
- •Contents at a Glance
- •Contents
- •About the Authors
- •About the Technical Reviewer
- •Acknowledgments
- •Introduction
- •Oracle Java Certifications: Overview
- •FAQ 1. What are the different levels of Oracle Java certification exams?
- •FAQ 4. Is OCPJP 7 prerequisite for other Oracle certification exams?
- •FAQ 5. Should I take the OCPJP 7 or OCPJP 6 exam?
- •The OCPJP 7 Exam
- •FAQ 7. How many questions are there in the OCPJP 7 exam?
- •FAQ 8. What is the duration of the OCPJP 7 exam?
- •FAQ 9. What is the cost of the OCPJP 7 exam?
- •FAQ 10. What are the passing scores for the OCPJP 7 exam?
- •FAQ 11. What kinds of questions are asked in the OCPJP 7 exam?
- •FAQ 12. What does the OCPJP 7 exam test for?
- •FAQ 13. I’ve been a Java programmer for last five years. Do I have to prepare for the OCPJP 7 exam?
- •FAQ 14. How do I prepare for the OCPJP 7 exam?
- •FAQ 15. How do I know when I’m ready to take the OCPJP 7 exam?
- •Taking the OCPJP 7 Exam
- •FAQ 16. What are my options to register for the exam?
- •FAQ 17. How do I register for the exam, schedule a day and time for taking the exam, and appear for the exam?
- •The OCPJP 7 Exam: Pretest
- •Answers with Explanations
- •Post-Pretest Evaluation
- •Essentials of OOP
- •FunPaint Application: An Example
- •Foundations of OOP
- •Abstraction
- •Encapsulation
- •Inheritance
- •Polymorphism
- •Class Fundamentals
- •Object Creation
- •Constructors
- •Access Modifiers
- •Public Access Modifier
- •Private Access Modifier
- •Protected and Default Access Modifier
- •Overloading
- •Method Overloading
- •Constructor Overloading
- •Overload resolution
- •Points to Remember
- •Inheritance
- •Runtime Polymorphism
- •An Example
- •Overriding Issues
- •Overriding: Deeper Dive
- •Invoking Superclass Methods
- •Type Conversions
- •Upcasts and Downcasts
- •Casting Between Inconvertible Types
- •Using “instanceof” for Safe Downcasts
- •Java Packages
- •Working with Packages
- •Static Import
- •Summary
- •Abstract Classes
- •Points to Remember
- •Using the “final” Keyword
- •Final Classes
- •Final Methods and Variables
- •Points to Remember
- •Using the “static” Keyword
- •Static Block
- •Points to Remember
- •Flavors of Nested Classes
- •Static Nested Classes (or Interfaces)
- •Points to Remember
- •Inner Classes
- •Points to Remember
- •Local Inner Classes
- •Points to Remember
- •Anonymous Inner Classes
- •Points to Remember
- •Enum Data Types
- •Points to Remember
- •Summary
- •Interfaces
- •Declaring and Using Interfaces
- •Points to Remember
- •Abstract Classes vs. Interfaces
- •Choosing Between an Abstract Class and an Interface
- •Object Composition
- •Composition vs. Inheritance
- •Points to Remember
- •Design Patterns
- •The Singleton Design Pattern
- •Ensuring That Your Singleton Is Indeed a Singleton
- •The Factory Design Pattern
- •Differences Between Factory and Abstract Factory Design Patterns
- •The Data Access Object (DAO) Design Pattern
- •Points to Remember
- •Summary
- •Generics
- •Using Object Type and Type Safety
- •Using the Object Class vs. Generics
- •Container Implementation Using the Object Class
- •Container Implementation Using Generics
- •Creating Generic Classes
- •Diamond Syntax
- •Interoperability of Raw Types and Generic Types
- •Generic Methods
- •Generics and Subtyping
- •Wildcard Parameters
- •Limitations of Wildcards
- •Bounded Wildcards
- •Wildcards in the Collections Class
- •Points to Remember
- •The Collections Framework
- •Why Reusable Classes?
- •Basic Components of the Collections Framework
- •Abstract Classes and Interfaces
- •Concrete Classes
- •List Classes
- •ArrayList Class
- •The ListIterator Interface
- •The LinkedList Class
- •The Set Interface
- •The HashSet Class
- •The TreeSet Class
- •The Map Interface
- •The HashMap Class
- •Overriding the hashCode() Method
- •The NavigableMap Interface
- •The Queue Interface
- •The Deque Interface
- •Comparable and Comparator Interfaces
- •Algorithms (Collections Class)
- •The Arrays Class
- •Methods in the Arrays Class
- •Array as a List
- •Points to Remember
- •Summary
- •Generics
- •Collections Framework
- •Processing Strings
- •String Searching
- •The IndexOf() Method
- •The regionMatches() Method
- •String Parsing
- •String Conversions
- •The Split() Method
- •Regular Expressions
- •Understanding regex Symbols
- •Regex Support in Java
- •Searching and Parsing with regex
- •Replacing Strings with regex
- •String Formatting
- •Format Specifiers
- •Points to Remember
- •Summary
- •Reading and Writing from Console
- •Understanding the Console Class
- •Formatted I/O with the Console Class
- •Special Character Handling in the Console Class
- •Using Streams to Read and Write Files
- •Character Streams and Byte Streams
- •Character Streams
- •Reading Text Files
- •Reading and Writing Text Files
- •“Tokenizing” Text
- •Byte Streams
- •Reading a Byte Stream
- •Data Streams
- •Writing to and Reading from Object Streams: Serialization
- •Serialization: Some More Details
- •Points to Remember
- •Summary
- •A Quick History of I/O APIs
- •Using the Path Interface
- •Getting Path Information
- •Comparing Two Paths
- •Using the Files Class
- •Checking File Properties and Metadata
- •Copying a File
- •Moving a File
- •Deleting a File
- •Walking a File Tree
- •Revisiting File Copy
- •Finding a File
- •Watching a Directory for Changes
- •Points to Remember
- •Summary
- •Introduction to JDBC
- •The Architecture of JDBC
- •Two-Tier and Three-Tier JDBC Architecture
- •Types of JDBC Drivers
- •Setting Up the Database
- •Connecting to a Database Using a JDBC Driver
- •The Connection Interface
- •Connecting to the Database
- •Statement
- •ResultSet
- •Querying the Database
- •Updating the Database
- •Getting the Database Metadata
- •Points to Remember
- •Querying and Updating the Database
- •Performing Transactions
- •Rolling Back Database Operations
- •The RowSet Interface
- •Points to Remember
- •Summary
- •Define the Layout of the JDBC API
- •Connect to a Database by Using a JDBC driver
- •Update and Query a Database
- •Customize the Transaction Behavior of JDBC and Commit Transactions
- •Use the JDBC 4.1 RowSetProvider, RowSetFactory, and RowSet Interfaces
- •Introduction to Exception Handling
- •Throwing Exceptions
- •Unhandled Exceptions
- •Try and Catch Statements
- •Programmatically Accessing the Stack Trace
- •Multiple Catch Blocks
- •Multi-Catch Blocks
- •General Catch Handlers
- •Finally Blocks
- •Points to Remember
- •Try-with-Resources
- •Closing Multiple Resources
- •Points to Remember
- •Exception Types
- •The Exception Class
- •The RuntimeException Class
- •The Error Class
- •The Throws Clause
- •Method Overriding and the Throws Clause
- •Points to Remember
- •Custom Exceptions
- •Assertions
- •Assert Statement
- •How Not to Use Asserts
- •Summary
- •Introduction
- •Locales
- •The Locale Class
- •Getting Locale Details
- •Resource Bundles
- •Using PropertyResourceBundle
- •Using ListResourceBundle
- •Loading a Resource Bundle
- •Naming Convention for Resource Bundles
- •Formatting for Local Culture
- •The NumberFormat Class
- •The Currency Class
- •The DateFormat Class
- •The SimpleDateFormat Class
- •Points to Remember
- •Summary
- •Introduction to Concurrent Programming
- •Important Threading-Related Methods
- •Creating Threads
- •Extending the Thread Class
- •Implementing the Runnable Interface
- •The Start( ) and Run( ) Methods
- •Thread Name, Priority, and Group
- •Using the Thread.sleep() Method
- •Using Thread’s Join Method
- •Asynchronous Execution
- •The States of a Thread
- •Two States in “Runnable” State
- •Concurrent Access Problems
- •Data Races
- •Thread Synchronization
- •Synchronized Blocks
- •Synchronized Methods
- •Synchronized Blocks vs. Synchronized Methods
- •Deadlocks
- •Other Threading Problems
- •Livelocks
- •Lock Starvation
- •The Wait/Notify Mechanism
- •Let’s Solve a Problem
- •More Thread States
- •timed_waiting and blocked States
- •waiting State
- •Using Thread.State enum
- •Understanding IllegalThreadStateException
- •Summary
- •Using java.util.concurrent Collections
- •Semaphore
- •CountDownLatch
- •Exchanger
- •CyclicBarrier
- •Phaser
- •Concurrent Collections
- •Apply Atomic Variables and Locks
- •Atomic Variables
- •Locks
- •Conditions
- •Multiple Conditions on a Lock
- •Use Executors and ThreadPools
- •Executor
- •Callable, Executors, ExecutorService, ThreadPool, and Future
- •ThreadFactory
- •The ThreadLocalRandom Class
- •TimeUnit Enumeration
- •Use the Parallel Fork/Join Framework
- •Useful Classes of the Fork/Join Framework
- •Using the Fork/Join Framework
- •Points to Remember
- •Summary
- •Using java.util.concurrent Collections
- •Applying Atomic Variables and Locks
- •Using Executors and ThreadPools
- •Using the Parallel Fork/Join Framework
- •Chapter 3: Java Class Design
- •Chapter 4: Advanced Class Design
- •Chapter 5: Object-Oriented Design Principles
- •Chapter 6: Generics and Collections
- •Chapter 7: String Processing
- •Chapter 8: Java I/O Fundamentals
- •Chapter 9: Java File I/O (NIO.2)
- •Chapter 10: Building Database Applications with JDBC
- •Chapter 11: Exceptions and Assertions
- •Chapter 12: Localization
- •Chapter 13: Threads
- •Chapter 14: Concurrency
- •OCPJP7 Exam (1Z0-804 a.k.a. Java SE 7 Programmer II) Topics
- •OCPJP 7 Exam (1Z0-805, a.k.a. Upgrade to Java SE 7 Programmer) Topics
- •Answers and Explanations
- •Answer Sheet
- •Answers and Explanations
- •Index
Chapter 11 ■ Exceptions and Assertions
Summary
Introduction to Exception Handling
•When an exception is thrown from a try block, the JVM looks for a matching catch handler from the list of catch handlers in the method call-chain. If no matching handler is found, that unhandled exception will result in crashing the application.
•While providing multiple exception handlers (stacked catch handlers), specific exception handlers should be provided before general exception handlers. Providing base exception handlers before the derived handlers will result in a compiler error.
•You can programmatically access the stack trace using the methods such as printStackTrace() and getStackTrace(), which can be called on any exception object.
•A try block can have multiple catch handlers. If the cause of two or more exceptions is similar, and the handling code is also similar, you can consider combining the handlers and make it into a multi-catch block.
•The code inside a finally block will be executed irrespective of whether a try block has successfully executed or resulted in an exception. This makes a finally block the most suitable place to release resources, such as file handles, data base handles, network streams, etc.
Try-with-Resources
•Forgetting to release resources by explicitly calling the close() method is a common mistake. You can use a try-with-resources statement to simplify your code and auto-close resources. For a resource to be usable in a try-with-resources statement, the class of that resource must implement the java.lang.AutoCloseable interface and define the close() method.
•You can auto-close multiple resources within a try-with-resources statement. These resources need to be separated by semicolons in the try-with-resources statement header.
•Because you can use multiple resources within a try-with-resources statement, the possibility of more than one exception getting thrown from the try block and the finally block is high.
If a try block throws an exception, and a finally block also throws exception(s), then the exceptions thrown in the finally block will be added as suppressed exceptions to the exception that gets thrown out of the try block to the caller.
Exception Types
•The class Throwable is the root class of the exception hierarchy. Only Throwable and its derived classes can be used with Java exception handling keywords such as try, catch, and throws.
•The Exception class (except its sub-hierarchy of the RuntimeException class) and its derived classes are known as checked exceptions. These exceptions represent exceptional conditions that can be reasonably expected to occur when the program executes, hence they must be handled. A method that contains some code segment that can throw a checked exception must either provide a catch handler to handle it or declare that exception in its throws clause.
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Chapter 11 ■ exCeptions and assertions
•The RuntimeException and Error classes and derived classes are known as unchecked exceptions. They can be thrown anywhere in the program (without being declared that the segment of code can throw these exceptions).
•The RuntimeException classes and derived classes represent programming mistakes (logical mistakes) and are not generally expected to be caught and handled in the program. However, in some cases, it is meaningful to handle these exceptions in catch blocks.
•The Error classes and derived classes represent exceptions that arise because of JVM errors; either the JVM has detected a serious abnormal condition or has run out of resources. When an Error occurs, the typical best course of action is to terminate the program.
•A catch block should either handle the exception or rethrow it. To hide or swallow an exception by catching an exception and doing nothing is really a bad practice.
Throws Clause
•The throws clause for a method is meant for listing the checked exceptions that the method body can throw.
•Static initialization blocks cannot throw any checked exceptions. Non-static initialization blocks can throw checked exceptions; however, all the constructors should declare that exception in their throws clause.
•A method’s throws clause is part of the contract that its overriding methods in derived classes should obey. An overriding method can provide the same throw clause as the base method’s throws clause or a more specific throws clause than the base method’s throws clause. The overriding method cannot provide a more general throws clause or declare to throw additional checked exceptions when compared to the base method’s throws clause.
Custom Exceptions
•You can define your own exception classes (known as custom exceptions) in your programs.
•It is recommended that you derive custom exceptions from either the Exception or RuntimeException class. Creation of custom exceptions by extending the Throwable class (too generic) or the Error class (exceptions of this type are reserved for JVM and the Java APIs to throw) is not recommended.
•You can wrap one exception and throw it as another exception. These two exceptions become chained exceptions. From the thrown exception, you can get the cause of the exception.
Assertions
•Assertions are condition checks in the program and are meant to be used for explicitly checking the assumptions you make while writing programs.
•The assert statement is of two forms: one that takes a Boolean argument and one that takes an additional string argument.
•If the Boolean condition given in the assert argument fails (i.e., evaluates to false), the program will terminate after throwing an AssertionError. It is not advisable to catch and recover from when an AssertionError is thrown by the program.
•By default, assertions are disabled at runtime. You can use the command-line arguments of –ea (for enabling asserts) and –da (for disabling asserts) and their variants when you invoke the JVM.
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Chapter 12
Localization
Read and set the locale by using the Locale object
Build a resource bundle for each locale
Exam Topics
Load a resource bundle in an application
Format text for localization by using
NumberFormat and DateFormat
Computers and software have become so prevalent today that they are used everywhere in the world for human activities. For any software to be relevant and useful to these users, it needs to be localized. The process in which we adapt the software to the local language and customs is known as localization. A locale represents a country’s distinctive assemblage of language, culture, numbers, currency, etc.
Java provides good support for localizing software applications; we’ll cover the related topics in detail in this chapter. Although Java supports Unicode, and most computers have the necessary fonts for displaying text in multiple languages, it’s our job to consciously adapt the software to different locales. For example, localization does not just mean displaying text for a locale—it can also mean using audio or video clips for a locale. Furthermore, aspects related to displaying date or time or using local currencies also need to be considered.
In this chapter, you’ll learn how to localize your software. Localization mainly involves creating resource bundles for different locales, as well as making the software culture-aware by adapting it for use in different locales. We’ll show you how to create and use these resource bundles in first three sections. In the final section we’ll teach you how to handle time and date, numbers, and currencies for different locales.
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