
- •1. INTEGRATED AND AUTOMATED MANUFACTURING
- •1.1 INTRODUCTION
- •1.1.1 Why Integrate?
- •1.1.2 Why Automate?
- •1.2 THE BIG PICTURE
- •1.2.2 The Architecture of Integration
- •1.2.3 General Concepts
- •1.3 PRACTICE PROBLEMS
- •2. AN INTRODUCTION TO LINUX/UNIX
- •2.1 OVERVIEW
- •2.1.1 What is it?
- •2.1.2 A (Brief) History
- •2.1.3 Hardware required and supported
- •2.1.4 Applications and uses
- •2.1.5 Advantages and Disadvantages
- •2.1.6 Getting It
- •2.1.7 Distributions
- •2.1.8 Installing
- •2.2 USING LINUX
- •2.2.1 Some Terminology
- •2.2.2 File and directories
- •2.2.3 User accounts and root
- •2.2.4 Processes
- •2.3 NETWORKING
- •2.3.1 Security
- •2.4 INTERMEDIATE CONCEPTS
- •2.4.1 Shells
- •2.4.2 X-Windows
- •2.4.3 Configuring
- •2.4.4 Desktop Tools
- •2.5 LABORATORY - A LINUX SERVER
- •2.6 TUTORIAL - INSTALLING LINUX
- •2.7 TUTORIAL - USING LINUX
- •2.8 REFERENCES
- •3. AN INTRODUCTION TO C/C++ PROGRAMMING
- •3.1 INTRODUCTION
- •3.2 PROGRAM PARTS
- •3.3 CLASSES AND OVERLOADING
- •3.4 HOW A ‘C’ COMPILER WORKS
- •3.5 STRUCTURED ‘C’ CODE
- •3.6 COMPILING C PROGRAMS IN LINUX
- •3.6.1 Makefiles
- •3.7 ARCHITECTURE OF ‘C’ PROGRAMS (TOP-DOWN)
- •3.8 CREATING TOP DOWN PROGRAMS
- •3.9 CASE STUDY - THE BEAMCAD PROGRAM
- •3.9.1 Objectives:
- •3.9.2 Problem Definition:
- •3.9.3 User Interface:
- •3.9.3.1 - Screen Layout (also see figure):
- •3.9.3.2 - Input:
- •3.9.3.3 - Output:
- •3.9.3.4 - Help:
- •3.9.3.5 - Error Checking:
- •3.9.3.6 - Miscellaneous:
- •3.9.4 Flow Program:
- •3.9.5 Expand Program:
- •3.9.6 Testing and Debugging:
- •3.9.7 Documentation
- •3.9.7.1 - Users Manual:
- •3.9.7.2 - Programmers Manual:
- •3.9.8 Listing of BeamCAD Program.
- •3.10 PRACTICE PROBLEMS
- •3.11 LABORATORY - C PROGRAMMING
- •4. NETWORK COMMUNICATION
- •4.1 INTRODUCTION
- •4.2 NETWORKS
- •4.2.1 Topology
- •4.2.2 OSI Network Model
- •4.2.3 Networking Hardware
- •4.2.4 Control Network Issues
- •4.2.5 Ethernet
- •4.2.6 SLIP and PPP
- •4.3 INTERNET
- •4.3.1 Computer Addresses
- •4.3.2 Computer Ports
- •4.3.2.1 - Mail Transfer Protocols
- •4.3.2.2 - FTP - File Transfer Protocol
- •4.3.2.3 - HTTP - Hypertext Transfer Protocol
- •4.3.3 Security
- •4.3.3.1 - Firewalls and IP Masquerading
- •4.4 FORMATS
- •4.4.1 HTML
- •4.4.2 URLs
- •4.4.3 Encryption
- •4.4.4 Clients and Servers
- •4.4.5 Java
- •4.4.6 Javascript
- •4.5 NETWORKING IN LINUX
- •4.5.1 Network Programming in Linux
- •4.6 DESIGN CASES
- •4.7 SUMMARY
- •4.8 PRACTICE PROBLEMS
- •4.9 LABORATORY - NETWORKING
- •4.9.1 Prelab
- •4.9.2 Laboratory
- •5. DATABASES
- •5.1 SQL AND RELATIONAL DATABASES
- •5.2 DATABASE ISSUES
- •5.3 LABORATORY - SQL FOR DATABASE INTEGRATION
- •5.4 LABORATORY - USING C FOR DATABASE CALLS
- •6. COMMUNICATIONS
- •6.1 SERIAL COMMUNICATIONS
- •6.2 SERIAL COMMUNICATIONS UNDER LINUX
- •6.3 PARALLEL COMMUNICATIONS
- •6.4 LABORATORY - SERIAL INTERFACING AND PROGRAMMING
- •6.5 LABORATORY - STEPPER MOTOR CONTROLLER
- •7. PROGRAMMABLE LOGIC CONTROLLERS (PLCs)
- •7.1 BASIC LADDER LOGIC
- •7.2 WHAT DOES LADDER LOGIC DO?
- •7.2.1 Connecting A PLC To A Process
- •7.2.2 PLC Operation
- •7.3 LADDER LOGIC
- •7.3.1 Relay Terminology
- •7.3.2 Ladder Logic Inputs
- •7.3.3 Ladder Logic Outputs
- •7.4 LADDER DIAGRAMS
- •7.4.1 Ladder Logic Design
- •7.4.2 A More Complicated Example of Design
- •7.5 TIMERS/COUNTERS/LATCHES
- •7.6 LATCHES
- •7.7 TIMERS
- •7.8 COUNTERS
- •7.9 DESIGN AND SAFETY
- •7.9.1 FLOW CHARTS
- •7.10 SAFETY
- •7.10.1 Grounding
- •7.10.2 Programming/Wiring
- •7.10.3 PLC Safety Rules
- •7.10.4 Troubleshooting
- •7.11 DESIGN CASES
- •7.11.1 DEADMAN SWITCH
- •7.11.2 CONVEYOR
- •7.11.3 ACCEPT/REJECT SORTING
- •7.11.4 SHEAR PRESS
- •7.12 ADDRESSING
- •7.12.1 Data Files
- •7.12.1.1 - Inputs and Outputs
- •7.12.1.2 - User Numerical Memory
- •7.12.1.3 - Timer Counter Memory
- •7.12.1.4 - PLC Status Bits (for PLC-5s)
- •7.12.1.5 - User Function Memory
- •7.13 INSTRUCTION TYPES
- •7.13.1 Program Control Structures
- •7.13.2 Branching and Looping
- •7.13.2.1 - Immediate I/O Instructions
- •7.13.2.2 - Fault Detection and Interrupts
- •7.13.3 Basic Data Handling
- •7.13.3.1 - Move Functions
- •7.14 MATH FUNCTIONS
- •7.15 LOGICAL FUNCTIONS
- •7.15.1 Comparison of Values
- •7.16 BINARY FUNCTIONS
- •7.17 ADVANCED DATA HANDLING
- •7.17.1 Multiple Data Value Functions
- •7.17.2 Block Transfer Functions
- •7.18 COMPLEX FUNCTIONS
- •7.18.1 Shift Registers
- •7.18.2 Stacks
- •7.18.3 Sequencers
- •7.19 ASCII FUNCTIONS
- •7.20 DESIGN TECHNIQUES
- •7.20.1 State Diagrams
- •7.21 DESIGN CASES
- •7.21.1 If-Then
- •7.21.2 For-Next
- •7.21.3 Conveyor
- •7.22 IMPLEMENTATION
- •7.23 PLC WIRING
- •7.23.1 SWITCHED INPUTS AND OUTPUTS
- •7.23.1.1 - Input Modules
- •7.23.1.2 - Actuators
- •7.23.1.3 - Output Modules
- •7.24 THE PLC ENVIRONMENT
- •7.24.1 Electrical Wiring Diagrams
- •7.24.2 Wiring
- •7.24.3 Shielding and Grounding
- •7.24.4 PLC Environment
- •7.24.5 SPECIAL I/O MODULES
- •7.25 PRACTICE PROBLEMS
- •7.26 REFERENCES
- •7.27 LABORATORY - SERIAL INTERFACING TO A PLC
- •8. PLCS AND NETWORKING
- •8.1 OPEN NETWORK TYPES
- •8.1.1 Devicenet
- •8.1.2 CANbus
- •8.1.3 Controlnet
- •8.1.4 Profibus
- •8.2 PROPRIETARY NETWORKS
- •8.2.0.1 - Data Highway
- •8.3 PRACTICE PROBLEMS
- •8.4 LABORATORY - DEVICENET
- •8.5 TUTORIAL - SOFTPLC AND DEVICENET
- •9. INDUSTRIAL ROBOTICS
- •9.1 INTRODUCTION
- •9.1.1 Basic Terms
- •9.1.2 Positioning Concepts
- •9.1.2.1 - Accuracy and Repeatability
- •9.1.2.2 - Control Resolution
- •9.1.2.3 - Payload
- •9.2 ROBOT TYPES
- •9.2.1 Basic Robotic Systems
- •9.2.2 Types of Robots
- •9.2.2.1 - Robotic Arms
- •9.2.2.2 - Autonomous/Mobile Robots
- •9.2.2.2.1 - Automatic Guided Vehicles (AGVs)
- •9.3 MECHANISMS
- •9.4 ACTUATORS
- •9.5 A COMMERCIAL ROBOT
- •9.5.1 Mitsubishi RV-M1 Manipulator
- •9.5.2 Movemaster Programs
- •9.5.2.0.1 - Language Examples
- •9.5.3 Command Summary
- •9.6 PRACTICE PROBLEMS
- •9.7 LABORATORY - MITSUBISHI RV-M1 ROBOT
- •9.8 TUTORIAL - MITSUBISHI RV-M1
- •10. OTHER INDUSTRIAL ROBOTS
- •10.1 SEIKO RT 3000 MANIPULATOR
- •10.1.1 DARL Programs
- •10.1.1.1 - Language Examples
- •10.1.1.2 - Commands Summary
- •10.2 IBM 7535 MANIPULATOR
- •10.2.1 AML Programs
- •10.3 ASEA IRB-1000
- •10.4 UNIMATION PUMA (360, 550, 560 SERIES)
- •10.5 PRACTICE PROBLEMS
- •10.6 LABORATORY - SEIKO RT-3000 ROBOT
- •10.7 TUTORIAL - SEIKO RT-3000 ROBOT
- •10.8 LABORATORY - ASEA IRB-1000 ROBOT
- •10.9 TUTORIAL - ASEA IRB-1000 ROBOT
- •11. ROBOT APPLICATIONS
- •11.0.1 Overview
- •11.0.2 Spray Painting and Finishing
- •11.0.3 Welding
- •11.0.4 Assembly
- •11.0.5 Belt Based Material Transfer
- •11.1 END OF ARM TOOLING (EOAT)
- •11.1.1 EOAT Design
- •11.1.2 Gripper Mechanisms
- •11.1.2.1 - Vacuum grippers
- •11.1.3 Magnetic Grippers
- •11.1.3.1 - Adhesive Grippers
- •11.1.4 Expanding Grippers
- •11.1.5 Other Types Of Grippers
- •11.2 ADVANCED TOPICS
- •11.2.1 Simulation/Off-line Programming
- •11.3 INTERFACING
- •11.4 PRACTICE PROBLEMS
- •11.5 LABORATORY - ROBOT INTERFACING
- •11.6 LABORATORY - ROBOT WORKCELL INTEGRATION
- •12. SPATIAL KINEMATICS
- •12.1 BASICS
- •12.1.1 Degrees of Freedom
- •12.2 HOMOGENEOUS MATRICES
- •12.2.1 Denavit-Hartenberg Transformation (D-H)
- •12.2.2 Orientation
- •12.2.3 Inverse Kinematics
- •12.2.4 The Jacobian
- •12.3 SPATIAL DYNAMICS
- •12.3.1 Moments of Inertia About Arbitrary Axes
- •12.3.2 Euler’s Equations of Motion
- •12.3.3 Impulses and Momentum
- •12.3.3.1 - Linear Momentum
- •12.3.3.2 - Angular Momentum
- •12.4 DYNAMICS FOR KINEMATICS CHAINS
- •12.4.1 Euler-Lagrange
- •12.4.2 Newton-Euler
- •12.5 REFERENCES
- •12.6 PRACTICE PROBLEMS
- •13. MOTION CONTROL
- •13.1 KINEMATICS
- •13.1.1 Basic Terms
- •13.1.2 Kinematics
- •13.1.2.1 - Geometry Methods for Forward Kinematics
- •13.1.2.2 - Geometry Methods for Inverse Kinematics
- •13.1.3 Modeling the Robot
- •13.2 PATH PLANNING
- •13.2.1 Slew Motion
- •13.2.1.1 - Joint Interpolated Motion
- •13.2.1.2 - Straight-line motion
- •13.2.2 Computer Control of Robot Paths (Incremental Interpolation)
- •13.3 PRACTICE PROBLEMS
- •13.4 LABORATORY - AXIS AND MOTION CONTROL
- •14. CNC MACHINES
- •14.1 MACHINE AXES
- •14.2 NUMERICAL CONTROL (NC)
- •14.2.1 NC Tapes
- •14.2.2 Computer Numerical Control (CNC)
- •14.2.3 Direct/Distributed Numerical Control (DNC)
- •14.3 EXAMPLES OF EQUIPMENT
- •14.3.1 EMCO PC Turn 50
- •14.3.2 Light Machines Corp. proLIGHT Mill
- •14.4 PRACTICE PROBLEMS
- •14.5 TUTORIAL - EMCO MAIER PCTURN 50 LATHE (OLD)
- •14.6.1 LABORATORY - CNC MACHINING
- •15. CNC PROGRAMMING
- •15.1 G-CODES
- •15.3 PROPRIETARY NC CODES
- •15.4 GRAPHICAL PART PROGRAMMING
- •15.5 NC CUTTER PATHS
- •15.6 NC CONTROLLERS
- •15.7 PRACTICE PROBLEMS
- •15.8 LABORATORY - CNC INTEGRATION
- •16. DATA AQUISITION
- •16.1 INTRODUCTION
- •16.2 ANALOG INPUTS
- •16.3 ANALOG OUTPUTS
- •16.4 REAL-TIME PROCESSING
- •16.5 DISCRETE IO
- •16.6 COUNTERS AND TIMERS
- •16.7 ACCESSING DAQ CARDS FROM LINUX
- •16.8 SUMMARY
- •16.9 PRACTICE PROBLEMS
- •16.10 LABORATORY - INTERFACING TO A DAQ CARD
- •17. VISIONS SYSTEMS
- •17.1 OVERVIEW
- •17.2 APPLICATIONS
- •17.3 LIGHTING AND SCENE
- •17.4 CAMERAS
- •17.5 FRAME GRABBER
- •17.6 IMAGE PREPROCESSING
- •17.7 FILTERING
- •17.7.1 Thresholding
- •17.8 EDGE DETECTION
- •17.9 SEGMENTATION
- •17.9.1 Segment Mass Properties
- •17.10 RECOGNITION
- •17.10.1 Form Fitting
- •17.10.2 Decision Trees
- •17.11 PRACTICE PROBLEMS
- •17.12 TUTORIAL - LABVIEW BASED IMAQ VISION
- •17.13 LABORATORY - VISION SYSTEMS FOR INSPECTION
- •18. INTEGRATION ISSUES
- •18.1 CORPORATE STRUCTURES
- •18.2 CORPORATE COMMUNICATIONS
- •18.3 COMPUTER CONTROLLED BATCH PROCESSES
- •18.4 PRACTICE PROBLEMS
- •18.5 LABORATORY - WORKCELL INTEGRATION
- •19. MATERIAL HANDLING
- •19.1 INTRODUCTION
- •19.2 VIBRATORY FEEDERS
- •19.3 PRACTICE QUESTIONS
- •19.4 LABORATORY - MATERIAL HANDLING SYSTEM
- •19.4.1 System Assembly and Simple Controls
- •19.5 AN EXAMPLE OF AN FMS CELL
- •19.5.1 Overview
- •19.5.2 Workcell Specifications
- •19.5.3 Operation of The Cell
- •19.6 THE NEED FOR CONCURRENT PROCESSING
- •19.7 PRACTICE PROBLEMS
- •20. PETRI NETS
- •20.1 INTRODUCTION
- •20.2 A BRIEF OUTLINE OF PETRI NET THEORY
- •20.3 MORE REVIEW
- •20.4 USING THE SUBROUTINES
- •20.4.1 Basic Petri Net Simulation
- •20.4.2 Transitions With Inhibiting Inputs
- •20.4.3 An Exclusive OR Transition:
- •20.4.4 Colored Tokens
- •20.4.5 RELATIONAL NETS
- •20.5 C++ SOFTWARE
- •20.6 IMPLEMENTATION FOR A PLC
- •20.7 PRACTICE PROBLEMS
- •20.8 REFERENCES
- •21. PRODUCTION PLANNING AND CONTROL
- •21.1 OVERVIEW
- •21.2 SCHEDULING
- •21.2.1 Material Requirements Planning (MRP)
- •21.2.2 Capacity Planning
- •21.3 SHOP FLOOR CONTROL
- •21.3.1 Shop Floor Scheduling - Priority Scheduling
- •21.3.2 Shop Floor Monitoring
- •22. SIMULATION
- •22.1 MODEL BUILDING
- •22.2 ANALYSIS
- •22.3 DESIGN OF EXPERIMENTS
- •22.4 RUNNING THE SIMULATION
- •22.5 DECISION MAKING STRATEGY
- •23. PLANNING AND ANALYSIS
- •23.1 FACTORS TO CONSIDER
- •23.2 PROJECT COST ACCOUNTING
- •24. REFERENCES
- •25. APPENDIX A - PROJECTS
- •25.1 TOPIC SELECTION
- •25.1.1 Previous Project Topics
- •25.2 CURRENT PROJECT DESCRIPTIONS
- •26. APPENDIX B - COMMON REFERENCES
- •26.1 JIC ELECTRICAL SYMBOLS
- •26.2 NEMA ENCLOSURES
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9.7 LABORATORY - MITSUBISHI RV-M1 ROBOT
Purpose:
Introduction to robots and programming methods.
Overview:
This laboratory will involve a basic tutorial on the use of the robot, including safety. The students will have prepared a program for the robot, and tested it ahead of class time using the simulator. During the laboratory the robot will be programmed and tested using the prepared programs. A simple accuracy and repeatability test will be conducted.
Pre-Lab (individual):
1.Use Netscape Communicator to access the robots in the laboratory, explore the site.
2.Review the notes on the Mitsubishi RV-M1. After this use the on-line robot to write a simple test program.
3.Write a program to pick up a pop can at one point, and drop it off at a pallet. The program should repeat six times in a row.
In-Lab:
1.Follow the robot tutorial, and then examine the robot manual.
2.Set up the pop can feeders and fixtures.
3.Enter your prelab program and modify it as required.
4.If not already done, connect the sensors on the feeders and fixture to the robot controller.
5.Add commands to the program that will examine inputs and take appropriate actions.
6.Put the robot in an extended position (tool far away from the base). Set up a dial gauge indicator so that it touches a solid point on the tool. Set the gauge so that it reads zero. Move the robot away and back to the same position, and read the value from the dial gauge indicator. Repeat this process to get 10 readings.
7.Position the robot so that the tool is in the middle of the workspace. Take similar measurements to those in step 3.
Submit (individually):
1.A copy of your prelab program.
2.A copy of the programs written during the laboratory.
3.Statistical estimates of repeatability for both positions.
9.8 TUTORIAL - MITSUBISHI RV-M1
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1.Turn on the robot power. The switch is located on the back of the unit.
2.Find the teach pendant (Note: It looks somewhat like a calculator). Turn the switch at the top left to ’on’. This will allow the teach pendant to control the robot.
3.Home the robot by pressing <NST><ENT>. The robot will move each joint to one end of it’s range. This is an important step whenever a robot is turned on to find the end of the range of motion.
4.The robot can be moved to new positions using the buttons on the right hand side of the teach pendant. Use the following buttons to move the arm. Notice that the buttons move one joint at a time.
<B+><B-> - moves the base right/left <S+><S-> - moves the shoulder up/down <E+><E-> - moves the elbow up/down <P+><P-> - pitches the gripper up/down <R+><R-> - rolls the gripper
<O><C> - opens/closes gripper
5.The robot tool (at the end of the arm) can be moved in cartesian coordinates by pressing <XYZ><ENT> and then using the buttons indicated below.
<X+><X-> - move right/left <Y+><Y-> - move forward/back <Z+><Z-> - move up/down
6.The robot tool can be moved relative to the tool’s current orientation by pressing <TOOL><ENT>. The buttons below will move the robot to preserve the tool orientation.
<Z+><Z-> - advance/retract the tool <P+><P-> - pitch the tool up/down
7.Pressing <PTP><ENT> returns the robot to joint motion mode. While programming robot points an operator will often switch between different robot programming modes.
8.Pressing <ORG><ENT> will move the robot to the origin position where all of the joint angles are equal to zero.
9.At this point we are ready to record positions. This is done by moving the robot to a position and then storing that position in a position memory location. These locations start at zero and go up to 100 (?). Move the robot to three different positions and then record the points using the keystrokes below. (Note: To clear positions you can use <PC><#><ENT> where ’#’ is the position number.)
<PS><1><ENT> - this will record position 1 <PS><2><ENT> - this will record position 2 <PS><3><ENT> - this will record position 3
10.The robot can be moved to points using the keystrokes below. If the last point entered above was ’3’, then it will be the current focus. The commands <INC> and <DEC> will increment and decrement to other positions.
<DEC><ENT> - decrement to position 2 <DEC><ENT> - decrement to position 1
<DEC><ENT> - try to decrement to position 0 - this will cause an error <INC><ENT> - increment to position 2
<INC><ENT> - increment to position 3 <MOV><1><ENT> - move to position 1 <MOV><2><ENT> - move to position 2
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<MOV><3><ENT> - move to position 3
11.Connect the RS-232 port of the robot controller to a PC with a serial cable.
12.Run a terminal emulator on the PC and give it the following settings
9600 baud
8 data bits no parity 1 stop bit
hardware flow control
echo typed characters locally
13.Turn the teach pendant off. This will allow you to control the robot from the remote terminal.
14.Type in ’NT’ to home the robot. All commands should be typed in UPPER CASE. If an error occurs a tone will be heard. To clear the error press the ’reset’ button on the front of the robot.
15.Type the following commands and observe their effect.
MO 1
MO 2
MO 3
GO
GC
16.Type the following program in a text editor. Cut and paste it into the terminal window when done. This program could be run with ’GT 10’, ’RN 10’ or ’RN’.
10 MO 1
20 MO 2
30 MO 3
40 GT 10
17.Try other program in this chapter.