- •Foreword
- •About Programmer’s Heaven
- •About Faraz Rasheed
- •Contents In Summary
- •Tools of the trade
- •The C# Language
- •The .Net Architecture and .Net Framework
- •The Common Language Runtime (CLR)
- •MSIL (Microsoft Intermediate Language) Code
- •Just In Time Compilers (JITers)
- •The Framework Class Library (FCL)
- •The Common Language Specification (CLS)
- •The Common Type System (CTS)
- •Garbage Collection (GC)
- •The .Net Framework
- •C# compared to C++
- •The Visual Studio.Net IDE
- •Projects and Solutions
- •Toolbox, Properties and Class View Tabs
- •Writing Your First Hello World Console Application in C#
- •Working Without Visual Studio.Net
- •With Visual Studio.Net
- •Understanding the Hello World Application Code:
- •Namespaces in C#
- •The using Keyword
- •The class Keyword
- •The Main() Method
- •Printing on the Console
- •Comments
- •Important points to remember
- •A more interactive Hello World Application
- •Discussing a more interactive Hello World Application
- •2. C# Language Fundamentals
- •Lesson Plan
- •Basic Data Types and their mapping to CTS (Common Type System)
- •Integral Types
- •Floating Point Types
- •Other Types
- •Variables
- •Constant Variables or Symbols
- •Naming Conventions for variables and methods
- •Operators in C#
- •Arithmetic Operators
- •Operand
- •Prefix and Postfix notation
- •Assignment Operators
- •Operand
- •Relational Operators
- •Operand
- •Operand
- •Other Operators
- •Operand
- •Operator Precedence
- •Flow Control And Conditional Statements
- •The if...else statement
- •The switch...case statement
- •Loops In C#
- •The for Loop
- •Some important points about the for loop
- •The do...while Loop
- •while Loop
- •Arrays in C#
- •Array Declaration
- •Accessing the values stored in an array
- •foreach Loop
- •3. Classes and Objects
- •Lesson Plan
- •Concept of a Class
- •Objects
- •Fields
- •Data Type
- •Methods
- •Instantiating the class
- •Accessing the members of a class
- •Access Modifiers or Accessibility Levels
- •Access Modifier
- •Properties
- •Using Properties
- •Precautions when using properties
- •Static Members of the class
- •Some More about Methods
- •Constructors
- •Finalize() Method of Object class
- •Destructors
- •Method and Constructor Overloading
- •Overloading Constructors
- •Value types (out & ref Keywords)
- •Reference types
- •Some more about references and objects
- •4. Inheritance & Polymorphism
- •Lesson Plan
- •Inheritance
- •Inheritance in C#
- •Implementing inheritance in C#
- •Constructor calls in Inheritance
- •The base keyword - Calling Constructors of the base-class explicitly
- •Protected Access Modifier
- •The Protected internal Access Modifier
- •The sealed keyword
- •Object class - the base of all classes
- •Polymorphism
- •Using the reference of the base type for referencing the objects of child types
- •Using methods with the same name in the Base and the Sub-class
- •Overriding the methods - virtual and override keywords
- •The new keyword
- •Type casting the objects - Up-casting and Down-casting
- •The is and as keywords
- •Boxing and Un-boxing
- •5. Structures, Enumeration, Garbage Collection & Nested Classes
- •Lesson Plan
- •Structures (struct)
- •Defining a struct
- •Instantiating the struct
- •structs as Value Types
- •Enumeration
- •The Need for Enumeration
- •Using Enumeration (enum)
- •More about Enumerations
- •Garbage Collection in .Net
- •Destructors and Performance Overhead
- •System.GC.Collect() method
- •Nested Classes in C#
- •6. Abstract Classes & Interfaces
- •Lesson Plan
- •Abstract Classes
- •Interfaces
- •Implementing More Than One Interface
- •Explicit implementation of methods
- •Casting to an interface using is and as operators
- •An interface inheriting one or more interfaces
- •7. Arrays, Collections & String Manipulation
- •Lesson Plan
- •Arrays Revisited
- •Multidimensional Arrays
- •Instantiating and accessing the elements of multidimensional arrays
- •Instantiating and accessing Jagged Arrays
- •Some other important points about multidimensional arrays
- •The foreach Loop
- •Collections
- •The ArrayList class
- •The Stack class
- •The Queue class
- •Dictionaries
- •The Hashtable class
- •Constructing a Hashtable
- •Adding items to a Hashtable
- •Retrieving items from the Hashtable
- •Removing a particular item
- •Getting the collection of keys and values
- •Checking for the existence of a particular item in a hashtable
- •The SortedList class
- •String Handling in C#
- •The string class and its members
- •The StringBuilder class
- •8. Exception Handling
- •Lesson Plan
- •Exceptions Basics
- •The need for Exceptions
- •Exceptions in C# and .Net
- •Handling Exceptions using the try...catch...finally blocks
- •Use of the try...catch block
- •Exception class' Message and StackTrace Properties
- •The finally block
- •Catching Multiple Exceptions using multiple catch blocks
- •An important point to remember in multiple catch blocks
- •Other important points about Exception Handling in C#
- •Defining your own custom exceptions
- •Exception Hierarchy in the .Net Framework
- •Throwing an exception: the throw keyword
- •9. Delegates & Events
- •Lesson Plan
- •Delegates Basics
- •The type or signature of the method the delegate can point to
- •The delegate reference, that can be used to reference a method
- •3.The actual method referenced by the delegate
- •Calling the actual method through its delegate
- •Confusion in terminology
- •Delegates in the .Net Framework
- •Passing delegates to methods
- •Multicast Delegates
- •Implementing a Multicast Delegate
- •Removing a method from the multicast delegate's invocation list
- •Events and Event Handling
- •Event Handling in C#
- •A Clock Timer Example
- •Multicast events
- •Passing some data with the Event: Sub-classing System.EventArgs
- •10. WinForms & Windows Applications
- •Lesson Plan
- •Windows Applications and .Net
- •WinForm Basics
- •Building the "Hello WinForm" Application
- •Understanding the Code
- •Adding Event Handling
- •Visual Studio.Net & its IDE (Integrated Development Environment)
- •IntelliSense and Hot Compiler
- •Code Folding
- •Integrated Compiler, Solution builder and Debugger
- •Form Designer
- •Solution Explorer
- •Menus in the Visual Studio .Net IDE
- •Using Visual Studio.Net to build the "Hello WinForm" Application
- •Creating a new Project
- •Setting various properties of the form
- •Adding Controls to the Form
- •Adding Event Handling
- •Executing the application
- •The code generated by the Form Designer
- •Using More Controls
- •Using various controls in an application: Programmer's Shopping Cart
- •Designing the form and placing the controls
- •Writing Code for Event Handling
- •Some Important Points for designing Windows Applications
- •11. More Windows Controls & Standard Dialog Boxes
- •Lesson Plan
- •Collection Controls
- •List Box Control
- •Adding items to the list box
- •Accessing items in the list box
- •Removing items from the list box
- •List Box Events
- •Combo Box Control
- •Tree View
- •The TreeNode Editor
- •Adding/Removing items at runtime
- •Tree View Events
- •Image List Control
- •Attaching An Image List to different controls
- •List View Control
- •Two Image Lists in the List View Control
- •Adding items to the list view control using designer
- •Adding Items at runtime using code
- •Events for List View Control
- •Main Menu
- •Tool Bar
- •Date Time Picker
- •Windows Standard Dialog Boxes
- •Open File Dialog Box
- •Using the Open File Dialog Box
- •Save File Dialog Box
- •Font and Color Dialog Boxes
- •12. Data Access using ADO.Net
- •Lesson Plan
- •Introducing ADO.Net
- •Different components of ADO.Net
- •A review of basic SQL queries
- •SQL SELECT Statement
- •SQL INSERT Statement
- •SQL UPDATE Statement
- •SQL DELETE Statement
- •Performing common data access tasks with ADO.Net
- •Accessing Data using ADO.Net
- •Defining the connection string
- •Defining a Connection
- •Defining the command or command string
- •Defining the Data Adapter
- •Creating and filling the DataSet
- •A Demonstration Application
- •Loading tables
- •Filling the controls on the Form
- •Navigating through the records
- •Updating the table
- •Building the Application
- •Loading the table and displaying data in the form's controls
- •Initialing Commands
- •Adding Parameters to the commands
- •The ToggleControls() method of our application
- •Editing (or Updating) Records
- •Event Handler for the Save Button
- •Event Handler for the Cancel Button
- •Inserting Records
- •Deleting a Record
- •Using Stored Procedures
- •Sample Stored Procedures
- •UPDATE Stored Procedure
- •INSERT Stored Procedure
- •DELETE Stored Procedure
- •SELECT Stored Procedure
- •Using Stored Procedures with ADO.Net in C#
- •The modified InitializeCommands() method
- •Using Data Grid Control to View .Net data
- •A Demonstration Application for Data Grid Control
- •Second Demonstration - Using multiple related tables
- •Retrieving data using the SELECT command
- •Updating Records using INSERT, UPDATE and DELETE commands
- •13. Multithreading
- •Lesson Plan
- •What is Multithreading
- •Multithreading in C#
- •Thread Functionality
- •Static members of the System.Threading.Thread class
- •Instance members of the System.Threaing.Thread class
- •Thread Demonstration Example - Basic Operations
- •Thread Demonstration Example - Thread Priority
- •Thread Demonstration Example - Thread Execution Control
- •Using Join() to wait for running threads
- •Thread Synchronization
- •The C# Locking Mechanism
- •Threads may cause Deadlock
- •14. The File System & Streams
- •Lesson Plan
- •Working with the File System
- •Obtaining the Application’s Environment Information – The System.Environment class
- •Demonstration Application – Environment Information
- •Obtaining the paths of various Windows Standard folders – Environment.GetFolderPath()
- •Manipulating Files using System.IO.File and System.IO.FileInfo classes
- •System.IO.File class
- •Creating a file using Create() method
- •Copying and Moving a file using Copy() and Move() methods
- •Checking the existence of the file using Exists() method
- •Getting Attributes of a file using GetAttributes() method
- •System.IO.FileInfo class
- •A quick and simple example
- •Manipulating Directories (folders) using System.IO.Directory and System.IO.DirectoryInfo classes
- •System.IO.Directory class
- •Creating, deleting and checking for the existence of directories
- •Getting the contents (files and sub-directories) of a directory
- •System.IO.DirectoryInfo class
- •Demonstration application for the DirectoryInfo class
- •Streams
- •An overview of the different types of streams
- •The System.Stream class – the base of all streams in the .Net framework
- •Different types of file streams – Reading and Writing to files
- •Using System.IO.FileStream to read and write data to files
- •A string representing the path and name of the file
- •Opening and reading from a file
- •Using BinaryReader and BinaryWriter to read and write primitives to files
- •Using StreamReader and StreamWriter to read and write text files
- •Serialization and De-serialization
- •Implementing Serialization and Deserialization – A simple example
- •Formatters in Serialization
- •Preventing certain elements from Serializing – The [NonSerialized] attribute
- •Getting notified when Deserializing - the IDeserializationCallBack interface
- •Asynchronous Reading and Writing with Streams
- •A demonstration application
- •Issues Regarding Asynchronous Read/Write
- •Important points regarding the use of Streams
- •15. New Features In C# 2.0
- •C# evolves
- •The need for generics
- •Generic collections
- •Creating generic types
- •Constraining type parameters
- •Final thoughts on generics
- •Partial types
- •Nullable types
- •Anonymous methods in event handling
- •Adventures with anonymous methods
- •Final thoughts on C# 2.0
- •16. The Road Ahead
- •Learning More
- •Getting Help
- •Book.revision++
- •Good Luck!
Programmers Heaven: C# School
//Open the Reader over this file stream BinaryReader reader = new BinaryReader(fs);
//read different types of primitives to the file string name = reader.ReadString();
string ageString = reader.ReadString(); int age = reader.ReadInt32();
string wtString = reader.ReadString(); double weight = reader.ReadDouble();
//concatenate primitives into single string and display in the text box txtFileText.Text = name + ageString + age.ToString() + wtString + weight.ToString();
//close the file stream so that other streams may use it
reader.Close();
fs.Close();
}
Here we create the BinaryReader class’ object using the FileStream object. We then read the primitives previously written to the file. After reading all the data, we concatenate the primitives to a single string and display it in the text box. Finally we close the two streams. The important point to note here is that the primitives are read in the same order they were written.
Using StreamReader and StreamWriter to read and write text files
The classes StreamReader and StreamWriter are used to read and write text files. They have got useful methods like ReadLine() and ReadToEnd() to facilitate the reading and writing of text files. More than that, these streams can use different text encodings (like ASCII and Unicode) for reading and writing the files.
Author’s Note: You might have noticed that we haven’t gone into the details of specific classes in this section. The reason is that these classes are very similar to each other. All provide the same functionality and that is to read/write data from/to files.
They have a number of common and similar methods and some of them do not even serve any purpose. What you need to learn is which class should be used in which scenario. You can always see the description of individual methods of these classes in MSDN.
Once again, I will suggest not to leave the topic without practice just because it looks simple and easy. You should spend some hours playing with various streams for better understanding.
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Serialization and De-serialization
Serialization is the process of writing objects to the stream while De-serialization is the process of reading objects from the stream. Up until now, we have seen how to read/write primitive types to the streams but we haven’t read/written any explicit (user defined) type to the stream. There are certain points that must be clear before actually implementing the serialization.
The purpose of serializing or writing an object to a stream is to save its state. The state of an object is determined by its instance variables. Hence serializing an object means writing all of its member (or instance) variables (also called an object graph) to the stream. Methods or static members are not serialized or written to the stream.
You can serialize an object yourself by simply writing all of its member variables to the stream. When de-serializing, you would have to read all the member variables in the same sequence in which they were written. However this process of serializing and de-serializing has two major disadvantages:
•It is a tedious job to write all the member variables yourself and it might become hectic if your class contains a lot of variables and if your class contains other user defined objects.
•It is not the standard procedure. The person who is willing to de-serialize the object you serialized previously, would have to be aware of the sequence in which you wrote the member variables and must follow that sequence.
The Dot (.Net) framework takes care of these issues and provides binary and SOAP formatters using which you can serialize your object just by calling their Serialize() and Deserialize() methods.
There is a serious security issue connected with serialization. You might not want certain classes to be serialized to the stream or you might not want to serialize all of your member variables to the stream. For example, a web-application may not allow the UserInfo object to be serialized or its Password field to be serialized.
All the classes in .Net are un-serializable by default - that is they can not be written to a stream. You have to explicitly mark your class to be serializable using the [Serializable] attribute.
You can optionally mark a particular member variable (or field) as Non-Serialized by using the [NonSerialized] attribute to prevent the CLR from writing that field when serializing the object.
Author’s Note: We haven’t covered attributes in our C# School up till this issue. Attributes are a fantastic feature of C# that allow you to provide extra information about certain entities (like assemblies, classes, methods, properties and fields). The beauty of attributes lies in their power and equal amount of simplicity. If you are interested to learn about attributes, you will find MSDN very helpful.
Implementing Serialization and Deserialization – A simple example
Let’s create a console application that contains a serializable class. The application will serialize its object to a file and then deserialize it again from the file to another object. We will use a simple class that calculates the sum of two integer variables. The complete source code of the program is:
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using System; |
|
|
|
using |
System.IO; |
// for FileStream |
|
using |
System.Runtime.Serialization.Formatters.Binary; |
// for BinaryFormatter |
|
namespace Compiler
{
class Test
{
static void Main()
{
Addition addition = new Addition(3, 4);
FileStream fs = new FileStream(@"C:\C-Sharp.txt", FileMode.Create); BinaryFormatter binForm = new BinaryFormatter();
Console.WriteLine("Serializing the object...."); binForm.Serialize(fs, addition);
fs.Position = 0; // move to the start of file
Console.WriteLine("DeSerializing the object....");
Addition sum = (Addition) binForm.Deserialize(fs);
int res = sum.Add();
Console.WriteLine("The sum of 3 and 4 is: {0}", res);
}
}
[Serializable] class Addition
{
private int num1; private int num2; private int result;
public Addition()
{
}
public Addition(int num1, int num2)
{
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Programmers Heaven: C# School
this.num1 = num1; this.num2 = num2;
}
public int Add()
{
result = num1 + num2; return result;
}
public int Result
{
get { return result; }
}
}
}
The Addition class is very simple and has three private members. Note that we have marked the class with the [Serializable] attribute. Also note that we have included appropriate namespaces.
using |
System; |
|
|
Uusing System.IO; |
// for FileStream |
|
|
using |
System.Runtime.Serialization.Formatters.Binary; |
// for BinaryFormatter |
|
|
|
|
|
In the Main() method we have created an instance of the Addition class. We have then created a file stream and serialized the object to this file using the BinaryFormatter class (We will come to THE BinaryFomatter later in the lesson).
FileStream fs = new FileStream(@"C:\C-Sharp.txt", FileMode.Create);
BinaryFormatter binForm = new BinaryFormatter();
Console.WriteLine("Serializing the object...."); binForm.Serialize(fs, addition);
This is all we need to do on our part when serializing an object. Deserializing is again similar but before deseializing we need to set the file pointer position to the start of the file
fs.Position = 0; // move to the start of file
Now we can deserialize the object from the stream using the same BinaryFormatter instance:
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