
- •Contents
- •Radio Engineering Text 1. Electronics
- •Text 2. Electron Emission
- •Text 3. The Elements of a System of Radio Communication
- •Text 4. Propagation of Radio Waves of Different Frequencies
- •Text 5. Reception of Radio Signals
- •Text 6. Radio Receivers (I)
- •Text 8. Oscillators
- •Text 9. Radio-Frequency Amplifiers
- •Text 11. Detection
- •Text 13. Functions of Vacuum Tubes
- •Text 14. Basic Tube Types
- •Vacuum Diode
- •Vacuum Triode
- •Text 20. Fundamentals of Radar
- •Text 22. Bearing
- •Text 23. Transistors, the Basic Mechanism
- •Text 24. Radio Transmitters
- •Text 25. Transistor Radio Frequency Amplifiers
- •Computing Technique Text 1. The Computer
- •Text 2. Using the Computer
- •Text 3. Peripheral Equipment
- •Text 4. Computers on Wheels
- •Text 5. Programming a Computer
- •Text 6. The Robot’s Nervous System
- •Text 7. Menu System
- •Text 8. Input, Process, Store, Output
- •In addition
- •Text 9. Input-Output System
- •Text 10. Memory
- •Text 11. Automatic Translator
- •Text 12. Universal Electronic Computer
- •Text 13. What Is a Digital Computer?
- •Text 14. Digital Computers
- •Text 15. Analog Versus Digital Computers
- •Text 16. Age of Thinking Machines
- •Text 17. General- and Special-Purpose Computers
- •Text 18. Programming
- •Text 19. Types of Instructions
- •Text 20. Simple Hardware, Complicated Logic
- •Text 22. Video Terminals
- •In a pictorial form [pik'torrial] — у вигляд зображення
Text 4. Computers on Wheels
The mountain road was violently zig-zagging, but the driver did not slow down. He seemed to be more concerned with two timetables — that of the bus and school lessons. The bus had to arrive at a country school in time for the next lesson.
Personal computers are mounted in the bus’s interior where basic instruction is given under the school curriculum in information science and computer technology. Children from village and town schools are thus learning to operate computers. It is one of the forms of implementing the countrywide programme for computer knowledge among students.
At present, the fundamentals of information science and computer technology are studied in nearly 60,000 secondary schools throughout the country. The subject has been included in the curricula of the tenth and eleventh forms. As an experiment, computer lessons sometimes start at an earlier age, even at the elementary school.
The authors of the experiments have developed teaching methods that allow computer operation to be combined with strengthening the oral count habits, developing the so-called sense of numbers, improving the standards of logic and mathematical thinking. For example, a mathematical dictation for solving textual problems. Teachers know that with the conventional methods the better part of a maths lesson is spent on putting down the solutions of problems (as a rule, children write slowly) and calculations. The logic part of the solution takes very little time. With computer equipment, this can be done efficiently and with the entire class participating. The teacher slowly dictates the problem, while the children are not writing but listening attentively and thinking about the development. After a repeat, they immediately work out the problem on a computer or a calculator. The computer enables them to check the solution. In the second part of the lesson, a pupil comments on the line of reasoning. Using this method, the pupils of experimental classes can solve eight to ten problems in 15 to 20 minutes.
Notes
violently ['vaialantli] |
- сильно |
|
zigzag ['zig'zsg] |
- зигзаг |
|
school curriculum [ka'rikjulm] |
- шкільна програма |
|
implementing [^mph'mentig] |
- запровадження |
|
at present |
- тепер |
|
fundamentals [^Anda'mentlz] |
- основи |
|
curricular [ka'rikjula] |
- курс навчання |
|
conventional [kan'ven/snl] |
- звичайний |
|
calculation ^kselkju'lei/n] |
- обчислення |
|
to participate [pa:'tisipeit] |
- брати участь |
|
reason ['ri:zn] |
- причина |
|
to solve [sdIv] |
- вирішувати |
Text 5. Programming a Computer
Each family of processors has its own instruction set which is likely to differ from that of other processors. This means that a particular processor is only capable of understanding its own set of instructions in binary code.
The computer’s memory can be considered as consisting of a number of cells capable of storing binary patterns representing program instructions or data. Each of these cells is uniquely numbered so that reference can be made to particular memory cells, either to select a program instruction or data, or to write data into a certain memory cell.
As an example of how programs are written in a computer’s own code (machine code), it will be assumed that two numbers are held in memory cells 5 and 6, that these are to be added together, and the result stored in memory cell 8. The addition will be performed in a storage location called the accumulator, so the first instruction needs to load one of the numbers into the accumulator. The second instruction adds the other number to the number in the accumulator, which will then contain the sum of the two numbers. The third instruction stores the contents of the accumulator in the required memory cell. The binary codes for these instructions for a typical processor are shown in Table.
Table. Machine Code Instructions
Instruction |
Machine Code |
1. Load number held in memory cell 5 into accumulator |
00111010 00000101 00000000 |
2. Add number held in memory cell 6 to number in accumulator |
00100001 00000110 00000000 10000110 |
3. Store number held in accumulator in memory cell 8 |
00110010 00001000 00000000 |
Notes
TEXTS (13) 1
(Радіотехніка і комп’ютерна 1
техніка) 1
АРІЙ 1
Radio Engineering 4
Text 1. Electronics 4
Text 2. Electron Emission 4
Text 5. Reception of Radio Signals 7
Text 6. Radio Receivers (I) 8
Text 8. Oscillators 8
Text 11. Detection 9
Text 13. Functions of Vacuum Tubes 10
Text 14. Basic Tube Types 11
Text 22. Bearing 13
Text 23. Transistors, the Basic Mechanism 13
Text 25. Transistor Radio Frequency Amplifiers 15
Text 1. The Computer 15
Text 2. Using the Computer 16
Text 3. Peripheral Equipment 16
Text 4. Computers on Wheels 17
Text 5. Programming a Computer 18
Text 6. The Robot’s Nervous System 19
Text 7. Menu System 19
Text 8. Input, Process, Store, Output 20
Text 10. Memory 22
Text 11. Automatic Translator 23
Text 12. Universal Electronic Computer 23
Text 13. What Is a Digital Computer? 24
Text 14. Digital Computers 24
Text 15. Analog Versus Digital Computers 25
Text 16. Age of Thinking Machines 27
Text 17. General- and Special-Purpose Computers 27
Text 18. Programming 28
Text 19. Types of Instructions 29
Text 20. Simple Hardware, Complicated Logic 30
Text 21. Machine Language and Language Structure 30
Text 23. Mechanical and Electronic Calculating Machines 32
транслятор
частіше відрізняється від
бінарний
код
камера, відсік
унікальний
припустимо, що
accumulator [a^juimju'leita] —
аккумулятор