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2. Iceblink

  • Here comes the first of my favorite heroes – Iceblink – The multipurpose hero. The 1st purpose is that Iceblink can be used as a tank. The reason being his decently high armor compared to other heroes and combined it with a Damage Reduction Artifact he’s just that harder to kill. The 2nd purpose is that, when being a tank, he’s getting hit by most of the opponent’s heroes resulting in them activating Iceblink’s Passive skill “Paralyze III – When attacked by enemy, reduces their Attack by 9% and increase own Attack by 9%, lasting 3 rounds.” This serves as a really nice skill that decreases most of the opponent’s heroes’ attack while also increasing Iceblinks own, and considering that he has high attack already, it’s just even better and he suddenly turns into a tank that deals a really nice amount of damage.

Now, last but not least, his 3rd purpose. His CC from his special skill “Ice Blade – Deals (120%\Attack) damage against all enemies and has 25% chance to freeze them for 2 rounds."* This skill hits even harder as Iceblink’s Attack is getting increased from being hit and it freezes, statistically, 1.5 heroes every time it’s activated when 6 heroes are alive in the opponent’s team. So not only does he tank, but he debuffs the opponent’s team while making your own team stay alive longer because of his CC.

Recommended Artifact and Stone: Easily the best choice of Artifact is the Damage Reduction Artifact so he works as a tank and the best choice of Stone would be HP making him stay alive longer so he can protect the hero in the Safe Spot.

3. Ormus

  • From one of my favorite heroes directly to another – Ormus. I was so happy when I saw that he had gotten another buff to his heal, putting him directly into the category that I’m calling Top Tier Heroes. He’s one of the two priests in this category and now I’ll tell you why. First thing first, both his HP and Attack stats are easily above average, which alone makes him a strong hero. Another reason is his passive skill “Power of Ormus III – HP+35%, Attack+25%.” Next off, the reason he’s a top tier hero now is because of his Heal buff on his special skill “Blue Lighting Laser – Deals (88%\Attack) damage against 2 random back-line enemies and heal all allies (80%*Damage Dealt) HP for 3 rounds.” (There’s a mistake in the description. He actually heals based on his own Attack stat.)* So let’s do a bit of math here. I’ve seen his attack to be 27k at 9* with Attack Stone. 80% of 27k is 21.6k. That’s 21.6k to 6 heroes over 3 rounds. So approximately 64.8k to every hero. Multiply this with 6 and you get approximately 388.8k. Ormus is healing a total of 388.8k over the course of 3 rounds from just using his special skill once and this is only one of his 2 healing skills – He also has a Passive skill that’s activated whenever he basic attacks.

“Healing III – Each attack has a 100% chance to deal extra (50%\Attack) damage and heal a random ally (50%Attack) HP for 3 rounds.” So a bit more math, leaving out the boring part. Over the course of 3 rounds, Ormus will heal a random ally for a total of 40.5k and if you don’t think 388.8k + 40.5k heal is ridiculous, you might as well stop reading right this moment. Because with a single skill Ormus is healing more than some other heroes deal damage in a whole battle.

Recommended Artifact and Stone: Once again I’m going to say the Damage Reduction Artifact just because it’s so good. The Attack + Hit Artifact would also be good considering Ormus would heal more. The stone for Ormus should be the Attack Stone because you want his attack to be up high so he can heal your team with ridiculous amounts.