- •Foreword
- •About Programmer’s Heaven
- •About Faraz Rasheed
- •Contents In Summary
- •Tools of the trade
- •The C# Language
- •The .Net Architecture and .Net Framework
- •The Common Language Runtime (CLR)
- •MSIL (Microsoft Intermediate Language) Code
- •Just In Time Compilers (JITers)
- •The Framework Class Library (FCL)
- •The Common Language Specification (CLS)
- •The Common Type System (CTS)
- •Garbage Collection (GC)
- •The .Net Framework
- •C# compared to C++
- •The Visual Studio.Net IDE
- •Projects and Solutions
- •Toolbox, Properties and Class View Tabs
- •Writing Your First Hello World Console Application in C#
- •Working Without Visual Studio.Net
- •With Visual Studio.Net
- •Understanding the Hello World Application Code:
- •Namespaces in C#
- •The using Keyword
- •The class Keyword
- •The Main() Method
- •Printing on the Console
- •Comments
- •Important points to remember
- •A more interactive Hello World Application
- •Discussing a more interactive Hello World Application
- •2. C# Language Fundamentals
- •Lesson Plan
- •Basic Data Types and their mapping to CTS (Common Type System)
- •Integral Types
- •Floating Point Types
- •Other Types
- •Variables
- •Constant Variables or Symbols
- •Naming Conventions for variables and methods
- •Operators in C#
- •Arithmetic Operators
- •Operand
- •Prefix and Postfix notation
- •Assignment Operators
- •Operand
- •Relational Operators
- •Operand
- •Operand
- •Other Operators
- •Operand
- •Operator Precedence
- •Flow Control And Conditional Statements
- •The if...else statement
- •The switch...case statement
- •Loops In C#
- •The for Loop
- •Some important points about the for loop
- •The do...while Loop
- •while Loop
- •Arrays in C#
- •Array Declaration
- •Accessing the values stored in an array
- •foreach Loop
- •3. Classes and Objects
- •Lesson Plan
- •Concept of a Class
- •Objects
- •Fields
- •Data Type
- •Methods
- •Instantiating the class
- •Accessing the members of a class
- •Access Modifiers or Accessibility Levels
- •Access Modifier
- •Properties
- •Using Properties
- •Precautions when using properties
- •Static Members of the class
- •Some More about Methods
- •Constructors
- •Finalize() Method of Object class
- •Destructors
- •Method and Constructor Overloading
- •Overloading Constructors
- •Value types (out & ref Keywords)
- •Reference types
- •Some more about references and objects
- •4. Inheritance & Polymorphism
- •Lesson Plan
- •Inheritance
- •Inheritance in C#
- •Implementing inheritance in C#
- •Constructor calls in Inheritance
- •The base keyword - Calling Constructors of the base-class explicitly
- •Protected Access Modifier
- •The Protected internal Access Modifier
- •The sealed keyword
- •Object class - the base of all classes
- •Polymorphism
- •Using the reference of the base type for referencing the objects of child types
- •Using methods with the same name in the Base and the Sub-class
- •Overriding the methods - virtual and override keywords
- •The new keyword
- •Type casting the objects - Up-casting and Down-casting
- •The is and as keywords
- •Boxing and Un-boxing
- •5. Structures, Enumeration, Garbage Collection & Nested Classes
- •Lesson Plan
- •Structures (struct)
- •Defining a struct
- •Instantiating the struct
- •structs as Value Types
- •Enumeration
- •The Need for Enumeration
- •Using Enumeration (enum)
- •More about Enumerations
- •Garbage Collection in .Net
- •Destructors and Performance Overhead
- •System.GC.Collect() method
- •Nested Classes in C#
- •6. Abstract Classes & Interfaces
- •Lesson Plan
- •Abstract Classes
- •Interfaces
- •Implementing More Than One Interface
- •Explicit implementation of methods
- •Casting to an interface using is and as operators
- •An interface inheriting one or more interfaces
- •7. Arrays, Collections & String Manipulation
- •Lesson Plan
- •Arrays Revisited
- •Multidimensional Arrays
- •Instantiating and accessing the elements of multidimensional arrays
- •Instantiating and accessing Jagged Arrays
- •Some other important points about multidimensional arrays
- •The foreach Loop
- •Collections
- •The ArrayList class
- •The Stack class
- •The Queue class
- •Dictionaries
- •The Hashtable class
- •Constructing a Hashtable
- •Adding items to a Hashtable
- •Retrieving items from the Hashtable
- •Removing a particular item
- •Getting the collection of keys and values
- •Checking for the existence of a particular item in a hashtable
- •The SortedList class
- •String Handling in C#
- •The string class and its members
- •The StringBuilder class
- •8. Exception Handling
- •Lesson Plan
- •Exceptions Basics
- •The need for Exceptions
- •Exceptions in C# and .Net
- •Handling Exceptions using the try...catch...finally blocks
- •Use of the try...catch block
- •Exception class' Message and StackTrace Properties
- •The finally block
- •Catching Multiple Exceptions using multiple catch blocks
- •An important point to remember in multiple catch blocks
- •Other important points about Exception Handling in C#
- •Defining your own custom exceptions
- •Exception Hierarchy in the .Net Framework
- •Throwing an exception: the throw keyword
- •9. Delegates & Events
- •Lesson Plan
- •Delegates Basics
- •The type or signature of the method the delegate can point to
- •The delegate reference, that can be used to reference a method
- •3.The actual method referenced by the delegate
- •Calling the actual method through its delegate
- •Confusion in terminology
- •Delegates in the .Net Framework
- •Passing delegates to methods
- •Multicast Delegates
- •Implementing a Multicast Delegate
- •Removing a method from the multicast delegate's invocation list
- •Events and Event Handling
- •Event Handling in C#
- •A Clock Timer Example
- •Multicast events
- •Passing some data with the Event: Sub-classing System.EventArgs
- •10. WinForms & Windows Applications
- •Lesson Plan
- •Windows Applications and .Net
- •WinForm Basics
- •Building the "Hello WinForm" Application
- •Understanding the Code
- •Adding Event Handling
- •Visual Studio.Net & its IDE (Integrated Development Environment)
- •IntelliSense and Hot Compiler
- •Code Folding
- •Integrated Compiler, Solution builder and Debugger
- •Form Designer
- •Solution Explorer
- •Menus in the Visual Studio .Net IDE
- •Using Visual Studio.Net to build the "Hello WinForm" Application
- •Creating a new Project
- •Setting various properties of the form
- •Adding Controls to the Form
- •Adding Event Handling
- •Executing the application
- •The code generated by the Form Designer
- •Using More Controls
- •Using various controls in an application: Programmer's Shopping Cart
- •Designing the form and placing the controls
- •Writing Code for Event Handling
- •Some Important Points for designing Windows Applications
- •11. More Windows Controls & Standard Dialog Boxes
- •Lesson Plan
- •Collection Controls
- •List Box Control
- •Adding items to the list box
- •Accessing items in the list box
- •Removing items from the list box
- •List Box Events
- •Combo Box Control
- •Tree View
- •The TreeNode Editor
- •Adding/Removing items at runtime
- •Tree View Events
- •Image List Control
- •Attaching An Image List to different controls
- •List View Control
- •Two Image Lists in the List View Control
- •Adding items to the list view control using designer
- •Adding Items at runtime using code
- •Events for List View Control
- •Main Menu
- •Tool Bar
- •Date Time Picker
- •Windows Standard Dialog Boxes
- •Open File Dialog Box
- •Using the Open File Dialog Box
- •Save File Dialog Box
- •Font and Color Dialog Boxes
- •12. Data Access using ADO.Net
- •Lesson Plan
- •Introducing ADO.Net
- •Different components of ADO.Net
- •A review of basic SQL queries
- •SQL SELECT Statement
- •SQL INSERT Statement
- •SQL UPDATE Statement
- •SQL DELETE Statement
- •Performing common data access tasks with ADO.Net
- •Accessing Data using ADO.Net
- •Defining the connection string
- •Defining a Connection
- •Defining the command or command string
- •Defining the Data Adapter
- •Creating and filling the DataSet
- •A Demonstration Application
- •Loading tables
- •Filling the controls on the Form
- •Navigating through the records
- •Updating the table
- •Building the Application
- •Loading the table and displaying data in the form's controls
- •Initialing Commands
- •Adding Parameters to the commands
- •The ToggleControls() method of our application
- •Editing (or Updating) Records
- •Event Handler for the Save Button
- •Event Handler for the Cancel Button
- •Inserting Records
- •Deleting a Record
- •Using Stored Procedures
- •Sample Stored Procedures
- •UPDATE Stored Procedure
- •INSERT Stored Procedure
- •DELETE Stored Procedure
- •SELECT Stored Procedure
- •Using Stored Procedures with ADO.Net in C#
- •The modified InitializeCommands() method
- •Using Data Grid Control to View .Net data
- •A Demonstration Application for Data Grid Control
- •Second Demonstration - Using multiple related tables
- •Retrieving data using the SELECT command
- •Updating Records using INSERT, UPDATE and DELETE commands
- •13. Multithreading
- •Lesson Plan
- •What is Multithreading
- •Multithreading in C#
- •Thread Functionality
- •Static members of the System.Threading.Thread class
- •Instance members of the System.Threaing.Thread class
- •Thread Demonstration Example - Basic Operations
- •Thread Demonstration Example - Thread Priority
- •Thread Demonstration Example - Thread Execution Control
- •Using Join() to wait for running threads
- •Thread Synchronization
- •The C# Locking Mechanism
- •Threads may cause Deadlock
- •14. The File System & Streams
- •Lesson Plan
- •Working with the File System
- •Obtaining the Application’s Environment Information – The System.Environment class
- •Demonstration Application – Environment Information
- •Obtaining the paths of various Windows Standard folders – Environment.GetFolderPath()
- •Manipulating Files using System.IO.File and System.IO.FileInfo classes
- •System.IO.File class
- •Creating a file using Create() method
- •Copying and Moving a file using Copy() and Move() methods
- •Checking the existence of the file using Exists() method
- •Getting Attributes of a file using GetAttributes() method
- •System.IO.FileInfo class
- •A quick and simple example
- •Manipulating Directories (folders) using System.IO.Directory and System.IO.DirectoryInfo classes
- •System.IO.Directory class
- •Creating, deleting and checking for the existence of directories
- •Getting the contents (files and sub-directories) of a directory
- •System.IO.DirectoryInfo class
- •Demonstration application for the DirectoryInfo class
- •Streams
- •An overview of the different types of streams
- •The System.Stream class – the base of all streams in the .Net framework
- •Different types of file streams – Reading and Writing to files
- •Using System.IO.FileStream to read and write data to files
- •A string representing the path and name of the file
- •Opening and reading from a file
- •Using BinaryReader and BinaryWriter to read and write primitives to files
- •Using StreamReader and StreamWriter to read and write text files
- •Serialization and De-serialization
- •Implementing Serialization and Deserialization – A simple example
- •Formatters in Serialization
- •Preventing certain elements from Serializing – The [NonSerialized] attribute
- •Getting notified when Deserializing - the IDeserializationCallBack interface
- •Asynchronous Reading and Writing with Streams
- •A demonstration application
- •Issues Regarding Asynchronous Read/Write
- •Important points regarding the use of Streams
- •15. New Features In C# 2.0
- •C# evolves
- •The need for generics
- •Generic collections
- •Creating generic types
- •Constraining type parameters
- •Final thoughts on generics
- •Partial types
- •Nullable types
- •Anonymous methods in event handling
- •Adventures with anonymous methods
- •Final thoughts on C# 2.0
- •16. The Road Ahead
- •Learning More
- •Getting Help
- •Book.revision++
- •Good Luck!
Programmers Heaven: C# School
Now to compile and execute your application, select Debug - Start Without Debugging or press Ctrl+F5. This will open a new Console Window with Hello World written in it. Once you press any key, the window will close, terminating the program.
Understanding the Hello World Application Code:
The first line of our program (using System;) appears in virtually all the C# programs. It gives us access to the core functionality of our computer system. We will discuss this a bit later. Let's first see what the second line (namespace MyHelloWorldApplication) means.
Namespaces in C#
A Namespace is simply a logical collection of related classes in C#. We bundle our related classes (like those related with database activity) in some named collection calling it a namespace (e.g., DataActivity). As C# does not allow two classes with the same name to be used in a program, the sole purpose of using namespaces is to prevent name conflicts. This may happen when you have a large number of classes, as is the case in the Framework Class Library (FCL). It is very much possible that our Connection Class in DataActivity conflicts with the Connection Class of InternetActivity. To avoid this, these classes are made part of their respective namespace. So the fully qualified name of these classes will be DataActivity.Connection and InternetActivity.Connection, hence resolving any ambiguity for the compiler.
So, in the second line of our program we are declaring that the following classes (within { } block) are part of MyHelloWorldApplication namespace.
namespace MyHelloWorldApplication
{
...
}
The C# namespaces have NO physical mapping as is the case in Java. Classes with same namespace can be in different folders. The C# concept of mapping is similar to packages in Java and namespaces in standard C++. The namespace may contain classes, events, exceptions, delegates and even other namespaces called 'Internal namespace'.
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Programmers Heaven: C# School
These internal namespaces can be defined like this:
namespace Parent
{
namespace Child
{
...
}
}
The using Keyword
The first line of our program was:
using System;
The using keyword above allows us to use the classes in the following 'System' namespace. By doing this, we can now access all the classes defined in the System namespace like we are able to access the Console class in our Main method later. One point to remember here is using allows you to access the classes in the referenced namespace only and not in its internal/child namespaces. Hence we might need to write
using System.Collections;
in order to access the classes defined in Collection namespace which is a sub/internal namespace of System namespace.
The class Keyword
All of our C# programs contain at least one class. The Main() method resides in one of these classes. Classes are a combination of data (fields) and functions (methods) that can be performed on this data in order to achieve the solution to our problem. We will see the concept of class in more detail in the coming days. Classes in C# are defined using the class keyword followed by the name of class.
The Main() Method
In the next line we defined the Main() method of our program:
static void Main(string[] args)
This is the standard signature of the Main method in C#. The Main method is the entry point of our program, i.e., our C# program starts its execution from the first line of Main method and terminates with the termination of Main method. The Main method is designated as static as it will be called by the Common Language Runtime (CLR)
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Programmers Heaven: C# School
without making any object of our HelloWorld Class (which is the definition of static methods, fields and properties). The method is also declared void as it does not return anything. Main is the (standard) name of this method, while string [] args is the list of parameters that can be passed to main while executing the program from command line. We will see this later.
One interesting point here is that it is legitimate to have multiple Main() methods in C# program. But, you have to explicitly identify which Main method is the entry point at the run-time. C++ and Java Programmers, take note that Main starts with capital 'M' and the return type is void.
Printing on the Console
Our next line prints Hello World on the Console screen:
Console.WriteLine("Hello World");
Here we called WriteLine(), a static method of the Console class defined in the System namespace. This method takes a string (enclosed in double quotes) as its parameter and prints it on the Console window.
C#, like other Object Oriented languages, uses the dot (.) operator to access the member variables (fields) and methods of a class. Also, braces () are used to identify methods in the code and string literals are enclosed in double quotation marks ("). Lastly, each statement in C# (like C, C++ and Java) ends with a semicolon (;), also called the statement terminator.
Comments
Comments are the programmer's text to explain the code, are ignored by the compiler and are not included in the final executable code. C# uses syntax for comments that is similar to Java and C++. The text following double slash marks (// any comment) are line comments. The comment ends with the end of the line:
// This is my main method of program
static void Main()
{
...
}
C# also supports the comment block. In this case, the whole block is ignored by the compiler. The start of the block is declared by slash-asterisk (/*) and ends with asterisk-slash mark (*/):
static void Main()
{
/* These lines of text
will be ignored by the compiler */
...
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Programmers Heaven: C# School
}
C# introduces another kind of comment called 'documentation comments'. C# can use these to generate the documentation for your classes and program. These are line comments and start with triple slash mark (///):
/// These are documentation comments
We will discuss these in detail in coming issues.
Important points to remember
•Your C# executable program resides in some class.
•The entry point to program is the static method Main() with void return type
•C# is a case sensitive language so void and Void are different
•Whitespaces (enter, tab, space) are ignored by the compiler between the code. Hence, the following is also a valid declaration of the Main() method although it is not recommended:
static void
Main ( )
{
...
}
•You DON'T need to save your program with same file name as of your class containing Main() method
•There can be multiple Main() methods in your program
•The boundaries of namespace, class and method are defined by opening and closing curly brackets { }
•A namespace is only logical collection of classes with no physical mapping on disk (unlike Java)
•The using keyword is used to inform compiler where to search for the definition of classes (namespaces) that you are about to use in your C# program.
•The three types of comments exist in C#; line, block and documentation. These are ignored by the compiler and are used only to enhance the readability and understandability of program for the developers.
•Enclosing your class in some namespace is optional. You can write program where your class is not enclosed by any namespace
•It is not mandatory that Main Method of program takes 'string [] args' as parameter. It is perfectly valid to write Main method as:
static void Main()
{
...
}
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