- •Bios Megafauna Living Rules
- •1.0 Introduction
- •1.1 Bios Series
- •1.2 Overview of Play
- •1.3 Game Scale (footer)
- •2.0 Components
- •2.1 Components List
- •2.3 Cards and Tiles with dna.
- •Dietary dna Codes.
- •2.4 Era Tiles (Immigrants & Biomes).
- •Immigrant Era Tiles have no climax numbers.
- •2.5 Map Tracks
- •3.6 Place your placeholder cards and animals.
- •3.7 Place your size animal, map animal, and homeland.
- •Start the four Period Decks and the Display. 13
- •3.9 Place the Atlantic Rift, Era, and Greenhouse Disks.
- •4.0 Sequence of play
- •4.2 Choose an action to perform.
- •4.3 Herbivore & carnivore contests, and final culling.
- •4.4 Scoring Rounds
- •5.0 Purchase a card
- •6.0 Resolve the event14
- •6.1 New Era Tiles event.
- •6.2 Catastrophe event.
- •6.3 Milankovich event.17
- •6.4 Erosion event.18
- •7.0 Play a card
- •7.2 Mutation Size Limits.
- •7.3 Adding Roadrunner dna.
- •7.4 Playing a Genotype Card (Speciation).
- •7.5 Playing a Genotype Card (Fossil Record).
- •8.0 Resize one of your species.
- •9.0 Acculturate one of your species.21
- •9.2 Benefits of Acculturation.
- •10.0 Expand an animal.
- •10.1 Choose Parent.
- •10.2 Choose Child Silhouette.
- •10.4 Choose Destination.
- •12.0 Rooter biomes
- •13.0 Herbivore contests
- •13.1 Biome Habitability.
- •13.2 Niche Contest.
- •13.3 Predator-Defense Contest.
- •13.4 Herbivore Dentition Contest.
- •13.5 Competition with Immigrants.
- •13.6 Losing a Contest.
- •14.0 Carnivore contests
- •14.1 Prey Suitability.
- •14.2 Physiology Contest.
- •14.3 Carnivore Dentition Contest.
- •14.4 Competition with Immigrants.
- •15.0 Greenhouse28
- •15.1 Greenhouse Habitat Displacement.
- •15.2 Empty Slots.
- •16.0 Extinctions
- •16.1 Extinction of Biomes or Immigrants.
- •16.2 Extinction of Player Species.
- •17.0 Episodes
- •17.1 Atlantic Rift.
- •18.0 Ending the game
- •18.1 Determining the Winner.
- •18.2 Flowing this game into an Origins Game.
- •19.0 Solitaire game
- •19.1 When Two-Tuskers Ruled the World (Solitaire).
- •20.0 Example of play
- •21.0 Tips on winning
- •21.1 Grab valuable dna
- •21.4 Predatory child.
- •21.5 Crossing the Atlantic.
- •22.0 Milieu
- •23.0 References
- •24.0 Credits
- •25.0 Player resources
- •25.0 Odds for a catastrophe not happening (courtesy Bill Su)
13.5 Competition with Immigrants.
An herbivore immigrant tile is treated exactly as an animal, using the DNA and dentition code shown on its tile. Since all immigrant herbivores have 6-teeth, they win dentition contests (except per 9.2d).
13.6 Losing a Contest.
Any animal or immigrant losing a contest is culled (returned to its owner or the tarpit respectively).
Exception: If in the same habitat, there is a biome or triangle that is habitable, the animal or immigrant moves there instead of being culled.
Example: An herbivorous animal belong to the Red player is eating cycads. But a Green herbivore invades, and beats Red in a dentition contest. Red is allowed to move his animal to the predator triangle of the cycad habitat, assuming he is suited in size and roadrunner to eat the invading Green animals.
14.0 Carnivore contests
Each predator triangle can support one carnivore (or two if there are two prey animals, possible only in a rooter habitat, 12.0). For each overcrowded triangle (in any order), perform a carnivore contest by applying rules 14.1 through 14.3 below to identify the losers. In case of a tie, go to the next rule, until only one animal is left standing. If an animal or immigrant loses a contest, remove it immediately.
Important (circle of life): Herbivores are never removed from the map just because they are being preyed upon (but see 13.3).
14.1 Prey Suitability.
Carnivores can only eat herbivores, either player animals or immigrants. Carnivores not suited to eat their prey because of size or roadrunner die.
Size. Must be no more than one size different from its prey. For instance, if the prey is size 2, the predator can be size 1, 2, or 3.
Speed. Must have the same number or more "S" DNA than its prey. For instance, if the prey is SS, the predator must also be SS or faster.
Nocturnal. Must have the same number or more "N" DNA than its prey.
Armor/Aggressive. Must have the same number or more "A" DNA than its prey.
Marine. Must have the same number or more "M" DNA than its prey.
Note (cannibalism): A carnivore cannot eat its own kind.
14.2 Physiology Contest.
Carnivores lose against competitors having more P DNA.
14.3 Carnivore Dentition Contest.
Carnivores with more teeth lose against those with fewer teeth. (The fewer the teeth, the better the carnivore!)
Note: In a carnivore dentition contest with more than one species of your color in a triangle, you choose which ones are removed.
Example: Before culling, dino-crocs and chisel lizards both have a carnivore (without P DNA) in a triangle of a habitat containing both rooter and herbivore prey. Suppose dino-croc expands an additional predator into this triangle. If the dino-croc can eat both kinds of prey, the chisel lizard loses the dentition contest and is removed. If the dino-croc can eat just one kind, then the additional dino-croc animal has no suitable prey and is removed.
