- •About
- •Chapter 1: Getting started with .NET Framework
- •Section 1.1: Hello World in C#
- •Section 1.2: Hello World in F#
- •Section 1.3: Hello World in Visual Basic .NET
- •Section 1.4: Hello World in C++/CLI
- •Section 1.5: Hello World in IL
- •Section 1.6: Hello World in PowerShell
- •Section 1.7: Hello World in Nemerle
- •Section 1.8: Hello World in Python (IronPython)
- •Section 1.9: Hello World in Oxygene
- •Section 1.10: Hello World in Boo
- •Chapter 2: Strings
- •Section 2.1: Count characters
- •Section 2.2: Count distinct characters
- •Section 2.3: Convert string to/from another encoding
- •Section 2.4: Comparing strings
- •Section 2.5: Count occurrences of a character
- •Section 2.6: Split string into fixed length blocks
- •Section 2.7: Object.ToString() virtual method
- •Section 2.8: Immutability of strings
- •Chapter 3: DateTime parsing
- •Section 3.1: ParseExact
- •Section 3.2: TryParse
- •Section 3.3: TryParseExact
- •Chapter 4: Dictionaries
- •Section 4.1: Initializing a Dictionary with a Collection Initializer
- •Section 4.2: Adding to a Dictionary
- •Section 4.3: Getting a value from a dictionary
- •Section 4.5: IEnumerable to Dictionary (≥ .NET 3.5)
- •Section 4.6: Enumerating a Dictionary
- •Section 4.7: ConcurrentDictionary<TKey, TValue> (from .NET 4.0)
- •Section 4.8: Dictionary to List
- •Section 4.9: Removing from a Dictionary
- •Section 4.10: ContainsKey(TKey)
- •Section 4.11: ConcurrentDictionary augmented with Lazy'1 reduces duplicated computation
- •Chapter 5: Collections
- •Section 5.1: Using collection initializers
- •Section 5.2: Stack
- •Section 5.3: Creating an initialized List with Custom Types
- •Section 5.4: Queue
- •Chapter 6: ReadOnlyCollections
- •Section 6.1: Creating a ReadOnlyCollection
- •Section 6.2: Updating a ReadOnlyCollection
- •Section 6.3: Warning: Elements in a ReadOnlyCollection are not inherently read-only
- •Chapter 7: Stack and Heap
- •Section 7.1: Value types in use
- •Section 7.2: Reference types in use
- •Chapter 8: LINQ
- •Section 8.1: SelectMany (flat map)
- •Section 8.2: Where (filter)
- •Section 8.3: Any
- •Section 8.4: GroupJoin
- •Section 8.5: Except
- •Section 8.6: Zip
- •Section 8.7: Aggregate (fold)
- •Section 8.8: ToLookup
- •Section 8.9: Intersect
- •Section 8.10: Concat
- •Section 8.11: All
- •Section 8.12: Sum
- •Section 8.13: SequenceEqual
- •Section 8.14: Min
- •Section 8.15: Distinct
- •Section 8.16: Count
- •Section 8.17: Cast
- •Section 8.18: Range
- •Section 8.19: ThenBy
- •Section 8.20: Repeat
- •Section 8.21: Empty
- •Section 8.22: Select (map)
- •Section 8.23: OrderBy
- •Section 8.24: OrderByDescending
- •Section 8.25: Contains
- •Section 8.26: First (find)
- •Section 8.27: Single
- •Section 8.28: Last
- •Section 8.29: LastOrDefault
- •Section 8.30: SingleOrDefault
- •Section 8.31: FirstOrDefault
- •Section 8.32: Skip
- •Section 8.33: Take
- •Section 8.34: Reverse
- •Section 8.35: OfType
- •Section 8.36: Max
- •Section 8.37: Average
- •Section 8.38: GroupBy
- •Section 8.39: ToDictionary
- •Section 8.40: Union
- •Section 8.41: ToArray
- •Section 8.42: ToList
- •Section 8.43: ElementAt
- •Section 8.44: ElementAtOrDefault
- •Section 8.45: SkipWhile
- •Section 8.46: TakeWhile
- •Section 8.47: DefaultIfEmpty
- •Section 8.48: Join
- •Section 8.49: Left Outer Join
- •Chapter 9: ForEach
- •Section 9.1: Extension method for IEnumerable
- •Section 9.2: Calling a method on an object in a list
- •Chapter 10: Reflection
- •Section 10.1: What is an Assembly?
- •Section 10.2: Compare two objects with reflection
- •Section 10.3: Creating Object and setting properties using reflection
- •Section 10.4: How to create an object of T using Reflection
- •Section 10.5: Getting an attribute of an enum with reflection (and caching it)
- •Chapter 11: Expression Trees
- •Section 11.1: building a predicate of form field == value
- •Section 11.2: Simple Expression Tree Generated by the C# Compiler
- •Section 11.3: Expression for retrieving a static field
- •Section 11.4: InvocationExpression Class
- •Chapter 12: Custom Types
- •Section 12.1: Struct Definition
- •Section 12.2: Class Definition
- •Chapter 13: Code Contracts
- •Section 13.1: Contracts for Interfaces
- •Section 13.2: Installing and Enabling Code Contracts
- •Section 13.3: Preconditions
- •Section 13.4: Postconditions
- •Chapter 14: Settings
- •Section 14.1: AppSettings from ConfigurationSettings in .NET 1.x
- •Section 14.3: Introduction to strongly-typed application and user settings support from Visual Studio
- •Section 14.4: Reading strongly-typed settings from custom section of configuration file
- •Chapter 15: Regular Expressions (System.Text.RegularExpressions)
- •Section 15.1: Check if pattern matches input
- •Section 15.2: Remove non alphanumeric characters from string
- •Section 15.3: Passing Options
- •Section 15.4: Match into groups
- •Section 15.5: Find all matches
- •Section 15.6: Simple match and replace
- •Chapter 16: File Input/Output
- •Section 16.1: C# File.Exists()
- •Section 16.2: VB WriteAllText
- •Section 16.3: VB StreamWriter
- •Section 16.4: C# StreamWriter
- •Section 16.5: C# WriteAllText()
- •Chapter 17: System.IO
- •Section 17.1: Reading a text file using StreamReader
- •Section 17.2: Serial Ports using System.IO.SerialPorts
- •Section 17.3: Reading/Writing Data Using System.IO.File
- •Chapter 18: System.IO.File class
- •Section 18.1: Delete a file
- •Section 18.2: Strip unwanted lines from a text file
- •Section 18.3: Convert text file encoding
- •Section 18.4: Enumerate files older than a specified amount
- •Section 18.5: Move a File from one location to another
- •Chapter 19: Reading and writing Zip files
- •Section 19.1: Listing ZIP contents
- •Section 19.2: Extracting files from ZIP files
- •Section 19.3: Updating a ZIP file
- •Section 20.1: Connecting (Basic)
- •Section 20.2: Exporting a Type (Basic)
- •Section 20.3: Importing (Basic)
- •Chapter 21: SpeechRecognitionEngine class to recognize speech
- •Section 21.1: Asynchronously recognizing speech based on a restricted set of phrases
- •Section 21.2: Asynchronously recognizing speech for free text dictation
- •Chapter 22: System.Runtime.Caching.MemoryCache (ObjectCache)
- •Section 22.1: Adding Item to Cache (Set)
- •Section 22.2: System.Runtime.Caching.MemoryCache (ObjectCache)
- •Chapter 23: System.Reflection.Emit namespace
- •Section 23.1: Creating an assembly dynamically
- •Chapter 24: .NET Core
- •Section 24.1: Basic Console App
- •Chapter 25: ADO.NET
- •Section 25.1: Best Practices - Executing Sql Statements
- •Section 25.2: Executing SQL statements as a command
- •Section 25.3: Using common interfaces to abstract away vendor specific classes
- •Chapter 26: Dependency Injection
- •Section 26.2: Dependency Injection - Simple example
- •Chapter 27: Platform Invoke
- •Section 27.1: Marshaling structs
- •Section 27.2: Marshaling unions
- •Section 27.3: Calling a Win32 dll function
- •Section 27.4: Using Windows API
- •Section 27.5: Marshalling arrays
- •Chapter 28: NuGet packaging system
- •Section 28.1: Uninstalling a package from one project in a solution
- •Section 28.2: Installing a specific version of a package
- •Section 28.3: Adding a package source feed (MyGet, Klondike, ect)
- •Section 28.4: Installing the NuGet Package Manager
- •Section 28.5: Managing Packages through the UI
- •Section 28.6: Managing Packages through the console
- •Section 28.7: Updating a package
- •Section 28.8: Uninstalling a package
- •Section 28.9: Uninstall a specific version of package
- •Chapter 29: Globalization in ASP.NET MVC using Smart internationalization for ASP.NET
- •Section 29.1: Basic configuration and setup
- •Chapter 30: System.Net.Mail
- •Section 30.1: MailMessage
- •Section 30.2: Mail with Attachment
- •Chapter 31: Using Progress<T> and IProgress<T>
- •Section 31.1: Simple Progress reporting
- •Section 31.2: Using IProgress<T>
- •Chapter 32: JSON Serialization
- •Section 32.1: Deserialization using System.Web.Script.Serialization.JavaScriptSerializer
- •Section 32.2: Serialization using Json.NET
- •Section 32.3: Serialization-Deserialization using Newtonsoft.Json
- •Section 32.4: Deserialization using Json.NET
- •Section 32.5: Dynamic binding
- •Section 33.1: Deserialize an object from JSON text
- •Section 33.2: Serialize object into JSON
- •Chapter 34: XmlSerializer
- •Section 34.1: Formatting: Custom DateTime format
- •Section 34.2: Serialize object
- •Section 34.3: Deserialize object
- •Section 34.4: Behaviour: Map array name to property (XmlArray)
- •Section 34.5: Behaviour: Map Element name to Property
- •Chapter 35: VB Forms
- •Section 35.1: Hello World in VB.NET Forms
- •Section 35.2: For Beginners
- •Section 35.3: Forms Timer
- •Chapter 36: JIT compiler
- •Section 36.1: IL compilation sample
- •Chapter 37: CLR
- •Section 37.1: An introduction to Common Language Runtime
- •Chapter 38: TPL Dataflow
- •Section 38.2: Posting to an ActionBlock and waiting for completion
- •Section 38.3: Linking blocks to create a pipeline
- •Chapter 39: Threading
- •Section 39.1: Accessing form controls from other threads
- •Chapter 41: Parallel processing using .Net framework
- •Section 41.1: Parallel Extensions
- •Chapter 42: Task Parallel Library (TPL)
- •Section 42.1: Basic producer-consumer loop (BlockingCollection)
- •Section 42.2: Parallel.Invoke
- •Section 42.3: Task: Returning a value
- •Section 42.4: Parallel.ForEach
- •Section 42.5: Parallel.For
- •Section 42.6: Task: basic instantiation and Wait
- •Section 42.7: Task.WhenAll
- •Section 42.8: Flowing execution context with AsyncLocal
- •Section 42.9: Parallel.ForEach in VB.NET
- •Section 42.10: Task: WaitAll and variable capturing
- •Section 42.11: Task: WaitAny
- •Section 42.12: Task: handling exceptions (using Wait)
- •Section 42.13: Task: handling exceptions (without using Wait)
- •Section 42.14: Task: cancelling using CancellationToken
- •Section 42.15: Task.WhenAny
- •Chapter 43: Task Parallel Library (TPL) API Overviews
- •Section 43.1: Perform work in response to a button click and update the UI
- •Chapter 44: Synchronization Contexts
- •Section 44.1: Execute code on the UI thread after performing background work
- •Chapter 45: Memory management
- •Section 45.1: Use SafeHandle when wrapping unmanaged resources
- •Section 45.2: Unmanaged Resources
- •Chapter 46: Garbage Collection
- •Section 46.1: A basic example of (garbage) collection
- •Section 46.2: Live objects and dead objects - the basics
- •Section 46.3: Multiple dead objects
- •Section 46.4: Weak References
- •Section 46.5: Dispose() vs. finalizers
- •Section 46.6: Proper disposal and finalization of objects
- •Chapter 47: Exceptions
- •Section 47.1: Catching and rethrowing caught exceptions
- •Section 47.2: Using a finally block
- •Section 47.3: Exception Filters
- •Section 47.4: Rethrowing an exception within a catch block
- •Section 47.6: Catching an exception
- •Chapter 48: System.Diagnostics
- •Section 48.1: Run shell commands
- •Section 48.2: Send Command to CMD and Receive Output
- •Section 48.3: Stopwatch
- •Chapter 49: Encryption / Cryptography
- •Section 49.1: Encryption and Decryption using Cryptography (AES)
- •Section 49.2: RijndaelManaged
- •Section 49.3: Encrypt and decrypt data using AES (in C#)
- •Section 49.4: Create a Key from a Password / Random SALT (in C#)
- •Chapter 50: Work with SHA1 in C#
- •Section 50.1: #Generate SHA1 checksum of a file
- •Section 50.2: #Generate hash of a text
- •Chapter 51: Unit testing
- •Section 51.1: Adding MSTest unit testing project to an existing solution
- •Section 51.2: Creating a sample test method
- •Chapter 52: Write to and read from StdErr stream
- •Section 52.1: Write to standard error output using Console
- •Section 52.2: Read from standard error of child process
- •Chapter 53: Upload file and POST data to webserver
- •Section 53.1: Upload file with WebRequest
- •Chapter 54: Networking
- •Section 54.1: Basic TCP chat (TcpListener, TcpClient, NetworkStream)
- •Section 54.2: Basic SNTP client (UdpClient)
- •Chapter 55: HTTP servers
- •Section 55.1: Basic read-only HTTP file server (ASP.NET Core)
- •Section 55.2: Basic read-only HTTP file server (HttpListener)
- •Chapter 56: HTTP clients
- •Section 56.1: Reading GET response as string using System.Net.HttpClient
- •Section 56.2: Basic HTTP downloader using System.Net.Http.HttpClient
- •Section 56.3: Reading GET response as string using System.Net.HttpWebRequest
- •Section 56.4: Reading GET response as string using System.Net.WebClient
- •Section 56.5: Sending a POST request with a string payload using System.Net.HttpWebRequest
- •Section 56.6: Sending a POST request with a string payload using System.Net.WebClient
- •Section 56.7: Sending a POST request with a string payload using System.Net.HttpClient
- •Chapter 57: Serial Ports
- •Section 57.1: Basic operation
- •Section 57.2: List available port names
- •Section 57.3: Asynchronous read
- •Section 57.4: Synchronous text echo service
- •Section 57.5: Asynchronous message receiver
- •Appendix A: Acronym Glossary
- •Section A.1: .Net Related Acronyms
- •Credits
- •You may also like
Chapter 54: Networking
Section 54.1: Basic TCP chat (TcpListener, TcpClient, NetworkStream)
using System; using System.IO; using System.Net;
using System.Net.Sockets; using System.Text;
class TcpChat
{
static void Main(string[] args)
{
if(args.Length == 0)
{
Console.WriteLine("Basic TCP chat"); Console.WriteLine(); Console.WriteLine("Usage:"); Console.WriteLine("tcpchat server <port>"); Console.WriteLine("tcpchat client <url> <port>"); return;
}
try
{
Run(args);
}
catch(IOException)
{
Console.WriteLine("--- Connection lost");
}
catch(SocketException ex)
{
Console.WriteLine("--- Can't connect: " + ex.Message);
}
}
static void Run(string[] args)
{
TcpClient client; NetworkStream stream;
byte[] buffer = new byte[256]; var encoding = Encoding.ASCII;
if(args[0].StartsWith("s", StringComparison.InvariantCultureIgnoreCase))
{
var port = int.Parse(args[1]);
var listener = new TcpListener(IPAddress.Any, port); listener.Start();
Console.WriteLine("--- Waiting for a connection..."); client = listener.AcceptTcpClient();
}
else
{
var hostName = args[1];
var port = int.Parse(args[2]); client = new TcpClient(); client.Connect(hostName, port);
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}
stream = client.GetStream();
Console.WriteLine("--- Connected. Start typing! (exit with Ctrl-C)");
while(true)
{
if(Console.KeyAvailable)
{
var lineToSend = Console.ReadLine();
var bytesToSend = encoding.GetBytes(lineToSend + "\r\n"); stream.Write(bytesToSend, 0, bytesToSend.Length); stream.Flush();
}
if (stream.DataAvailable)
{
var receivedBytesCount = stream.Read(buffer, 0, buffer.Length);
var receivedString = encoding.GetString(buffer, 0, receivedBytesCount); Console.Write(receivedString);
}
}
}
}
Section 54.2: Basic SNTP client (UdpClient)
See RFC 2030 for details on the SNTP protocol.
using System;
using System.Globalization; using System.Linq;
using System.Net;
using System.Net.Sockets;
class SntpClient
{
const int SntpPort = 123;
static DateTime BaseDate = new DateTime(1900, 1, 1);
static void Main(string[] args)
{
if(args.Length == 0) { Console.WriteLine("Simple SNTP client"); Console.WriteLine();
Console.WriteLine("Usage: sntpclient <sntp server url> [<local timezone>]"); Console.WriteLine();
Console.WriteLine("<local timezone>: a number between -12 and 12 as hours from UTC"); Console.WriteLine("(append .5 for an extra half an hour)");
return;
}
double localTimeZoneInHours = 0; if(args.Length > 1)
localTimeZoneInHours = double.Parse(args[1], CultureInfo.InvariantCulture);
var udpClient = new UdpClient(); udpClient.Client.ReceiveTimeout = 5000;
var sntpRequest = new byte[48];
sntpRequest[0] = 0x23; //LI=0 (no warning), VN=4, Mode=3 (client)
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udpClient.Send(
dgram: sntpRequest, bytes: sntpRequest.Length, hostname: args[0],
port: SntpPort);
byte[] sntpResponse; try
{
IPEndPoint remoteEndpoint = null;
sntpResponse = udpClient.Receive(ref remoteEndpoint);
}
catch(SocketException)
{
Console.WriteLine("*** No response received from the server"); return;
}
uint numberOfSeconds; if(BitConverter.IsLittleEndian)
numberOfSeconds = BitConverter.ToUInt32( sntpResponse.Skip(40).Take(4).Reverse().ToArray() ,0);
else
numberOfSeconds = BitConverter.ToUInt32(sntpResponse, 40);
var date = BaseDate.AddSeconds(numberOfSeconds).AddHours(localTimeZoneInHours);
Console.WriteLine(
$"Current date in server: {date:yyyy-MM-dd HH:mm:ss} UTC{localTimeZoneInHours:+0.#;-0.#;.}");
}
}
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