
- •Contents at a Glance
- •Contents
- •About the Authors
- •About the Technical Reviewer
- •Acknowledgments
- •Introduction
- •Oracle Java Certifications: Overview
- •FAQ 1. What are the different levels of Oracle Java certification exams?
- •FAQ 4. Is OCPJP 7 prerequisite for other Oracle certification exams?
- •FAQ 5. Should I take the OCPJP 7 or OCPJP 6 exam?
- •The OCPJP 7 Exam
- •FAQ 7. How many questions are there in the OCPJP 7 exam?
- •FAQ 8. What is the duration of the OCPJP 7 exam?
- •FAQ 9. What is the cost of the OCPJP 7 exam?
- •FAQ 10. What are the passing scores for the OCPJP 7 exam?
- •FAQ 11. What kinds of questions are asked in the OCPJP 7 exam?
- •FAQ 12. What does the OCPJP 7 exam test for?
- •FAQ 13. I’ve been a Java programmer for last five years. Do I have to prepare for the OCPJP 7 exam?
- •FAQ 14. How do I prepare for the OCPJP 7 exam?
- •FAQ 15. How do I know when I’m ready to take the OCPJP 7 exam?
- •Taking the OCPJP 7 Exam
- •FAQ 16. What are my options to register for the exam?
- •FAQ 17. How do I register for the exam, schedule a day and time for taking the exam, and appear for the exam?
- •The OCPJP 7 Exam: Pretest
- •Answers with Explanations
- •Post-Pretest Evaluation
- •Essentials of OOP
- •FunPaint Application: An Example
- •Foundations of OOP
- •Abstraction
- •Encapsulation
- •Inheritance
- •Polymorphism
- •Class Fundamentals
- •Object Creation
- •Constructors
- •Access Modifiers
- •Public Access Modifier
- •Private Access Modifier
- •Protected and Default Access Modifier
- •Overloading
- •Method Overloading
- •Constructor Overloading
- •Overload resolution
- •Points to Remember
- •Inheritance
- •Runtime Polymorphism
- •An Example
- •Overriding Issues
- •Overriding: Deeper Dive
- •Invoking Superclass Methods
- •Type Conversions
- •Upcasts and Downcasts
- •Casting Between Inconvertible Types
- •Using “instanceof” for Safe Downcasts
- •Java Packages
- •Working with Packages
- •Static Import
- •Summary
- •Abstract Classes
- •Points to Remember
- •Using the “final” Keyword
- •Final Classes
- •Final Methods and Variables
- •Points to Remember
- •Using the “static” Keyword
- •Static Block
- •Points to Remember
- •Flavors of Nested Classes
- •Static Nested Classes (or Interfaces)
- •Points to Remember
- •Inner Classes
- •Points to Remember
- •Local Inner Classes
- •Points to Remember
- •Anonymous Inner Classes
- •Points to Remember
- •Enum Data Types
- •Points to Remember
- •Summary
- •Interfaces
- •Declaring and Using Interfaces
- •Points to Remember
- •Abstract Classes vs. Interfaces
- •Choosing Between an Abstract Class and an Interface
- •Object Composition
- •Composition vs. Inheritance
- •Points to Remember
- •Design Patterns
- •The Singleton Design Pattern
- •Ensuring That Your Singleton Is Indeed a Singleton
- •The Factory Design Pattern
- •Differences Between Factory and Abstract Factory Design Patterns
- •The Data Access Object (DAO) Design Pattern
- •Points to Remember
- •Summary
- •Generics
- •Using Object Type and Type Safety
- •Using the Object Class vs. Generics
- •Container Implementation Using the Object Class
- •Container Implementation Using Generics
- •Creating Generic Classes
- •Diamond Syntax
- •Interoperability of Raw Types and Generic Types
- •Generic Methods
- •Generics and Subtyping
- •Wildcard Parameters
- •Limitations of Wildcards
- •Bounded Wildcards
- •Wildcards in the Collections Class
- •Points to Remember
- •The Collections Framework
- •Why Reusable Classes?
- •Basic Components of the Collections Framework
- •Abstract Classes and Interfaces
- •Concrete Classes
- •List Classes
- •ArrayList Class
- •The ListIterator Interface
- •The LinkedList Class
- •The Set Interface
- •The HashSet Class
- •The TreeSet Class
- •The Map Interface
- •The HashMap Class
- •Overriding the hashCode() Method
- •The NavigableMap Interface
- •The Queue Interface
- •The Deque Interface
- •Comparable and Comparator Interfaces
- •Algorithms (Collections Class)
- •The Arrays Class
- •Methods in the Arrays Class
- •Array as a List
- •Points to Remember
- •Summary
- •Generics
- •Collections Framework
- •Processing Strings
- •String Searching
- •The IndexOf() Method
- •The regionMatches() Method
- •String Parsing
- •String Conversions
- •The Split() Method
- •Regular Expressions
- •Understanding regex Symbols
- •Regex Support in Java
- •Searching and Parsing with regex
- •Replacing Strings with regex
- •String Formatting
- •Format Specifiers
- •Points to Remember
- •Summary
- •Reading and Writing from Console
- •Understanding the Console Class
- •Formatted I/O with the Console Class
- •Special Character Handling in the Console Class
- •Using Streams to Read and Write Files
- •Character Streams and Byte Streams
- •Character Streams
- •Reading Text Files
- •Reading and Writing Text Files
- •“Tokenizing” Text
- •Byte Streams
- •Reading a Byte Stream
- •Data Streams
- •Writing to and Reading from Object Streams: Serialization
- •Serialization: Some More Details
- •Points to Remember
- •Summary
- •A Quick History of I/O APIs
- •Using the Path Interface
- •Getting Path Information
- •Comparing Two Paths
- •Using the Files Class
- •Checking File Properties and Metadata
- •Copying a File
- •Moving a File
- •Deleting a File
- •Walking a File Tree
- •Revisiting File Copy
- •Finding a File
- •Watching a Directory for Changes
- •Points to Remember
- •Summary
- •Introduction to JDBC
- •The Architecture of JDBC
- •Two-Tier and Three-Tier JDBC Architecture
- •Types of JDBC Drivers
- •Setting Up the Database
- •Connecting to a Database Using a JDBC Driver
- •The Connection Interface
- •Connecting to the Database
- •Statement
- •ResultSet
- •Querying the Database
- •Updating the Database
- •Getting the Database Metadata
- •Points to Remember
- •Querying and Updating the Database
- •Performing Transactions
- •Rolling Back Database Operations
- •The RowSet Interface
- •Points to Remember
- •Summary
- •Define the Layout of the JDBC API
- •Connect to a Database by Using a JDBC driver
- •Update and Query a Database
- •Customize the Transaction Behavior of JDBC and Commit Transactions
- •Use the JDBC 4.1 RowSetProvider, RowSetFactory, and RowSet Interfaces
- •Introduction to Exception Handling
- •Throwing Exceptions
- •Unhandled Exceptions
- •Try and Catch Statements
- •Programmatically Accessing the Stack Trace
- •Multiple Catch Blocks
- •Multi-Catch Blocks
- •General Catch Handlers
- •Finally Blocks
- •Points to Remember
- •Try-with-Resources
- •Closing Multiple Resources
- •Points to Remember
- •Exception Types
- •The Exception Class
- •The RuntimeException Class
- •The Error Class
- •The Throws Clause
- •Method Overriding and the Throws Clause
- •Points to Remember
- •Custom Exceptions
- •Assertions
- •Assert Statement
- •How Not to Use Asserts
- •Summary
- •Introduction
- •Locales
- •The Locale Class
- •Getting Locale Details
- •Resource Bundles
- •Using PropertyResourceBundle
- •Using ListResourceBundle
- •Loading a Resource Bundle
- •Naming Convention for Resource Bundles
- •Formatting for Local Culture
- •The NumberFormat Class
- •The Currency Class
- •The DateFormat Class
- •The SimpleDateFormat Class
- •Points to Remember
- •Summary
- •Introduction to Concurrent Programming
- •Important Threading-Related Methods
- •Creating Threads
- •Extending the Thread Class
- •Implementing the Runnable Interface
- •The Start( ) and Run( ) Methods
- •Thread Name, Priority, and Group
- •Using the Thread.sleep() Method
- •Using Thread’s Join Method
- •Asynchronous Execution
- •The States of a Thread
- •Two States in “Runnable” State
- •Concurrent Access Problems
- •Data Races
- •Thread Synchronization
- •Synchronized Blocks
- •Synchronized Methods
- •Synchronized Blocks vs. Synchronized Methods
- •Deadlocks
- •Other Threading Problems
- •Livelocks
- •Lock Starvation
- •The Wait/Notify Mechanism
- •Let’s Solve a Problem
- •More Thread States
- •timed_waiting and blocked States
- •waiting State
- •Using Thread.State enum
- •Understanding IllegalThreadStateException
- •Summary
- •Using java.util.concurrent Collections
- •Semaphore
- •CountDownLatch
- •Exchanger
- •CyclicBarrier
- •Phaser
- •Concurrent Collections
- •Apply Atomic Variables and Locks
- •Atomic Variables
- •Locks
- •Conditions
- •Multiple Conditions on a Lock
- •Use Executors and ThreadPools
- •Executor
- •Callable, Executors, ExecutorService, ThreadPool, and Future
- •ThreadFactory
- •The ThreadLocalRandom Class
- •TimeUnit Enumeration
- •Use the Parallel Fork/Join Framework
- •Useful Classes of the Fork/Join Framework
- •Using the Fork/Join Framework
- •Points to Remember
- •Summary
- •Using java.util.concurrent Collections
- •Applying Atomic Variables and Locks
- •Using Executors and ThreadPools
- •Using the Parallel Fork/Join Framework
- •Chapter 3: Java Class Design
- •Chapter 4: Advanced Class Design
- •Chapter 5: Object-Oriented Design Principles
- •Chapter 6: Generics and Collections
- •Chapter 7: String Processing
- •Chapter 8: Java I/O Fundamentals
- •Chapter 9: Java File I/O (NIO.2)
- •Chapter 10: Building Database Applications with JDBC
- •Chapter 11: Exceptions and Assertions
- •Chapter 12: Localization
- •Chapter 13: Threads
- •Chapter 14: Concurrency
- •OCPJP7 Exam (1Z0-804 a.k.a. Java SE 7 Programmer II) Topics
- •OCPJP 7 Exam (1Z0-805, a.k.a. Upgrade to Java SE 7 Programmer) Topics
- •Answers and Explanations
- •Answer Sheet
- •Answers and Explanations
- •Index

Chapter 3 ■ Java Class Design
This code will give a compiler error of "Type mismatch: cannot convert from Shape to Circle". This is because of the lack of an explicit downcast from Shape to Circle in the assignment "Circle c2 =
c1.copy();".
Since you know clearly that you are going to assign a Circle object returned from Circle’s copy method, you can give an explicit cast to fix the compiler error:
Circle c2 = (Circle) c1.copy();
Since it is tedious to provide such downcasts (which are more or less meaningless), Java provides covariant return types where you can give the derived class of the return type in the overriding method. In other words, you can change the definition of copy method as follows:
public Circle copy() { /* return a copy of this object */ }
Now the assignment in the main method Circle c2 = c1.copy(); is valid and no explicit downcast is needed (which is good).
Overriding: Deeper Dive
It is important to understand method overriding in depth, so let’s explore it in more detail. Let’s use the override equals method in the Point class. Before that, here is the signature of the equals() method in the Object class:
public boolean equals(Object obj)
The equals() method in the Object class is an overridable method that takes the Object type as an argument. It checks if the contents of the current object and the passed obj argument are equal. If so, the equals() returns true; otherwise it returns false.
Now, let’s see whether the Point class is overriding the equals() method correctly in Listing 3-16.
Listing 3-16. Point.java
public class Point {
private int xPos, yPos;
public Point(int x, int y) { xPos = x;
yPos = y;
}
//override the equals method to perform
//"deep" comparison of two Point objects public boolean equals(Point other){
if(other == null) return false;
//two points are equal only if their x and y positions are equal
if( (xPos == other.xPos) && (yPos == other.yPos) ) return true;
else
return false;
}
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Chapter 3 ■ Java Class Design
public static void main(String []args) { Point p1 = new Point(10, 20); Point p2 = new Point(50, 100); Point p3 = new Point(10, 20);
System.out.println("p1 equals p2 is " + p1.equals(p2)); System.out.println("p1 equals p3 is " + p1.equals(p3));
}
}
This prints
p1 equals p2 is false
p1 equals p3 is true
The output is as expected, so is this equals() implementation correct? No! Let’s make the following slight modification in the main() method:
public static void main(String []args) { Object p1 = new Point(10, 20); Object p2 = new Point(50, 100); Object p3 = new Point(10, 20);
System.out.println("p1 equals p2 is " + p1.equals(p2)); System.out.println("p1 equals p3 is " + p1.equals(p3));
}
Now it prints
p1 equals p2 is false
p1 equals p3 is false
Why? Both main() methods are equivalent. However, this newer main() method uses the Object type for declaring p1, p2, and p3. The dynamic type of these three variables is Point, so it should call the overridden equals() method. However, the overriding is wrong, so the main() method calls the base version, which is the default implementation of Point in Object class!
If the name or signature of the base class method and the overriding method don’t match, you will cause subtle bugs. So ensure that they are exactly the same.
The equals() method should have Object as the argument instead of the Point argument! The current implementation of the equals() method in the Point class hides (not overrides) the equals() method of the
Object class.
In order to overcome the subtle problems of overloading, you can use @Override annotation, which was introduced in Java 5. This annotation explicitly expresses to the Java compiler the intention of the programmer to use method overriding. In case the compiler is not satisfied with your overridden method, it will issue a complaint, which is a useful alarm for you. Also, the annotation makes the program more understandable, since the @Override annotation just before a method definition helps you understand that you are overriding a method.
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Chapter 3 ■ Java Class Design
Here is the code with @Override annotation for the equals method:
@Override
public boolean equals(Point other) { if(other == null)
return false;
// two points are equal only if their x and y positions are equal if( (xPos == other.xPos) && (yPos == other.yPos) )
return true;
else
return false;
}
You’ll get a compiler error now for this code: “The method equals(Point) of type Point must override or implement a supertype method”. How can you fix it? You need to pass the Object type to the argument of the equals method. Listing 3-17 shows the program with the fixed equals method.
Listing 3-17. Fixed Point.java
public class Point {
private int xPos, yPos;
public Point(int x, int y) { xPos = x;
yPos = y;
}
// override the equals method to perform "deep" comparison of two Point objects @Override
public boolean equals(Object other) { if(other == null)
return false;
//check if the dynamic type of 'other' is Point
//if 'other' is of any other type than 'Point', the two objects cannot be
//equal if 'other' is of type Point (or one of its derived classes), then
//downcast the object to Point type and then compare members for equality if(other instanceof Point) {
Point anotherPoint = (Point) other;
//two points are equal only if their x and y positions are equal if( (xPos == anotherPoint.xPos) && (yPos == anotherPoint.yPos) ) return true;
}
return false;
}
public static void main(String []args) { Object p1 = new Point(10, 20); Object p2 = new Point(50, 100); Object p3 = new Point(10, 20);
System.out.println("p1 equals p2 is " + p1.equals(p2)); System.out.println("p1 equals p3 is " + p1.equals(p3));
}
}
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Chapter 3 ■ Java Class Design
Now this program prints
p1 equals p2 is false
p1 equals p3 is true
This is the expected output and with the correct implementation of the equals method implementation.
Invoking Superclass Methods
It is often useful to call the base class method inside the overridden method. To do that, you can use the super keyword. In derived class constructors, you can call the base class constructor using the super keyword. Such a call should be the first statement in a constructor if it is used. You can use the super keyword for referring to the base class members also. In those cases, it need not be the first statement in the method body. Let’s look at an example.
You implemented a Point class that is a 2D-point: it had x and y positions. You can also implement a 3D-point class with x, y, and z positions. For that you do not need to start implementing it from scratch: you can extend the 2D-point and add the z position in the 3D-point class. First, you’ll rename the simple implementation of Point class to Point2D. Then you’ll create the Point3D class by extending this Point2D (see Listing 3-18).
Listing 3-18. Point3D.java
//Point2D.java class Point2D {
private int xPos, yPos; public Point2D(int x, int y) {
xPos = x; yPos = y;
}
public String toString() {
return "x = " + xPos + ", y = " + yPos;
}
public static void main(String []args) { System.out.println(new Point2D(10, 20));
}
}
//Point3D.java
//Here is how we can create Point3D class by extending Point2D class public class Point3D extends Point2D {
private int zPos;
//provide a public constructors that takes three arguments (x, y, and z values) public Point3D(int x, int y, int z) {
//call the superclass constructor with two arguments
//i.e., call Point2D(int, int) from Point2D(int, int, int) constructor) super(10, 20); // note that super is the first statement in the method zPos = z;
}
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