
- •Foreword
- •About Programmer’s Heaven
- •About Faraz Rasheed
- •Contents In Summary
- •Tools of the trade
- •The C# Language
- •The .Net Architecture and .Net Framework
- •The Common Language Runtime (CLR)
- •MSIL (Microsoft Intermediate Language) Code
- •Just In Time Compilers (JITers)
- •The Framework Class Library (FCL)
- •The Common Language Specification (CLS)
- •The Common Type System (CTS)
- •Garbage Collection (GC)
- •The .Net Framework
- •C# compared to C++
- •The Visual Studio.Net IDE
- •Projects and Solutions
- •Toolbox, Properties and Class View Tabs
- •Writing Your First Hello World Console Application in C#
- •Working Without Visual Studio.Net
- •With Visual Studio.Net
- •Understanding the Hello World Application Code:
- •Namespaces in C#
- •The using Keyword
- •The class Keyword
- •The Main() Method
- •Printing on the Console
- •Comments
- •Important points to remember
- •A more interactive Hello World Application
- •Discussing a more interactive Hello World Application
- •2. C# Language Fundamentals
- •Lesson Plan
- •Basic Data Types and their mapping to CTS (Common Type System)
- •Integral Types
- •Floating Point Types
- •Other Types
- •Variables
- •Constant Variables or Symbols
- •Naming Conventions for variables and methods
- •Operators in C#
- •Arithmetic Operators
- •Operand
- •Prefix and Postfix notation
- •Assignment Operators
- •Operand
- •Relational Operators
- •Operand
- •Operand
- •Other Operators
- •Operand
- •Operator Precedence
- •Flow Control And Conditional Statements
- •The if...else statement
- •The switch...case statement
- •Loops In C#
- •The for Loop
- •Some important points about the for loop
- •The do...while Loop
- •while Loop
- •Arrays in C#
- •Array Declaration
- •Accessing the values stored in an array
- •foreach Loop
- •3. Classes and Objects
- •Lesson Plan
- •Concept of a Class
- •Objects
- •Fields
- •Data Type
- •Methods
- •Instantiating the class
- •Accessing the members of a class
- •Access Modifiers or Accessibility Levels
- •Access Modifier
- •Properties
- •Using Properties
- •Precautions when using properties
- •Static Members of the class
- •Some More about Methods
- •Constructors
- •Finalize() Method of Object class
- •Destructors
- •Method and Constructor Overloading
- •Overloading Constructors
- •Value types (out & ref Keywords)
- •Reference types
- •Some more about references and objects
- •4. Inheritance & Polymorphism
- •Lesson Plan
- •Inheritance
- •Inheritance in C#
- •Implementing inheritance in C#
- •Constructor calls in Inheritance
- •The base keyword - Calling Constructors of the base-class explicitly
- •Protected Access Modifier
- •The Protected internal Access Modifier
- •The sealed keyword
- •Object class - the base of all classes
- •Polymorphism
- •Using the reference of the base type for referencing the objects of child types
- •Using methods with the same name in the Base and the Sub-class
- •Overriding the methods - virtual and override keywords
- •The new keyword
- •Type casting the objects - Up-casting and Down-casting
- •The is and as keywords
- •Boxing and Un-boxing
- •5. Structures, Enumeration, Garbage Collection & Nested Classes
- •Lesson Plan
- •Structures (struct)
- •Defining a struct
- •Instantiating the struct
- •structs as Value Types
- •Enumeration
- •The Need for Enumeration
- •Using Enumeration (enum)
- •More about Enumerations
- •Garbage Collection in .Net
- •Destructors and Performance Overhead
- •System.GC.Collect() method
- •Nested Classes in C#
- •6. Abstract Classes & Interfaces
- •Lesson Plan
- •Abstract Classes
- •Interfaces
- •Implementing More Than One Interface
- •Explicit implementation of methods
- •Casting to an interface using is and as operators
- •An interface inheriting one or more interfaces
- •7. Arrays, Collections & String Manipulation
- •Lesson Plan
- •Arrays Revisited
- •Multidimensional Arrays
- •Instantiating and accessing the elements of multidimensional arrays
- •Instantiating and accessing Jagged Arrays
- •Some other important points about multidimensional arrays
- •The foreach Loop
- •Collections
- •The ArrayList class
- •The Stack class
- •The Queue class
- •Dictionaries
- •The Hashtable class
- •Constructing a Hashtable
- •Adding items to a Hashtable
- •Retrieving items from the Hashtable
- •Removing a particular item
- •Getting the collection of keys and values
- •Checking for the existence of a particular item in a hashtable
- •The SortedList class
- •String Handling in C#
- •The string class and its members
- •The StringBuilder class
- •8. Exception Handling
- •Lesson Plan
- •Exceptions Basics
- •The need for Exceptions
- •Exceptions in C# and .Net
- •Handling Exceptions using the try...catch...finally blocks
- •Use of the try...catch block
- •Exception class' Message and StackTrace Properties
- •The finally block
- •Catching Multiple Exceptions using multiple catch blocks
- •An important point to remember in multiple catch blocks
- •Other important points about Exception Handling in C#
- •Defining your own custom exceptions
- •Exception Hierarchy in the .Net Framework
- •Throwing an exception: the throw keyword
- •9. Delegates & Events
- •Lesson Plan
- •Delegates Basics
- •The type or signature of the method the delegate can point to
- •The delegate reference, that can be used to reference a method
- •3.The actual method referenced by the delegate
- •Calling the actual method through its delegate
- •Confusion in terminology
- •Delegates in the .Net Framework
- •Passing delegates to methods
- •Multicast Delegates
- •Implementing a Multicast Delegate
- •Removing a method from the multicast delegate's invocation list
- •Events and Event Handling
- •Event Handling in C#
- •A Clock Timer Example
- •Multicast events
- •Passing some data with the Event: Sub-classing System.EventArgs
- •10. WinForms & Windows Applications
- •Lesson Plan
- •Windows Applications and .Net
- •WinForm Basics
- •Building the "Hello WinForm" Application
- •Understanding the Code
- •Adding Event Handling
- •Visual Studio.Net & its IDE (Integrated Development Environment)
- •IntelliSense and Hot Compiler
- •Code Folding
- •Integrated Compiler, Solution builder and Debugger
- •Form Designer
- •Solution Explorer
- •Menus in the Visual Studio .Net IDE
- •Using Visual Studio.Net to build the "Hello WinForm" Application
- •Creating a new Project
- •Setting various properties of the form
- •Adding Controls to the Form
- •Adding Event Handling
- •Executing the application
- •The code generated by the Form Designer
- •Using More Controls
- •Using various controls in an application: Programmer's Shopping Cart
- •Designing the form and placing the controls
- •Writing Code for Event Handling
- •Some Important Points for designing Windows Applications
- •11. More Windows Controls & Standard Dialog Boxes
- •Lesson Plan
- •Collection Controls
- •List Box Control
- •Adding items to the list box
- •Accessing items in the list box
- •Removing items from the list box
- •List Box Events
- •Combo Box Control
- •Tree View
- •The TreeNode Editor
- •Adding/Removing items at runtime
- •Tree View Events
- •Image List Control
- •Attaching An Image List to different controls
- •List View Control
- •Two Image Lists in the List View Control
- •Adding items to the list view control using designer
- •Adding Items at runtime using code
- •Events for List View Control
- •Main Menu
- •Tool Bar
- •Date Time Picker
- •Windows Standard Dialog Boxes
- •Open File Dialog Box
- •Using the Open File Dialog Box
- •Save File Dialog Box
- •Font and Color Dialog Boxes
- •12. Data Access using ADO.Net
- •Lesson Plan
- •Introducing ADO.Net
- •Different components of ADO.Net
- •A review of basic SQL queries
- •SQL SELECT Statement
- •SQL INSERT Statement
- •SQL UPDATE Statement
- •SQL DELETE Statement
- •Performing common data access tasks with ADO.Net
- •Accessing Data using ADO.Net
- •Defining the connection string
- •Defining a Connection
- •Defining the command or command string
- •Defining the Data Adapter
- •Creating and filling the DataSet
- •A Demonstration Application
- •Loading tables
- •Filling the controls on the Form
- •Navigating through the records
- •Updating the table
- •Building the Application
- •Loading the table and displaying data in the form's controls
- •Initialing Commands
- •Adding Parameters to the commands
- •The ToggleControls() method of our application
- •Editing (or Updating) Records
- •Event Handler for the Save Button
- •Event Handler for the Cancel Button
- •Inserting Records
- •Deleting a Record
- •Using Stored Procedures
- •Sample Stored Procedures
- •UPDATE Stored Procedure
- •INSERT Stored Procedure
- •DELETE Stored Procedure
- •SELECT Stored Procedure
- •Using Stored Procedures with ADO.Net in C#
- •The modified InitializeCommands() method
- •Using Data Grid Control to View .Net data
- •A Demonstration Application for Data Grid Control
- •Second Demonstration - Using multiple related tables
- •Retrieving data using the SELECT command
- •Updating Records using INSERT, UPDATE and DELETE commands
- •13. Multithreading
- •Lesson Plan
- •What is Multithreading
- •Multithreading in C#
- •Thread Functionality
- •Static members of the System.Threading.Thread class
- •Instance members of the System.Threaing.Thread class
- •Thread Demonstration Example - Basic Operations
- •Thread Demonstration Example - Thread Priority
- •Thread Demonstration Example - Thread Execution Control
- •Using Join() to wait for running threads
- •Thread Synchronization
- •The C# Locking Mechanism
- •Threads may cause Deadlock
- •14. The File System & Streams
- •Lesson Plan
- •Working with the File System
- •Obtaining the Application’s Environment Information – The System.Environment class
- •Demonstration Application – Environment Information
- •Obtaining the paths of various Windows Standard folders – Environment.GetFolderPath()
- •Manipulating Files using System.IO.File and System.IO.FileInfo classes
- •System.IO.File class
- •Creating a file using Create() method
- •Copying and Moving a file using Copy() and Move() methods
- •Checking the existence of the file using Exists() method
- •Getting Attributes of a file using GetAttributes() method
- •System.IO.FileInfo class
- •A quick and simple example
- •Manipulating Directories (folders) using System.IO.Directory and System.IO.DirectoryInfo classes
- •System.IO.Directory class
- •Creating, deleting and checking for the existence of directories
- •Getting the contents (files and sub-directories) of a directory
- •System.IO.DirectoryInfo class
- •Demonstration application for the DirectoryInfo class
- •Streams
- •An overview of the different types of streams
- •The System.Stream class – the base of all streams in the .Net framework
- •Different types of file streams – Reading and Writing to files
- •Using System.IO.FileStream to read and write data to files
- •A string representing the path and name of the file
- •Opening and reading from a file
- •Using BinaryReader and BinaryWriter to read and write primitives to files
- •Using StreamReader and StreamWriter to read and write text files
- •Serialization and De-serialization
- •Implementing Serialization and Deserialization – A simple example
- •Formatters in Serialization
- •Preventing certain elements from Serializing – The [NonSerialized] attribute
- •Getting notified when Deserializing - the IDeserializationCallBack interface
- •Asynchronous Reading and Writing with Streams
- •A demonstration application
- •Issues Regarding Asynchronous Read/Write
- •Important points regarding the use of Streams
- •15. New Features In C# 2.0
- •C# evolves
- •The need for generics
- •Generic collections
- •Creating generic types
- •Constraining type parameters
- •Final thoughts on generics
- •Partial types
- •Nullable types
- •Anonymous methods in event handling
- •Adventures with anonymous methods
- •Final thoughts on C# 2.0
- •16. The Road Ahead
- •Learning More
- •Getting Help
- •Book.revision++
- •Good Luck!

Programmers Heaven: C# School
a.MethodA();
But it is incorrect to write:
a.MethodB(); |
// error |
|
|
Although we have an object of type B (contained in the reference of type A), we can not access any member of type B since the apparent type here is A and not B.
Using methods with the same name in the Base and the Sub-class
In our Shape class let us define a method Draw() that draws a shape on the screen:
class Shape
{
public void Draw()
{
Console.WriteLine("Drawing Shape...");
}
}
We inherit another class Circle from the Shape class, which also contains a method Draw().
class Circle : Shape
{
public void Draw()
{
Console.WriteLine("Drawing Circle...");
}
}
Here, we have the Draw() method with the same signature in both the Shape and the Circle classes. Now, if in our Main() method, we write
static void Main()
{
Circle theCircle = new Circle(); theCircle.Draw();
}
Circle's Draw() method is called and the program will (expectedly) display:
91

Programmers Heaven: C# School
Drawing Circle...
Note that the compiler will give a warning that Draw() in Circle hides the inherited Draw() method of Shape class. If in our Main() method we write
Shape theShape = new Circle();
theShape.Draw();
Shape's Draw() method is called and the program will display:
Drawing Shape...
Overriding the methods - virtual and override keywords
Now, if we want to override the Draw() method of the Shape class in the Circle class, we have to mark the Draw() method in the Shape (base) class as virtual and the Draw() method in the Circle (sub) class as override.
class Shape
{
public virtual void Draw()
{
Console.WriteLine("Drawing Shape...");
}
}
class Circle : Shape
{
public override void Draw()
{
Console.WriteLine("Drawing Circle...");
}
}
Now, in our Main() method we write
static void Main()
{
Shape theShape = new Circle(); theShape.Draw();
}
92

Programmers Heaven: C# School
Here we have used the reference of the base type (Shape) to refer to an object of the sub type (Circle) and call the Draw() method through it. As we have overridden the Draw() method of Shape in the Circle class and since the Draw() method is marked virtual in Shape, the compiler will no longer see the apparent (or reference) type to call the method (static, early or compile time object binding), rather, it will apply "dynamic, late or runtime object binding" and will see the object type at 'runtime' to decide which Draw() method it should call. This procedure is called polymorphism; where we have different implementations of a method with the same name and signature in the base and sub-classes. When such a method is called using a base-type reference, the compiler uses the actual object type referenced by the base type reference to decide which of the methods to call. When we compile the above program, the result will be:
Drawing Circle...
Although, we called the Draw() method using the reference of Shape type, the CLR will consider the object held by the Shape reference and calls the Draw() method of the Circle class.
We mark that method in the base class on which we want to achieve polymorphism as virtual. By marking a method virtual, we allow a method to be overridden and be used polymorphically. In the same way, we mark the method in the sub-class as override when it is overriding the virtual method in the base class. By marking the method as override, we announce that we are deliberately overriding the corresponding virtual method in the base class.
Author's Note: All the methods in C# are non-virtual by default unlike Java (where all the methods are implicitly virtual). We have to explicitly mark a method as virtual (like C++). Unlike C++ and Java, we also have to declare the overriding method in the sub-class as override in order to avoid any unconscious overriding. In fact, C# also introduces the new keyword to mark the method as non-overriding.
You might be wondering why in the previous example (of Shape and Circle class), late binding is necessary as the compiler can decide from the previous line which object the reference (theShape) holds.
Shape theShape = new Circle();
theShape.Draw();
Yes, it is possible for the compiler to conclude it in this particular case, but usually the compiler is not able to decide the object of which class the reference would be referencing at run-time.
Suppose we define two more classes: Rectangle and Curve which also inherit the Shape class and override its Draw() method to have their own specific implementations.
class Rectangle : Shape
{
public override void Draw()
{
93

Programmers Heaven: C# School
Console.WriteLine("Drawing Rectangle...");
}
}
class Curve : Shape
{
public override void Draw()
{
Console.WriteLine("Drawing Curve...");
}
}
Now, if we write the Main() method as follows:
static void Main()
{
Shape [] shapes = {new Circle(), new Rectangle(), new Curve()};
Random random = new Random();
for(int i=0; i<5; i++)
{
int randNum = random.Next(0, 3); shapes[randNum].Draw();
}
}
Here, we have made an array of type Shape and stored an object of the Circle, Rectangle and Curve classes in it. Next, we used the Random class to generate a random number between 0 and 2 (both 0 and 2 inclusive). We use this randomly generated number as an index in the shapes array to call the Draw() method. Now, neither we nor the compiler is sure which particular index of shapes will be used and the Draw() method of which sub-class of Shape would be called at runtime in each iteration of the loop. When we compile and run the above program, we will see a different output with each run. For example, when I execute the above program, I get the following output:
Drawing Curve...
Drawing Rectangle...
Drawing Curve...
Drawing Circle...
Drawing Rectangle...
Press any key to continue
94