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Introduction

SignalR, Microsoft’s latest addition to the web development technology stack, is a framework that facilitates the creation of amazing real-time applications, such as

online collaboration tools, multiuser games, and live information services, whose development has traditionally been quite complex.

This book provides a complete walkthrough of SignalR development from scratch, but it will also deal with more advanced topics. The idea is that after reading it you will be familiar with the possibilities of this framework and able to apply it successfully in practice in the creation of real time systems of any size. It can also be used as a reference manual because, although not exhaustively, it includes most features of practical application in the development of SignalR systems, and it provides the bases for fully mastering them.

Who should read this book

The aim of this book is to help developers understand, know, and program SignalRbased components or applications. It can be of special interest to developers who need to make use of real-time immediacy in existing applications or who want to create new systems based on this paradigm.

Developers specializing in the back end will learn to implement real-time services that can be consumed from any client and to address scenarios such as those requiring scalability or quality improvement via unit tests. Those who are more oriented to the front end will see how they can consume real-time services and add spectacular features to their creations on the client side. Web developers, especially, will find a really simple way to break the limitations characteristic of the HTTP-based world, thanks to the use of push and the asynchrony of these solutions.

Assumptions

In this book, we will assume that the reader has a good knowledge of C# and programming within the .NET environment in general. Also, because SignalR itself and many of the examples and contents are focused on the web world, it is necessary to know the protocols on which it rests, as well as having a certain knowledge of the basic languages of these environments, such as HTML and, in particular, JavaScript.

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