- •Foreword
- •About Programmer’s Heaven
- •About Faraz Rasheed
- •Contents In Summary
- •Tools of the trade
- •The C# Language
- •The .Net Architecture and .Net Framework
- •The Common Language Runtime (CLR)
- •MSIL (Microsoft Intermediate Language) Code
- •Just In Time Compilers (JITers)
- •The Framework Class Library (FCL)
- •The Common Language Specification (CLS)
- •The Common Type System (CTS)
- •Garbage Collection (GC)
- •The .Net Framework
- •C# compared to C++
- •The Visual Studio.Net IDE
- •Projects and Solutions
- •Toolbox, Properties and Class View Tabs
- •Writing Your First Hello World Console Application in C#
- •Working Without Visual Studio.Net
- •With Visual Studio.Net
- •Understanding the Hello World Application Code:
- •Namespaces in C#
- •The using Keyword
- •The class Keyword
- •The Main() Method
- •Printing on the Console
- •Comments
- •Important points to remember
- •A more interactive Hello World Application
- •Discussing a more interactive Hello World Application
- •2. C# Language Fundamentals
- •Lesson Plan
- •Basic Data Types and their mapping to CTS (Common Type System)
- •Integral Types
- •Floating Point Types
- •Other Types
- •Variables
- •Constant Variables or Symbols
- •Naming Conventions for variables and methods
- •Operators in C#
- •Arithmetic Operators
- •Operand
- •Prefix and Postfix notation
- •Assignment Operators
- •Operand
- •Relational Operators
- •Operand
- •Operand
- •Other Operators
- •Operand
- •Operator Precedence
- •Flow Control And Conditional Statements
- •The if...else statement
- •The switch...case statement
- •Loops In C#
- •The for Loop
- •Some important points about the for loop
- •The do...while Loop
- •while Loop
- •Arrays in C#
- •Array Declaration
- •Accessing the values stored in an array
- •foreach Loop
- •3. Classes and Objects
- •Lesson Plan
- •Concept of a Class
- •Objects
- •Fields
- •Data Type
- •Methods
- •Instantiating the class
- •Accessing the members of a class
- •Access Modifiers or Accessibility Levels
- •Access Modifier
- •Properties
- •Using Properties
- •Precautions when using properties
- •Static Members of the class
- •Some More about Methods
- •Constructors
- •Finalize() Method of Object class
- •Destructors
- •Method and Constructor Overloading
- •Overloading Constructors
- •Value types (out & ref Keywords)
- •Reference types
- •Some more about references and objects
- •4. Inheritance & Polymorphism
- •Lesson Plan
- •Inheritance
- •Inheritance in C#
- •Implementing inheritance in C#
- •Constructor calls in Inheritance
- •The base keyword - Calling Constructors of the base-class explicitly
- •Protected Access Modifier
- •The Protected internal Access Modifier
- •The sealed keyword
- •Object class - the base of all classes
- •Polymorphism
- •Using the reference of the base type for referencing the objects of child types
- •Using methods with the same name in the Base and the Sub-class
- •Overriding the methods - virtual and override keywords
- •The new keyword
- •Type casting the objects - Up-casting and Down-casting
- •The is and as keywords
- •Boxing and Un-boxing
- •5. Structures, Enumeration, Garbage Collection & Nested Classes
- •Lesson Plan
- •Structures (struct)
- •Defining a struct
- •Instantiating the struct
- •structs as Value Types
- •Enumeration
- •The Need for Enumeration
- •Using Enumeration (enum)
- •More about Enumerations
- •Garbage Collection in .Net
- •Destructors and Performance Overhead
- •System.GC.Collect() method
- •Nested Classes in C#
- •6. Abstract Classes & Interfaces
- •Lesson Plan
- •Abstract Classes
- •Interfaces
- •Implementing More Than One Interface
- •Explicit implementation of methods
- •Casting to an interface using is and as operators
- •An interface inheriting one or more interfaces
- •7. Arrays, Collections & String Manipulation
- •Lesson Plan
- •Arrays Revisited
- •Multidimensional Arrays
- •Instantiating and accessing the elements of multidimensional arrays
- •Instantiating and accessing Jagged Arrays
- •Some other important points about multidimensional arrays
- •The foreach Loop
- •Collections
- •The ArrayList class
- •The Stack class
- •The Queue class
- •Dictionaries
- •The Hashtable class
- •Constructing a Hashtable
- •Adding items to a Hashtable
- •Retrieving items from the Hashtable
- •Removing a particular item
- •Getting the collection of keys and values
- •Checking for the existence of a particular item in a hashtable
- •The SortedList class
- •String Handling in C#
- •The string class and its members
- •The StringBuilder class
- •8. Exception Handling
- •Lesson Plan
- •Exceptions Basics
- •The need for Exceptions
- •Exceptions in C# and .Net
- •Handling Exceptions using the try...catch...finally blocks
- •Use of the try...catch block
- •Exception class' Message and StackTrace Properties
- •The finally block
- •Catching Multiple Exceptions using multiple catch blocks
- •An important point to remember in multiple catch blocks
- •Other important points about Exception Handling in C#
- •Defining your own custom exceptions
- •Exception Hierarchy in the .Net Framework
- •Throwing an exception: the throw keyword
- •9. Delegates & Events
- •Lesson Plan
- •Delegates Basics
- •The type or signature of the method the delegate can point to
- •The delegate reference, that can be used to reference a method
- •3.The actual method referenced by the delegate
- •Calling the actual method through its delegate
- •Confusion in terminology
- •Delegates in the .Net Framework
- •Passing delegates to methods
- •Multicast Delegates
- •Implementing a Multicast Delegate
- •Removing a method from the multicast delegate's invocation list
- •Events and Event Handling
- •Event Handling in C#
- •A Clock Timer Example
- •Multicast events
- •Passing some data with the Event: Sub-classing System.EventArgs
- •10. WinForms & Windows Applications
- •Lesson Plan
- •Windows Applications and .Net
- •WinForm Basics
- •Building the "Hello WinForm" Application
- •Understanding the Code
- •Adding Event Handling
- •Visual Studio.Net & its IDE (Integrated Development Environment)
- •IntelliSense and Hot Compiler
- •Code Folding
- •Integrated Compiler, Solution builder and Debugger
- •Form Designer
- •Solution Explorer
- •Menus in the Visual Studio .Net IDE
- •Using Visual Studio.Net to build the "Hello WinForm" Application
- •Creating a new Project
- •Setting various properties of the form
- •Adding Controls to the Form
- •Adding Event Handling
- •Executing the application
- •The code generated by the Form Designer
- •Using More Controls
- •Using various controls in an application: Programmer's Shopping Cart
- •Designing the form and placing the controls
- •Writing Code for Event Handling
- •Some Important Points for designing Windows Applications
- •11. More Windows Controls & Standard Dialog Boxes
- •Lesson Plan
- •Collection Controls
- •List Box Control
- •Adding items to the list box
- •Accessing items in the list box
- •Removing items from the list box
- •List Box Events
- •Combo Box Control
- •Tree View
- •The TreeNode Editor
- •Adding/Removing items at runtime
- •Tree View Events
- •Image List Control
- •Attaching An Image List to different controls
- •List View Control
- •Two Image Lists in the List View Control
- •Adding items to the list view control using designer
- •Adding Items at runtime using code
- •Events for List View Control
- •Main Menu
- •Tool Bar
- •Date Time Picker
- •Windows Standard Dialog Boxes
- •Open File Dialog Box
- •Using the Open File Dialog Box
- •Save File Dialog Box
- •Font and Color Dialog Boxes
- •12. Data Access using ADO.Net
- •Lesson Plan
- •Introducing ADO.Net
- •Different components of ADO.Net
- •A review of basic SQL queries
- •SQL SELECT Statement
- •SQL INSERT Statement
- •SQL UPDATE Statement
- •SQL DELETE Statement
- •Performing common data access tasks with ADO.Net
- •Accessing Data using ADO.Net
- •Defining the connection string
- •Defining a Connection
- •Defining the command or command string
- •Defining the Data Adapter
- •Creating and filling the DataSet
- •A Demonstration Application
- •Loading tables
- •Filling the controls on the Form
- •Navigating through the records
- •Updating the table
- •Building the Application
- •Loading the table and displaying data in the form's controls
- •Initialing Commands
- •Adding Parameters to the commands
- •The ToggleControls() method of our application
- •Editing (or Updating) Records
- •Event Handler for the Save Button
- •Event Handler for the Cancel Button
- •Inserting Records
- •Deleting a Record
- •Using Stored Procedures
- •Sample Stored Procedures
- •UPDATE Stored Procedure
- •INSERT Stored Procedure
- •DELETE Stored Procedure
- •SELECT Stored Procedure
- •Using Stored Procedures with ADO.Net in C#
- •The modified InitializeCommands() method
- •Using Data Grid Control to View .Net data
- •A Demonstration Application for Data Grid Control
- •Second Demonstration - Using multiple related tables
- •Retrieving data using the SELECT command
- •Updating Records using INSERT, UPDATE and DELETE commands
- •13. Multithreading
- •Lesson Plan
- •What is Multithreading
- •Multithreading in C#
- •Thread Functionality
- •Static members of the System.Threading.Thread class
- •Instance members of the System.Threaing.Thread class
- •Thread Demonstration Example - Basic Operations
- •Thread Demonstration Example - Thread Priority
- •Thread Demonstration Example - Thread Execution Control
- •Using Join() to wait for running threads
- •Thread Synchronization
- •The C# Locking Mechanism
- •Threads may cause Deadlock
- •14. The File System & Streams
- •Lesson Plan
- •Working with the File System
- •Obtaining the Application’s Environment Information – The System.Environment class
- •Demonstration Application – Environment Information
- •Obtaining the paths of various Windows Standard folders – Environment.GetFolderPath()
- •Manipulating Files using System.IO.File and System.IO.FileInfo classes
- •System.IO.File class
- •Creating a file using Create() method
- •Copying and Moving a file using Copy() and Move() methods
- •Checking the existence of the file using Exists() method
- •Getting Attributes of a file using GetAttributes() method
- •System.IO.FileInfo class
- •A quick and simple example
- •Manipulating Directories (folders) using System.IO.Directory and System.IO.DirectoryInfo classes
- •System.IO.Directory class
- •Creating, deleting and checking for the existence of directories
- •Getting the contents (files and sub-directories) of a directory
- •System.IO.DirectoryInfo class
- •Demonstration application for the DirectoryInfo class
- •Streams
- •An overview of the different types of streams
- •The System.Stream class – the base of all streams in the .Net framework
- •Different types of file streams – Reading and Writing to files
- •Using System.IO.FileStream to read and write data to files
- •A string representing the path and name of the file
- •Opening and reading from a file
- •Using BinaryReader and BinaryWriter to read and write primitives to files
- •Using StreamReader and StreamWriter to read and write text files
- •Serialization and De-serialization
- •Implementing Serialization and Deserialization – A simple example
- •Formatters in Serialization
- •Preventing certain elements from Serializing – The [NonSerialized] attribute
- •Getting notified when Deserializing - the IDeserializationCallBack interface
- •Asynchronous Reading and Writing with Streams
- •A demonstration application
- •Issues Regarding Asynchronous Read/Write
- •Important points regarding the use of Streams
- •15. New Features In C# 2.0
- •C# evolves
- •The need for generics
- •Generic collections
- •Creating generic types
- •Constraining type parameters
- •Final thoughts on generics
- •Partial types
- •Nullable types
- •Anonymous methods in event handling
- •Adventures with anonymous methods
- •Final thoughts on C# 2.0
- •16. The Road Ahead
- •Learning More
- •Getting Help
- •Book.revision++
- •Good Luck!
Programmers Heaven: C# School
The above program pushes three elements onto the stack and then peeks at the top element on the stack. The program prints the number of elements on the stack before and after the Peek() operation. The result of the program is:
The total number of elements on the stack before Peek() = 3 The top element of stack is 6
The total number of elements on the stack after Peek() = 3 Press any key to continue
The output of the program shows that Peek() does not affect the number of elements on the stack and does not remove the top element, contrary to the Pop() operation.
The Queue class
A Queue works on the principle of First In First Out (FIFO), which means that the first item inserted into the queue will be the first item removed from it. To 'Enqueue' an item is to insert it into the queue, and removal of an item from the queue is termed 'Dequeue'. Like a stack, there is also a Peek operation, where the item is not removed but only read from the front of the queue.
The System.Collections.Queue class provides the functionality of queues in the .Net environment. The Queue's constructors are similar to those of the ArrayList and the Stack.
// an empty queue
Queue queue = new Queue();
//a queue with initial capacity 16 Queue queue = new Queue(16);
//a queue containing elements from myCollection Queue queue = new Queue(myCollection);
The following program demonstrates the use of Queues in C#.
static void Main()
{
Queue queue = new Queue(); queue.Enqueue(2); queue.Enqueue(4); queue.Enqueue(6);
while(queue.Count != 0)
{
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Console.WriteLine(queue.Dequeue());
}
}
The program enqueues three elements into the Queue and then dequeues them using a while loop. The output of the program is:
2
4
6
Press any key to continue
The output shows that the queue removes items in the order they were inserted. The other methods of a Queue are very similar to those of the ArrayList and Stack classes.
Dictionaries
Dictionaries are a kind of collection that store items in a key-value pair fashion. Each value in the collection is identified by its key. All the keys in the collection are unique and there can not be more than one key with the same name. This is similar to the English language dictionary like the Oxford Dictionary where each word (key) has its corresponding meaning (value). The two most common types of Dictionaries in the System.Collections namespace are the Hashtable and the SortedList.
The Hashtable class
Hashtable stores items as key-value pairs. Each item (or value) in the hashtable is uniquely identified by its key. A hashtable stores the key and its value as an object type. Mostly the string class is used as the key in a hashtable, but you can use any other class as a key. However, before selecting a class for the key, be sure to override the Equals() and GetHashCode() methods that it inherit from the object class such that:
•Equals() checks for instance equality rather than the default reference equality.
•GetHashCode() returns the same integer for similar instances of the class.
•The values returned by GetHashCode() are evenly distributed between the MinValue and the MaxValue of the Integer type.
Constructing a Hashtable
The string and some of the other classes provided in the Base Class Library do consider these issues, and they are very suitable for usage as a key in hashtables or other dictionaries. There are many constructors available to instantiate a hashtable. The simplest is:
Hashtable ht = new Hashtable();
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Which is a default no argument constructor. A hashtable can also be constructed by passing in the initial capacity:
Hashtable ht = new Hashtable(20);
The Hashtable class also contains some other constructors which allow you to initialize the hashtable with some other collection or dictionary.
Adding items to a Hashtable
Once you have instantiated a hashtable object, then you can add items to it using its Add() method:
ht.Add("st01", "Faraz");
ht.Add("sci01", "Newton");
ht.Add("sci02", "Einstein");
Retrieving items from the Hashtable
Here we have inserted three items into the hashtable along with their keys. Any particular item can be retrieved using its key:
Console.WriteLine("Size of Hashtable is {0}", ht.Count);
Console.WriteLine("Element with key = st01 is {0}", ht["st01"]);
Console.WriteLine("Size of Hashtable is {0}", ht.Count);
Here we have used the indexer ([] operator) to retrieve the value from the hashtable. This way of retrieval does not remove the element from the hashtable but just returns the object with the specified key. Therefore, the size before and after the retrieval operation is always same (that is 3). The output of the code above is:
Size of Hashtable is 3
Element with key = st01 is Faraz
Size of Hashtable is 3
Press any key to continue
Removing a particular item
The elements of the hashtable can be removed by using the Remove() method which takes the key of the item to be removed as its argument.
static void Main()
{
Hashtable ht = new Hashtable(20);
ht.Add("st01", "Faraz");
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ht.Add("sci01", "Newton"); ht.Add("sci02", "Einstein");
Console.WriteLine("Size of Hashtable is {0}", ht.Count); Console.WriteLine("Removing element with key = st01"); ht.Remove("st01");
Console.WriteLine("Size of Hashtable is {0}", ht.Count);
}
The output of the program is:
Size of Hashtable is 3
Removing element with key = st01
Size of Hashtable is 2
Press any key to continue
Getting the collection of keys and values
The collection of all the keys and values in a hashtable can be retrieved using the Keys and Values property, which return an ICollection containing all the keys and values respectively. The following program iterates through all the keys and values and prints them, using a foreach loop.
static void Main()
{
Hashtable ht = new Hashtable(20); ht.Add("st01", "Faraz"); ht.Add("sci01", "Newton"); ht.Add("sci02", "Einstein");
Console.WriteLine("Printing Keys..."); foreach(string key in ht.Keys)
{
Console.WriteLine(key);
}
Console.WriteLine("\nPrinting Values..."); foreach(string Value in ht.Values)
{
Console.WriteLine(Value);
}
}
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