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Figure 1.4 - Online gaming

Annual online game revenue in billions of U.S. dollars from 2006–2011. DFC Intelligence.

The online gaming market research company DFC Intelligence predicts even more increases for casual games in 2011:

  • 2011 online gaming revenue is projected to be $10–12 billion worldwide

  • 70% of revenue will be PC-based (as opposed to video game consoles)

  • 30% of revenue will be casual games (as opposed to so-called hard-core games)

Approximately $3–5 billion of 2011 revenue will target online computer games, such as projects created with Flash technologies. Americans spent more than $3 billion in video game subscription fees last year. A report by market research firm Pike & Fischer estimates that Americans will spend $5 billion annually by 2015 [6].

1.4 Problem statement

A problem statement is a brief description of the issues that need to be addressed by a problem solving team and should be presented to them (or created by them) before they try to solve the problem. The primary purpose of a problem statement is to focus the attention of the problem solving team. However, if the focus of the problem is too narrow or the scope of the solution too limited, the creativity and innovativeness of the solution can be stifled [7].

1.4.1 Aim and purpose of creation or modernization of IS modules or services

The purpose of my diploma project is to develop the game, "Kazakh Khanate" using object oriented programming, which will promote our country abroad and be helpful to those who will study the history of Kazakhstan and Kazakh language. To develop flash game that allows study logic of strategy or tactic, because my game consists of strategy.

1.4.2   General characteristics of the problem solution process by means of information technologies

To solve the problem needed program such as: Adobe Flash and Adobe Photoshop and Corel Draw.

Adobe Flash uses a movie-making metaphor in how they define their concepts and areas of their interface. The basic terms used to describe animation or Flash applications are movie, stage, and motion terms. A Flash animation is called a Movie. A movie contains all the scenes, objects, effects and actions that make up the final animation. In a real movie, you have a stage where the action takes place and a camera that takes the film. On the stage are objects, such as actors and props. A movie is a collection of Scenes. Just as in a TV show or real movie, each scene may have a different background or camera angle. The plot of the movie flows from one scene to another. A simple animation would have a single scene. A scene is a collection of Objects that animate over a number of Frames. When a scene is complete, all the objects are removed from the display and the movie automatically moves to the next scene. Typical objects are text objects and image objects, such as a picture of a car or person. Following the movie-making metaphor, the work area for your Flash animations is called the Stage. Objects—such as drawings, buttons or animations—are placed on the stage in Layers. This allows objects to be in front of other objects. It is also useful for breaking up effects into simple parts. The very first layer (and the furthest back) is the Background. This layer is usually visible through a whole scene. The Timeline is the part of the interface where you can see the flow of a movie, as you would in examining the film of a movie. The Timeline consists of frames, events, actions, and effects.

The Timeline is similar to a strip of film for a movie. It is broken into individual frames that show events and actions. Just as you could lay one strip of film on another, you can have layers in the timeline, such that both are seen in the movie. A Frame is a single time-slice of the Flash movie. It is a similar concept to a frame of a motion picture. Frames are seen in the timeline. An Event is when something happens at a given time in the movie or as a result of a user action. A frame event occurs when the movie reaches the specified frame. Mouse events occur when the mouse interacts with an object in a scene. The event will then trigger an Action, which can be used to control the flow of a movie or issue instructions to the browser. Typical actions include stop the movie at the current frame, go to the specified frame (and scene) in the movie, and tell the browser to load a Web address into the specified target HTML frame. Effects are animations that change the appearance of an object over time. A Simple Effect is where all components of an object move in unison. An example is when all images slide into view at one time. Another simple effect is a Transformation of size, rotation and/or color. Complex Effects are when several objects in a movie or when components of an object move independently (typically letters of a text object). Complex effects are usually done in layers. Some Flash rapid application development tools—such as Swish—have complex text effects preprogrammed into one layer. The basic metaphors used for Flash animations are classified as movies, stages and motion [8].

Adobe Flash, commonly referred to simply as Flash, is a multimedia system for computers that is generally accessed through a web browser, though it was also used for standalone development and as a method of creating user interfaces and menus on some older cell phones. Flash was also the technology used to power many major video websites (YouTube among them) in their early guises. However, the use of Flash has declined and in 2015 it is rarely used aside from for some mobile games, with even most video providers now turning against the software because of its security vulnerabilities. Flash can be used to create entire “Flash sites” or to add interactive elements to standard HTML sites. Some Flash-only sites are accompanied by non-Flash sites in an effort to cater to a wider audience. Flash technology can also be used in interactive banner & button advertisements. The use of large-format rich media ads has attracted much attention, plus a little controversy, and may signal a trend towards large, rich ads by publishers looking to add premium placements [9].

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