
- •Contents at a Glance
- •Contents
- •About the Authors
- •About the Technical Reviewer
- •Acknowledgments
- •Introduction
- •Oracle Java Certifications: Overview
- •FAQ 1. What are the different levels of Oracle Java certification exams?
- •FAQ 4. Is OCPJP 7 prerequisite for other Oracle certification exams?
- •FAQ 5. Should I take the OCPJP 7 or OCPJP 6 exam?
- •The OCPJP 7 Exam
- •FAQ 7. How many questions are there in the OCPJP 7 exam?
- •FAQ 8. What is the duration of the OCPJP 7 exam?
- •FAQ 9. What is the cost of the OCPJP 7 exam?
- •FAQ 10. What are the passing scores for the OCPJP 7 exam?
- •FAQ 11. What kinds of questions are asked in the OCPJP 7 exam?
- •FAQ 12. What does the OCPJP 7 exam test for?
- •FAQ 13. I’ve been a Java programmer for last five years. Do I have to prepare for the OCPJP 7 exam?
- •FAQ 14. How do I prepare for the OCPJP 7 exam?
- •FAQ 15. How do I know when I’m ready to take the OCPJP 7 exam?
- •Taking the OCPJP 7 Exam
- •FAQ 16. What are my options to register for the exam?
- •FAQ 17. How do I register for the exam, schedule a day and time for taking the exam, and appear for the exam?
- •The OCPJP 7 Exam: Pretest
- •Answers with Explanations
- •Post-Pretest Evaluation
- •Essentials of OOP
- •FunPaint Application: An Example
- •Foundations of OOP
- •Abstraction
- •Encapsulation
- •Inheritance
- •Polymorphism
- •Class Fundamentals
- •Object Creation
- •Constructors
- •Access Modifiers
- •Public Access Modifier
- •Private Access Modifier
- •Protected and Default Access Modifier
- •Overloading
- •Method Overloading
- •Constructor Overloading
- •Overload resolution
- •Points to Remember
- •Inheritance
- •Runtime Polymorphism
- •An Example
- •Overriding Issues
- •Overriding: Deeper Dive
- •Invoking Superclass Methods
- •Type Conversions
- •Upcasts and Downcasts
- •Casting Between Inconvertible Types
- •Using “instanceof” for Safe Downcasts
- •Java Packages
- •Working with Packages
- •Static Import
- •Summary
- •Abstract Classes
- •Points to Remember
- •Using the “final” Keyword
- •Final Classes
- •Final Methods and Variables
- •Points to Remember
- •Using the “static” Keyword
- •Static Block
- •Points to Remember
- •Flavors of Nested Classes
- •Static Nested Classes (or Interfaces)
- •Points to Remember
- •Inner Classes
- •Points to Remember
- •Local Inner Classes
- •Points to Remember
- •Anonymous Inner Classes
- •Points to Remember
- •Enum Data Types
- •Points to Remember
- •Summary
- •Interfaces
- •Declaring and Using Interfaces
- •Points to Remember
- •Abstract Classes vs. Interfaces
- •Choosing Between an Abstract Class and an Interface
- •Object Composition
- •Composition vs. Inheritance
- •Points to Remember
- •Design Patterns
- •The Singleton Design Pattern
- •Ensuring That Your Singleton Is Indeed a Singleton
- •The Factory Design Pattern
- •Differences Between Factory and Abstract Factory Design Patterns
- •The Data Access Object (DAO) Design Pattern
- •Points to Remember
- •Summary
- •Generics
- •Using Object Type and Type Safety
- •Using the Object Class vs. Generics
- •Container Implementation Using the Object Class
- •Container Implementation Using Generics
- •Creating Generic Classes
- •Diamond Syntax
- •Interoperability of Raw Types and Generic Types
- •Generic Methods
- •Generics and Subtyping
- •Wildcard Parameters
- •Limitations of Wildcards
- •Bounded Wildcards
- •Wildcards in the Collections Class
- •Points to Remember
- •The Collections Framework
- •Why Reusable Classes?
- •Basic Components of the Collections Framework
- •Abstract Classes and Interfaces
- •Concrete Classes
- •List Classes
- •ArrayList Class
- •The ListIterator Interface
- •The LinkedList Class
- •The Set Interface
- •The HashSet Class
- •The TreeSet Class
- •The Map Interface
- •The HashMap Class
- •Overriding the hashCode() Method
- •The NavigableMap Interface
- •The Queue Interface
- •The Deque Interface
- •Comparable and Comparator Interfaces
- •Algorithms (Collections Class)
- •The Arrays Class
- •Methods in the Arrays Class
- •Array as a List
- •Points to Remember
- •Summary
- •Generics
- •Collections Framework
- •Processing Strings
- •String Searching
- •The IndexOf() Method
- •The regionMatches() Method
- •String Parsing
- •String Conversions
- •The Split() Method
- •Regular Expressions
- •Understanding regex Symbols
- •Regex Support in Java
- •Searching and Parsing with regex
- •Replacing Strings with regex
- •String Formatting
- •Format Specifiers
- •Points to Remember
- •Summary
- •Reading and Writing from Console
- •Understanding the Console Class
- •Formatted I/O with the Console Class
- •Special Character Handling in the Console Class
- •Using Streams to Read and Write Files
- •Character Streams and Byte Streams
- •Character Streams
- •Reading Text Files
- •Reading and Writing Text Files
- •“Tokenizing” Text
- •Byte Streams
- •Reading a Byte Stream
- •Data Streams
- •Writing to and Reading from Object Streams: Serialization
- •Serialization: Some More Details
- •Points to Remember
- •Summary
- •A Quick History of I/O APIs
- •Using the Path Interface
- •Getting Path Information
- •Comparing Two Paths
- •Using the Files Class
- •Checking File Properties and Metadata
- •Copying a File
- •Moving a File
- •Deleting a File
- •Walking a File Tree
- •Revisiting File Copy
- •Finding a File
- •Watching a Directory for Changes
- •Points to Remember
- •Summary
- •Introduction to JDBC
- •The Architecture of JDBC
- •Two-Tier and Three-Tier JDBC Architecture
- •Types of JDBC Drivers
- •Setting Up the Database
- •Connecting to a Database Using a JDBC Driver
- •The Connection Interface
- •Connecting to the Database
- •Statement
- •ResultSet
- •Querying the Database
- •Updating the Database
- •Getting the Database Metadata
- •Points to Remember
- •Querying and Updating the Database
- •Performing Transactions
- •Rolling Back Database Operations
- •The RowSet Interface
- •Points to Remember
- •Summary
- •Define the Layout of the JDBC API
- •Connect to a Database by Using a JDBC driver
- •Update and Query a Database
- •Customize the Transaction Behavior of JDBC and Commit Transactions
- •Use the JDBC 4.1 RowSetProvider, RowSetFactory, and RowSet Interfaces
- •Introduction to Exception Handling
- •Throwing Exceptions
- •Unhandled Exceptions
- •Try and Catch Statements
- •Programmatically Accessing the Stack Trace
- •Multiple Catch Blocks
- •Multi-Catch Blocks
- •General Catch Handlers
- •Finally Blocks
- •Points to Remember
- •Try-with-Resources
- •Closing Multiple Resources
- •Points to Remember
- •Exception Types
- •The Exception Class
- •The RuntimeException Class
- •The Error Class
- •The Throws Clause
- •Method Overriding and the Throws Clause
- •Points to Remember
- •Custom Exceptions
- •Assertions
- •Assert Statement
- •How Not to Use Asserts
- •Summary
- •Introduction
- •Locales
- •The Locale Class
- •Getting Locale Details
- •Resource Bundles
- •Using PropertyResourceBundle
- •Using ListResourceBundle
- •Loading a Resource Bundle
- •Naming Convention for Resource Bundles
- •Formatting for Local Culture
- •The NumberFormat Class
- •The Currency Class
- •The DateFormat Class
- •The SimpleDateFormat Class
- •Points to Remember
- •Summary
- •Introduction to Concurrent Programming
- •Important Threading-Related Methods
- •Creating Threads
- •Extending the Thread Class
- •Implementing the Runnable Interface
- •The Start( ) and Run( ) Methods
- •Thread Name, Priority, and Group
- •Using the Thread.sleep() Method
- •Using Thread’s Join Method
- •Asynchronous Execution
- •The States of a Thread
- •Two States in “Runnable” State
- •Concurrent Access Problems
- •Data Races
- •Thread Synchronization
- •Synchronized Blocks
- •Synchronized Methods
- •Synchronized Blocks vs. Synchronized Methods
- •Deadlocks
- •Other Threading Problems
- •Livelocks
- •Lock Starvation
- •The Wait/Notify Mechanism
- •Let’s Solve a Problem
- •More Thread States
- •timed_waiting and blocked States
- •waiting State
- •Using Thread.State enum
- •Understanding IllegalThreadStateException
- •Summary
- •Using java.util.concurrent Collections
- •Semaphore
- •CountDownLatch
- •Exchanger
- •CyclicBarrier
- •Phaser
- •Concurrent Collections
- •Apply Atomic Variables and Locks
- •Atomic Variables
- •Locks
- •Conditions
- •Multiple Conditions on a Lock
- •Use Executors and ThreadPools
- •Executor
- •Callable, Executors, ExecutorService, ThreadPool, and Future
- •ThreadFactory
- •The ThreadLocalRandom Class
- •TimeUnit Enumeration
- •Use the Parallel Fork/Join Framework
- •Useful Classes of the Fork/Join Framework
- •Using the Fork/Join Framework
- •Points to Remember
- •Summary
- •Using java.util.concurrent Collections
- •Applying Atomic Variables and Locks
- •Using Executors and ThreadPools
- •Using the Parallel Fork/Join Framework
- •Chapter 3: Java Class Design
- •Chapter 4: Advanced Class Design
- •Chapter 5: Object-Oriented Design Principles
- •Chapter 6: Generics and Collections
- •Chapter 7: String Processing
- •Chapter 8: Java I/O Fundamentals
- •Chapter 9: Java File I/O (NIO.2)
- •Chapter 10: Building Database Applications with JDBC
- •Chapter 11: Exceptions and Assertions
- •Chapter 12: Localization
- •Chapter 13: Threads
- •Chapter 14: Concurrency
- •OCPJP7 Exam (1Z0-804 a.k.a. Java SE 7 Programmer II) Topics
- •OCPJP 7 Exam (1Z0-805, a.k.a. Upgrade to Java SE 7 Programmer) Topics
- •Answers and Explanations
- •Answer Sheet
- •Answers and Explanations
- •Index

Chapter 14 ■ Concurrency
Points to Remember
Remember these points for your exam:
•It is possible to achieve what the Fork/Join framework offers using basic concurrency constructs such as start() and join(). However, the Fork/Join framework abstracts many lower-level details and thus is easier to use. In addition, it is much more efficient to use the Fork/Join framework instead handling the threads at lower levels. Furthermore, using
ForkJoinPool efficiently manages the threads and performs much better than conventional threads pools. For all these reasons, you are encouraged to use the Fork/Join framework.
•Each worker thread in the Fork/Join framework has a work queue, which is implemented using a Deque. Each time a new task (or subtask) is created, it is pushed to the head of its own queue. When a task completes a task and executes a join with another task that is not completed yet, it works smart. The thread pops a new task from the head of its queue and starts executing rather than sleeping (in order to wait for another task to complete). In fact, if the queue of a thread is empty, then the thread pops a task from the tail of the queue belonging to another thread. This is nothing but a work-stealing algorithm.
•It looks obvious to call fork() for both the subtasks (if you are splitting in two subtasks) and call join() two times. It is correct—but inefficient. Why? Well, basically you are creating more parallel tasks than are useful. In this case, the original thread will be waiting for the other
two tasks to complete, which is inefficient considering task creation cost. That is why you call fork() once and call compute() for the second task.
•The placement of fork() and join() calls are very important. For instance, let’s assume that you place the calls in following order:
first.fork();
resultFirst = first.join(); resultSecond = second.compute();
This usage is a serial execution of two tasks, since the second task starts executing only after the first is complete. Thus, it is less efficient even than its sequential version since this version also includes cost of the task creation. The take-away: watch your placement of fork/join calls.
•Performance is not always guaranteed while using the Fork/Join framework. One of the reasons we mentioned earlier is the placement of fork/join calls.
Question Time!
1.Consider the following program:
import java.util.concurrent.atomic.*;
class AtomicIntegerTest {
static AtomicInteger ai = new AtomicInteger(10); public static void check() {
assert (ai.intValue() % 2) == 0;
}
public static void increment() { ai.incrementAndGet();
}
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Chapter 14 ■ Concurrency
public static void decrement() { ai.getAndDecrement();
}
public static void compare() { ai.compareAndSet(10, 11);
}
public static void main(String []args) { increment();
decrement();
compare();
check();
System.out.println(ai);
}
}
The program is invoked as follows:
java -ea AtomicIntegerTest
What is the expected output of this program?
A. |
It prints 11. |
B. |
It prints 10. |
C. |
It prints 9. |
D. |
It crashes throwing an AssertionError. |
Answer: |
|
D. |
It crashes throwing an AssertionError. |
(The initial value of AtomicInteger is 10. Its value is incremented by 1 after calling incrementAndGet(). After that, its value is decremented by 1 after calling getAndDecrement( ). The method compareAndSet(10, 11) checks if the current value is 10, and if so sets the atomic integer variable to value 11. Since the assert statement checks if the atomic integer value % 2 is zero (that is, checks if it is an even number), the assert fails and the program results in an AssertionError.)
2.Which one of the following options correctly makes use of Callable that will compile without any errors?
A. import java.util.concurrent.Callable;
class CallableTask implements Callable { public int call() {
System.out.println("In Callable.call()"); return 0;
}
}
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Chapter 14 ■ ConCurrenCy
B. import java.util.concurrent.Callable;
class CallableTask extends Callable { public Integer call() {
System.out.println("In Callable.call()"); return 0;
}
}
C.import java.util.concurrent.Callable;
class CallableTask implements Callable<Integer> { public Integer call() {
System.out.println("In Callable.call()"); return 0;
}
}
D.import java.util.concurrent.Callable;
class CallableTask implements Callable<Integer> { public void call(Integer i) {
System.out.println("In Callable.call(i)");
}
}
Answer:
C.import java.util.concurrent.Callable;
class CallableTask implements Callable<Integer> { public Integer call() {
System.out.println("In Callable.call()"); return 0;
}
}
(the Callable interface is defined as follows:
public interface Callable<V> { V call() throws Exception;
}
In option a), the call( ) method has the return type int, which is incompatible with the return type expected for overriding the call method and so will not compile.
In option B), the extends keyword is used, which will result in a compiler (since Callable is an interface, the implements keyword should be used).
option C) correctly defines the Callable interface providing the type parameter <Integer>. the same type parameter Integer is also used in the return type of the call( ) method that takes no arguments, so it will compile without errors.
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Chapter 14 ■ Concurrency
In option D), the return type of call() is void and the call( ) method also takes a parameter of type Integer. Hence, the method declared in the interface Integer call() remains unimplemented in the CallableTask class and so the program will not compile.)
3.Which one of the following methods return a Future object?
A. |
The overloaded replace( ) methods declared in the ConcurrentMap interface |
B. |
The newThread( ) method declared in the ThreadFactory interface |
C. |
The overloaded submit( ) methods declared in the ExecutorService interface |
D. |
The call() method declared in the Callable interface |
Answer: |
|
C. |
The overloaded submit() methods declared in ExecutorService interface |
Option A) The overloaded replace( ) methods declared in the ConcurrentMap interface remove an element from the map and return the success status (a Boolean value) or the removed value.
Option B) The newThread( ) is the only method declared in the ThreadFactory interface and it returns a Thread object as the return value.
Option C) The ExecutorService interface has overloaded submit() method that takes a task for execution and returns a Future representing the pending results of the task.
Option D) The call( ) method declared in Callable interface returns the result of the task it executed.)
4.You’re writing an application that generates random numbers in the range 0 to 100. You want to create these random numbers for use in multiple threads as well as in ForkJoinTasks. Which one of the following options will you use for less contention (i.e., efficient solution)?
A. int randomInt = ThreadSafeRandom.current().nextInt(0, 100);
B. int randomInt = ThreadLocalRandom.current().nextInt(0, 101);
C. int randomInt = new Random(seedInt).nextInt(101);
D. int randomInt = new Random().nextInt() % 100;
Answer:
B. int randomInt = ThreadLocalRandom.current().nextInt(0, 101);
(ThreadLocalRandom is a random number generator that is specific to a thread. From API documentation of this class: “Use of the ThreadLocalRandom rather than shared Random objects in concurrent programs will typically encounter much less overhead and contention.”
The method "int nextInt(int least, int bound)" in the ThreadLocalRandom class returns a pseudo-random number that is uniformly distributed between the given
least value and the bound value. Note that the value in parameter least is inclusive of that value and the bound value is exclusive. So, the call nextInt(0, 101) returns pseudo-random integers in the range 0 to 100.)
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