
- •Contents at a Glance
- •Contents
- •About the Authors
- •About the Technical Reviewer
- •Acknowledgments
- •Introduction
- •Oracle Java Certifications: Overview
- •FAQ 1. What are the different levels of Oracle Java certification exams?
- •FAQ 4. Is OCPJP 7 prerequisite for other Oracle certification exams?
- •FAQ 5. Should I take the OCPJP 7 or OCPJP 6 exam?
- •The OCPJP 7 Exam
- •FAQ 7. How many questions are there in the OCPJP 7 exam?
- •FAQ 8. What is the duration of the OCPJP 7 exam?
- •FAQ 9. What is the cost of the OCPJP 7 exam?
- •FAQ 10. What are the passing scores for the OCPJP 7 exam?
- •FAQ 11. What kinds of questions are asked in the OCPJP 7 exam?
- •FAQ 12. What does the OCPJP 7 exam test for?
- •FAQ 13. I’ve been a Java programmer for last five years. Do I have to prepare for the OCPJP 7 exam?
- •FAQ 14. How do I prepare for the OCPJP 7 exam?
- •FAQ 15. How do I know when I’m ready to take the OCPJP 7 exam?
- •Taking the OCPJP 7 Exam
- •FAQ 16. What are my options to register for the exam?
- •FAQ 17. How do I register for the exam, schedule a day and time for taking the exam, and appear for the exam?
- •The OCPJP 7 Exam: Pretest
- •Answers with Explanations
- •Post-Pretest Evaluation
- •Essentials of OOP
- •FunPaint Application: An Example
- •Foundations of OOP
- •Abstraction
- •Encapsulation
- •Inheritance
- •Polymorphism
- •Class Fundamentals
- •Object Creation
- •Constructors
- •Access Modifiers
- •Public Access Modifier
- •Private Access Modifier
- •Protected and Default Access Modifier
- •Overloading
- •Method Overloading
- •Constructor Overloading
- •Overload resolution
- •Points to Remember
- •Inheritance
- •Runtime Polymorphism
- •An Example
- •Overriding Issues
- •Overriding: Deeper Dive
- •Invoking Superclass Methods
- •Type Conversions
- •Upcasts and Downcasts
- •Casting Between Inconvertible Types
- •Using “instanceof” for Safe Downcasts
- •Java Packages
- •Working with Packages
- •Static Import
- •Summary
- •Abstract Classes
- •Points to Remember
- •Using the “final” Keyword
- •Final Classes
- •Final Methods and Variables
- •Points to Remember
- •Using the “static” Keyword
- •Static Block
- •Points to Remember
- •Flavors of Nested Classes
- •Static Nested Classes (or Interfaces)
- •Points to Remember
- •Inner Classes
- •Points to Remember
- •Local Inner Classes
- •Points to Remember
- •Anonymous Inner Classes
- •Points to Remember
- •Enum Data Types
- •Points to Remember
- •Summary
- •Interfaces
- •Declaring and Using Interfaces
- •Points to Remember
- •Abstract Classes vs. Interfaces
- •Choosing Between an Abstract Class and an Interface
- •Object Composition
- •Composition vs. Inheritance
- •Points to Remember
- •Design Patterns
- •The Singleton Design Pattern
- •Ensuring That Your Singleton Is Indeed a Singleton
- •The Factory Design Pattern
- •Differences Between Factory and Abstract Factory Design Patterns
- •The Data Access Object (DAO) Design Pattern
- •Points to Remember
- •Summary
- •Generics
- •Using Object Type and Type Safety
- •Using the Object Class vs. Generics
- •Container Implementation Using the Object Class
- •Container Implementation Using Generics
- •Creating Generic Classes
- •Diamond Syntax
- •Interoperability of Raw Types and Generic Types
- •Generic Methods
- •Generics and Subtyping
- •Wildcard Parameters
- •Limitations of Wildcards
- •Bounded Wildcards
- •Wildcards in the Collections Class
- •Points to Remember
- •The Collections Framework
- •Why Reusable Classes?
- •Basic Components of the Collections Framework
- •Abstract Classes and Interfaces
- •Concrete Classes
- •List Classes
- •ArrayList Class
- •The ListIterator Interface
- •The LinkedList Class
- •The Set Interface
- •The HashSet Class
- •The TreeSet Class
- •The Map Interface
- •The HashMap Class
- •Overriding the hashCode() Method
- •The NavigableMap Interface
- •The Queue Interface
- •The Deque Interface
- •Comparable and Comparator Interfaces
- •Algorithms (Collections Class)
- •The Arrays Class
- •Methods in the Arrays Class
- •Array as a List
- •Points to Remember
- •Summary
- •Generics
- •Collections Framework
- •Processing Strings
- •String Searching
- •The IndexOf() Method
- •The regionMatches() Method
- •String Parsing
- •String Conversions
- •The Split() Method
- •Regular Expressions
- •Understanding regex Symbols
- •Regex Support in Java
- •Searching and Parsing with regex
- •Replacing Strings with regex
- •String Formatting
- •Format Specifiers
- •Points to Remember
- •Summary
- •Reading and Writing from Console
- •Understanding the Console Class
- •Formatted I/O with the Console Class
- •Special Character Handling in the Console Class
- •Using Streams to Read and Write Files
- •Character Streams and Byte Streams
- •Character Streams
- •Reading Text Files
- •Reading and Writing Text Files
- •“Tokenizing” Text
- •Byte Streams
- •Reading a Byte Stream
- •Data Streams
- •Writing to and Reading from Object Streams: Serialization
- •Serialization: Some More Details
- •Points to Remember
- •Summary
- •A Quick History of I/O APIs
- •Using the Path Interface
- •Getting Path Information
- •Comparing Two Paths
- •Using the Files Class
- •Checking File Properties and Metadata
- •Copying a File
- •Moving a File
- •Deleting a File
- •Walking a File Tree
- •Revisiting File Copy
- •Finding a File
- •Watching a Directory for Changes
- •Points to Remember
- •Summary
- •Introduction to JDBC
- •The Architecture of JDBC
- •Two-Tier and Three-Tier JDBC Architecture
- •Types of JDBC Drivers
- •Setting Up the Database
- •Connecting to a Database Using a JDBC Driver
- •The Connection Interface
- •Connecting to the Database
- •Statement
- •ResultSet
- •Querying the Database
- •Updating the Database
- •Getting the Database Metadata
- •Points to Remember
- •Querying and Updating the Database
- •Performing Transactions
- •Rolling Back Database Operations
- •The RowSet Interface
- •Points to Remember
- •Summary
- •Define the Layout of the JDBC API
- •Connect to a Database by Using a JDBC driver
- •Update and Query a Database
- •Customize the Transaction Behavior of JDBC and Commit Transactions
- •Use the JDBC 4.1 RowSetProvider, RowSetFactory, and RowSet Interfaces
- •Introduction to Exception Handling
- •Throwing Exceptions
- •Unhandled Exceptions
- •Try and Catch Statements
- •Programmatically Accessing the Stack Trace
- •Multiple Catch Blocks
- •Multi-Catch Blocks
- •General Catch Handlers
- •Finally Blocks
- •Points to Remember
- •Try-with-Resources
- •Closing Multiple Resources
- •Points to Remember
- •Exception Types
- •The Exception Class
- •The RuntimeException Class
- •The Error Class
- •The Throws Clause
- •Method Overriding and the Throws Clause
- •Points to Remember
- •Custom Exceptions
- •Assertions
- •Assert Statement
- •How Not to Use Asserts
- •Summary
- •Introduction
- •Locales
- •The Locale Class
- •Getting Locale Details
- •Resource Bundles
- •Using PropertyResourceBundle
- •Using ListResourceBundle
- •Loading a Resource Bundle
- •Naming Convention for Resource Bundles
- •Formatting for Local Culture
- •The NumberFormat Class
- •The Currency Class
- •The DateFormat Class
- •The SimpleDateFormat Class
- •Points to Remember
- •Summary
- •Introduction to Concurrent Programming
- •Important Threading-Related Methods
- •Creating Threads
- •Extending the Thread Class
- •Implementing the Runnable Interface
- •The Start( ) and Run( ) Methods
- •Thread Name, Priority, and Group
- •Using the Thread.sleep() Method
- •Using Thread’s Join Method
- •Asynchronous Execution
- •The States of a Thread
- •Two States in “Runnable” State
- •Concurrent Access Problems
- •Data Races
- •Thread Synchronization
- •Synchronized Blocks
- •Synchronized Methods
- •Synchronized Blocks vs. Synchronized Methods
- •Deadlocks
- •Other Threading Problems
- •Livelocks
- •Lock Starvation
- •The Wait/Notify Mechanism
- •Let’s Solve a Problem
- •More Thread States
- •timed_waiting and blocked States
- •waiting State
- •Using Thread.State enum
- •Understanding IllegalThreadStateException
- •Summary
- •Using java.util.concurrent Collections
- •Semaphore
- •CountDownLatch
- •Exchanger
- •CyclicBarrier
- •Phaser
- •Concurrent Collections
- •Apply Atomic Variables and Locks
- •Atomic Variables
- •Locks
- •Conditions
- •Multiple Conditions on a Lock
- •Use Executors and ThreadPools
- •Executor
- •Callable, Executors, ExecutorService, ThreadPool, and Future
- •ThreadFactory
- •The ThreadLocalRandom Class
- •TimeUnit Enumeration
- •Use the Parallel Fork/Join Framework
- •Useful Classes of the Fork/Join Framework
- •Using the Fork/Join Framework
- •Points to Remember
- •Summary
- •Using java.util.concurrent Collections
- •Applying Atomic Variables and Locks
- •Using Executors and ThreadPools
- •Using the Parallel Fork/Join Framework
- •Chapter 3: Java Class Design
- •Chapter 4: Advanced Class Design
- •Chapter 5: Object-Oriented Design Principles
- •Chapter 6: Generics and Collections
- •Chapter 7: String Processing
- •Chapter 8: Java I/O Fundamentals
- •Chapter 9: Java File I/O (NIO.2)
- •Chapter 10: Building Database Applications with JDBC
- •Chapter 11: Exceptions and Assertions
- •Chapter 12: Localization
- •Chapter 13: Threads
- •Chapter 14: Concurrency
- •OCPJP7 Exam (1Z0-804 a.k.a. Java SE 7 Programmer II) Topics
- •OCPJP 7 Exam (1Z0-805, a.k.a. Upgrade to Java SE 7 Programmer) Topics
- •Answers and Explanations
- •Answer Sheet
- •Answers and Explanations
- •Index

Chapter 4
Advanced Class Design
Identify when and how to apply abstract classes
Construct abstract Java classes and subclasses
Exam Topics |
Use the static and final keywords |
Create top-level and nested classes
Use enumerated types
You learned the basic concepts of OOP and used them to build Java programs in the preceding chapter. In this chapter, you will learn advanced concepts in OOP, support from the Java language, and the nitty-gritty of these concepts.
In the opening section, you will learn about abstract classes and their uses in practical situations. The second and third sections cover two useful and frequently used keywords, final and static. The fourth section explores the variant flavors of nested classes: static nested classes, inner classes, local inner classes, and anonymous inner classes. The final section discusses enum data types, which were introduced in Java 5.
Some of the concepts in this chapter, especially nested classes and their variants, are not easy to understand on first reading. Although we endeavor to present the more difficult concepts such as anonymous classes and nested interfaces in an easy-to-understand manner, the best way for you to get the hang of them is to write programs using them.
For the OCPJP 7 exam, you need to know all these concepts inside out. This chapter serves to deepen your knowledge of the Java language and directly prepare you for the OCPJP 7 exam.
Abstract Classes
In many programming situations, you want to specify an abstraction without specifying implementation-level details. In such cases, you can use either abstract classes or interfaces supported by the Java platform. Abstract classes are used in cases when you want to define an abstraction with some common functionality. We will discuss interfaces in detail in the next chapter and will focus only on abstract classes in this section.
87
Chapter 4 ■advanCed Class design
You cannot create instances of an abstract class. Then, you may ask, why should I use an abstract class? Abstract classes are quite useful in OOP and are recommended strongly for the following reasons:
•Abstract classes define an abstraction and leave concrete implementation details to subclasses. An abstract type may have various flavors and hence different implementations; abstract classes provide the right platform for subclasses to achieve it. If an abstract type and its subclasses (concrete implementations) are well defined, then the users of such classes can employ runtime polymorphism. Runtime polymorphism is desirable since it introduces loose coupling among objects.
•Another reason to favor abstract classes is their ability to offer default implementation. Subclasses of the abstract class may specialize the default implementation if required.
•Abstract classes are the perfect placeholder for common functionality required in almost all of the subclasses of the abstract class.
Recall the FunPaint application you developed in the last chapter. The Shape class provides an abstraction of the different shapes you can draw in the FunPaint application. You can create objects of Shapes such as Square and Circle, but does it make sense to create an object of Shape class itself directly? No, there is no real-world object named Shape. In fact, Shape is a general-purpose abstraction that can be replaced by any proper shape like Circle.
The Shape class can be rewritten as an abstract class:
abstract class Shape {
public double area() { return 0; } // default implementation // other members
}
You prefix the abstract keyword before the class definition to declare the class as an abstract class. Let’s try creating an object of Shape:
Shape shape = new Shape();
For this statement, the compiler gives an error of "Shape is abstract; cannot be instantiated". In the Shape class definition, there is a method called area() that returns the area of a particular shape. This method is applicable for all shapes, and that’s why it’s in this base class Shape. However, what should the implementation of the area() method in the Shape class be? You cannot provide a default implementation; implementing this method as return 0; is a bad solution, although the compiler would happily accept it. A better solution is to declare it as an abstract method, like so:
public abstract double area(); // note: no implementation (i.e., no method body definition)
Similarly to declaring a class abstract, you declare the method area() as abstract by prefixing the method with the abstract keyword. The main difference between a normal method and an abstract method is that you don’t provide a body for an abstract method. If you provide a body, it will become an error, like so:
public abstract double area() { return 0; } // compiler error!
You get a compiler error for this definition: "abstract methods cannot have a body". Okay, fine! You cannot provide a body of the abstract method, but then what is the significance of an abstract method? An abstract class promises certain functionality through abstract methods to all its clients (users of this abstraction). An abstract method declaration forces all the subclasses to provide an implementation of that abstract method. If a derived class
88
Chapter 4 ■Advanced Class Design
does not implement all the abstract methods defined in the base class, then that derived class should be declared as an abstract class, as in the following example:
abstract class Shape {
public abstract double area(); // no implementation // other members
}
class Rectangle extends Shape { }
This snippet results in a compiler error of "Rectangle is not abstract and does not override abstract method area() in Shape". To fix this, you need to declare the derived class abstract or provide a definition of the area() method in the derived class. It does not make sense to declare Rectangle as abstract; so you can define the area() method like so:
class Rectangle extends Shape { private int length, height;
public double area() { return length * height; } // other members ...
}
Now let’s discuss another scenario where a common functionality needs to be supported by all the shape objects. For instance, each object could be drawn inside another shape object, which means each shape object has a parent (i.e., containing) object. As pointed out earlier, abstract classes are the best place to put a common functionality.
public abstract class Shape { abstract double area(); private Shape parentShape;
public void setParentShape(Shape shape){ parentShape = shape;
}
public Shape getParentShape(){ return parentShape;
}
}
This abstract class defines an attribute and two methods that will be available for all its subclasses. Useful, isn’t it?
Points to Remember
Master the following points about abstract classes and abstract methods, as they might well come up in the OCPJP 7 exam:
•The abstract keyword can be applied to a class or a method but not to a field.
•An abstract class cannot be instantiated. You can, however, create reference variables of an abstract class type. In fact, you can create objects of the classes derived from an abstract class and make the abstract class references refer to the created derived class objects.
•An abstract class can extend another abstract class or can implement an interface.
•An abstract class can be derived from a concrete class! Although the language allows it, it is not a good idea to do so.
89