- •Bios Megafauna Living Rules
- •1.0 Introduction
- •1.1 Bios Series
- •1.2 Overview of Play
- •1.3 Game Scale (footer)
- •2.0 Components
- •2.1 Components List
- •2.3 Cards and Tiles with dna.
- •Dietary dna Codes.
- •2.4 Era Tiles (Immigrants & Biomes).
- •Immigrant Era Tiles have no climax numbers.
- •2.5 Map Tracks
- •3.6 Place your placeholder cards and animals.
- •3.7 Place your size animal, map animal, and homeland.
- •Start the four Period Decks and the Display. 13
- •3.9 Place the Atlantic Rift, Era, and Greenhouse Disks.
- •4.0 Sequence of play
- •4.2 Choose an action to perform.
- •4.3 Herbivore & carnivore contests, and final culling.
- •4.4 Scoring Rounds
- •5.0 Purchase a card
- •6.0 Resolve the event14
- •6.1 New Era Tiles event.
- •6.2 Catastrophe event.
- •6.3 Milankovich event.17
- •6.4 Erosion event.18
- •7.0 Play a card
- •7.2 Mutation Size Limits.
- •7.3 Adding Roadrunner dna.
- •7.4 Playing a Genotype Card (Speciation).
- •7.5 Playing a Genotype Card (Fossil Record).
- •8.0 Resize one of your species.
- •9.0 Acculturate one of your species.21
- •9.2 Benefits of Acculturation.
- •10.0 Expand an animal.
- •10.1 Choose Parent.
- •10.2 Choose Child Silhouette.
- •10.4 Choose Destination.
- •12.0 Rooter biomes
- •13.0 Herbivore contests
- •13.1 Biome Habitability.
- •13.2 Niche Contest.
- •13.3 Predator-Defense Contest.
- •13.4 Herbivore Dentition Contest.
- •13.5 Competition with Immigrants.
- •13.6 Losing a Contest.
- •14.0 Carnivore contests
- •14.1 Prey Suitability.
- •14.2 Physiology Contest.
- •14.3 Carnivore Dentition Contest.
- •14.4 Competition with Immigrants.
- •15.0 Greenhouse28
- •15.1 Greenhouse Habitat Displacement.
- •15.2 Empty Slots.
- •16.0 Extinctions
- •16.1 Extinction of Biomes or Immigrants.
- •16.2 Extinction of Player Species.
- •17.0 Episodes
- •17.1 Atlantic Rift.
- •18.0 Ending the game
- •18.1 Determining the Winner.
- •18.2 Flowing this game into an Origins Game.
- •19.0 Solitaire game
- •19.1 When Two-Tuskers Ruled the World (Solitaire).
- •20.0 Example of play
- •21.0 Tips on winning
- •21.1 Grab valuable dna
- •21.4 Predatory child.
- •21.5 Crossing the Atlantic.
- •22.0 Milieu
- •23.0 References
- •24.0 Credits
- •25.0 Player resources
- •25.0 Odds for a catastrophe not happening (courtesy Bill Su)
1.3 Game Scale (footer)
Each turn is 2 million years; each card draw is 10 million years. Each habitat represents a physiographic region 1000 km across, supporting 4000 megatons of vegetation, arthropod, or seafood biomass. Each animal represents 60 megatons if herbivorous, or 2 megatons if predatory. (A "megaton" is a million tons, where each ton is about 1000 kg.)
2.0 Components
2.1 Components List
1 Rulebook
1 Mounted Map
108 Mutation, Genotype, & Placeholder Cards
144 Era and Inheritance Tiles
128 Wooden Animals (64 dinosaur, 64 mammals)
15 white gene chips, 3 red marker chips
Note: This game uses no dice.
Important: This game is deliberately limited to the components provided. If during play the Era tile pool runs empty, see Ending the Game (18.0).
2.2 Dentition Code and Dynasty.1
Your dentition code defines how many teeth all of your animals have. This is listed on each of your four placeholder cards, and is a permanent value for all your species.* The more teeth you have, the better your animals are at being a herbivore. The fewer teeth you have, the better your animals are at being carnivores.
Example: The placeholder shown is for player Orange.
Note: The paleontologist silhouette on the placeholder cards indicates the size of a 6-foot tall human in scale to the animal shown.
Least-Teeth Order. The Least-Teeth order is: 2-teeth (Red), 3-teeth (Orange), 4-teeth (Green), and 5-teeth (White). This order is used to see who goes first (4.1) and during scoring ties (4.4b).
Dynasty. Players are either Dinosaurian or Mammalian. This distinction is used when generating genotypes (7.4).
Player colors, dynasties, and dentition codes.
COLOR in least-teeth order |
DYNASTY |
Dentition Code |
Today’s Survivors
|
1. Red |
Dinosaurian Dino-croc archosaur |
2-teeth |
Dinosaurs (crocodiles & birds) |
2. Orange |
Mammalian Dog-face cynodont |
3-teeth |
Placental Mammals (primates, ungulates, carnivora, rodents, etc.) |
3. Green |
Dinosaurian Chisel lizard diapsid |
4-teeth |
Rhynchosaurs (snakes & lizards) |
4. White |
Mammalian Two-tusker synapsid |
5-teeth |
Extinct Mammal relatives |
2.3 Cards and Tiles with dna.
Cards come in three types: placeholder (2.7), mutation (7.1), and genotype (7.4). Tiles come in two types: era (2.4) and inheritance (10.3c).
