- •Foreword
- •About Programmer’s Heaven
- •About Faraz Rasheed
- •Contents In Summary
- •Tools of the trade
- •The C# Language
- •The .Net Architecture and .Net Framework
- •The Common Language Runtime (CLR)
- •MSIL (Microsoft Intermediate Language) Code
- •Just In Time Compilers (JITers)
- •The Framework Class Library (FCL)
- •The Common Language Specification (CLS)
- •The Common Type System (CTS)
- •Garbage Collection (GC)
- •The .Net Framework
- •C# compared to C++
- •The Visual Studio.Net IDE
- •Projects and Solutions
- •Toolbox, Properties and Class View Tabs
- •Writing Your First Hello World Console Application in C#
- •Working Without Visual Studio.Net
- •With Visual Studio.Net
- •Understanding the Hello World Application Code:
- •Namespaces in C#
- •The using Keyword
- •The class Keyword
- •The Main() Method
- •Printing on the Console
- •Comments
- •Important points to remember
- •A more interactive Hello World Application
- •Discussing a more interactive Hello World Application
- •2. C# Language Fundamentals
- •Lesson Plan
- •Basic Data Types and their mapping to CTS (Common Type System)
- •Integral Types
- •Floating Point Types
- •Other Types
- •Variables
- •Constant Variables or Symbols
- •Naming Conventions for variables and methods
- •Operators in C#
- •Arithmetic Operators
- •Operand
- •Prefix and Postfix notation
- •Assignment Operators
- •Operand
- •Relational Operators
- •Operand
- •Operand
- •Other Operators
- •Operand
- •Operator Precedence
- •Flow Control And Conditional Statements
- •The if...else statement
- •The switch...case statement
- •Loops In C#
- •The for Loop
- •Some important points about the for loop
- •The do...while Loop
- •while Loop
- •Arrays in C#
- •Array Declaration
- •Accessing the values stored in an array
- •foreach Loop
- •3. Classes and Objects
- •Lesson Plan
- •Concept of a Class
- •Objects
- •Fields
- •Data Type
- •Methods
- •Instantiating the class
- •Accessing the members of a class
- •Access Modifiers or Accessibility Levels
- •Access Modifier
- •Properties
- •Using Properties
- •Precautions when using properties
- •Static Members of the class
- •Some More about Methods
- •Constructors
- •Finalize() Method of Object class
- •Destructors
- •Method and Constructor Overloading
- •Overloading Constructors
- •Value types (out & ref Keywords)
- •Reference types
- •Some more about references and objects
- •4. Inheritance & Polymorphism
- •Lesson Plan
- •Inheritance
- •Inheritance in C#
- •Implementing inheritance in C#
- •Constructor calls in Inheritance
- •The base keyword - Calling Constructors of the base-class explicitly
- •Protected Access Modifier
- •The Protected internal Access Modifier
- •The sealed keyword
- •Object class - the base of all classes
- •Polymorphism
- •Using the reference of the base type for referencing the objects of child types
- •Using methods with the same name in the Base and the Sub-class
- •Overriding the methods - virtual and override keywords
- •The new keyword
- •Type casting the objects - Up-casting and Down-casting
- •The is and as keywords
- •Boxing and Un-boxing
- •5. Structures, Enumeration, Garbage Collection & Nested Classes
- •Lesson Plan
- •Structures (struct)
- •Defining a struct
- •Instantiating the struct
- •structs as Value Types
- •Enumeration
- •The Need for Enumeration
- •Using Enumeration (enum)
- •More about Enumerations
- •Garbage Collection in .Net
- •Destructors and Performance Overhead
- •System.GC.Collect() method
- •Nested Classes in C#
- •6. Abstract Classes & Interfaces
- •Lesson Plan
- •Abstract Classes
- •Interfaces
- •Implementing More Than One Interface
- •Explicit implementation of methods
- •Casting to an interface using is and as operators
- •An interface inheriting one or more interfaces
- •7. Arrays, Collections & String Manipulation
- •Lesson Plan
- •Arrays Revisited
- •Multidimensional Arrays
- •Instantiating and accessing the elements of multidimensional arrays
- •Instantiating and accessing Jagged Arrays
- •Some other important points about multidimensional arrays
- •The foreach Loop
- •Collections
- •The ArrayList class
- •The Stack class
- •The Queue class
- •Dictionaries
- •The Hashtable class
- •Constructing a Hashtable
- •Adding items to a Hashtable
- •Retrieving items from the Hashtable
- •Removing a particular item
- •Getting the collection of keys and values
- •Checking for the existence of a particular item in a hashtable
- •The SortedList class
- •String Handling in C#
- •The string class and its members
- •The StringBuilder class
- •8. Exception Handling
- •Lesson Plan
- •Exceptions Basics
- •The need for Exceptions
- •Exceptions in C# and .Net
- •Handling Exceptions using the try...catch...finally blocks
- •Use of the try...catch block
- •Exception class' Message and StackTrace Properties
- •The finally block
- •Catching Multiple Exceptions using multiple catch blocks
- •An important point to remember in multiple catch blocks
- •Other important points about Exception Handling in C#
- •Defining your own custom exceptions
- •Exception Hierarchy in the .Net Framework
- •Throwing an exception: the throw keyword
- •9. Delegates & Events
- •Lesson Plan
- •Delegates Basics
- •The type or signature of the method the delegate can point to
- •The delegate reference, that can be used to reference a method
- •3.The actual method referenced by the delegate
- •Calling the actual method through its delegate
- •Confusion in terminology
- •Delegates in the .Net Framework
- •Passing delegates to methods
- •Multicast Delegates
- •Implementing a Multicast Delegate
- •Removing a method from the multicast delegate's invocation list
- •Events and Event Handling
- •Event Handling in C#
- •A Clock Timer Example
- •Multicast events
- •Passing some data with the Event: Sub-classing System.EventArgs
- •10. WinForms & Windows Applications
- •Lesson Plan
- •Windows Applications and .Net
- •WinForm Basics
- •Building the "Hello WinForm" Application
- •Understanding the Code
- •Adding Event Handling
- •Visual Studio.Net & its IDE (Integrated Development Environment)
- •IntelliSense and Hot Compiler
- •Code Folding
- •Integrated Compiler, Solution builder and Debugger
- •Form Designer
- •Solution Explorer
- •Menus in the Visual Studio .Net IDE
- •Using Visual Studio.Net to build the "Hello WinForm" Application
- •Creating a new Project
- •Setting various properties of the form
- •Adding Controls to the Form
- •Adding Event Handling
- •Executing the application
- •The code generated by the Form Designer
- •Using More Controls
- •Using various controls in an application: Programmer's Shopping Cart
- •Designing the form and placing the controls
- •Writing Code for Event Handling
- •Some Important Points for designing Windows Applications
- •11. More Windows Controls & Standard Dialog Boxes
- •Lesson Plan
- •Collection Controls
- •List Box Control
- •Adding items to the list box
- •Accessing items in the list box
- •Removing items from the list box
- •List Box Events
- •Combo Box Control
- •Tree View
- •The TreeNode Editor
- •Adding/Removing items at runtime
- •Tree View Events
- •Image List Control
- •Attaching An Image List to different controls
- •List View Control
- •Two Image Lists in the List View Control
- •Adding items to the list view control using designer
- •Adding Items at runtime using code
- •Events for List View Control
- •Main Menu
- •Tool Bar
- •Date Time Picker
- •Windows Standard Dialog Boxes
- •Open File Dialog Box
- •Using the Open File Dialog Box
- •Save File Dialog Box
- •Font and Color Dialog Boxes
- •12. Data Access using ADO.Net
- •Lesson Plan
- •Introducing ADO.Net
- •Different components of ADO.Net
- •A review of basic SQL queries
- •SQL SELECT Statement
- •SQL INSERT Statement
- •SQL UPDATE Statement
- •SQL DELETE Statement
- •Performing common data access tasks with ADO.Net
- •Accessing Data using ADO.Net
- •Defining the connection string
- •Defining a Connection
- •Defining the command or command string
- •Defining the Data Adapter
- •Creating and filling the DataSet
- •A Demonstration Application
- •Loading tables
- •Filling the controls on the Form
- •Navigating through the records
- •Updating the table
- •Building the Application
- •Loading the table and displaying data in the form's controls
- •Initialing Commands
- •Adding Parameters to the commands
- •The ToggleControls() method of our application
- •Editing (or Updating) Records
- •Event Handler for the Save Button
- •Event Handler for the Cancel Button
- •Inserting Records
- •Deleting a Record
- •Using Stored Procedures
- •Sample Stored Procedures
- •UPDATE Stored Procedure
- •INSERT Stored Procedure
- •DELETE Stored Procedure
- •SELECT Stored Procedure
- •Using Stored Procedures with ADO.Net in C#
- •The modified InitializeCommands() method
- •Using Data Grid Control to View .Net data
- •A Demonstration Application for Data Grid Control
- •Second Demonstration - Using multiple related tables
- •Retrieving data using the SELECT command
- •Updating Records using INSERT, UPDATE and DELETE commands
- •13. Multithreading
- •Lesson Plan
- •What is Multithreading
- •Multithreading in C#
- •Thread Functionality
- •Static members of the System.Threading.Thread class
- •Instance members of the System.Threaing.Thread class
- •Thread Demonstration Example - Basic Operations
- •Thread Demonstration Example - Thread Priority
- •Thread Demonstration Example - Thread Execution Control
- •Using Join() to wait for running threads
- •Thread Synchronization
- •The C# Locking Mechanism
- •Threads may cause Deadlock
- •14. The File System & Streams
- •Lesson Plan
- •Working with the File System
- •Obtaining the Application’s Environment Information – The System.Environment class
- •Demonstration Application – Environment Information
- •Obtaining the paths of various Windows Standard folders – Environment.GetFolderPath()
- •Manipulating Files using System.IO.File and System.IO.FileInfo classes
- •System.IO.File class
- •Creating a file using Create() method
- •Copying and Moving a file using Copy() and Move() methods
- •Checking the existence of the file using Exists() method
- •Getting Attributes of a file using GetAttributes() method
- •System.IO.FileInfo class
- •A quick and simple example
- •Manipulating Directories (folders) using System.IO.Directory and System.IO.DirectoryInfo classes
- •System.IO.Directory class
- •Creating, deleting and checking for the existence of directories
- •Getting the contents (files and sub-directories) of a directory
- •System.IO.DirectoryInfo class
- •Demonstration application for the DirectoryInfo class
- •Streams
- •An overview of the different types of streams
- •The System.Stream class – the base of all streams in the .Net framework
- •Different types of file streams – Reading and Writing to files
- •Using System.IO.FileStream to read and write data to files
- •A string representing the path and name of the file
- •Opening and reading from a file
- •Using BinaryReader and BinaryWriter to read and write primitives to files
- •Using StreamReader and StreamWriter to read and write text files
- •Serialization and De-serialization
- •Implementing Serialization and Deserialization – A simple example
- •Formatters in Serialization
- •Preventing certain elements from Serializing – The [NonSerialized] attribute
- •Getting notified when Deserializing - the IDeserializationCallBack interface
- •Asynchronous Reading and Writing with Streams
- •A demonstration application
- •Issues Regarding Asynchronous Read/Write
- •Important points regarding the use of Streams
- •15. New Features In C# 2.0
- •C# evolves
- •The need for generics
- •Generic collections
- •Creating generic types
- •Constraining type parameters
- •Final thoughts on generics
- •Partial types
- •Nullable types
- •Anonymous methods in event handling
- •Adventures with anonymous methods
- •Final thoughts on C# 2.0
- •16. The Road Ahead
- •Learning More
- •Getting Help
- •Book.revision++
- •Good Luck!
Programmers Heaven: C# School
5. Structures, Enumeration, Garbage Collection & Nested Classes
Lesson Plan
Today's lesson consists of four major topics: Structures, Enumeration, Garbage Collector and Nested Classes. We will cover these one by one.
Structures (struct)
Structures, denoted in C# by the struct keyword, are lightweight objects. Structures are very similar to classes in C#, but with the following properties:
•A struct is useful for creating types that are used to hold data like Point, Rectangle, Color types.
•A struct is of value type, contrary to classes which are of reference type. This means that structures are allocated on the stack and passed to methods by value, that is, by making their copies.
•A struct may contain constructors (except for the no-argument constructor), fields, methods and properties just like in classes.
•Like all value types, structs can neither inherit another class, nor can they be inherited.
•A struct can implement interfaces.
•Like every other type in C#, a struct is also implicitly inherited from the System.Object class.
•Instances of a struct can be created with and without using the new keyword.
Most of the .Net framework types like System.Int32 (for int), System.Double (for double), System.Boolean (for bool), System.Byte (for byte),... are implemented as a struct. When kept small in size, a struct is more efficiently used by the system than a class.
Defining a struct
A struct is defined just like a class, using the struct keyword. Suppose, in a drawing application, we need a Point data type. Since this is a simple and lightweight type, we implement it as a struct.
struct Point
{
public double x; public double y;
public Point(int x, int y)
{
this.x = x; this.y = y;
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}
public override string ToString()
{
return "(" + x + ", " + y + ")";
}
}
Here, we have declared a struct named Point. Point contains two public fields, x and y, that represent the location of a Point in the coordinate system. We provide a public constructor to initialize the location of the point and we also override the ToString() method from the Object class, so that our point can be printed easily using the Console.WriteLine() method in the Main() method.
Instantiating the struct
A struct can be instantiated in three ways:
•Using the new keyword and calling the default no-argument constructor.
•Using the new keyword and calling a custom or user defined constructor.
•Without using the new keyword.
As we mentioned earlier, we can not provide the no-argument constructor in a struct and if we try to do so, the compiler will generate an error. The compiler implicitly provides a default no-argument constructor for each struct which initializes the fields of a struct with their default values. In the following Main() method, we instantiate Point using the above mentioned three ways
class Test
{
static void Main()
{
Point pt = new Point();
Point pt1 = new Point(15, 20);
Point pt2; |
// instantiation without using the new keyword |
||
pt2.x |
= |
6; |
|
pt2.y |
= |
3; |
|
Console.WriteLine("pt = {0}", pt);
Console.WriteLine("pt1 = {0}", pt1);
Console.WriteLine("pt2 = {0}", pt2);
}
}
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The output of the program is:
pt = (0, 0)
pt1 = (15, 20)
pt2 = (6, 3)
Press any key to continue
Here, we have instantiated three Point objects. The first one (referenced by pt) is instantiated using new and a default no-argument constructor (implemented by the compiler) which zeroed all the fields. Thus, the first Point (pt) is printed as (0, 0). The second one (referenced by pt1) is instantiated using the new keyword and a custom (double, double) constructor. The point (pt1) is initialized with the specified value and thus printed as (15, 20) on the console. The third object (referenced by pt2) is created without using the new keyword (like implicit data types). Note that we first initialized all the fields of pt2 before using it (in the Console.WriteLine() method). Before using a struct created without the new keyword, all its fields must be explicitly initialized. Hence, the Point (pt2) printed out as (6, 3). Note that we wrote:
Console.WriteLine("pt = {0}", pt);
instead of:
Console.WriteLine("pt = {0}", pt.ToString());
Console.WriteLine() expects a string, but since we have overridden the ToString() method in our Point struct, the compiler will implicitly call the ToString() method when it expects a string in the
Console.WriteLine() method.
Let us play with our program to increase our understanding of a struct. If we don't initialize any of the fields of Point then:
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static void Main() |
|
{ |
|
Point pt2; |
|
pt2.x = 6; |
|
// pt2.y = 3; |
// line 1 |
Console.WriteLine("pt2 = {0}", pt2);
}
The compiler will generate an error on 'line 1'
Use of unassigned local variable 'pt2'
Now, let us make the fields of the point private and provide public properties to access them.
struct Point
{
private double x; private double y;
public Point(int x, int y)
{
this.x = x; this.y = y;
}
public double X
{
get { return x; } set { x = value; }
}
public double Y
{
get { return y; } set { y = value; }
}
public override string ToString()
{
return "(" + x + ", " + y + ")";
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}
}
Now, let us try to create an instance of the Point without using the new keyword
static void Main()
{
Point pt2; pt2.X = 6; pt2.Y = 3;
Console.WriteLine("pt2 = {0}", pt2);
}
Here, we have created an instance of Point (pt2), initialized its fields through their accessor properties and then attempted to use it in a Console.WriteLine() method. When we try to compile the program, the compiler generates an error:
Use of unassigned local variable 'pt2'
We did initialize the fields through properties, but why is the compiler still complaining? In fact, when instantiating a struct without the new keyword, we must first initialize its fields explicitly, without using any properties or methods. This means that you can't instantiate and use a struct without the new keyword unless all its fields are public (or accessible to you) and explicitly initialized.
Finally, let us try to define a no-argument constructor in a struct
struct Point
{
public double x; public double y;
public Point()
{
x = 3; y = 2;
}
public Point(int x, int y)
{
this.x = x; this.y = y;
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