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Chapter 5 Object-Oriented Design Principles

An interface can be declared with empty body (i.e., an interface without any members. Such interfaces are known as tagging interfaces (or marker interfaces). Such interfaces are useful for defining a common parent, so that runtime polymorphism can be used. For example, java.util defines the interface EventListner without a body.

An interface can be declared within another interface or class; such interfaces are known as nested interfaces.

Unlike top-level interfaces that can have only public or default access, a nested interface can be declared as public, protected, or private.

Abstract Classes vs. Interfaces

Abstract classes and interfaces have a lot in common. For example, both can declare methods that all the deriving classes should define. They are also similar in the respect that you can create instances neither of an abstract class nor of an interface.

So, what are the differences between abstract classes and interfaces? Table 5-1 lists some syntactical differences, and Table 5-2 lists some semantic and usage differences.

Table 5-1.  Abstract Classes and Interfaces: Syntactical Differences

 

Abstract Classes

Interfaces

Keyword(s) used

Use the abstract and class

 

keywords to define a class.

Keyword used by the

Use the extends keyword to

implementing class

inherit from an abstract class.

Default implementation

An abstract class can provide default

 

implementation of methods.

Fields

An abstract class can have static

 

and non-static fields.

Constants

An abstract class can have both

 

static and non-static constants.

Use the interface keyword to define an interface.

Use the implements keyword to implement an interface.

You cannot define methods in an interface; you can only declare them.

You cannot have any fields (instance variables) in an interface.

Interfaces can have only static constants. If you declare a field, it must be initialized. All fields are implicitly considered to be declared as public static and final.

Constructors

You can define a constructor in an

 

abstract class (which is useful for

 

initializing fields, for example).

You cannot declare/define a constructor in an interface.

Access specifiers

You can have private and protected

 

members in an abstract class.

Single vs. multiple

A class can inherit only one class

inheritance

(which can be either an abstract

 

or a concrete class).

You cannot have any private or protected members in an interface; all members are public by default.

A class can implement any number of interfaces.

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Chapter 5 Object-Oriented Design Principles

Table 5-2.  Abstract Classes and Interfaces: Semantic and Usage Differences

Abstract Classes

Interfaces

is-a relationship vs.

An abstract base class provides a

following a protocol

protocol; in addition, it serves as a base

 

class in an is-a relationship.

Default implementation

An abstract class can provide a default

of a method

implementation of a method. So, derived

 

class(es) can just use that definition and

 

need not define that method.

An interface provides only a protocol. It specifies functionality that must be

implemented by the classes implementing it.

An interface can only declare a method. All classes implementing the interface must define that method.

Difficulty in making

It is possible to make changes to the

changes

implementation of an abstract class. For

 

example, you can add a method with

 

default implementation and the existing

 

derived classes will not break.

If there are already many classes implementing an interface, you cannot easily change that interface. For example, if you declare a new method, all the classes implementing that interface will stop compiling since they do not define that method.

Choosing Between an Abstract Class and an Interface

Now let’s compare abstract classes and interfaces. Hmm, interesting…they look quite similar, don’t they? How do you choose between them? When should you choose abstract classes, and when should you choose interfaces?

If you are identifying a base class that abstracts common functionality from a set of related classes, you should use an abstract class. If you are providing common method(s) or protocol(s) that can be implemented even by unrelated classes, this is best done with an interface.

If you want to capture the similarities among the classes (even unrelated) without forcing a class relationship, you should use interfaces. On the other hand, if there exists an is-a relationship between the classes and the new entity, you should declare the new entity as an abstract class.

Let’s look at an example of choosing between abstract classes and interfaces in the FunPaint application. You can have Shape as an abstract base class for all shapes (like Circle, Square, etc.); this is an example of an is-a relationship. Also, common implementations, such as parent shape (as discussed in Chapter 4), can be placed in Shape. Hence, Shape as an abstract class is the best choice in this case.

In FunPaint, the user can perform various actions on shape objects. For example, a few shapes can be rotated, and a few can be rolled. A shape like Square can be rotated and a shape like Circle can be rolled. So, it does not make sense to have rotate() or roll() in the Shape abstract class. The implementation of rotate() or roll() differs with the specific shape, so default implementation could not be provided. In this case, it is best to use interfaces rather than an abstract class. You can create Rotatable and Rollable interfaces that specify the protocol for rotate() and roll() individually, as shown in Listing 5-1.

Listing 5-1.  Shape.java

//Shape.java

//Shape is the base class for all shape objects; shape objects that are associated with

//a parent shape object is remembered in the parentShape field

public abstract class Shape { abstract double area(); private Shape parentShape;

public void setParentShape(Shape shape) { parentShape = shape;

}

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Chapter 5 ObjeCt-Oriented design prinCiples

public Shape getParentShape() { return parentShape;

}

}

//Rollable.java

//Rollable interface can be implemented by circular shapes such as Circle and Ellipse public interface Rollable {

void roll(float degree);

}

//Rotatable.java

//Rotable interface can be implemented by shapes such as Square, Rectangle, and Rhombus public interface Rotatable {

void rotate(float degree);

}

//Circle.java

//Circle is a concrete class that is-a subtype of Shape; you can roll it and hence implements Rollable

public class Circle extends Shape implements Rollable { private int xPos, yPos, radius;

public Circle(int x, int y, int r) { xPos = x;

yPos = y; radius = r;

}

public double area() { return Math.PI * radius * radius; } @Override

public void roll(float degree) {

// implement rolling functionality here

}

public static void main(String[] s) {

Circle circle = new Circle(10,10,20); circle.roll(45);

}

}

//Rectangle.java

//Rectangle is a concrete class and is-a Shape; it can be rotated and hence implements Rotatable public class Rectangle extends Shape implements Rotatable {

private int length, height; public Rectangle(int l, int h) {

length = l; height = h;

}

public double area() { return length * height; } @Override

public void rotate(float degree) {

//implement rotating functionality here

}

}

118

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