- •Foreword
- •About Programmer’s Heaven
- •About Faraz Rasheed
- •Contents In Summary
- •Tools of the trade
- •The C# Language
- •The .Net Architecture and .Net Framework
- •The Common Language Runtime (CLR)
- •MSIL (Microsoft Intermediate Language) Code
- •Just In Time Compilers (JITers)
- •The Framework Class Library (FCL)
- •The Common Language Specification (CLS)
- •The Common Type System (CTS)
- •Garbage Collection (GC)
- •The .Net Framework
- •C# compared to C++
- •The Visual Studio.Net IDE
- •Projects and Solutions
- •Toolbox, Properties and Class View Tabs
- •Writing Your First Hello World Console Application in C#
- •Working Without Visual Studio.Net
- •With Visual Studio.Net
- •Understanding the Hello World Application Code:
- •Namespaces in C#
- •The using Keyword
- •The class Keyword
- •The Main() Method
- •Printing on the Console
- •Comments
- •Important points to remember
- •A more interactive Hello World Application
- •Discussing a more interactive Hello World Application
- •2. C# Language Fundamentals
- •Lesson Plan
- •Basic Data Types and their mapping to CTS (Common Type System)
- •Integral Types
- •Floating Point Types
- •Other Types
- •Variables
- •Constant Variables or Symbols
- •Naming Conventions for variables and methods
- •Operators in C#
- •Arithmetic Operators
- •Operand
- •Prefix and Postfix notation
- •Assignment Operators
- •Operand
- •Relational Operators
- •Operand
- •Operand
- •Other Operators
- •Operand
- •Operator Precedence
- •Flow Control And Conditional Statements
- •The if...else statement
- •The switch...case statement
- •Loops In C#
- •The for Loop
- •Some important points about the for loop
- •The do...while Loop
- •while Loop
- •Arrays in C#
- •Array Declaration
- •Accessing the values stored in an array
- •foreach Loop
- •3. Classes and Objects
- •Lesson Plan
- •Concept of a Class
- •Objects
- •Fields
- •Data Type
- •Methods
- •Instantiating the class
- •Accessing the members of a class
- •Access Modifiers or Accessibility Levels
- •Access Modifier
- •Properties
- •Using Properties
- •Precautions when using properties
- •Static Members of the class
- •Some More about Methods
- •Constructors
- •Finalize() Method of Object class
- •Destructors
- •Method and Constructor Overloading
- •Overloading Constructors
- •Value types (out & ref Keywords)
- •Reference types
- •Some more about references and objects
- •4. Inheritance & Polymorphism
- •Lesson Plan
- •Inheritance
- •Inheritance in C#
- •Implementing inheritance in C#
- •Constructor calls in Inheritance
- •The base keyword - Calling Constructors of the base-class explicitly
- •Protected Access Modifier
- •The Protected internal Access Modifier
- •The sealed keyword
- •Object class - the base of all classes
- •Polymorphism
- •Using the reference of the base type for referencing the objects of child types
- •Using methods with the same name in the Base and the Sub-class
- •Overriding the methods - virtual and override keywords
- •The new keyword
- •Type casting the objects - Up-casting and Down-casting
- •The is and as keywords
- •Boxing and Un-boxing
- •5. Structures, Enumeration, Garbage Collection & Nested Classes
- •Lesson Plan
- •Structures (struct)
- •Defining a struct
- •Instantiating the struct
- •structs as Value Types
- •Enumeration
- •The Need for Enumeration
- •Using Enumeration (enum)
- •More about Enumerations
- •Garbage Collection in .Net
- •Destructors and Performance Overhead
- •System.GC.Collect() method
- •Nested Classes in C#
- •6. Abstract Classes & Interfaces
- •Lesson Plan
- •Abstract Classes
- •Interfaces
- •Implementing More Than One Interface
- •Explicit implementation of methods
- •Casting to an interface using is and as operators
- •An interface inheriting one or more interfaces
- •7. Arrays, Collections & String Manipulation
- •Lesson Plan
- •Arrays Revisited
- •Multidimensional Arrays
- •Instantiating and accessing the elements of multidimensional arrays
- •Instantiating and accessing Jagged Arrays
- •Some other important points about multidimensional arrays
- •The foreach Loop
- •Collections
- •The ArrayList class
- •The Stack class
- •The Queue class
- •Dictionaries
- •The Hashtable class
- •Constructing a Hashtable
- •Adding items to a Hashtable
- •Retrieving items from the Hashtable
- •Removing a particular item
- •Getting the collection of keys and values
- •Checking for the existence of a particular item in a hashtable
- •The SortedList class
- •String Handling in C#
- •The string class and its members
- •The StringBuilder class
- •8. Exception Handling
- •Lesson Plan
- •Exceptions Basics
- •The need for Exceptions
- •Exceptions in C# and .Net
- •Handling Exceptions using the try...catch...finally blocks
- •Use of the try...catch block
- •Exception class' Message and StackTrace Properties
- •The finally block
- •Catching Multiple Exceptions using multiple catch blocks
- •An important point to remember in multiple catch blocks
- •Other important points about Exception Handling in C#
- •Defining your own custom exceptions
- •Exception Hierarchy in the .Net Framework
- •Throwing an exception: the throw keyword
- •9. Delegates & Events
- •Lesson Plan
- •Delegates Basics
- •The type or signature of the method the delegate can point to
- •The delegate reference, that can be used to reference a method
- •3.The actual method referenced by the delegate
- •Calling the actual method through its delegate
- •Confusion in terminology
- •Delegates in the .Net Framework
- •Passing delegates to methods
- •Multicast Delegates
- •Implementing a Multicast Delegate
- •Removing a method from the multicast delegate's invocation list
- •Events and Event Handling
- •Event Handling in C#
- •A Clock Timer Example
- •Multicast events
- •Passing some data with the Event: Sub-classing System.EventArgs
- •10. WinForms & Windows Applications
- •Lesson Plan
- •Windows Applications and .Net
- •WinForm Basics
- •Building the "Hello WinForm" Application
- •Understanding the Code
- •Adding Event Handling
- •Visual Studio.Net & its IDE (Integrated Development Environment)
- •IntelliSense and Hot Compiler
- •Code Folding
- •Integrated Compiler, Solution builder and Debugger
- •Form Designer
- •Solution Explorer
- •Menus in the Visual Studio .Net IDE
- •Using Visual Studio.Net to build the "Hello WinForm" Application
- •Creating a new Project
- •Setting various properties of the form
- •Adding Controls to the Form
- •Adding Event Handling
- •Executing the application
- •The code generated by the Form Designer
- •Using More Controls
- •Using various controls in an application: Programmer's Shopping Cart
- •Designing the form and placing the controls
- •Writing Code for Event Handling
- •Some Important Points for designing Windows Applications
- •11. More Windows Controls & Standard Dialog Boxes
- •Lesson Plan
- •Collection Controls
- •List Box Control
- •Adding items to the list box
- •Accessing items in the list box
- •Removing items from the list box
- •List Box Events
- •Combo Box Control
- •Tree View
- •The TreeNode Editor
- •Adding/Removing items at runtime
- •Tree View Events
- •Image List Control
- •Attaching An Image List to different controls
- •List View Control
- •Two Image Lists in the List View Control
- •Adding items to the list view control using designer
- •Adding Items at runtime using code
- •Events for List View Control
- •Main Menu
- •Tool Bar
- •Date Time Picker
- •Windows Standard Dialog Boxes
- •Open File Dialog Box
- •Using the Open File Dialog Box
- •Save File Dialog Box
- •Font and Color Dialog Boxes
- •12. Data Access using ADO.Net
- •Lesson Plan
- •Introducing ADO.Net
- •Different components of ADO.Net
- •A review of basic SQL queries
- •SQL SELECT Statement
- •SQL INSERT Statement
- •SQL UPDATE Statement
- •SQL DELETE Statement
- •Performing common data access tasks with ADO.Net
- •Accessing Data using ADO.Net
- •Defining the connection string
- •Defining a Connection
- •Defining the command or command string
- •Defining the Data Adapter
- •Creating and filling the DataSet
- •A Demonstration Application
- •Loading tables
- •Filling the controls on the Form
- •Navigating through the records
- •Updating the table
- •Building the Application
- •Loading the table and displaying data in the form's controls
- •Initialing Commands
- •Adding Parameters to the commands
- •The ToggleControls() method of our application
- •Editing (or Updating) Records
- •Event Handler for the Save Button
- •Event Handler for the Cancel Button
- •Inserting Records
- •Deleting a Record
- •Using Stored Procedures
- •Sample Stored Procedures
- •UPDATE Stored Procedure
- •INSERT Stored Procedure
- •DELETE Stored Procedure
- •SELECT Stored Procedure
- •Using Stored Procedures with ADO.Net in C#
- •The modified InitializeCommands() method
- •Using Data Grid Control to View .Net data
- •A Demonstration Application for Data Grid Control
- •Second Demonstration - Using multiple related tables
- •Retrieving data using the SELECT command
- •Updating Records using INSERT, UPDATE and DELETE commands
- •13. Multithreading
- •Lesson Plan
- •What is Multithreading
- •Multithreading in C#
- •Thread Functionality
- •Static members of the System.Threading.Thread class
- •Instance members of the System.Threaing.Thread class
- •Thread Demonstration Example - Basic Operations
- •Thread Demonstration Example - Thread Priority
- •Thread Demonstration Example - Thread Execution Control
- •Using Join() to wait for running threads
- •Thread Synchronization
- •The C# Locking Mechanism
- •Threads may cause Deadlock
- •14. The File System & Streams
- •Lesson Plan
- •Working with the File System
- •Obtaining the Application’s Environment Information – The System.Environment class
- •Demonstration Application – Environment Information
- •Obtaining the paths of various Windows Standard folders – Environment.GetFolderPath()
- •Manipulating Files using System.IO.File and System.IO.FileInfo classes
- •System.IO.File class
- •Creating a file using Create() method
- •Copying and Moving a file using Copy() and Move() methods
- •Checking the existence of the file using Exists() method
- •Getting Attributes of a file using GetAttributes() method
- •System.IO.FileInfo class
- •A quick and simple example
- •Manipulating Directories (folders) using System.IO.Directory and System.IO.DirectoryInfo classes
- •System.IO.Directory class
- •Creating, deleting and checking for the existence of directories
- •Getting the contents (files and sub-directories) of a directory
- •System.IO.DirectoryInfo class
- •Demonstration application for the DirectoryInfo class
- •Streams
- •An overview of the different types of streams
- •The System.Stream class – the base of all streams in the .Net framework
- •Different types of file streams – Reading and Writing to files
- •Using System.IO.FileStream to read and write data to files
- •A string representing the path and name of the file
- •Opening and reading from a file
- •Using BinaryReader and BinaryWriter to read and write primitives to files
- •Using StreamReader and StreamWriter to read and write text files
- •Serialization and De-serialization
- •Implementing Serialization and Deserialization – A simple example
- •Formatters in Serialization
- •Preventing certain elements from Serializing – The [NonSerialized] attribute
- •Getting notified when Deserializing - the IDeserializationCallBack interface
- •Asynchronous Reading and Writing with Streams
- •A demonstration application
- •Issues Regarding Asynchronous Read/Write
- •Important points regarding the use of Streams
- •15. New Features In C# 2.0
- •C# evolves
- •The need for generics
- •Generic collections
- •Creating generic types
- •Constraining type parameters
- •Final thoughts on generics
- •Partial types
- •Nullable types
- •Anonymous methods in event handling
- •Adventures with anonymous methods
- •Final thoughts on C# 2.0
- •16. The Road Ahead
- •Learning More
- •Getting Help
- •Book.revision++
- •Good Luck!
Programmers Heaven: C# School
Console.WriteLine("DeSerializing the object.... |
"); |
Addition sum = (Addition) binForm.Deserialize(fs);
The BinaryFormatter class’ Deserialize() method takes the file stream as its parameter, reads the object graph from it and returns an object of type System.Object. We have to explicitly cast it to the desired class. Once we have got the object, we call the Add() method of the class which uses the private members of the class to compute the sum and print the result on the console
int res = sum.Add();
Console.WriteLine("The sum of 3 and 4 is: {0}", res);
When you compile and execute the program, you will see the following output:
Serializing the object....
DeSerializing the object....
The sum of 3 and 4 is: 7
Press any key to continue
If you comment just the [Serializable] attribute over the Addition class definition, you will get an exception when Serialize() method of the BinaryFormatter is called. Try it!
//[Serializable] class Addition
{
...
Formatters in Serialization
A formatter describes the format in which an object is serialized. The formatter should be standard and both the serializing and deserializing parties must use the same or a compatible formatter. In .Net, a formatter needs to implement the System.Runtime.Serialization.IFormatter interface. The two common formatters are the Binary Formatter (System.Runtime.Serialization.Formatters.Binary.BinaryFormatter) and the SOAP Formatter (System.Runtime.Serialization.Formatters.Soap.SoapFormatter). The SOAP (Simple Object Access Protocol) is a standard protocol over the internet and has got the support of Microsoft, IBM and other industry giants. The Binary Formatter is more optimized for a local system.
Preventing certain elements from Serializing – The [NonSerialized] attribute
You can prevent the CLR from serializing certain fields when serializing an object. There may be different reasons for that. You might decide on it for security purposes or if you want to save disk space by not writing some long
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irrelevant fields. For this you simply need to mark the field with the [NonSerialized] attribute. For example, let us change the result field to [NonSerialized]. The complete source code of the modified program is:
using System; |
|
|
using |
System.IO; |
// for FileStream |
using |
System.Runtime.Serialization.Formatters.Binary; // for BinaryFormatter |
|
namespace Compiler
{
class Test
{
static void Main()
{
Addition addition = new Addition(3, 4); addition.Add();
Console.WriteLine("The value of result is: {0}", addition.Result);
FileStream fs = new FileStream(@"C:\C-Sharp.txt", FileMode.Create);
BinaryFormatter binForm = new BinaryFormatter();
Console.WriteLine("Serializing the object...."); binForm.Serialize(fs, addition);
fs.Position = 0; // move to the start of file
Console.WriteLine("DeSerializing the object....");
Addition sum = (Addition) binForm.Deserialize(fs);
Console.WriteLine("The value of result is: {0}", sum.Result);
Console.WriteLine("The sum of addition is: {0}", sum.Add());
}
}
[Serializable] class Addition
{
private int num1; private int num2; [NonSerialized] private int result;
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public Addition()
{
}
public Addition(int num1, int num2)
{
this.num1 = num1; this.num2 = num2;
}
public int Add()
{
result = num1 + num2; return result;
}
public int Result
{
get { return result; }
}
}
}
Note the [NonSerialized] attribute over the result field. Now consider the Main() method of the program. We first create an instance of the Addition class with two numbers, call its Add() method to compute the result and print it.
Addition addition = new Addition(3, 4);
addition.Add();
Console.WriteLine("The value of result is: {0}", addition.Result);
We then serialize the object and deserialize it back to another object, just like in the previous example:
FileStream fs = new FileStream(@"C:\C-Sharp.txt", FileMode.Create);
BinaryFormatter binForm = new BinaryFormatter();
Console.WriteLine("Serializing the object...."); binForm.Serialize(fs, addition);
fs.Position = 0; // move to the start of file
Console.WriteLine("DeSerializing the object....");
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Addition sum = (Addition) binForm.Deserialize(fs);
Now consider the next steps. First we print the value of the result variable using the Result property.
Console.WriteLine("The value of result is: {0}", sum.Result);
If the value of Result is not serialized, the above line should print zero. Finally we print the result of the addition
Console.WriteLine("The sum of addition is: {0}", sum.Add());
The above line should print the sum of 3 and 4 if the variables num1 and num2 were serialized. When we compile and execute the program, we get the following result.
The value of result is: 7
Serializing the object....
DeSerializing the object....
The value of result is: 0
The sum of addition is: 7
Press any key to continue.
In the output, we can see that the value of the result field after deserializtiaon is zero, suggesting that the field result is not serialized with the object. The value of result (3+4=7) after calling the Add() method suggests that the fields num1 and num2 did get serialized with the object. Hence, we can prevent some of our fields from serializing with the object.
Getting notified when Deserializing - the IDeserializationCallBack interface
When we don’t want some of our fields to serialize with the object, we may like to perform some work on the object when deserializing so that we may prepare non-serialized fields. For example, we may like to compute the result variable of the Addition class when deserializing the object. For this, we need to implement the IDeserializationCallBack interface. The interface only contains one method
void OnDeserialization(object sender);
This method is always called in the implementing class when the object is deserialized. Let's change the previous application so that result variable retains its value even if it is not serialized. The modified source code is:
using System; |
|
|
|
using System.IO; |
// for FileStream |
||
using |
System.Runtime.Serialization; |
// for IDeserializationCallBack |
|
using |
System.Runtime.Serialization.Formatters.Binary; // for BinaryFormatter |
||
namespace Compiler
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{
class Test
{
static void Main()
{
Addition addition = new Addition(3, 4); addition.Add();
Console.WriteLine("The value of result is: {0}", addition.Result);
FileStream fs = new FileStream(@"C:\C-Sharp.txt", FileMode.Create); BinaryFormatter binForm = new BinaryFormatter();
Console.WriteLine("Serializing the object...."); binForm.Serialize(fs, addition);
fs.Position = 0; // move to the start of file
Console.WriteLine("DeSerializing the object....");
Addition sum = (Addition) binForm.Deserialize(fs);
Console.WriteLine("The value of result is: {0}", sum.Result);
}
}
[Serializable]
class Addition : IDeserializationCallback
{
private int num1; private int num2; [NonSerialized] private int result;
public Addition()
{
}
public Addition(int num1, int num2)
{
this.num1 = num1; this.num2 = num2;
}
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public int Add()
{
result = num1 + num2; return result;
}
public int Result
{
get { return result; }
}
public void OnDeserialization(object sender)
{
result = num1 + num2;
}
}
}
Note that this time the class Addition inherits the IDeserializationCallback interface and provides the definition of the OnDeserialization method in which it computes the sum of num1 and num2 and stores it in the result field:
public void OnDeserialization(object sender)
{
result = num1 + num2;
}
The Main() method is very similar to the one in the previous program but this time we should not get a zero value in the result field after deserialization if the OnDeserialization method is called. When we compile and execute the above program, we see the following result:
The value of result is: 7
Serializing the object....
DeSerializing the object....
The value of result is: 7
Press any key to continue
The result shows that the OnDeserialization() method is actually called when deserialization is performed as we did not get the zero value of the result fields after deserialization.
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