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Файл:Курсовая работа / ШАШКИ / Rescued / UnPlay
.cpp//---------------------------------------------------------------------------
#include <vcl.h>
#pragma hdrstop
#include "UnPlay.h"
//---------------------------------------------------------------------------
#pragma package(smart_init)
#pragma resource "*.dfm"
TFmGame *FmGame;
//---------------------------------------------------------------------------
__fastcall TFmGame::TFmGame(TComponent* Owner)
: TForm(Owner)
{
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::Image52Click(TObject *Sender)
{
// Address $405CC4
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::Image43Click(TObject *Sender)
{
// Address $405CEC
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::Image61Click(TObject *Sender)
{
// Address $405D14
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::FormActivate(TObject *Sender)
{
// Address $405D3C
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::Image41Click(TObject *Sender)
{
// Address $406000
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::Image63Click(TObject *Sender)
{
// Address $406028
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::Image81Click(TObject *Sender)
{
// Address $406050
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::Image83Click(TObject *Sender)
{
// Address $406078
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::Image85Click(TObject *Sender)
{
// Address $4060A0
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::Image87Click(TObject *Sender)
{
// Address $4060C8
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::Image78Click(TObject *Sender)
{
// Address $4060F0
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::Image76Click(TObject *Sender)
{
// Address $406118
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::Image74Click(TObject *Sender)
{
// Address $406140
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::Image72Click(TObject *Sender)
{
// Address $406168
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::Image65Click(TObject *Sender)
{
// Address $406190
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::Image67Click(TObject *Sender)
{
// Address $4061B8
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::Image58Click(TObject *Sender)
{
// Address $4061E0
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::Image56Click(TObject *Sender)
{
// Address $406208
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::Image54Click(TObject *Sender)
{
// Address $406230
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::Image45Click(TObject *Sender)
{
// Address $406258
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::Image47Click(TObject *Sender)
{
// Address $406280
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::Image32Click(TObject *Sender)
{
// Address $4062A8
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::Image34Click(TObject *Sender)
{
// Address $4062D0
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::Image36Click(TObject *Sender)
{
// Address $4062F8
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::Image38Click(TObject *Sender)
{
// Address $406320
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::Image21Click(TObject *Sender)
{
// Address $406348
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::Image23Click(TObject *Sender)
{
// Address $406370
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::Image25Click(TObject *Sender)
{
// Address $406398
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::Image27Click(TObject *Sender)
{
// Address $4063C0
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::Image12Click(TObject *Sender)
{
// Address $4063E8
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::Image14Click(TObject *Sender)
{
// Address $406410
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::Image16Click(TObject *Sender)
{
// Address $406438
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::Image18Click(TObject *Sender)
{
// Address $406460
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::ActNewExecute(TObject *Sender)
{
// Address $406488
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::ActSaveExecute(TObject *Sender)
{
// Address $4069B0
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::ActLoadExecute(TObject *Sender)
{
// Address $406B38
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::ActExitExecute(TObject *Sender)
{
// Address $406D28
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::ActStatExecute(TObject *Sender)
{
// Address $406D40
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::ActAboutExecute(TObject *Sender)
{
// Address $406E6C
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::FormClose(TObject *Sender, TCloseAction &Action)
{
// Address $406E88
}
//---------------------------------------------------------------------------
void __fastcall TFmGame::Action1Execute(TObject *Sender)
{
// Address $406FE8
}
//---------------------------------------------------------------------------
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