
- •Contents at a Glance
- •Contents
- •About the Authors
- •About the Technical Reviewer
- •Acknowledgments
- •Introduction
- •Oracle Java Certifications: Overview
- •FAQ 1. What are the different levels of Oracle Java certification exams?
- •FAQ 4. Is OCPJP 7 prerequisite for other Oracle certification exams?
- •FAQ 5. Should I take the OCPJP 7 or OCPJP 6 exam?
- •The OCPJP 7 Exam
- •FAQ 7. How many questions are there in the OCPJP 7 exam?
- •FAQ 8. What is the duration of the OCPJP 7 exam?
- •FAQ 9. What is the cost of the OCPJP 7 exam?
- •FAQ 10. What are the passing scores for the OCPJP 7 exam?
- •FAQ 11. What kinds of questions are asked in the OCPJP 7 exam?
- •FAQ 12. What does the OCPJP 7 exam test for?
- •FAQ 13. I’ve been a Java programmer for last five years. Do I have to prepare for the OCPJP 7 exam?
- •FAQ 14. How do I prepare for the OCPJP 7 exam?
- •FAQ 15. How do I know when I’m ready to take the OCPJP 7 exam?
- •Taking the OCPJP 7 Exam
- •FAQ 16. What are my options to register for the exam?
- •FAQ 17. How do I register for the exam, schedule a day and time for taking the exam, and appear for the exam?
- •The OCPJP 7 Exam: Pretest
- •Answers with Explanations
- •Post-Pretest Evaluation
- •Essentials of OOP
- •FunPaint Application: An Example
- •Foundations of OOP
- •Abstraction
- •Encapsulation
- •Inheritance
- •Polymorphism
- •Class Fundamentals
- •Object Creation
- •Constructors
- •Access Modifiers
- •Public Access Modifier
- •Private Access Modifier
- •Protected and Default Access Modifier
- •Overloading
- •Method Overloading
- •Constructor Overloading
- •Overload resolution
- •Points to Remember
- •Inheritance
- •Runtime Polymorphism
- •An Example
- •Overriding Issues
- •Overriding: Deeper Dive
- •Invoking Superclass Methods
- •Type Conversions
- •Upcasts and Downcasts
- •Casting Between Inconvertible Types
- •Using “instanceof” for Safe Downcasts
- •Java Packages
- •Working with Packages
- •Static Import
- •Summary
- •Abstract Classes
- •Points to Remember
- •Using the “final” Keyword
- •Final Classes
- •Final Methods and Variables
- •Points to Remember
- •Using the “static” Keyword
- •Static Block
- •Points to Remember
- •Flavors of Nested Classes
- •Static Nested Classes (or Interfaces)
- •Points to Remember
- •Inner Classes
- •Points to Remember
- •Local Inner Classes
- •Points to Remember
- •Anonymous Inner Classes
- •Points to Remember
- •Enum Data Types
- •Points to Remember
- •Summary
- •Interfaces
- •Declaring and Using Interfaces
- •Points to Remember
- •Abstract Classes vs. Interfaces
- •Choosing Between an Abstract Class and an Interface
- •Object Composition
- •Composition vs. Inheritance
- •Points to Remember
- •Design Patterns
- •The Singleton Design Pattern
- •Ensuring That Your Singleton Is Indeed a Singleton
- •The Factory Design Pattern
- •Differences Between Factory and Abstract Factory Design Patterns
- •The Data Access Object (DAO) Design Pattern
- •Points to Remember
- •Summary
- •Generics
- •Using Object Type and Type Safety
- •Using the Object Class vs. Generics
- •Container Implementation Using the Object Class
- •Container Implementation Using Generics
- •Creating Generic Classes
- •Diamond Syntax
- •Interoperability of Raw Types and Generic Types
- •Generic Methods
- •Generics and Subtyping
- •Wildcard Parameters
- •Limitations of Wildcards
- •Bounded Wildcards
- •Wildcards in the Collections Class
- •Points to Remember
- •The Collections Framework
- •Why Reusable Classes?
- •Basic Components of the Collections Framework
- •Abstract Classes and Interfaces
- •Concrete Classes
- •List Classes
- •ArrayList Class
- •The ListIterator Interface
- •The LinkedList Class
- •The Set Interface
- •The HashSet Class
- •The TreeSet Class
- •The Map Interface
- •The HashMap Class
- •Overriding the hashCode() Method
- •The NavigableMap Interface
- •The Queue Interface
- •The Deque Interface
- •Comparable and Comparator Interfaces
- •Algorithms (Collections Class)
- •The Arrays Class
- •Methods in the Arrays Class
- •Array as a List
- •Points to Remember
- •Summary
- •Generics
- •Collections Framework
- •Processing Strings
- •String Searching
- •The IndexOf() Method
- •The regionMatches() Method
- •String Parsing
- •String Conversions
- •The Split() Method
- •Regular Expressions
- •Understanding regex Symbols
- •Regex Support in Java
- •Searching and Parsing with regex
- •Replacing Strings with regex
- •String Formatting
- •Format Specifiers
- •Points to Remember
- •Summary
- •Reading and Writing from Console
- •Understanding the Console Class
- •Formatted I/O with the Console Class
- •Special Character Handling in the Console Class
- •Using Streams to Read and Write Files
- •Character Streams and Byte Streams
- •Character Streams
- •Reading Text Files
- •Reading and Writing Text Files
- •“Tokenizing” Text
- •Byte Streams
- •Reading a Byte Stream
- •Data Streams
- •Writing to and Reading from Object Streams: Serialization
- •Serialization: Some More Details
- •Points to Remember
- •Summary
- •A Quick History of I/O APIs
- •Using the Path Interface
- •Getting Path Information
- •Comparing Two Paths
- •Using the Files Class
- •Checking File Properties and Metadata
- •Copying a File
- •Moving a File
- •Deleting a File
- •Walking a File Tree
- •Revisiting File Copy
- •Finding a File
- •Watching a Directory for Changes
- •Points to Remember
- •Summary
- •Introduction to JDBC
- •The Architecture of JDBC
- •Two-Tier and Three-Tier JDBC Architecture
- •Types of JDBC Drivers
- •Setting Up the Database
- •Connecting to a Database Using a JDBC Driver
- •The Connection Interface
- •Connecting to the Database
- •Statement
- •ResultSet
- •Querying the Database
- •Updating the Database
- •Getting the Database Metadata
- •Points to Remember
- •Querying and Updating the Database
- •Performing Transactions
- •Rolling Back Database Operations
- •The RowSet Interface
- •Points to Remember
- •Summary
- •Define the Layout of the JDBC API
- •Connect to a Database by Using a JDBC driver
- •Update and Query a Database
- •Customize the Transaction Behavior of JDBC and Commit Transactions
- •Use the JDBC 4.1 RowSetProvider, RowSetFactory, and RowSet Interfaces
- •Introduction to Exception Handling
- •Throwing Exceptions
- •Unhandled Exceptions
- •Try and Catch Statements
- •Programmatically Accessing the Stack Trace
- •Multiple Catch Blocks
- •Multi-Catch Blocks
- •General Catch Handlers
- •Finally Blocks
- •Points to Remember
- •Try-with-Resources
- •Closing Multiple Resources
- •Points to Remember
- •Exception Types
- •The Exception Class
- •The RuntimeException Class
- •The Error Class
- •The Throws Clause
- •Method Overriding and the Throws Clause
- •Points to Remember
- •Custom Exceptions
- •Assertions
- •Assert Statement
- •How Not to Use Asserts
- •Summary
- •Introduction
- •Locales
- •The Locale Class
- •Getting Locale Details
- •Resource Bundles
- •Using PropertyResourceBundle
- •Using ListResourceBundle
- •Loading a Resource Bundle
- •Naming Convention for Resource Bundles
- •Formatting for Local Culture
- •The NumberFormat Class
- •The Currency Class
- •The DateFormat Class
- •The SimpleDateFormat Class
- •Points to Remember
- •Summary
- •Introduction to Concurrent Programming
- •Important Threading-Related Methods
- •Creating Threads
- •Extending the Thread Class
- •Implementing the Runnable Interface
- •The Start( ) and Run( ) Methods
- •Thread Name, Priority, and Group
- •Using the Thread.sleep() Method
- •Using Thread’s Join Method
- •Asynchronous Execution
- •The States of a Thread
- •Two States in “Runnable” State
- •Concurrent Access Problems
- •Data Races
- •Thread Synchronization
- •Synchronized Blocks
- •Synchronized Methods
- •Synchronized Blocks vs. Synchronized Methods
- •Deadlocks
- •Other Threading Problems
- •Livelocks
- •Lock Starvation
- •The Wait/Notify Mechanism
- •Let’s Solve a Problem
- •More Thread States
- •timed_waiting and blocked States
- •waiting State
- •Using Thread.State enum
- •Understanding IllegalThreadStateException
- •Summary
- •Using java.util.concurrent Collections
- •Semaphore
- •CountDownLatch
- •Exchanger
- •CyclicBarrier
- •Phaser
- •Concurrent Collections
- •Apply Atomic Variables and Locks
- •Atomic Variables
- •Locks
- •Conditions
- •Multiple Conditions on a Lock
- •Use Executors and ThreadPools
- •Executor
- •Callable, Executors, ExecutorService, ThreadPool, and Future
- •ThreadFactory
- •The ThreadLocalRandom Class
- •TimeUnit Enumeration
- •Use the Parallel Fork/Join Framework
- •Useful Classes of the Fork/Join Framework
- •Using the Fork/Join Framework
- •Points to Remember
- •Summary
- •Using java.util.concurrent Collections
- •Applying Atomic Variables and Locks
- •Using Executors and ThreadPools
- •Using the Parallel Fork/Join Framework
- •Chapter 3: Java Class Design
- •Chapter 4: Advanced Class Design
- •Chapter 5: Object-Oriented Design Principles
- •Chapter 6: Generics and Collections
- •Chapter 7: String Processing
- •Chapter 8: Java I/O Fundamentals
- •Chapter 9: Java File I/O (NIO.2)
- •Chapter 10: Building Database Applications with JDBC
- •Chapter 11: Exceptions and Assertions
- •Chapter 12: Localization
- •Chapter 13: Threads
- •Chapter 14: Concurrency
- •OCPJP7 Exam (1Z0-804 a.k.a. Java SE 7 Programmer II) Topics
- •OCPJP 7 Exam (1Z0-805, a.k.a. Upgrade to Java SE 7 Programmer) Topics
- •Answers and Explanations
- •Answer Sheet
- •Answers and Explanations
- •Index

Chapter 5 ■ Object-Oriented Design Principles
Don’t be scared by the lengthy code—you can understand it. In this code, there are two major features to grasp:
•Product hierarchy: Shape is the base interface extended by DisplayFriendlyShape and PrinterFriendlyShape. Two flavors of the Circle and Rectangle classes are defined for each: display-friendly and printer-friendly shape.
•Abstract factory implementation: Made up of ShapeFactory as the base interface, and PrinterFriendlyFactory and DisplayFriendlyFactory as the concrete factories. PrinterFriendlyFactory creates only PrinterFriendlyCircle and PrinterFriendlyRectangle; similarly, DisplayFriendlyFactory creates DisplayFriendlyCircle and DisplayFriendlyRectangle.
The rest of the code is quite similar to the factory version of the program in Listing 5-12.
Java SDK employs the abstract factory pattern at numerous places. You would do well, for example, to check out and understand the following:
•javax.xml.transform.TransformerFactory
•javax.xml.xpath.XPathFactory
Parenthetical Note: For the OCPJP 7 exam, you need to understand the factory design pattern, by which the factory creates new instances of a product hierarchy based on the provided input. Outside the scope of the OCPJP 7 exam but nevertheless noteworthy is another way to implement the factory: reflection.
The main advantage of using reflection to implement the factory is that you can extend your product hierarchy without changing the implementation of factory or compromising the factory’s ability to create newly added classes.
The Data Access Object (DAO) Design Pattern
Suppose that you are at a multicultural fair with your family and you decide to take a ride on the carousel. You see a big panel with many buttons for operating the carousel. You ask the operator to start the carousel, adjust its
speed, and stop it. The operator, who knows how to use the panel, follows your instructions. He is providing you an abstraction from the complicated control panel. In fact, if you go to different carousel at the other end of the fair, you can instruct its operator in the same way and that operator will follow your instructions in the same way even though his panel is different from that of the first carousel. In essence, your family can take a ride on any carousel without understanding its operating panel because the knowledge to operate the machine is abstracted by the operator. The Data Access Object (DAO) design pattern provides you abstractions in an analogous way.
In real-life projects, you will encounter situations in which you want to make your data persist. You might use flat files (i.e., data files on your native OS), XML files, OODBMS, RDBMS, etc. In such situations, you can use the DAO design pattern. This design pattern abstracts the details of the underlying persistence mechanism and offers you an easy-to-use interface for implementing the persistence feature in your application. The DAO pattern hides the implementation details of the data source from its clients, thereby introducing loose coupling between your core business logic and your persistence mechanism. This loose coupling enables you to migrate from one type of persistence mechanism to another without any big-bang change.
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Chapter 5 ■ Object-Oriented Design Principles
A DAO design pattern essentially separates your core business logic from your persistence logic.
Let’s examine the structure of the pattern, which is shown in Figure 5-4. DataSource represents a concrete persistence implementation such as a RDBMS, XML database, or even another system/repository. DAO provides an abstraction for the DataSource, hides the specific implementation level details, and provides a single interface for all different types of data sources. A Client is a user of DAO pattern that uses DataSource through DAO, and TransferObject is a data transfer object used as a medium to transfer the core objects.
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Figure 5-4. UML class diagram of DAO design pattern
Apart from the above-mentioned participants (Client, DAO, TransferObject, and DataSource), there could be one more participant for this pattern—DAOFactory. You may have multiple DAO objects, corresponding to all the different types of objects you want to store. You may define a factory (using the factory design pattern, as you did in the preceding section), which can have one method for each DAO object. Don’t worry…you’re going to implement a factory in your next example.
Assume that you want to implement the DAO design pattern in the FunPaint application. Here, you have a Circle class that you want to store in a persistent data store. Listing 5-15 shows the implementation of the pattern.
Listing 5-15. Test.java
// Circle.java public class Circle {
private int xPos, yPos; private int radius;
public Circle(int x, int y, int r) { xPos = x;
yPos = y; radius = r;
}
public String toString() {
return "center = (" + xPos + "," + yPos + ") and radius = " + radius;
}
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Chapter 5 ■ Object-Oriented Design Principles
public CircleTransfer getCircleTransferObject() { CircleTransfer circleTransfer = new CircleTransfer(); circleTransfer.setRadius(radius); circleTransfer.setxPos(xPos); circleTransfer.setyPos(yPos);
return circleTransfer;
}
// other members
}
// CircleDAO.java
public interface CircleDAO {
public void insertCircle(CircleTransfer circle); public CircleTransfer findCircle(int id); public void deleteCircle(int id);
}
// RDBMSDAO.java
public class RDBMSDAO implements CircleDAO { @Override
public void insertCircle(CircleTransfer circle) { // insertCircle implementation
System.out.println("insertCircle implementation");
}
@Override
public CircleTransfer findCircle(int id) { // findCircle implementation return null;
}
@Override
public void deleteCircle(int id) {
// deleteCircle implementation
}
}
// DAOFactory.java public class DAOFactory {
public static CircleDAO getCircleDAO(String sourceType) {
//This is a simple example, so we have listed only "RDBMS" as the only source type
//In a real-world application, you can provide more source types switch(sourceType){
case "RDBMS":
return new RDBMSDAO();
}
return null;
}
}
// CircleTransfer.java import java.io.Serializable;
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Chapter 5 ■ Object-Oriented Design Principles
public class CircleTransfer implements Serializable { private int xPos;
private int yPos; private int radius; public int getxPos() {
return xPos;
}
public void setxPos(int xPos) { this.xPos = xPos;
}
public int getyPos() { return yPos;
}
public void setyPos(int yPos) { this.yPos = yPos;
}
public int getRadius() { return radius;
}
public void setRadius(int radius) { this.radius = radius;
}
}
// Test.java public class Test {
public static void main(String[] args) { Circle circle = new Circle(10, 10, 20); System.out.println(circle);
CircleTransfer circleTransfer = circle.getCircleTransferObject(); CircleDAO circleDAO = DAOFactory.getCircleDAO("RDBMS"); circleDAO.insertCircle(circleTransfer);
}
}
Well, that’s quite a big program. Let’s go through it step by step. The Circle class belongs to your core business logic; apart from the other usual members, the Circle class contains a method—getCircleTransferObject()—that returns the CircleTransfer object with the required data. You define the CircleDAO interface with three methods commonly used with data sources. The RDBMSDAO implements CircleDAO with a concrete implementation to access the RDBMS data source. The CircleTransfer object plays a data carrier role between the main() method (which is acting as a Client) and DAO implementation (i.e., the RDBMSDAO class).
One more feature to be noted in the Listing 5-15 implementation is the use of the factory design pattern. In an application, there might be many DAO objects. For instance, in the FunPaint application you might have CircleDAO, RectangleDAO, SquareDAO, etc. You may define getter methods to get corresponding DAO object in a single DAO factory. In each method, you may return an appropriate DAO object based on the provided type, as you do in this example with the RDBMS type.
Here are the benefits of the DAO design pattern:
•The pattern introduces an abstraction: the DAO hides the implementation details of the actual data source from the core business logic. The business logic need not know about the nittygritty of the data source, which results in easy-to-understand, less complicated code.
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