
- •Foreword
- •About Programmer’s Heaven
- •About Faraz Rasheed
- •Contents In Summary
- •Tools of the trade
- •The C# Language
- •The .Net Architecture and .Net Framework
- •The Common Language Runtime (CLR)
- •MSIL (Microsoft Intermediate Language) Code
- •Just In Time Compilers (JITers)
- •The Framework Class Library (FCL)
- •The Common Language Specification (CLS)
- •The Common Type System (CTS)
- •Garbage Collection (GC)
- •The .Net Framework
- •C# compared to C++
- •The Visual Studio.Net IDE
- •Projects and Solutions
- •Toolbox, Properties and Class View Tabs
- •Writing Your First Hello World Console Application in C#
- •Working Without Visual Studio.Net
- •With Visual Studio.Net
- •Understanding the Hello World Application Code:
- •Namespaces in C#
- •The using Keyword
- •The class Keyword
- •The Main() Method
- •Printing on the Console
- •Comments
- •Important points to remember
- •A more interactive Hello World Application
- •Discussing a more interactive Hello World Application
- •2. C# Language Fundamentals
- •Lesson Plan
- •Basic Data Types and their mapping to CTS (Common Type System)
- •Integral Types
- •Floating Point Types
- •Other Types
- •Variables
- •Constant Variables or Symbols
- •Naming Conventions for variables and methods
- •Operators in C#
- •Arithmetic Operators
- •Operand
- •Prefix and Postfix notation
- •Assignment Operators
- •Operand
- •Relational Operators
- •Operand
- •Operand
- •Other Operators
- •Operand
- •Operator Precedence
- •Flow Control And Conditional Statements
- •The if...else statement
- •The switch...case statement
- •Loops In C#
- •The for Loop
- •Some important points about the for loop
- •The do...while Loop
- •while Loop
- •Arrays in C#
- •Array Declaration
- •Accessing the values stored in an array
- •foreach Loop
- •3. Classes and Objects
- •Lesson Plan
- •Concept of a Class
- •Objects
- •Fields
- •Data Type
- •Methods
- •Instantiating the class
- •Accessing the members of a class
- •Access Modifiers or Accessibility Levels
- •Access Modifier
- •Properties
- •Using Properties
- •Precautions when using properties
- •Static Members of the class
- •Some More about Methods
- •Constructors
- •Finalize() Method of Object class
- •Destructors
- •Method and Constructor Overloading
- •Overloading Constructors
- •Value types (out & ref Keywords)
- •Reference types
- •Some more about references and objects
- •4. Inheritance & Polymorphism
- •Lesson Plan
- •Inheritance
- •Inheritance in C#
- •Implementing inheritance in C#
- •Constructor calls in Inheritance
- •The base keyword - Calling Constructors of the base-class explicitly
- •Protected Access Modifier
- •The Protected internal Access Modifier
- •The sealed keyword
- •Object class - the base of all classes
- •Polymorphism
- •Using the reference of the base type for referencing the objects of child types
- •Using methods with the same name in the Base and the Sub-class
- •Overriding the methods - virtual and override keywords
- •The new keyword
- •Type casting the objects - Up-casting and Down-casting
- •The is and as keywords
- •Boxing and Un-boxing
- •5. Structures, Enumeration, Garbage Collection & Nested Classes
- •Lesson Plan
- •Structures (struct)
- •Defining a struct
- •Instantiating the struct
- •structs as Value Types
- •Enumeration
- •The Need for Enumeration
- •Using Enumeration (enum)
- •More about Enumerations
- •Garbage Collection in .Net
- •Destructors and Performance Overhead
- •System.GC.Collect() method
- •Nested Classes in C#
- •6. Abstract Classes & Interfaces
- •Lesson Plan
- •Abstract Classes
- •Interfaces
- •Implementing More Than One Interface
- •Explicit implementation of methods
- •Casting to an interface using is and as operators
- •An interface inheriting one or more interfaces
- •7. Arrays, Collections & String Manipulation
- •Lesson Plan
- •Arrays Revisited
- •Multidimensional Arrays
- •Instantiating and accessing the elements of multidimensional arrays
- •Instantiating and accessing Jagged Arrays
- •Some other important points about multidimensional arrays
- •The foreach Loop
- •Collections
- •The ArrayList class
- •The Stack class
- •The Queue class
- •Dictionaries
- •The Hashtable class
- •Constructing a Hashtable
- •Adding items to a Hashtable
- •Retrieving items from the Hashtable
- •Removing a particular item
- •Getting the collection of keys and values
- •Checking for the existence of a particular item in a hashtable
- •The SortedList class
- •String Handling in C#
- •The string class and its members
- •The StringBuilder class
- •8. Exception Handling
- •Lesson Plan
- •Exceptions Basics
- •The need for Exceptions
- •Exceptions in C# and .Net
- •Handling Exceptions using the try...catch...finally blocks
- •Use of the try...catch block
- •Exception class' Message and StackTrace Properties
- •The finally block
- •Catching Multiple Exceptions using multiple catch blocks
- •An important point to remember in multiple catch blocks
- •Other important points about Exception Handling in C#
- •Defining your own custom exceptions
- •Exception Hierarchy in the .Net Framework
- •Throwing an exception: the throw keyword
- •9. Delegates & Events
- •Lesson Plan
- •Delegates Basics
- •The type or signature of the method the delegate can point to
- •The delegate reference, that can be used to reference a method
- •3.The actual method referenced by the delegate
- •Calling the actual method through its delegate
- •Confusion in terminology
- •Delegates in the .Net Framework
- •Passing delegates to methods
- •Multicast Delegates
- •Implementing a Multicast Delegate
- •Removing a method from the multicast delegate's invocation list
- •Events and Event Handling
- •Event Handling in C#
- •A Clock Timer Example
- •Multicast events
- •Passing some data with the Event: Sub-classing System.EventArgs
- •10. WinForms & Windows Applications
- •Lesson Plan
- •Windows Applications and .Net
- •WinForm Basics
- •Building the "Hello WinForm" Application
- •Understanding the Code
- •Adding Event Handling
- •Visual Studio.Net & its IDE (Integrated Development Environment)
- •IntelliSense and Hot Compiler
- •Code Folding
- •Integrated Compiler, Solution builder and Debugger
- •Form Designer
- •Solution Explorer
- •Menus in the Visual Studio .Net IDE
- •Using Visual Studio.Net to build the "Hello WinForm" Application
- •Creating a new Project
- •Setting various properties of the form
- •Adding Controls to the Form
- •Adding Event Handling
- •Executing the application
- •The code generated by the Form Designer
- •Using More Controls
- •Using various controls in an application: Programmer's Shopping Cart
- •Designing the form and placing the controls
- •Writing Code for Event Handling
- •Some Important Points for designing Windows Applications
- •11. More Windows Controls & Standard Dialog Boxes
- •Lesson Plan
- •Collection Controls
- •List Box Control
- •Adding items to the list box
- •Accessing items in the list box
- •Removing items from the list box
- •List Box Events
- •Combo Box Control
- •Tree View
- •The TreeNode Editor
- •Adding/Removing items at runtime
- •Tree View Events
- •Image List Control
- •Attaching An Image List to different controls
- •List View Control
- •Two Image Lists in the List View Control
- •Adding items to the list view control using designer
- •Adding Items at runtime using code
- •Events for List View Control
- •Main Menu
- •Tool Bar
- •Date Time Picker
- •Windows Standard Dialog Boxes
- •Open File Dialog Box
- •Using the Open File Dialog Box
- •Save File Dialog Box
- •Font and Color Dialog Boxes
- •12. Data Access using ADO.Net
- •Lesson Plan
- •Introducing ADO.Net
- •Different components of ADO.Net
- •A review of basic SQL queries
- •SQL SELECT Statement
- •SQL INSERT Statement
- •SQL UPDATE Statement
- •SQL DELETE Statement
- •Performing common data access tasks with ADO.Net
- •Accessing Data using ADO.Net
- •Defining the connection string
- •Defining a Connection
- •Defining the command or command string
- •Defining the Data Adapter
- •Creating and filling the DataSet
- •A Demonstration Application
- •Loading tables
- •Filling the controls on the Form
- •Navigating through the records
- •Updating the table
- •Building the Application
- •Loading the table and displaying data in the form's controls
- •Initialing Commands
- •Adding Parameters to the commands
- •The ToggleControls() method of our application
- •Editing (or Updating) Records
- •Event Handler for the Save Button
- •Event Handler for the Cancel Button
- •Inserting Records
- •Deleting a Record
- •Using Stored Procedures
- •Sample Stored Procedures
- •UPDATE Stored Procedure
- •INSERT Stored Procedure
- •DELETE Stored Procedure
- •SELECT Stored Procedure
- •Using Stored Procedures with ADO.Net in C#
- •The modified InitializeCommands() method
- •Using Data Grid Control to View .Net data
- •A Demonstration Application for Data Grid Control
- •Second Demonstration - Using multiple related tables
- •Retrieving data using the SELECT command
- •Updating Records using INSERT, UPDATE and DELETE commands
- •13. Multithreading
- •Lesson Plan
- •What is Multithreading
- •Multithreading in C#
- •Thread Functionality
- •Static members of the System.Threading.Thread class
- •Instance members of the System.Threaing.Thread class
- •Thread Demonstration Example - Basic Operations
- •Thread Demonstration Example - Thread Priority
- •Thread Demonstration Example - Thread Execution Control
- •Using Join() to wait for running threads
- •Thread Synchronization
- •The C# Locking Mechanism
- •Threads may cause Deadlock
- •14. The File System & Streams
- •Lesson Plan
- •Working with the File System
- •Obtaining the Application’s Environment Information – The System.Environment class
- •Demonstration Application – Environment Information
- •Obtaining the paths of various Windows Standard folders – Environment.GetFolderPath()
- •Manipulating Files using System.IO.File and System.IO.FileInfo classes
- •System.IO.File class
- •Creating a file using Create() method
- •Copying and Moving a file using Copy() and Move() methods
- •Checking the existence of the file using Exists() method
- •Getting Attributes of a file using GetAttributes() method
- •System.IO.FileInfo class
- •A quick and simple example
- •Manipulating Directories (folders) using System.IO.Directory and System.IO.DirectoryInfo classes
- •System.IO.Directory class
- •Creating, deleting and checking for the existence of directories
- •Getting the contents (files and sub-directories) of a directory
- •System.IO.DirectoryInfo class
- •Demonstration application for the DirectoryInfo class
- •Streams
- •An overview of the different types of streams
- •The System.Stream class – the base of all streams in the .Net framework
- •Different types of file streams – Reading and Writing to files
- •Using System.IO.FileStream to read and write data to files
- •A string representing the path and name of the file
- •Opening and reading from a file
- •Using BinaryReader and BinaryWriter to read and write primitives to files
- •Using StreamReader and StreamWriter to read and write text files
- •Serialization and De-serialization
- •Implementing Serialization and Deserialization – A simple example
- •Formatters in Serialization
- •Preventing certain elements from Serializing – The [NonSerialized] attribute
- •Getting notified when Deserializing - the IDeserializationCallBack interface
- •Asynchronous Reading and Writing with Streams
- •A demonstration application
- •Issues Regarding Asynchronous Read/Write
- •Important points regarding the use of Streams
- •15. New Features In C# 2.0
- •C# evolves
- •The need for generics
- •Generic collections
- •Creating generic types
- •Constraining type parameters
- •Final thoughts on generics
- •Partial types
- •Nullable types
- •Anonymous methods in event handling
- •Adventures with anonymous methods
- •Final thoughts on C# 2.0
- •16. The Road Ahead
- •Learning More
- •Getting Help
- •Book.revision++
- •Good Luck!

Programmers Heaven: C# School
language constructs, and many of those are very repetitive; e.g., to handle the data in memory you can either use variable, pointer or reference. C# at its core is very simple yet powerful modern language which has been made while keeping in mind the experience of developers over the years and their current needs. One of the biggest concerns in the development market is to make programs that are re-usable, maintainable, scalable, portable and easy to debug. C# comes right with these issues. Every single C++ developer knows how difficult it is to manage bigger C++ program and debug them. It can be a nightmare to find the reason why a program crashes randomly. The sole reason for this, to me, is the backwards-compatibility curse. They made C++ on the structure of C, a structured programming language, so it never became a true object oriented programming language only, and if the compiler allows me to go in the structured way of solving problem, who are you to make me take an object oriented approach? Also Bjarne Stroustrup, the founder of C++ said, "C++ is a multi-paradigm language not only OO language". The prime advantages of using C# include support for the common language runtime, Framework class library, and a new, clean object oriented design free of the backwards-compatibility curse.
The Visual Studio.Net IDE
Microsoft Visual Studio.Net is an Integrated Development Environment (IDE), which is the successor of Visual Studio 6. It eases the development process of the .Net Applications (VC#.Net, VB.Net, VC++.Net, JScript.Net, J#.Net, ASP.Net, and more). The revolutionary approach in this new improved version is that for all the Visual Studio.Net Compliant Languages use the same IDE, debugger, project and solution explorer, class view, properties tab, tool box, standard menu and toolbars. The key features of Visual Studio.Net include: The IDE provides various useful development tools such as:
•Keyword and syntax highlighting
•Intellisense (auto complete), which helps by automatically completing the syntax as you type a dot (.) with objects, enumerations, namespaces and when you use the “New” keyword.
•Project and solution management with solution explorer that helps to manage applications consisting of multiple files.
•Help building user interface with simple drag and drop support.
•Properties tab that allow you to set different properties for multiple windows and web controls.
•Standard debugger that allows you to debug your program using putting break points for observing run-time behavior.
•Hot compiler that checks the syntax of your code as you type it and error notification.
•Dynamic Help on a number of topics using the Microsoft Development Network (MSDN) library.
•Compiling and building applications.
•Program Execution with or without the debugger.
•Deploying your .Net application over the Internet or to disk.
Projects and Solutions
A Project is a combination of executable and library files that make an application or module. A project's information is usually placed in a file with the extention '.csproj' where 'cs' represents C-Sharp. Similarly, VB.Net
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Programmers Heaven: C# School
projects are stored as '.vbproj' files. There are several different kinds of projects such as Console Applications, Windows Applications, ASP.Net Web Applications, Class Libraries and more.
A solution on the other hand is a placeholder for different logically related projects that make some application. For example, a solution may consist of an ASP.Net Web Application project and a Windows Form project. The information for a solution is stored in '.sln' files and can be managed using Visual Studio.Net's Solution Explorer. Solutions are similar to VB 6's Project Group and VC++ 6's workspace.
Toolbox, Properties and Class View Tabs
Now there is a single toolbox for all the Visual Studio.Net's languages and tools. The toolbox (usually present on the left hand side) contains a number of common controls for windows, web and data applications like the text box, check box, tree view, list box, menus, file open dialog, etc.
•The Properties Tab (usually present on the right hand side in the IDE) allows you to set the properties on controls and forms without getting into code.
•The Class View Tab shows all the classes that your project contains along with the methods and fields in tree hierarchy. This is similar to VC++ 6's class view.
Writing Your First Hello World Console Application in C#
In the following text, we will build our first C# application with, and then without, Visual Studio.Net. We will see how to write, compile, and execute the C# application. Later in the chapter, we will explain the different concepts in the program.
Working Without Visual Studio.Net
Open Notepad, or any other text editor, and write the following code:
using System;
namespace MyHelloWorldApplication
{
class HelloWorld
{
static void Main(string[] args)
{
Console.WriteLine("Hello World");
}
}
}
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Programmers Heaven: C# School
Save this with any file name with the extension ".cs". Example: 'MyFirstApplication.cs' To compile this file, go to command prompt and write:
csc MyFirstApplication.cs
This will compile your program and create an .exe file (MyFirstApplication.exe) in the same directory and will report any errors that may occur.
To run your program, type:
MyFirstApplication
This will print Hello World as a result on your console screen. Simple, isn't it? Let's do the same procedure with Visual Studio.Net:
With Visual Studio.Net
Start Microsoft Visual Studio.Net and select File - New - Project; this will show the open file dialog. Select Visual C# Project from Project Type and select Console Application from Template. Write MyHelloWorldApplication in the name text box below and click OK.
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Programmers Heaven: C# School
This will show you the initial default code for your hello world application:
Remove the documentation comments (lines starting with ///), change the name of class from Class1 to HelloWorld and write
Console.WriteLine("Hello World"); in place of //TODO: Add code....
to make the picture look like
using System;
namespace MyHelloWorldApplication
{
class HelloWorld
{
[STAThread]
static void Main(string[] args)
{
Console.WriteLine("Hello World");
}
}
}
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