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Fire Emblem Ultimate Tutorial.doc
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0X85 command count for this spell: 10

Animation frame count for this spell: 1

To see how many codes and frames were loaded to see how far the program was into the script before it crashed, and then search that area of the script because the error would HAVE to be there.

Once the error is fixed, just hit “reset animation” and load the script again. Terminate it, quit the spell inserter, save, and test. Hopefully the frame works out—if not, try changing the settings or positioning of things around as needed. Granted it’s just the first REAL test frame so there shouldn’t be too many quirks.

Once that’s done, you’ve all the knowledge you need to go ahead and start making all the spell frames you need. If you forget how to do something, just look back—you’ve already learned the whole process, you’ve just yet to do it. After all, if you can make one frame, you can make a million of’m.

Oh and here’s my frame as a little farewell present:

It’s true! It did work! It’s still very much a work in progress, as you can see, but the point is we got he test frame working. The rest just takes time, patience, and the attitude that you can do it!

^That there was my real final present. A spell.

A spell…

Of confidence!

Good luck! And make awesome spells! Ones that will shock the world! I’m done here—this was the final chapter I wrote! So… goodbye, my friend!

~ Blazer

Chapter 60: Weapon Icons

Ah, weapon icons. For the custom items and weapons you make to ever be complete, you’ll need custom weapon icons. Even if you don’t have them, you may just want to make the old icons look better. You may even want to edit some other icons besides weapon icons. In any of these cases, you’ll need to be able to edit the icon graphics.

Before I get started, I am just going to let you know that while this is called “Weapon Icon Editing”, not everything you edit is a weapon. It’s just simply easier to refer to them all as weapon icons than “weapon, item, and miscellaneous icons”. Hopefully you can tell why. ^_^

There are several ways to go about this process but I am only going to teach the best way that I know: thus if you have learned the TLP method or another method and want to know more about that, I am not going to help you here, as I have no intention of endorsing completely inferior (IMO) ways of editing weapon icons.

To start, you’re going to need GBA Graphics Editor, a graphics editing program by Nintenlord that you have hopefully acquainted yourself with. If you haven’t, you may want to check out chapter 45, “Working with GBAGE” (GBAGE is the abbreviation for GBA Graphics Editor which I will henceforth use to refer to the program).

Open the program and your ROM. Immediately switch the graphic type to uncompressed graphics, as weapon icon graphics in all games are uncompressed graphics. Then proceed to enter in a graphics offset and palette offset according to which game you are using:

FE6 Weapon Icon Graphics: F9D80 FE6 Weapon Icon Palette: FED80

FE7 Weapon Icon Graphics: C5EA4 FE7 Weapon Icon Palette: CBEA4

FE8 Weapon Icon Graphics: 5926F4 FE8 Weapon Icon Palette: 5996F4

Thanks for the offsets goes to the people who originally found them, whoever they were. They are much appreciated.

Once you do that (my example is FE7)…

You should see this:

Or something similar dependning on your game. Note that my ROM is hacked and thus I have some different weapon icons; however, it should generally look quite similar.

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