- •Hypertext
- •CyberAge
- •Information society is often described as
- •Information Technologies
- •Information within Cybernetics
- •Role of information in the 20th century
- •Cyberspace
- •Virtual reality
- •Hypertext
- •History of hypertext
- •Hypertext. Characteristics
- •Information updating
- •Hypertext vs old/ conventional printed text
- •Nodes & links
- •Passages
- •Levels of Hypertext
- •Hypertext –related issues
- •Information Retrieval (ir) system – automatic extraction of information
- •Hypertext News
- •It & National Culture
- •Communication in virtual space e-communication
- •Acronyms
- •Netiquette
- •Netiquette guidelines for email
- •Social networks. Twitter
Role of information in the 20th century
Information became a sellable and buyable produce in the 20th century. →
A new type of power emerged – infopower of media-tycoons
Cyberspace
The nature of communication will change in cyberspace becoming multimedia communication in a world-spanning information network.
New information space is crucially different from the old one which is hierarchical, linear and fixed. (Pierre Levy 1997)
New information space is open, changeable, which provides direct and immediate contact
Virtual reality
Computers are becoming key items of life and civilization
New libraries emerged – virtual libraries or universal libraries (UL)
The number of electronic publications has mushroomed
Ergodic art
Electronic technologies of cyberage produce new reality – virtual reality (VR)
New types of art emerge like ergodic art when different semiotic sequences are originated → ergodic design, ergodic aethetics
Changes in communication technologies trigger changes in mentality which entail changes in behavior →
The pattern is observed worldwide: computer-users, esp. game-players plunge into diverse historical and cultural context losing touch with the reality
Electronic/ computer literacy negatively affects traditional literacy
Giddens considers impact and interaction of mass media and human being as construction and reconstruction of personality [Giddens 1991].
Couch-potato → mouse-potato Screenager Cyber-widow
In the third millennium printed materials are turning into outdated items being squeezed out by video and audio produce
Electronically oral produce, computer programmes have become more attractive due to easy access, availability, direct contact, visualization, interaction
Hypertext
Electronic technologies do not only synthesize well-known technologies, they hatch new types of discourse
Materialized product of discourse is identified as hypertext or cybertext, or electronic text
