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Technologies become cheaper

Of course, AR/VR learning apps in combination with VR devices cost rather a lot, but now many big companies start manufacturing affordable VR devices like Google Cardboard, for example. It will not give the user a super duper realistic virtual environment, but it will be enough to get students interested. Therefore, VR/AR software developers also offer different types of apps where you can add a basic set of features only to teach students about the history of Middle Ages. Thus, the development cost of such app will be not very high.

Practical use

Theoretical learning of any subject is required. If a student doesn't know the theory - they cannot use in practice, but these two conceptions are inseparable. And mixed reality for education helps teacher solve this issue once and for all. Using theoretical knowledge, teachers can give students the opportunity to use it in practice without any possible harm to them.

Practice helps them consolidate all knowledge they gained during the learning process. If something goes wrong - students can start again. That is the large difference of software from a real-life application - everything can be changed or ceased whenever you want. That is why digital technologies like educational VR content are in the top today.

Drawbacks mixed reality has in education

Despite the fact that advantages of VR/AR are prevailing and they can beat almost all drawbacks, but anyway some disadvantages exist and we cannot ignore them. As all technologies, mixed reality is not perfect yet.


Any discipline is rather large, so it requires a lot of resources to create content for each class. Thus, it should be a large set of lessons and it is quite difficult to place them in one app without lowering the quality of images. Moreover, the development of such educational virtual reality apps will take much time.


Yes, we mentioned that technologies are developing and they become cheaper and affordable every year, but anyway the high cost of VR/AR integration into the education industry is still actual. If it is a distance learning, then the student should buy VR headset by himself. But educational establishments need to buy VR kits on an industrial scale, and the government should make large investments in it, but their state budget simply cannot afford it.


It is highly important to find right tools to involve students and get their interest. So, the content should be immersive and interesting. Unfortunately, not all educational apps are really captivating so they cannot find their audience and fail eventually. Therefore, if you plan to create augmented reality apps for education, you need to determine what you really need in it. Then software developers will do the rest.


The use of mixed reality devices in education becomes more diversified from year to year. Mobile apps turn into a really amazing experience, and they can be developed to teach people to do something they haven't done before. Today some educational establishments in developed countries install holographic stands, transparent touch screens, buy VR glasses and so on.