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Chapter 72: Miscellaneous Information Archive

This chapter is an archive of sorts for information. It will include documentation, links to help, instructions, anything I can think of that might not fit in a specific chapter. Thus it may get longer and longer through time, or it may stay short. I encourage people to submit knowledge to this section that may not fit into any other category or may fit into too many categories.

Miscellaneous Notes, Tips, etc.

  • First of all, check out this thread dedicated to obscure hacking tips, as it has a lot of random but useful information that you may just need to utilize at some point! http://serenesforest.net/forums/index.php?showtopic=34117

  • There’s some interesting ASM hacks that can be found in the FEditor Adv folder, as well as documentation for much of the program within the doc folder.

  • You can find source for most programs, hacks, etc. regarding Fire Emblem, so just look around. Very useful if you ever plan to fully maximize the potential of what’s around you or learn how various codes etc. work just by looking at existing codes.

  • Playing around, guess and check, etc. are great ways to learn!

  • Back-ups, back-ups, back-ups. You always want to back-up, and keep notes of important things you do, important offsets, etc., to make the process as easy for you as possible, and to limit how much you have to go back and change if by some chance you mess something up.

Battle Animations

  • Did you know you can load a spell animation even for physical units? In fact, the final boss of my hack, The Last Promise, attacks with both a physical weapon and a spell simultaneously, which makes for an epic duo effect (at least in my opinion).

  • You can actually dump the code for animations using a program Camtech made, located here: http://serenesforest.net/forums/index.php?showtopic=33420. It will only dump the code, though, and not the frames—but it’s still very useful if you’re creating animations similar to existing ones, but with different graphics, as you can copy the timings amongst other things from the ripped code.

  • There’s somewhat of a fix to looping battle animations covered briefly in this topic: http://serenesforest.net/forums/index.php?showtopic=34352

  • A topic with a bunch of animations you can use in your hack (but always give credit and if needed, ask for permission!) can be found here - http://serenesforest.net/forums/index.php?showtopic=34510

General Graphics

  • There’s this cool program called FERecolor which can help make recoloring sprites etc. easier. You can find a tutorial on it (with a link to the actual program included in the tutorial itself) here: http://serenesforest.net/forums/index.php?showtopic=27340

  • Making custom battle frames (AKA battle templates) is difficult, but if you want to, there’s a tutorial here: http://serenesforest.net/forums/index.php?showtopic=25045

  • There’s another tutorial on how to find most palettes in the ROM located here: http://serenesforest.net/forums/index.php?showtopic=29625

  • Some alternate tutorials on inserting map sprites and weapon icons can be found at http://serenesforest.net/forums/index.php?showtopic=24957 and http://serenesforest.net/forums/index.php?showtopic=25610 respectively.

  • Here are a couple of tutorials on inserting tilesets - http://serenesforest.net/forums/index.php?showtopic=32071 and http://youtu.be/6phxEH9DKBQ (video tutorial)

Music

  • The FE7 native instrument map, located here http://serenesforest.net/forums/index.php?showtopic=27558, lets you use the same instruments that the original Fire Emblem 7 did. The selection isn’t perfect, but it’s nice as it does make the songs sound more like they belong in Fire Emblem. Just copy the data in the .bin file to your ROM and repoint the instrument map (the second word of the header of the song) to the beginning of the instrument map; e.g. if your song header is at 0xD00000 and the instrument map is at 0xD20080, you’d type “80 00 D2 08” at 0xD00004.

  • A guide on changing instruments mid-song is located here - http://serenesforest.net/forums/index.php?showtopic=32363

  • A topic on GBAMusRiper can be found here - http://serenesforest.net/forums/index.php?showtopic=34297

  • And a lot of information on how sound works can be found here - http://serenesforest.net/forums/index.php?showtopic=36157

Other

  • A way to calculate average stats is here: http://serenesforest.net/forums/index.php?showtopic=10688

  • Some thoughts on creating original plots and worlds can be found here - http://serenesforest.net/forums/index.php?showtopic=29699

  • A workaround for multiple proof weapons can be found here - http://serenesforest.net/forums/index.php?showtopic=32113

  • If you haven’t already seen it, a bunch of obscure hacking tips can be found here, and a lot of them are pretty useful! http://serenesforest.net/forums/index.php?showtopic=34117

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