRealTimeApp:
// See CHRealTime.cpp for the implementation of this class
//
namespace CHRealTimeSpace
{

class CCHRealTimeApp : public CWinApp
{
public:
	CCHRealTimeApp();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CCHRealTimeApp)
	public:
	virtual BOOL InitInstance();
	//}}AFX_VIRTUAL

// Implementation
	//{{AFX_MSG(CCHRealTimeApp)
	afx_msg void OnAppAbout();
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};


/////////////////////////////////////////////////////////////////////////////
}
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_CHREALTIME_H__7DCAFA65_D2DB_45AB_B9BA_01B69B27149B__INCLUDED_)
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