
- •Contents at a Glance
- •Contents
- •About the Authors
- •About the Technical Reviewer
- •Acknowledgments
- •Introduction
- •Oracle Java Certifications: Overview
- •FAQ 1. What are the different levels of Oracle Java certification exams?
- •FAQ 4. Is OCPJP 7 prerequisite for other Oracle certification exams?
- •FAQ 5. Should I take the OCPJP 7 or OCPJP 6 exam?
- •The OCPJP 7 Exam
- •FAQ 7. How many questions are there in the OCPJP 7 exam?
- •FAQ 8. What is the duration of the OCPJP 7 exam?
- •FAQ 9. What is the cost of the OCPJP 7 exam?
- •FAQ 10. What are the passing scores for the OCPJP 7 exam?
- •FAQ 11. What kinds of questions are asked in the OCPJP 7 exam?
- •FAQ 12. What does the OCPJP 7 exam test for?
- •FAQ 13. I’ve been a Java programmer for last five years. Do I have to prepare for the OCPJP 7 exam?
- •FAQ 14. How do I prepare for the OCPJP 7 exam?
- •FAQ 15. How do I know when I’m ready to take the OCPJP 7 exam?
- •Taking the OCPJP 7 Exam
- •FAQ 16. What are my options to register for the exam?
- •FAQ 17. How do I register for the exam, schedule a day and time for taking the exam, and appear for the exam?
- •The OCPJP 7 Exam: Pretest
- •Answers with Explanations
- •Post-Pretest Evaluation
- •Essentials of OOP
- •FunPaint Application: An Example
- •Foundations of OOP
- •Abstraction
- •Encapsulation
- •Inheritance
- •Polymorphism
- •Class Fundamentals
- •Object Creation
- •Constructors
- •Access Modifiers
- •Public Access Modifier
- •Private Access Modifier
- •Protected and Default Access Modifier
- •Overloading
- •Method Overloading
- •Constructor Overloading
- •Overload resolution
- •Points to Remember
- •Inheritance
- •Runtime Polymorphism
- •An Example
- •Overriding Issues
- •Overriding: Deeper Dive
- •Invoking Superclass Methods
- •Type Conversions
- •Upcasts and Downcasts
- •Casting Between Inconvertible Types
- •Using “instanceof” for Safe Downcasts
- •Java Packages
- •Working with Packages
- •Static Import
- •Summary
- •Abstract Classes
- •Points to Remember
- •Using the “final” Keyword
- •Final Classes
- •Final Methods and Variables
- •Points to Remember
- •Using the “static” Keyword
- •Static Block
- •Points to Remember
- •Flavors of Nested Classes
- •Static Nested Classes (or Interfaces)
- •Points to Remember
- •Inner Classes
- •Points to Remember
- •Local Inner Classes
- •Points to Remember
- •Anonymous Inner Classes
- •Points to Remember
- •Enum Data Types
- •Points to Remember
- •Summary
- •Interfaces
- •Declaring and Using Interfaces
- •Points to Remember
- •Abstract Classes vs. Interfaces
- •Choosing Between an Abstract Class and an Interface
- •Object Composition
- •Composition vs. Inheritance
- •Points to Remember
- •Design Patterns
- •The Singleton Design Pattern
- •Ensuring That Your Singleton Is Indeed a Singleton
- •The Factory Design Pattern
- •Differences Between Factory and Abstract Factory Design Patterns
- •The Data Access Object (DAO) Design Pattern
- •Points to Remember
- •Summary
- •Generics
- •Using Object Type and Type Safety
- •Using the Object Class vs. Generics
- •Container Implementation Using the Object Class
- •Container Implementation Using Generics
- •Creating Generic Classes
- •Diamond Syntax
- •Interoperability of Raw Types and Generic Types
- •Generic Methods
- •Generics and Subtyping
- •Wildcard Parameters
- •Limitations of Wildcards
- •Bounded Wildcards
- •Wildcards in the Collections Class
- •Points to Remember
- •The Collections Framework
- •Why Reusable Classes?
- •Basic Components of the Collections Framework
- •Abstract Classes and Interfaces
- •Concrete Classes
- •List Classes
- •ArrayList Class
- •The ListIterator Interface
- •The LinkedList Class
- •The Set Interface
- •The HashSet Class
- •The TreeSet Class
- •The Map Interface
- •The HashMap Class
- •Overriding the hashCode() Method
- •The NavigableMap Interface
- •The Queue Interface
- •The Deque Interface
- •Comparable and Comparator Interfaces
- •Algorithms (Collections Class)
- •The Arrays Class
- •Methods in the Arrays Class
- •Array as a List
- •Points to Remember
- •Summary
- •Generics
- •Collections Framework
- •Processing Strings
- •String Searching
- •The IndexOf() Method
- •The regionMatches() Method
- •String Parsing
- •String Conversions
- •The Split() Method
- •Regular Expressions
- •Understanding regex Symbols
- •Regex Support in Java
- •Searching and Parsing with regex
- •Replacing Strings with regex
- •String Formatting
- •Format Specifiers
- •Points to Remember
- •Summary
- •Reading and Writing from Console
- •Understanding the Console Class
- •Formatted I/O with the Console Class
- •Special Character Handling in the Console Class
- •Using Streams to Read and Write Files
- •Character Streams and Byte Streams
- •Character Streams
- •Reading Text Files
- •Reading and Writing Text Files
- •“Tokenizing” Text
- •Byte Streams
- •Reading a Byte Stream
- •Data Streams
- •Writing to and Reading from Object Streams: Serialization
- •Serialization: Some More Details
- •Points to Remember
- •Summary
- •A Quick History of I/O APIs
- •Using the Path Interface
- •Getting Path Information
- •Comparing Two Paths
- •Using the Files Class
- •Checking File Properties and Metadata
- •Copying a File
- •Moving a File
- •Deleting a File
- •Walking a File Tree
- •Revisiting File Copy
- •Finding a File
- •Watching a Directory for Changes
- •Points to Remember
- •Summary
- •Introduction to JDBC
- •The Architecture of JDBC
- •Two-Tier and Three-Tier JDBC Architecture
- •Types of JDBC Drivers
- •Setting Up the Database
- •Connecting to a Database Using a JDBC Driver
- •The Connection Interface
- •Connecting to the Database
- •Statement
- •ResultSet
- •Querying the Database
- •Updating the Database
- •Getting the Database Metadata
- •Points to Remember
- •Querying and Updating the Database
- •Performing Transactions
- •Rolling Back Database Operations
- •The RowSet Interface
- •Points to Remember
- •Summary
- •Define the Layout of the JDBC API
- •Connect to a Database by Using a JDBC driver
- •Update and Query a Database
- •Customize the Transaction Behavior of JDBC and Commit Transactions
- •Use the JDBC 4.1 RowSetProvider, RowSetFactory, and RowSet Interfaces
- •Introduction to Exception Handling
- •Throwing Exceptions
- •Unhandled Exceptions
- •Try and Catch Statements
- •Programmatically Accessing the Stack Trace
- •Multiple Catch Blocks
- •Multi-Catch Blocks
- •General Catch Handlers
- •Finally Blocks
- •Points to Remember
- •Try-with-Resources
- •Closing Multiple Resources
- •Points to Remember
- •Exception Types
- •The Exception Class
- •The RuntimeException Class
- •The Error Class
- •The Throws Clause
- •Method Overriding and the Throws Clause
- •Points to Remember
- •Custom Exceptions
- •Assertions
- •Assert Statement
- •How Not to Use Asserts
- •Summary
- •Introduction
- •Locales
- •The Locale Class
- •Getting Locale Details
- •Resource Bundles
- •Using PropertyResourceBundle
- •Using ListResourceBundle
- •Loading a Resource Bundle
- •Naming Convention for Resource Bundles
- •Formatting for Local Culture
- •The NumberFormat Class
- •The Currency Class
- •The DateFormat Class
- •The SimpleDateFormat Class
- •Points to Remember
- •Summary
- •Introduction to Concurrent Programming
- •Important Threading-Related Methods
- •Creating Threads
- •Extending the Thread Class
- •Implementing the Runnable Interface
- •The Start( ) and Run( ) Methods
- •Thread Name, Priority, and Group
- •Using the Thread.sleep() Method
- •Using Thread’s Join Method
- •Asynchronous Execution
- •The States of a Thread
- •Two States in “Runnable” State
- •Concurrent Access Problems
- •Data Races
- •Thread Synchronization
- •Synchronized Blocks
- •Synchronized Methods
- •Synchronized Blocks vs. Synchronized Methods
- •Deadlocks
- •Other Threading Problems
- •Livelocks
- •Lock Starvation
- •The Wait/Notify Mechanism
- •Let’s Solve a Problem
- •More Thread States
- •timed_waiting and blocked States
- •waiting State
- •Using Thread.State enum
- •Understanding IllegalThreadStateException
- •Summary
- •Using java.util.concurrent Collections
- •Semaphore
- •CountDownLatch
- •Exchanger
- •CyclicBarrier
- •Phaser
- •Concurrent Collections
- •Apply Atomic Variables and Locks
- •Atomic Variables
- •Locks
- •Conditions
- •Multiple Conditions on a Lock
- •Use Executors and ThreadPools
- •Executor
- •Callable, Executors, ExecutorService, ThreadPool, and Future
- •ThreadFactory
- •The ThreadLocalRandom Class
- •TimeUnit Enumeration
- •Use the Parallel Fork/Join Framework
- •Useful Classes of the Fork/Join Framework
- •Using the Fork/Join Framework
- •Points to Remember
- •Summary
- •Using java.util.concurrent Collections
- •Applying Atomic Variables and Locks
- •Using Executors and ThreadPools
- •Using the Parallel Fork/Join Framework
- •Chapter 3: Java Class Design
- •Chapter 4: Advanced Class Design
- •Chapter 5: Object-Oriented Design Principles
- •Chapter 6: Generics and Collections
- •Chapter 7: String Processing
- •Chapter 8: Java I/O Fundamentals
- •Chapter 9: Java File I/O (NIO.2)
- •Chapter 10: Building Database Applications with JDBC
- •Chapter 11: Exceptions and Assertions
- •Chapter 12: Localization
- •Chapter 13: Threads
- •Chapter 14: Concurrency
- •OCPJP7 Exam (1Z0-804 a.k.a. Java SE 7 Programmer II) Topics
- •OCPJP 7 Exam (1Z0-805, a.k.a. Upgrade to Java SE 7 Programmer) Topics
- •Answers and Explanations
- •Answer Sheet
- •Answers and Explanations
- •Index
ChaPTer 15 ■ OCPJP 7 QuICk reFreSher
•The assert statement is of two forms: the one that takes a Boolean argument and the other one that takes an additional string argument.
•If the Boolean condition given in the assert argument fails (i.e., evaluates to false), the program will terminate after throwing an AssertionError. It is not advisable to catch and recover from when an AssertionError is thrown by the program.
•By default, assertions are disabled at runtime. You can use the command-line arguments –ea (for enabling asserts) and –da (for disabling asserts) and their variants when you invoke the JVM.
Chapter 12: Localization
•A locale represents a language, culture, or country; the Locale class in Java provides an abstraction for this concept.
•Each locale can have three entries: the language, country, and variant. You can use standard codes available for language and country to form locale tags. There are no standard tags for variants; you can provide variant strings based on your need.
•There are many ways to create or get a Locale object corresponding to a locale:
•Use the constructor of the Locale class.
•Use the forLanguageTag(String languageTag) method in the Locale class.
•Build a Locale object by instantiating Locale.Builder and then calling setLanguageTag() from that object.
•Use the predefined static final constants for locales in the Locale class.
•A resource bundle is a set of classes or property files that help define a set of keys and map those keys to locale-specific values.
•The class ResourceBundle has two derived classes: PropertyResourceBundle and ListResourceBundle. You can use ResourceBundle.getBundle() to automatically load a bundle for a given locale.
•The PropertyResourceBundle class provides support for multiple locales in the form of property files. For each locale, you specify the keys and values in a property file for that locale. You can use only Strings as keys and values.
•The naming convention for a fully qualified resource bundle name is packagequalifier. bundlename + "_" + language + "_" + country + "_" + (variant + "_#" | "#") + script + "-" + extensions.
•The search sequence to look for a matching resource bundle is presented here. Search starts from Step 1. If at any step the search finds a match, the resource bundle is loaded. Otherwise, the search proceeds to the next step.
•Step 1: The search starts by looking for an exact match for the resource bundle with the full name.
•Step 2: The last component (the part separated by _) is dropped and the search is repeated with the resulting shorter name. This process is repeated till the last locale modifier is left.
•Step 3: The search is restarted using the full name of the bundle for the default locale.
•Step 4: Search for the resource bundle with just the name of the bundle.
•Step 5: The search fails, throwing a MissingBundleException.
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•For the resource bundles implemented as classes extended from ListResourceBundles, Java uses the reflection mechanism to find and load the class. You need to make sure that the class is public so that the reflection mechanism will find the class.
•To handle date and time, numbers, and currencies in a culture-sensitive way, you can use the java.text.Format class and its two main derived classes, NumberFormat and DateFormat. Figure 15-3 shows Format and its important derived classes.
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Abstract base class |
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supporting formatting of |
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locale-sensitive |
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Format |
information such as date, |
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time,and currency values |
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(abstract class) |
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NumberFormat |
DateFormat |
Base class for processing date |
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and time based on the locale |
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Base class for processing |
SimpleDateFormat |
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numbers for percentage, |
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currency, etc. |
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Allows you to define a custom |
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pattern for processing |
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date-type |
Figure 15-3. The Format class and its important derived classes
•The NumberFormat class provides methods to format or parse numbers. “Formatting” means converting a numeric value to a textual form suitable for displaying to users; “parsing” means converting a number back to numeric form for use in the program. The parse() method returns a Number if successful; otherwise it throws ParseException (a checked exception).
•NumberFormat has many factory methods: getInstance(), getCurrencyInstance(), getIntegerInstance(), and getPercentInstance().
•The Currency class provides good support for handling currency values in a locale-sensitive way.
•The DateFormat class provides support for processing date and time in a locale-sensitive manner.
•DateFormat has three overloaded factory methods—getDateInstance(), getTimeInstance(), and getDateTimeInstance()—that return DateFormat instances for processing date, time, and both date and time, respectively.
•SimpleDateFormat (derived from DateFormat) uses the concept of a pattern string to support custom formats for date and time. Here is the list of important letters and their meanings for creating patterns for dates:
G |
Era (BC/AD) |
y |
Year |
Y |
Week year |
M |
Month (in year) |
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Chapter 15 ■ OCPJP 7 Quick Refresher
w Week (in year)
WWeek (in month)
DDay (in year)
d Day (in month)
FDay of week in month
EDay name in week
u Day number of week (value range 1–7)
•Similarly, here are the important letters useful for defining a custom time pattern: a Marker for the text am/pm marker
HHour (value range 0–23)
k |
Hour (value range 1–24) |
K |
Hour in am/pm (value range 0–11) |
h |
Hour in am/pm (value range 1–12) |
m |
Minute |
s |
Second |
S |
Millisecond |
z |
Time zone (general time zone format) |
Chapter 13: Threads
•You can create classes that are capable of multi-threading by implementing the Runnable interface or by extending the Thread class.
•Always implement the run() method. The default run() method in Thread does nothing.
•Call the start() method and not the run() method directly in code. (Leave it to the JVM to call the run() method.)
•Every thread has thread name, priority, and thread-group associated with it; the default toString() method implementation in Thread prints them.
•If you call the sleep() method of a thread, the thread does not release the lock and it holds on to the lock.
•You can use the join() method to wait for another thread to terminate.
•In general, if you are not using the “interrupt” feature in threads, it is safe to ignore the InterruptedException; however it’s better still to log or print the stack trace if that exception occurs.
•Threads are non-deterministic: in many cases, you cannot reproduce problems like deadlocks or data races by running the program again.
•There are three basic thread states: new, runnable and terminated. When a thread is just created, it is in new state; when it is ready to run or running, it is in runnable state. When the thread dies, it’s in terminated state.
•The runnable state has two states internally (at the OS level): ready and running states.
•A thread will be in the blocked state when waiting to acquire a lock. The thread will be in the timed_waiting state when timeout is given for calls like wait. The thread will be in the waiting state when, for example, wait() is called (without time out value).
•You will get an IllegalThreadStateException if your operations result in invalid thread state transitions.
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•Simultaneous reads and writes to common resources shared by multiple threads may lead to the “data race” (also known as “race condition” and “race hazard”) problem.
•You must use thread synchronization (i.e., locks) to access shared values and avoid data races. Java provides thread synchronization features to provide protected access to shared resources—namely, synchronized blocks and synchronized methods.
•Using locks can introduce problems such as deadlocks. When a deadlock happens, the process will hang and will never terminate.
•A deadlock typically happens when two (or more) threads acquire locks in opposite order. When one thread has acquired one lock and waits for another lock, another thread has acquired that other lock and waits for the first lock to be released. So, no progress is made and the program deadlocks.
•To avoid deadlocks, it is better to avoid acquiring multiple locks. When you must acquire such multiple locks, ensure that they are acquired in the same order in all places in the program.
•When a thread has to wait for a particular condition or event to be satisfied by another thread, you can use a wait/notify mechanism as a communication mechanism between threads.
•When a thread needs to wait for a particular condition/event, you can call wait() with or without timeout value specified.
•To avoid notifications getting lost, it is better to always use notifyAll() instead of notify().
Chapter 14: Concurrency
•A semaphore controls access to shared resources. A semaphore maintains a counter to specify number of resources that the semaphore controls.
•CountDownLatch allows one or more threads to wait for a countdown to complete.
•The Exchanger class is meant for exchanging data between two threads. This class is useful when two threads need to synchronize between them and also continuously exchange data.
•CyclicBarrier helps provide a synchronization point where threads may need to wait at a predefined execution point until all other threads reach that point.
•Phaser is a useful feature when a few independent threads have to work in phases to complete a task.
•Instead of acquiring and releasing a lock just to carry out operations on primitive type variables, Java provides an efficient alternative in the form of atomic variables.
•Classes AtomicInteger and AtomicLong extend from the Number class. All other classes in the java.util.concurrent.atomic subpackage inherit directly from the Object class and do not extend the Number class.
•Conditions support thread notification mechanism. When a certain condition is not satisfied, a thread can wait for another thread to satisfy that condition; that other thread could notify once the condition is met.
•The Executors hierarchy abstracts the lower-level details of multi-threaded programming and offers high-level user-friendly concurrency constructs.
•The Callable interface represents a task that needs to be completed by a thread. Once the task completes, the call() method of a Callable implementation returns a value.
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•Future represents objects that contain a value that is returned by a thread in the future.
•ThreadFactory is an interface that is meant for creating threads instead of explicitly creating threads by calling new Thread().
•The Fork/Join framework allows for exploiting parallelism (available in the form of multiple cores) for certain kinds of tasks. A task that can be modeled as a divide-and-conquer problem is suitable to be used with Fork/Join framework.
•The Fork/Join framework is an implementation of the ExecutorService interface.
•The Fork/Join framework uses the work-stealing algorithm—in other words, when a worker thread completes its work and is free, it takes (or “steals”) work from other threads that are still busy doing some work.
•The work-stealing technique results in decent load balancing thread management with minimal synchronization cost.
•In Fork/Join, it looks acceptable to call fork() for both the subtasks (if you are splitting in two subtasks) and call join() two times. It is correct—but inefficient. Why? In this case, the original thread will be waiting for the other two tasks to complete, which is inefficient considering task creation cost. That is why you call fork() once and call compute() for the second task.
•ForkJoinPool is the most important class for the Fork/Join framework. It is a thread pool for running fork/join tasks—in other words, it executes an instance of ForkJoinTask. It executes tasks and manages their lifecycles.
•ForkJoinTask<V> is a lightweight thread-like entity representing a task that defines methods such as fork() and join().
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