
- •Contents at a Glance
- •Contents
- •About the Authors
- •About the Technical Reviewer
- •Acknowledgments
- •Introduction
- •Oracle Java Certifications: Overview
- •FAQ 1. What are the different levels of Oracle Java certification exams?
- •FAQ 4. Is OCPJP 7 prerequisite for other Oracle certification exams?
- •FAQ 5. Should I take the OCPJP 7 or OCPJP 6 exam?
- •The OCPJP 7 Exam
- •FAQ 7. How many questions are there in the OCPJP 7 exam?
- •FAQ 8. What is the duration of the OCPJP 7 exam?
- •FAQ 9. What is the cost of the OCPJP 7 exam?
- •FAQ 10. What are the passing scores for the OCPJP 7 exam?
- •FAQ 11. What kinds of questions are asked in the OCPJP 7 exam?
- •FAQ 12. What does the OCPJP 7 exam test for?
- •FAQ 13. I’ve been a Java programmer for last five years. Do I have to prepare for the OCPJP 7 exam?
- •FAQ 14. How do I prepare for the OCPJP 7 exam?
- •FAQ 15. How do I know when I’m ready to take the OCPJP 7 exam?
- •Taking the OCPJP 7 Exam
- •FAQ 16. What are my options to register for the exam?
- •FAQ 17. How do I register for the exam, schedule a day and time for taking the exam, and appear for the exam?
- •The OCPJP 7 Exam: Pretest
- •Answers with Explanations
- •Post-Pretest Evaluation
- •Essentials of OOP
- •FunPaint Application: An Example
- •Foundations of OOP
- •Abstraction
- •Encapsulation
- •Inheritance
- •Polymorphism
- •Class Fundamentals
- •Object Creation
- •Constructors
- •Access Modifiers
- •Public Access Modifier
- •Private Access Modifier
- •Protected and Default Access Modifier
- •Overloading
- •Method Overloading
- •Constructor Overloading
- •Overload resolution
- •Points to Remember
- •Inheritance
- •Runtime Polymorphism
- •An Example
- •Overriding Issues
- •Overriding: Deeper Dive
- •Invoking Superclass Methods
- •Type Conversions
- •Upcasts and Downcasts
- •Casting Between Inconvertible Types
- •Using “instanceof” for Safe Downcasts
- •Java Packages
- •Working with Packages
- •Static Import
- •Summary
- •Abstract Classes
- •Points to Remember
- •Using the “final” Keyword
- •Final Classes
- •Final Methods and Variables
- •Points to Remember
- •Using the “static” Keyword
- •Static Block
- •Points to Remember
- •Flavors of Nested Classes
- •Static Nested Classes (or Interfaces)
- •Points to Remember
- •Inner Classes
- •Points to Remember
- •Local Inner Classes
- •Points to Remember
- •Anonymous Inner Classes
- •Points to Remember
- •Enum Data Types
- •Points to Remember
- •Summary
- •Interfaces
- •Declaring and Using Interfaces
- •Points to Remember
- •Abstract Classes vs. Interfaces
- •Choosing Between an Abstract Class and an Interface
- •Object Composition
- •Composition vs. Inheritance
- •Points to Remember
- •Design Patterns
- •The Singleton Design Pattern
- •Ensuring That Your Singleton Is Indeed a Singleton
- •The Factory Design Pattern
- •Differences Between Factory and Abstract Factory Design Patterns
- •The Data Access Object (DAO) Design Pattern
- •Points to Remember
- •Summary
- •Generics
- •Using Object Type and Type Safety
- •Using the Object Class vs. Generics
- •Container Implementation Using the Object Class
- •Container Implementation Using Generics
- •Creating Generic Classes
- •Diamond Syntax
- •Interoperability of Raw Types and Generic Types
- •Generic Methods
- •Generics and Subtyping
- •Wildcard Parameters
- •Limitations of Wildcards
- •Bounded Wildcards
- •Wildcards in the Collections Class
- •Points to Remember
- •The Collections Framework
- •Why Reusable Classes?
- •Basic Components of the Collections Framework
- •Abstract Classes and Interfaces
- •Concrete Classes
- •List Classes
- •ArrayList Class
- •The ListIterator Interface
- •The LinkedList Class
- •The Set Interface
- •The HashSet Class
- •The TreeSet Class
- •The Map Interface
- •The HashMap Class
- •Overriding the hashCode() Method
- •The NavigableMap Interface
- •The Queue Interface
- •The Deque Interface
- •Comparable and Comparator Interfaces
- •Algorithms (Collections Class)
- •The Arrays Class
- •Methods in the Arrays Class
- •Array as a List
- •Points to Remember
- •Summary
- •Generics
- •Collections Framework
- •Processing Strings
- •String Searching
- •The IndexOf() Method
- •The regionMatches() Method
- •String Parsing
- •String Conversions
- •The Split() Method
- •Regular Expressions
- •Understanding regex Symbols
- •Regex Support in Java
- •Searching and Parsing with regex
- •Replacing Strings with regex
- •String Formatting
- •Format Specifiers
- •Points to Remember
- •Summary
- •Reading and Writing from Console
- •Understanding the Console Class
- •Formatted I/O with the Console Class
- •Special Character Handling in the Console Class
- •Using Streams to Read and Write Files
- •Character Streams and Byte Streams
- •Character Streams
- •Reading Text Files
- •Reading and Writing Text Files
- •“Tokenizing” Text
- •Byte Streams
- •Reading a Byte Stream
- •Data Streams
- •Writing to and Reading from Object Streams: Serialization
- •Serialization: Some More Details
- •Points to Remember
- •Summary
- •A Quick History of I/O APIs
- •Using the Path Interface
- •Getting Path Information
- •Comparing Two Paths
- •Using the Files Class
- •Checking File Properties and Metadata
- •Copying a File
- •Moving a File
- •Deleting a File
- •Walking a File Tree
- •Revisiting File Copy
- •Finding a File
- •Watching a Directory for Changes
- •Points to Remember
- •Summary
- •Introduction to JDBC
- •The Architecture of JDBC
- •Two-Tier and Three-Tier JDBC Architecture
- •Types of JDBC Drivers
- •Setting Up the Database
- •Connecting to a Database Using a JDBC Driver
- •The Connection Interface
- •Connecting to the Database
- •Statement
- •ResultSet
- •Querying the Database
- •Updating the Database
- •Getting the Database Metadata
- •Points to Remember
- •Querying and Updating the Database
- •Performing Transactions
- •Rolling Back Database Operations
- •The RowSet Interface
- •Points to Remember
- •Summary
- •Define the Layout of the JDBC API
- •Connect to a Database by Using a JDBC driver
- •Update and Query a Database
- •Customize the Transaction Behavior of JDBC and Commit Transactions
- •Use the JDBC 4.1 RowSetProvider, RowSetFactory, and RowSet Interfaces
- •Introduction to Exception Handling
- •Throwing Exceptions
- •Unhandled Exceptions
- •Try and Catch Statements
- •Programmatically Accessing the Stack Trace
- •Multiple Catch Blocks
- •Multi-Catch Blocks
- •General Catch Handlers
- •Finally Blocks
- •Points to Remember
- •Try-with-Resources
- •Closing Multiple Resources
- •Points to Remember
- •Exception Types
- •The Exception Class
- •The RuntimeException Class
- •The Error Class
- •The Throws Clause
- •Method Overriding and the Throws Clause
- •Points to Remember
- •Custom Exceptions
- •Assertions
- •Assert Statement
- •How Not to Use Asserts
- •Summary
- •Introduction
- •Locales
- •The Locale Class
- •Getting Locale Details
- •Resource Bundles
- •Using PropertyResourceBundle
- •Using ListResourceBundle
- •Loading a Resource Bundle
- •Naming Convention for Resource Bundles
- •Formatting for Local Culture
- •The NumberFormat Class
- •The Currency Class
- •The DateFormat Class
- •The SimpleDateFormat Class
- •Points to Remember
- •Summary
- •Introduction to Concurrent Programming
- •Important Threading-Related Methods
- •Creating Threads
- •Extending the Thread Class
- •Implementing the Runnable Interface
- •The Start( ) and Run( ) Methods
- •Thread Name, Priority, and Group
- •Using the Thread.sleep() Method
- •Using Thread’s Join Method
- •Asynchronous Execution
- •The States of a Thread
- •Two States in “Runnable” State
- •Concurrent Access Problems
- •Data Races
- •Thread Synchronization
- •Synchronized Blocks
- •Synchronized Methods
- •Synchronized Blocks vs. Synchronized Methods
- •Deadlocks
- •Other Threading Problems
- •Livelocks
- •Lock Starvation
- •The Wait/Notify Mechanism
- •Let’s Solve a Problem
- •More Thread States
- •timed_waiting and blocked States
- •waiting State
- •Using Thread.State enum
- •Understanding IllegalThreadStateException
- •Summary
- •Using java.util.concurrent Collections
- •Semaphore
- •CountDownLatch
- •Exchanger
- •CyclicBarrier
- •Phaser
- •Concurrent Collections
- •Apply Atomic Variables and Locks
- •Atomic Variables
- •Locks
- •Conditions
- •Multiple Conditions on a Lock
- •Use Executors and ThreadPools
- •Executor
- •Callable, Executors, ExecutorService, ThreadPool, and Future
- •ThreadFactory
- •The ThreadLocalRandom Class
- •TimeUnit Enumeration
- •Use the Parallel Fork/Join Framework
- •Useful Classes of the Fork/Join Framework
- •Using the Fork/Join Framework
- •Points to Remember
- •Summary
- •Using java.util.concurrent Collections
- •Applying Atomic Variables and Locks
- •Using Executors and ThreadPools
- •Using the Parallel Fork/Join Framework
- •Chapter 3: Java Class Design
- •Chapter 4: Advanced Class Design
- •Chapter 5: Object-Oriented Design Principles
- •Chapter 6: Generics and Collections
- •Chapter 7: String Processing
- •Chapter 8: Java I/O Fundamentals
- •Chapter 9: Java File I/O (NIO.2)
- •Chapter 10: Building Database Applications with JDBC
- •Chapter 11: Exceptions and Assertions
- •Chapter 12: Localization
- •Chapter 13: Threads
- •Chapter 14: Concurrency
- •OCPJP7 Exam (1Z0-804 a.k.a. Java SE 7 Programmer II) Topics
- •OCPJP 7 Exam (1Z0-805, a.k.a. Upgrade to Java SE 7 Programmer) Topics
- •Answers and Explanations
- •Answer Sheet
- •Answers and Explanations
- •Index

Chapter 5 ■ Object-Oriented Design Principles
•An interface can be declared with empty body (i.e., an interface without any members. Such interfaces are known as tagging interfaces (or marker interfaces). Such interfaces are useful for defining a common parent, so that runtime polymorphism can be used. For example, java.util defines the interface EventListner without a body.
•An interface can be declared within another interface or class; such interfaces are known as nested interfaces.
•Unlike top-level interfaces that can have only public or default access, a nested interface can be declared as public, protected, or private.
Abstract Classes vs. Interfaces
Abstract classes and interfaces have a lot in common. For example, both can declare methods that all the deriving classes should define. They are also similar in the respect that you can create instances neither of an abstract class nor of an interface.
So, what are the differences between abstract classes and interfaces? Table 5-1 lists some syntactical differences, and Table 5-2 lists some semantic and usage differences.
Table 5-1. Abstract Classes and Interfaces: Syntactical Differences |
|
Abstract Classes |
Interfaces |
Keyword(s) used |
Use the abstract and class |
|
keywords to define a class. |
Keyword used by the |
Use the extends keyword to |
implementing class |
inherit from an abstract class. |
Default implementation |
An abstract class can provide default |
|
implementation of methods. |
Fields |
An abstract class can have static |
|
and non-static fields. |
Constants |
An abstract class can have both |
|
static and non-static constants. |
Use the interface keyword to define an interface.
Use the implements keyword to implement an interface.
You cannot define methods in an interface; you can only declare them.
You cannot have any fields (instance variables) in an interface.
Interfaces can have only static constants. If you declare a field, it must be initialized. All fields are implicitly considered to be declared as public static and final.
Constructors |
You can define a constructor in an |
|
abstract class (which is useful for |
|
initializing fields, for example). |
You cannot declare/define a constructor in an interface.
Access specifiers |
You can have private and protected |
|
members in an abstract class. |
Single vs. multiple |
A class can inherit only one class |
inheritance |
(which can be either an abstract |
|
or a concrete class). |
You cannot have any private or protected members in an interface; all members are public by default.
A class can implement any number of interfaces.
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Chapter 5 ■ Object-Oriented Design Principles
Table 5-2. Abstract Classes and Interfaces: Semantic and Usage Differences
Abstract Classes |
Interfaces |
is-a relationship vs. |
An abstract base class provides a |
following a protocol |
protocol; in addition, it serves as a base |
|
class in an is-a relationship. |
Default implementation |
An abstract class can provide a default |
of a method |
implementation of a method. So, derived |
|
class(es) can just use that definition and |
|
need not define that method. |
An interface provides only a protocol. It specifies functionality that must be
implemented by the classes implementing it.
An interface can only declare a method. All classes implementing the interface must define that method.
Difficulty in making |
It is possible to make changes to the |
changes |
implementation of an abstract class. For |
|
example, you can add a method with |
|
default implementation and the existing |
|
derived classes will not break. |
If there are already many classes implementing an interface, you cannot easily change that interface. For example, if you declare a new method, all the classes implementing that interface will stop compiling since they do not define that method.
Choosing Between an Abstract Class and an Interface
Now let’s compare abstract classes and interfaces. Hmm, interesting…they look quite similar, don’t they? How do you choose between them? When should you choose abstract classes, and when should you choose interfaces?
•If you are identifying a base class that abstracts common functionality from a set of related classes, you should use an abstract class. If you are providing common method(s) or protocol(s) that can be implemented even by unrelated classes, this is best done with an interface.
•If you want to capture the similarities among the classes (even unrelated) without forcing a class relationship, you should use interfaces. On the other hand, if there exists an is-a relationship between the classes and the new entity, you should declare the new entity as an abstract class.
Let’s look at an example of choosing between abstract classes and interfaces in the FunPaint application. You can have Shape as an abstract base class for all shapes (like Circle, Square, etc.); this is an example of an is-a relationship. Also, common implementations, such as parent shape (as discussed in Chapter 4), can be placed in Shape. Hence, Shape as an abstract class is the best choice in this case.
In FunPaint, the user can perform various actions on shape objects. For example, a few shapes can be rotated, and a few can be rolled. A shape like Square can be rotated and a shape like Circle can be rolled. So, it does not make sense to have rotate() or roll() in the Shape abstract class. The implementation of rotate() or roll() differs with the specific shape, so default implementation could not be provided. In this case, it is best to use interfaces rather than an abstract class. You can create Rotatable and Rollable interfaces that specify the protocol for rotate() and roll() individually, as shown in Listing 5-1.
Listing 5-1. Shape.java
//Shape.java
//Shape is the base class for all shape objects; shape objects that are associated with
//a parent shape object is remembered in the parentShape field
public abstract class Shape { abstract double area(); private Shape parentShape;
public void setParentShape(Shape shape) { parentShape = shape;
}
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Chapter 5 ■ ObjeCt-Oriented design prinCiples
public Shape getParentShape() { return parentShape;
}
}
//Rollable.java
//Rollable interface can be implemented by circular shapes such as Circle and Ellipse public interface Rollable {
void roll(float degree);
}
//Rotatable.java
//Rotable interface can be implemented by shapes such as Square, Rectangle, and Rhombus public interface Rotatable {
void rotate(float degree);
}
//Circle.java
//Circle is a concrete class that is-a subtype of Shape; you can roll it and hence implements Rollable
public class Circle extends Shape implements Rollable { private int xPos, yPos, radius;
public Circle(int x, int y, int r) { xPos = x;
yPos = y; radius = r;
}
public double area() { return Math.PI * radius * radius; } @Override
public void roll(float degree) {
// implement rolling functionality here
}
public static void main(String[] s) {
Circle circle = new Circle(10,10,20); circle.roll(45);
}
}
//Rectangle.java
//Rectangle is a concrete class and is-a Shape; it can be rotated and hence implements Rotatable public class Rectangle extends Shape implements Rotatable {
private int length, height; public Rectangle(int l, int h) {
length = l; height = h;
}
public double area() { return length * height; } @Override
public void rotate(float degree) {
//implement rotating functionality here
}
}
118