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korayakov
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// lightView.h : interface of the CLightView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_LIGHTVIEW_H__A26DEFFB_DA81_4EFD_AFB3_1ECAA598930F__INCLUDED_)
#define AFX_LIGHTVIEW_H__A26DEFFB_DA81_4EFD_AFB3_1ECAA598930F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Screen.h"
class CLightView : public CView
{
protected: // create from serialization only
CLightView();
DECLARE_DYNCREATE(CLightView)
// Attributes
public:
CLightDoc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CLightView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
virtual void OnInitialUpdate();
//}}AFX_VIRTUAL
// Implementation
public:
enum STATE { ST_NONE, ST_DRAG };
virtual ~CLightView();
CScreen scr;
STATE m_st;
CPoint m_Prev;
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CLightView)
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in lightView.cpp
inline CLightDoc* CLightView::GetDocument()
{ return (CLightDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LIGHTVIEW_H__A26DEFFB_DA81_4EFD_AFB3_1ECAA598930F__INCLUDED_)
Соседние файлы в папке light