- •List of terms and abbreviations
- •Dbms - Database management systems
- •1 Technologies of diploma area
- •1.1 Technical and economic description of subject area
- •1.1.1 Enterprise description
- •Figure 1.4 - Online gaming
- •1.4.3 Formalization of the problem solution algorithms
- •1.5 Analysis of existing solutions and rationale for the proposed module/service technology
- •Visual Size Report
- •If you ever think Flash is difficult to use, you should try drawing with a joystick on an Apple II before the concept of undo was invented. That will test your patience.
- •Figure 1.8 - History
- •2.1.1 Model of information streams in information (telecommunication) system and its description
- •Figure 2.21 - Example of a use case diagram
- •2) Introduction
- •Figure 3.17 - Diagram Databases
- •Xml files
- •4 Economic rationale of the project
- •5.1 Characteristics of the workplace
- •5.5 Engineering calculations on artificial lighting/ noise protection/ ventilation etc.)
- •In computer office of institute of space equipment and technology there are no harmful factors of environment.
- •Conclusion
- •References
- •Appendix a: КзХан.Swf
List of terms and abbreviations
IT – Information Technology
ISET - Institute of Space Equipment and Technologies
ALLC - Affiliated Limited liability company
XML - Extensible Markup Language
HTML - Hypertext Markup Language
PHP - Hypertext Preprocessor
UML - Unified Modeling Language
CGA - Color Graphics Adapter
STP - Spanning Tree Protocol
NPV - Net present value
UML - Unified Modeling Language
Dbms - Database management systems
IITU - International Information Technologies University
INTRODUCTION
The number of online web games nowadays on the internet is increasing by the day. With easier and faster internet access globally, and the coming of age for casual gamers, such online web games are gathering greater attention from the community at large. With social networking sites like Facebook supporting games as applications seamlessly, now termed Social Gaming, the influence of games has grown tremendously. 62% of all gamers have been reported playing games online, breaking away from the traditional standalone PC or console systems. There are 217 million online gamers worldwide in 2007, and the number has escalated ever since.
Flash games have taken a slight hit in recent years since the advent of mobile gaming. iOS devices such as the iPad and iPhone, among the most popular devices, do not support Flash games per se. While Android doesn't support it, the entire gaming experience is sub-optimal. Adobe has also renounced its support for Flash on mobile devices, choosing to focus on PC or Mac web plugins. It is perhaps their strategy to transit over for Flash-to-Apps development, or HTML5 altogether.
But still, Flash games remain one of the more approachable gaming platforms online. In recent years again, we have seen Flash being able to handle 3D gaming, and advanced physics modules such as Box2D. However, Flash is still much more suitable for casual 2D gaming.
Flash games, if done optimally, come with a low game size footprint, hence making it very accessible even for people with low bandwidth.
Do not expect to learn how to create a World of Warcraft in Flash, because that would definitely go beyond the scope of any online tutorials. Instead, let's focus on casual games where the overall casual games industry is estimated at $2.25 billion a year. According to the CGA 2007 market report, it is growing by about 20% annually [1].
1 Technologies of diploma area
The chapter begins the general characteristics of the enterprise. We give a small historical and economic essay on the work of the enterprise. Determines organizational and legal form of the company, major shareholders. The company's mission. Purpose, objectives and types (forms) of activity. Our Business. The international cooperation. Analysis of models of business organization - online / offline. The presence of offices in the Internet. Analysis of the main sources of income and expenses of the enterprise over time. Main partners and customers. The organizational structure of the enterprise. Principles of production, organizational and economic structures of the enterprise. Information support of the enterprise management functions. Consideration of hierarchical relationships.
The company's activities, its success and failure is largely dependent on the ability to adapt to the current economic situation on the market, i.e., market conditions. Any enterprise must ensure that its products will be popular and find sales that enable the company to recover the money invested and to secure a certain profit. To do this, you must study and analyze the market conditions, as the effect of its influence is very large. Businesses can not safely ignore the changes in the economy, politics, social and cultural sphere, achieving STP, and changes in demand for products and increased competition. Accounting for these factors has become vital in the modern world. Therefore, in this section of the graduation project is necessary to analyze the most important components of market - consumer and enterprise competition. To analyze the methods used by marketing research. The main issues at the market study are the following:
Condition industry
Target Market Characteristics
A study of consumers
Competitive situation
Thus, in this section of the diploma are analyzed in detail all the major components of the market - demand, pricing, market size and potential, as well as development prospects. This is the most capacious part of marketing research. The results obtained in this section data are the necessary minimum of information, using which you can make a decision on the development of business directions.
At the very least the online browser game industry for all types of games is smaller than it was two years ago in 2013 and appears to be at best stagnant and still vulnerable to further decline. figure 1.1 and figure 1.2 shown the most popular games websites.
Figure
1.1 - The most popular games websites
Figure
1.2 - The most popular games websites
To survive in such a market both developers and publishers have economized and moved significant amounts of their resources to mobile game development, often using online games for cross-promotional purposes. There is still an obvious market for free advertising supported online games, but there are more pressures on it than previously and the already established publishers in this field have a clear incumbent advantage that reduces the likelihood of any new strong competitors appearing.
For developers the need for economization has most likely meant that using the technologies that they consider most cost effective is particularly important to them. For games developers considering the option of switching from Flash to HTML5 there isn’t any significant benefit to swapping except the potential of futureproofing their online games [2].
