- •Networking and Telecommunications
- •Practical lesson 2 Computer Systems. Overview of computer systems. Components of computer systems. The evolution of computer systems
- •Practical lesson 3 The peripheral devices of a computer. Setup and installation of peripherals
- •Practical lesson 4 Software. Operating systems.
- •Practical lesson 5 Representation of data in computer systems. Bits and bytes. Number Systems. The use of computer systems.
- •Practical lesson 6 System database. Fundamentals of database management systems: concept, characteristics, architecture. Data Model. Normalization.
- •Practical lesson 7 Working in Microsoft Access 2010
- •1.What do dbms mean?
- •3.How to test database procedures and triggers?
- •4.After entering the data from the front-end application interface, how do you test whether a database in updated or not?
- •5.In the Database Testing process, what do we usually check?
- •2.Why database testing is important?
- •Practical lesson 8, 9 Networking and Telecommunications
- •Practical lesson 11
- •Internet technology. Introduction to Internet technologies. Architecture. The client-server and peer to peer network.
- •1.Why is the Internet so important?
- •2.How do you connect your laptop to the Internet?
- •3.How do you set up an Ethernet connection?
- •4.What is the difference in wep vs. Wpa2?
- •5.How do you cut and paste from the Internet on a computer?
- •Practical lesson 12 Cloud technology. General characteristics of cloud computing.
- •Practical lesson 13 Multimedia technologies.
- •Practical lesson 14 Smart Technology. Priorities for smart Technologies.
- •Practical lesson 15
Practical lesson 3 The peripheral devices of a computer. Setup and installation of peripherals
The objective of the lesson:
Tasks:
a) educational:To provide the students with a basic understanding of the peripheral devices of a computer
b) developmental:The development of intellectual thinking, the ability to analyze, to listen carefully and to work independently
Practical work 1.
The keybord
Label the picture of a standart keybard with the groups of Answer key (1-5)
Cursor control Answer key include arrow Answer key that move the insertion point up, down, right and left, and Answer key such as END, Home, Page Up and Page Down, which are used in word processing to move aruond a long document.
Alphanumeric Answer key represent letters and numbers, as arranged on a typewriter.
Function Answer key appear at the top of the keyboard and can be programmed to do special tasks.
Dedicated Answer key are used to issue commands or to produce alternative characters, e.g. the Ctrl key or the Alt key.
A numeric keypad appears to the right of the main keybaord. The NumLock key is used to switch from numbers to editing Answer key.
Answer key: a 2, b 3, c 5, d 1, e4
Practical work 2.
The keybord
Match the descriptions (1-8) with the names of the Answer key (a-h). Then find them on the keyboard.
|
|
Answer key: 1 f, 2 b, 3 h, 4 g, 5 d, 6 c, 7 e, 8 a
Practical work 3.
This is a crosswords puzzle with words to unscramble. I would add translations of each word in your students' mother tongue or definitions/explanations to make it easier.
Practical work 4.
This worksheet in colour can be used to teach a few words related to computers and ICT technology. Students have to match the words with the pictures. It is an easy but useful activity.
Match the words with the pictures.
Practical lesson 4 Software. Operating systems.
The objective of the lesson: To explain what the software is and why it exists; to learn to distinguish the system, application software.
Practical work 1.
Determine the input device or the output data is each of the devices, the names of which are listed below (connected by arrows).
-
Information input device
Printer
Information output device
Microphone
Projector
Loudspeakers
Joystick
Scanner
Webcam
Headphones
camera keyboard
Monitor
Mouse
Practical work 2.
Task 2: "What are these devices and what are they intended for?" Attachment 2.
1) Trackball - a pointing device input information about the relative movement of the computer. Similarly, the mouse on the principle of action and function. Trackball is an inverted functional mechanical (ball) mouse. 2) Plotter, Plotter - a device for the automatic drawing with accurate drawings, schemes, complex drawings, maps and other graphical information. Plotters draw the image with the pen (writing block). 3) The touchpad, touchpad - pointing input device used mostly in laptops. Like other pointing devices, the touchpad is usually used to control the "index" by moving a finger across the surface of the device. 4) Graphic tablet - a device for inputting images of the hand directly into the computer. It consists of a pen and a flat plate, pressure-sensitive pen or proximity. Also, a special mouse can be attached.
Practical work 3.
Find odd word. 1) text editor, Microsoft Access, editing translator, check disk fragmentation. Answer: Check the disc for fragmentation 2) operating system, archiver, spreadsheet, an antivirus program. Answer: spreadsheet 3) debugger, compiler, programming languages, shell program Answer: The shell program 4) The main screen WINDOWS includes: the taskbar; - Desktop; - Program "the Excel", - shopping cart program "My Computer"
Practical work 4.
Which software holds more capacity: A) editing software or application? Answer: The application B) anti-virus software or system programs? Answer: System Software
Practical work 5.
Open the text document, fill in the following table, specifying the software on the computer. (Individual work at the computer)
Software |
Example |
operating system |
|
archive program |
|
Antivirus program |
|
Communication program |
|
programming system |
|
Text editors |
|
Graphic editor |
|
Edit presentations |
|
Spreadsheets |
|
Electronic textbook |
|
A game |
|
Editors working with the sound |
|
Editors working with the video |
|
Practical work 6 (group work).
Specify which software is necessary for people in the following situations (complete the table)
1 Group
Situation |
System Software |
Application Software |
Systems of programming |
Landscape designers, who are create a plan of a new urban landscape |
|
|
|
Professional programmers, who are writing a computer program commissioned by a large firm |
|
|
|
Students create electronic textbooks |
|
|
|
2 Group
Situation |
System Software |
Application Software |
Systems of programming |
Undergraduates or 11th grade, who are preparing a photo album and collecting memories of school life |
|
|
|
Web – designers who are creating a site of a well-known company |
|
|
|
Schoolboy who is playing a computer game |
|
|
|
3 Group
Situation |
System Software |
Application Software |
Systems of programming |
The creators of a new mobile phone, who are trying to find a different design options |
|
|
|
The teacher who is writing a computer test on the subject |
|
|
|
Designers who are creating a new model of submarine |
|
|
|
